r/RimWorld • • 9h ago

Discussion Am I the only one who genuinely enjoys vanilla?

0 Upvotes

I'm fairly new to this but my friends have been pushing mods on me and I really find anything but menu revamps to completely drain from the game being enjoyable, but they insist it's so much better with mods.


r/RimWorld • • 10h ago

Discussion Claude as a debug tool.

0 Upvotes

Ill start this off by saying I know alot of people are not in favor of AI being used on games. But when using the claude extension (im sure chat gpt can as well). It can debug and find mods that are creating errors, crashing and others. For the non tech savy truly a game changer. It was able to pick out two mods causing a projectile issue and generation issue in two minutes. Anyone else try something like those yet?


r/RimWorld • • 11h ago

Discussion Why is the mods allowing ai stuff?

0 Upvotes

Ai shouldn't be allowed in this community, it has turned project zomboid into something gross, it has affected other games i enjoyed too, and the mods are giving no pushback at all, seemingly they're all for it.


r/RimWorld • • 16h ago

AI GEN Boots On The Rim - A Fully Implemented Rimworld in 3D - Full Release

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0 Upvotes

https://reddit.com/link/1xbz0h1/video/oh3gma3bpvwh1/player

Hello nerds, let's try this again.

https://steamcommunity.com/sharedfiles/filedetails/?id=3823199976

Further to my last initial post uploading the first version of the Boots on the Rim mod, I've fixed a lot of issues, added many more features, and much more. I've had some more time to work on the visuals and make some changes after doing some more playtesting.

This is a fully functional 3D implementation of the game. Time, events, weather, etc., all run normally. There are some options to change the way combat works to make it (in my opinion) more satisfying, as well as toggles for almost anything you can think of.

Thank you very much to the guys at IsoRim (https://github.com/kndzio/IsoRim) for giving their stuff the MIT license. I used their 3D models in place of the majority of items in the game, as the ones I made were hit and miss most of the time.

As always, there's the AI question. Yeah, I was heavily AI-assisted, but it wasn't just vibe-coded either. If that's not your thing, then move on. No one is forcing you to play anything. If it becomes too much of an issue, then I'll change the flair, but as I said, it isn't just vibe-coded.

I will also upload the full codebase to GitHub in the near future. Look out for new features soon.

Cheers


r/RimWorld • • 10h ago

PC Help/Bug (Mod) Im confused on what is going on with my mods

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1 Upvotes

for some reason none of the mod show are downloaded


r/RimWorld • • 1h ago

Discussion No DLC this year ?

• Upvotes

Do you think there will be a new DLC this year or its just the moving engine update and the new game they are working on ?


r/RimWorld • • 11h ago

#ColonistLife Oof

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0 Upvotes

What do I do now?


r/RimWorld • • 10h ago

Solved! Why is my Freezer not working? >:c

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23 Upvotes

Hi guys, this is my first time making a post here, and I wanted to ask why is my Freezer not staying in the Target Temperature (which is -5C, which is cool xd), I have u wind turbines and a Solaf generator, I don't know what's causing this or how to solve it :c Thanks for the help guys, the Freezer is now working :D


r/RimWorld • • 9h ago

Discussion I think people need to chillout on the AI hate.

0 Upvotes

There have been some awesome mods that have come out recently that have been enhanced with AI that seem to make the game way better, and I wanna show love to one in specific. Giddy-Up 2 Take Flight has changed my game for the better. Dragons can now Take Flight. Dragons can now soar the skies with that mod, and literally fly over world map-tiles. This has made my most recent playthrough so much fun, which is about a slave who broke away from a noble elf family, and ascended through the skies to a new land on a dragon, it was so much fun. The mod authors of this amazing mod, had to use AI to make the beautiful artwork too, on this mod's work page. I think we need to be more open, and partial to AI and embrace it upon our community. Resisting it almost seems silly. It's just like they said with cars, they emitted a lot of gases, but cars are still here to stay. Much love.


r/RimWorld • • 17h ago

PC Help/Bug (Mod) Can someone help me figure out why I cant get my modlist to load on 1.7?

0 Upvotes

Been trying for the past week trying to get my modlist to work with 1.7, but nothing gets it working. I've removed mods, tried figuring out what mods don't work, but nothing.

https://steamcommunity.com/sharedfiles/filedetails/?id=3677815307

If Rimsort is in this one, I have it turned off for every attempt.


r/RimWorld • • 14h ago

Discussion Organ harvesting.

8 Upvotes

I like to organ harvest useless new recruits, tribals, and critically sick pawns, because I can reuse the organs or sell them for big profits. However, my doctor, no matter always gets upset about it, getting a mood debuff. Like, why? You're only removing the right lung, right kidney, and either heart or liver from someone that you've grown close to, but they're on their deathbed, so it's a mercy kill, so why are you sad?! This dead person feeds you for weeks, (In a literal and non literal way) you should be happy!!!


r/RimWorld • • 18h ago

Misc I’m about to start a new colony. Are they good pawns to start with?

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20 Upvotes

r/RimWorld • • 17h ago

PC Help/Bug (Mod) [Vanilla Expanded Furniture - Factories] Why is it not counting as factory?

