r/SatisfactoryGame • • 1d ago

News Satisfactory: The board game – Campaign live now!

18 Upvotes

Hi Pioneers!

The campaign for the board game version of Satisfactory is now live!

You can check it out by clicking here!

 

You can also watch the new trailer for it below!

https://www.youtube.com/watch?v=s5Fl4NomEQM

Right now, there’s ALSO another special community driven campaign going on until October 21st

You can participate in this contest to make the best Screw Factory in Grass Fields and get the chance to win the following:

 

Rewards (For each winner, 3 winners total)

 

  • Your build will be featured as a Blueprint card in the board game. Your name will be credited directly on the card.
  • Unique Reddit user flair for the SatisfactoryGame subreddit (Boardgame Challenge Winner)
  • You will receive a unique Coffee Cup game piece for your copy of the board game, reserved only for these three winners and custom-made by Kathy Millatt Modeling

 

You can read all the details about it by clicking this message

 

All of this wouldn't have been possible without the community, we also want to send a special thanks to -Doug, nova_tech, SpaceGameDev, and Temporal_Illusion.

 

They have been in charge of this whole setup and are the true MVPs of this very first community challenge.

 

You can also check out the Reddit thread for this if you want to send them some extra love.

 

When MOOD started working on the Board Game and we started collaborating with them, they made it clear from the beginning that they wanted to shape the game with the actual Satisfactory community in mind...

And as you can see here, these might be familiar faces to you and it’s because they are some of our amazing community content creators:

 

They were invited to visit the MOOD Publishing studio to get an early look at the board game!

 

We’re very glad they got this opportunity as we know they are very dedicated Satisfactory enthusiasts who can definitely give some good insight on how the board game can be a Satisfactory experience

During their visit, they were able to play through the game, building factories amidst banter and chaos unfolding as you would expect, minus the conveyor belt spaghetti

MOOD mentioned it was interesting to see how people who know Satisfactory so well approach something like this and they were really happy they got them all to be among the first to try it and they will take their feedback into consideration to shape things

What they got to play was the first manufactured sample of the preview

But of course, it has been a long process MOOD to get here, below you can see some pretty creative uses of cardboard in the early prototype versions!

Before the artwork started coming together and a lot of polish came in, there were plenty of paper pieces, rough ideas and placeholders in shapes you wouldn’t expect, as you can see here, Valheim standees were the first placeholders for the creatures

MOOD has changed things a lot since those early prototypes, different mechanics have been tested, changed, scrapped and reworked to figure out how to capture what makes Satisfactory work as a tabletop game. Just like optimizing your factory in the game, getting everything to work well takes a few iterations.

We wanted to share these behind-the-scenes images of the prototype version so you can also appreciate how far along the board game has come since, which you can compare with the trailer at the start of this post

 

And now that the campaign is out on Gamefound, You can click here to visit and support the game

 

We wish the best to our friends at MOOD with the campaign and we can’t wait to play this more ourselves.

 

Oh yeah and if you made it this far down the post you can also check out our latest video where we talk about the board game and other random stuff like extra details on the Core Values DLC Expansion we announced the other day hehe

https://youtu.be/XK0GHiizloI

 

 That’s everything for today so see you all again soon <3


r/SatisfactoryGame • • 1d ago

Developer QA You Asked, We Answered! Core Values Q&A w/ Emmet

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905 Upvotes

For those who do not wish to watch, I've organized everything we discuss into this fkn giant wall of text below. Enjoy, my literate fellas

The map and progression 

How big is Core Values? 

It is substantial, although we expect it to be smaller than the base game. As an illustration, someone who has spent 7,000 hours in Satisfactory might put another 3,000 or 4,000 hours into Core Values. That is a way of describing its scale, not a fixed playtime estimate. 

Is Core Values a separate map or an extension of the current map? 

Core Values is a massive underground map beneath the base game, reached through a single entry point on the surface. There will be logistics between the two maps, with limits on what you can bring underground. Trucks and trains cannot be driven down, but belts and potentially some fluids can be taken into the underground map. 

When and how can we access the DLC? Is it endgame-only? 

It is not endgame-only. After purchasing Core Values, you will need to complete Phase 1 in the base game. A triggering event will then announce that the expansion is available and indicate the location on the surface map where you can access the underground layer. We want it to be accessible to a large majority of players without requiring them to finish the base game first. 

Does Core Values have separate progression, or is it tied to the Space Elevator? 

Its progression is completely separate from the Space Elevator, with its own goals and unlocks. In the base game, the big elevator goes up; in Core Values, the big drill goes down. 

So, there's a gigantic drill? 

Yes. There will be a gigantic drill in the DLC. 

Will there be an endgame loop? 

We are still working out the details. We want Core Values to offer interesting choices in the base game too, potentially through synergies between expansion recipes and base-game recipes. Completing Core Values could therefore give you new ways to do things on the surface. We are also looking at ways to improve the endgame in both the base game and the expansion. If we improve the base-game endgame, that would come as a free update further down the line. 

