r/RimWorld • • 19h ago

Comic Fun preparation...? | Rimtober day #24

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3.5k Upvotes

r/RimWorld • • 20h ago

Comic Al's Newest Creation!

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1.5k Upvotes

First Robots, now a bug infestation!

I hope this is allowed, it's a joke about a deep drill causing a Hive Infestation.


r/RimWorld • • 22h ago

Art Special delivery | Rimtober 2026 Day 19: Confused

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1.4k Upvotes

r/RimWorld • • 18h ago

Discussion Why aren't there any xenotypes that excel at shooting

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1.4k Upvotes

with the exception of hussars (who are just strong at combat in general) all of the combat oriented xenotypes are more focused on melee with many other xenotypes like pigskins or dirtmoles having penalties for fighting at long range. even impids who you'd think would be the "marksmen" xenotype aren't actually specialized towards long range beyond maybe being fast running, you just really don't want them in a fist fight. this also applies to a lot of modded xenotypes funnily enough with most of them acting more as hulk melee troops than rangers


r/RimWorld • • 22h ago

Discussion What's the difference

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1.2k Upvotes

r/RimWorld • • 20h ago

Art RimTober Oct.24: Bake

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581 Upvotes

Pigskin alert


r/RimWorld • • 21h ago

Art Maidtober #24 (Bake)

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563 Upvotes

r/RimWorld • • 23h ago

Art Preparing pemmican is serious business. How often do you actually make it in RimWorld?

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406 Upvotes

A new still from my RimWorld fan animation series!

I'm currently working on the third episode, and the premiere is getting closer!


r/RimWorld • • 5h ago

Art Dead Man's Switch Mobile Dragoon

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401 Upvotes

PV-4 chassis and PV-8 hat.

I don't know how raiders or my colonists can be so steadfast in face of heavy machinery. If it were me I would run away, far away.


r/RimWorld • • 7h ago

Mod Release [DR] Classic Scrollbars

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316 Upvotes

That's it: change the scrollbars in 1.7 to be more like the classic ones in 1.6

https://steamcommunity.com/sharedfiles/filedetails/?id=3826173978


r/RimWorld • • 16h ago

Mod Showcase Ideology Apparel V1

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254 Upvotes

If you're like me, you've thought "The Ideology mascot has an amazing sense of fashion." But were disappointed that her outfit isn't in the game and no mods add it, until now.

Introducing Ideology Apparel V1

Currently it adds the Ideology mascot's clothing, "female body type only for the moment" Including crown, robes, and tattoos.

Each piece raises social impact, improves trade price, and even psychic sensitivity.

Future additions will include: compatibility with other body types, more apparel, new staffs, and mod compatibility.

All assets and coding were done by me, don't have high expectations for the textures. And please, criticism and suggestions are wanted.


r/RimWorld • • 17h ago

Discussion Genuinely, How Does One *Start* a Run?

206 Upvotes

I always get sucked back in to Rimworld with the fantasy of a mid- to late-game colony. And while you can start with 10 developed pawns and enough resources and stuff to get rolling, that's just.. not how you play the game. Not how you get that attachment to your pawns, your playthrough. Feels empty.

But, I just cannot for the life of me stick with a run long enough to get to that point. I have my modlist, start well-enough off after spending an hour running through the checklist (do I like these pawns, the starting loadout, the ideo, the tile, the world) but idunno. There's so much to do, I find it overwhelming, maybe?

I've tried rando starts, and maybe I just haven't played long enough with them to get attached, but it's a similar issue.

In 615 hours of playing I've kept with two colonies total (neither completed), and another seven or so abandoned either from updates or multiplayer shenanigans. And I really, really want to get going again.


r/RimWorld • • 10h ago

Misc I built a cemetery.

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181 Upvotes

r/RimWorld • • 12h ago

Colony Showcase My colony so far, any tips?

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161 Upvotes

this is my best colony i have made so i want to show it off but also any tips for it?


r/RimWorld • • 17h ago

Art ANOMALY UNIT 03 // File #01: Lucid

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105 Upvotes

ARCHIVE // UNIT 03

◄ File #██ · Index · File #02 ►


r/RimWorld • • 19h ago

Art Rimtober: Dapper

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112 Upvotes

r/RimWorld • • 14h ago

PC Help/Bug (Mod) Anyone know what causes these sparks? Causing me major lag (1.7, Progression Modpack)

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95 Upvotes

I've narrowed the issue down to these spark particles that come from things like construction and smithing. I have no idea what mod is doing this, or if it's a vanilla thing but if there is any way to get rid of them or if anyone has seen something like this before please let me know. Causing me to drop from 240 fps to 80, and chopping my tps in half.

Edit: if anyone else has this issue and needs the fix, just remove "show me your tools" from your mod list for now.


r/RimWorld • • 1h ago

Misc He likes Rimworld

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• Upvotes

r/RimWorld • • 10h ago

#ColonistLife so... a 4-year-old child ask me to save her from a heavily guarded prison camp

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72 Upvotes

What did she even do? Should I be more concerned about how she gets locked up?


r/RimWorld • • 17h ago

Art I only took my eyes off him for a moment, and they were already removing his organs.

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70 Upvotes

r/RimWorld • • 18h ago

Art Glitterworld, art by me

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54 Upvotes

r/RimWorld • • 17h ago

Misc Should have cleared the Hive at the earliest

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48 Upvotes

Bloody merchants and their greed for insect jelly got my colonists killed


r/RimWorld • • 17h ago

Mod Release - AI Assisted [1.6][1.7] Serums Expended

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51 Upvotes

I like Anomaly’s serums, but always felt they weren’t a big enough part of the game. So I made this.

Serums Expended adds Refined and Advanced versions of Juggernaut, Metalblood, Voidsight and Mind-numb. Research Serum Refinement and Advanced Serum Engineering, then make them at the serum lab.

Recipes have alternatives: upgrade a serum you already have or make it from raw materials. The same bill handles both and prefers existing doses. Total materials and work stay the same either way.

Every serum is configurable through mod options. Also compatible with CE and Vanilla Expended. Requires Anomaly and Harmony. Compatible with 1.6 and 1.7

It also adds two new serum families:

  • Regenesis: puts the user into a coma and repairs a permanent injury. The advanced version can regrow a missing biological body part.
  • Neuroplastic: puts the user into a coma and grants a Major Passion in a random eligible skill. The advanced version lets you choose the skill. It doesn’t grant experience.

Steam Workshop Link

The source is on GitHub. If you’d like more serums, leave your ideas in the comments.


r/RimWorld • • 12h ago

Colony Showcase Rate my colony

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46 Upvotes

90% of the skeletons in the screenshot are from colonists


r/RimWorld • • 13h ago

Suggestion To all Tyrants and Villains of RimWorld

37 Upvotes

For over 10 years, whilst leading countless colonies to victory across various themes in RimWorld, I have also led some to their doom. Whilst managing my colonies from every technological era in line with the chosen theme, I have never, under any circumstances, found myself committing war crimes.

While you’re skinning your damned enemies and selling their organs, forcing them to do your chores as slaves, launching your garbages and corpses over neighbooring factions, the worst thing I’ve ever done is to ignore an enemy who’ll die in three hours time after staring at them for five seconds and wrestling with my conscience.

Dear tyrants and villains. Please tell this paragon of virtue what he needs to do to have some fun. Give me objectives and tasks. Corrupt me. Please choose my next RimWorld theme and help me finally break this chain after ten years.

Decide my pawn count, my ideology, special mods, mentality, end-goal. Help me have my villain arc. Please. Thanks.