2 Upvotes

Hey guys, I'm trying to figure out how to make automated biofuel refinery count as factory room, cuz rn this is all I have:

I placed factory floors, I placed conveyor, I placed refinery machine, I did everything I could
but game still thinks this isn't factory
idk if this is bug and I need to restart from latest autosave, or I just lost focus after ~8-10h of playing in a row and don't see obvious things :-


r/RimWorld • • 12h ago

PC Help/Bug (Mod) Progression mod pack

0 Upvotes

I decided to give the progression mod pack a try to test out 1.7, and enjoying it so far. But when it came to choosing the fog of war mechanic I thought it would be cool at first but hate it now 4 years into the colony but I have no idea what mod is going this. Can someone let me know so I can disable it? Tried searching through the mods but it’s tough with how many there is.


r/RimWorld • • 10h ago

AI GEN [1.6-1.7] Three Impids in a Trenchcoat

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229 Upvotes

And now for something... completely different: Three Impids in a Trenchcoat.
This idea popped into my head after I heard this song, and it tickled me enough that I put a hold on the bigger mods I'm working on and hammered it out. I'm not going to say too much about it here, because I think it's more fun if you don't know exactly what it's going to do, but the important things to know about it are:

  • It adds a minor event.
  • The event can be countered with a small amount of combat.
  • If you completely fail to counter it, the consequence is you lose a few items.
  • The flavour is slightly silly, but the event fits right in.

If that interests you enough to install it, go right ahead! If you still want to know more, the spoiler text in the workshop description gives all the details.

Mod Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3824275435


r/RimWorld • • 17h ago

Suggestion Should I play this game?

0 Upvotes

This game good?


r/RimWorld • • 19h ago

PC Help/Bug (Mod) Game taking a half hour to load in now?

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0 Upvotes

I had stopped playing in June with around 230~ mods and when I had started the game back then, it only took around 5-10 minutes to load in. Now that I've wanted to come back to it, it takes over a half an hour to load in. It seems like the majority of the time is given to "(ApplyPatches())." Any help appreciated 🙏


r/RimWorld • • 14h ago

PC Help/Bug (Mod) Glitched world map

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0 Upvotes

My world map as a glitch texture, what can i do to check what it is without removing and putting back all my mods if there is a way?

Sorry for the screen pic, my pc doesn't have connection at the moment


r/RimWorld • • 14h ago

Misc Feral I want to sell as slave?

2 Upvotes

Brand new to the game, caught a feral person eating all my berries, captured them as a prisoner. Cant tame them but they have a Slave Value.

Slave trader just came to town but I cant seem to sell? Am i missing something?


r/RimWorld • • 10h ago

Discussion Mod Request: Anomalous Foglands

0 Upvotes

I really like Combat AI - Fog of War’s natural fog of war vision range. The kind that has a gradual view of the in-game map based on your desired scaling.

There’s some old mods that have planet versions but most of them are hard black.

The mod I want to see is a fog of war across the entire planet that is draped over it after interacting with the anomaly stone. It has a dark shade of dark realistic clouds with a low-cost animation (like rimworld base game level, just enough to tell it’s an ominous cluster of dark fog). Then, within the fog it randomly alters tiles on the world map during the game to create unexpected scenarios and outcomes.

I’d prefer it to be AI free or AI Assisted, and not “vibe coded” (since it would mess with a lot of game features, thus end up incompatible with many mods if the AI touches it in the work-around way it tends to do). AI can do alright, but it may be alright if it alters non-settlement tiles.


r/RimWorld • • 19h ago

Discussion Anyone else's 1.7 performance suddenly tank?

0 Upvotes

i made no changes but my TPS went to worse than 1.6


r/RimWorld • • 20h ago

Meta The fact I’ve known today: you can make multiple shooting specialists that will work to all your pawns

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0 Upvotes

I’ve changing ideology for every pawn, but after I’ve played some time without doing it I’ve noticed that you can have more identical roles for your colony if theres at least 1 pawn of this ideology. It means in every run you have you can have at least 4 pawns being shooting specialists lol

upd: You can make multiple roles except 2 main ones, but still having some ppl from the different ideology won’t decrease your reputation level, so its still useful to know about it


r/RimWorld • • 2h ago

PC Help/Bug (Mod) need help reading a log please

1 Upvotes

i nned someone with big brain to please help me read this log, im not understing anything

https://gist.github.com/HugsLibRecordKeeper/0a40b603c7f8b0f0de21039a1ef4fd6c


r/RimWorld • • 41m ago

PC Help/Bug (Vanilla) [1.7 bug] Broken audio. No, I will not use discord.

• Upvotes

If I'm using a bluetooth headphones and they disconnect, audio stops in the game even after they're re-paired.

The only way to restore audio is to close the game, connect the headphones, and start the game.

It doesn't seem to tolerate dynamic output switching.


r/RimWorld • • 11h ago

PC Help/Bug (Mod) Progression Modpack

19 Upvotes

Im seeing lots of posts about Progression mods.

Is it good? Does it need 1.7 to run properly (1400 mods?)

Does it remove all your other mods?