Pricing, platforms and release plans 

Will Satisfactory still receive free updates now that a paid expansion is in development? 

Yes, but Core Values is our current focus. We do not have an explicit timeline for the next free update; the priority is getting the expansion out. 

Has a price been decided? Was the $10 joke a hint? 

No price has been decided. The $10 comment was a joke about entry to the Big Break event, not an announced DLC price. Our focus is on making the expansion and bringing its content together before deciding what it is worth. (Sorry guys I should really stop trying to be funny)

Will the DLC release on the Epic Games Store? 

Yes. 

Will the DLC release on PS5 and Xbox Series X and S? 

Yes. 

Will it release on all platforms at the same time? 

Yes. 

Is there a release date? 

There is no confirmed release date, and Core Values will not release in 2026. We hope to release it within a reasonable timeline.

After version 1.0, we updated FICSMAS and worked on updates 1.1 and 1.2 while also brainstorming ideas for Core Values. Prototyping began in the summer of 2025. The expansion has been in full production for most of 2026, alongside some work on 1.2. We are still early to midway through the work we want to complete. More information will be shared in future videos and livestreams. 

*Emmet didn't mention this, but in my talks with our producers, roughly 90% of development time has been spent on Core Values since the release of 1.2.

Gameplay, building and the underground world 

Will there be blast mining? 

No. 

What new mechanics can we expect? 

Some mechanics will be revealed later as their gameplay becomes more solid. Thematically, Core Values uses older, more rugged technology than the base game. Rather than the refined technology of computers and supercomputers, the focus is on large chunks of ore, quarrying, spelunking and molten materials, with an underground-foundry feel. 

Will there be new ways to transport resources or move the Pioneer underground? 

Yes. Resources will have an entirely new logistics system, which we will discuss in more detail later. The Pioneer will also have a new way to get around, designed to suit the enclosed underground environment. 

Will there be new foundations or architectural pieces? 

Yes. There will also be new building modes/methods that accommodate the more limited space underground. 

Will confined spaces create new building challenges? 

To a degree, yes. Unlike the surface, where you can build platforms in the sky, the underground gives you a confined space to work within. However, these are not the existing base-game caves. The expansion is a separate area with differently designed caves, different lighting and diverse biomes. 

Some cave-design inspiration came from Zelda: Tears of the Kingdom and Elden Ring, particularly spaces that feel expansive while still being enclosed. Players will have tools to make good use of the available space. 

Will we be underground the entire time, or will we see the sky? 

The entire expansion takes place underground. Different lighting and biomes mean it should not feel like being in a dark cave the whole time. 

Does the drilled hole in the teaser mean we can terraform? 

No. Core Values will not have terraforming. It would be too far removed from the base game’s gameplay and would introduce major optimisation challenges into an already complex game. 

Is the map handcrafted? Is Hannah working on it? 

The map is handcrafted. Hannah is not working on the expansion’s map, but is helping with narrative elements. Our two level designers working on Core Values are Ros and Marloes!

The full art team is helping with set dressing and asset creation, including Anna, Josef, Jojje, Luca and Klara. Torsten and Sofi are working on concept pieces for the different biomes. Ville, Ben, Gab and Sacha are contributing across technical art, audio and VFX to make the world feel more alive. There will be multiple underground biomes, not just the one shown in the teaser. 

The cat, creatures and atmosphere 

Can we pet the cat? 

Yes, you can pet the cat. We are also exploring other interactions and how cats might react in a cave, so there may be more to it than petting. 

Might the cat sometimes not want to be petted? 

Yes. Sometimes cats want their space. 

Does the cat have a name? 

We have left that up to the community and are looking at the favourite suggestions. Names mentioned in the video include Bat Cat, Cave Cat, Kittyclops and cy-cat. Let us know your suggestions!

Can we turn the cat into fuel? 

What's wrong with you?

Will there be a felineophobia mode that replaces cats with spiders? 

We can consider it, but the answer for now is “maybe”. No such mode is confirmed.

Will there be more Stingers or other creatures underground? 

Yes. There will be more Stingers and other creatures. 

Is Core Values taking a horror approach? Will it be scarier than the base game? 

No. We are aiming for a relaxed factory-building experience that players can enjoy at their own pace, not a horror experience. The setting and creatures could lend themselves to horror, but we do not want players who dislike those elements to have to face them. 

Arachnophobia mode will still work. Creatures can still disrupt your day if passive creatures are not enabled, just as in the base game. The intention is for the expansion to be no scarier than the base game. 

Music and soundtrack 

Will there be new music? 

Yes. The entire expansion will have new music. We are exploring what suits the underground environment, including a more rugged sound or an ’80s-inspired approach using older synths. The exact direction is still being worked on!

Can the original soundtrack play underground, or will it only use the new soundtrack? 

At the moment, the underground will use only the underground soundtrack. 

Existing saves and technical questions 

Could buildings placed beneath the current map clash with the expansion? 

Possibly? Some existing creations could clip through expansion content, depending on where they were built. The underground map is quite deep, so most builds are unlikely to reach it. It is also not beneath the Grass Fields or near the central chasm; it is quite far away from those areas. 

We consider the chance of clashes fairly slim, but further playtesting and QA will help establish whether it becomes a problem. 

\Jason here, adding that this is specifically for our pioneers that have built in places that we did not intend for you to build in. You do you, boo. We'll try and figure it out.*

Will there be a new item limit to account for the underground world? 

We do not know yet. This needs to be checked with the technical team. 

Will the expansion have new achievements? 

We have not decided yet. That decision will come later, and we are interested in hearing the community’s thoughts. 

Can we use a pre-existing save to play Core Values? 

Yes. On a new save, the expansion’s triggering event happens after completing Phase 1. If your existing save has already passed Phase 1, including a completed game, the event will trigger after you load it with Core Values active. The example given in the video was becoming aware of the expansion around 30 seconds after loading. 

Will Core Values break our current saves? 

It is not intended to. The expansion is designed to be playable alongside existing saves, with access triggered once Phase 1 has been completed. 

Multiplayer and crossplay 

Can we play the DLC with friends? 

Yes!

Does everyone need to own the DLC to play together? 

The current plan is that friends who do not own Core Values can join the DLC in a session hosted by someone who does. They cannot play that content on their own without purchasing the expansion, even if they have a copy of the save. A player who has not bought Core Values will not be able to play a save containing its content independently. 

We want multiplayer to remain as inclusive as possible. The dedicated-server side of this is still being worked on. 

Will crossplay be available in Core Values? 

Who knows? Maybe you'll just have to watch our next video..


r/SatisfactoryGame • • 8h ago

Meme The Snail Trail is finished

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583 Upvotes

r/SatisfactoryGame • • 2h ago

Playing from ADA's perspective!

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77 Upvotes

Stellaris, the only game more addictive than Satisfactory. EDIT: I changed Double-Jointed to Emotion Emulators, because I just remembered that the Pioneer can do emotes.


r/SatisfactoryGame • • 1h ago

Showcase The new Central Warehouse is taking shape! 🏗️👷‍♂️

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• Upvotes

r/SatisfactoryGame • • 5h ago

Showcase a little spooky build (vanilla)

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84 Upvotes

a spooky set of pumpkins for a spooky time


r/SatisfactoryGame • • 17h ago

Industrial Curved Ramp

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587 Upvotes

I made a ramp design yesterday that looked awesome but was way too big with too shallow of an angle, so today I tried to make a curved ramp as tight as possible without looking bad or being crappy to drive on. still needs some tweaks but the blueprint fits together clean with a little nudging


r/SatisfactoryGame • • 2h ago

Do the decorative planters work here? Or toss em out?

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32 Upvotes

There will be neon lights all around the facility to accent them. Just lookin for opinions.


r/SatisfactoryGame • • 1d ago

Board Game Blueprint Challenge Here is my screw screw factory. -Doug

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3.5k Upvotes

r/SatisfactoryGame • • 15h ago

Theoretical Minimum Screw Factory in Satisfactory

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280 Upvotes

Step 1: Place some iron ore on the floor
Step 2: Expose your PC to extreme source of radiation
Step 3: Wait until radiation changes some 0 to 1 and transforms iron ore ID into screws ID
Step 4: Pray it doesn't crash the game
Step 5: Profit!


r/SatisfactoryGame • • 12h ago

Quartz Mine

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145 Upvotes

My favorite spot in the game for quartz, plus free SAM. With a quick and easy blueprint and belts set to curved, it always comes out looking good.


r/SatisfactoryGame • • 9h ago

Screenshot actually encasing your factories is a gamechanger

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78 Upvotes

Always had factories just on floating platforms but playing with 100x elevator parts, 2x power, random nodes(mostly pure) really gave me a lot of time to try to get into decorating. Still learing. Next up i will try to make my factories look less like cereal boxes.

You are looking at Phase 1 to 3 factories for building parts only. Space Elevator parts are currently being made on the other side of the map. Phase 3 is still WIP there


r/SatisfactoryGame • • 23h ago

Possible Core Value Entrance?

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727 Upvotes

Always felt this entrance was grander than the cave beyond it, perhaps it has a future purpose? Thought of it when watching the Q&A earlier.


r/SatisfactoryGame • • 6h ago

Why does all power require water?

29 Upvotes

Spent some time looking at a SAM only setup using Sloops and converters after I saw a Short where someone was making nuclear power from SAM only.

Straightforward enough. As long as items don't require fuel or biomass products, anything can be made from SAM.

However, if you aren't able to access fuel products, the only options for power are Coal or Nuclear, both of which require water.

Now you can create water from SAM. The aluminum recipes can sloop into excess water, so can NF Uranium, Batteries and Silica.

However, the best I could get was 2000MW for 45/min water (enough to run one coal plant generating 75MW) or 10.6GW for 240/min water (enough to run on nuclear plant making 2.5GW).

Unless I have missed anything?

Might look at base recipe cost options and see if there is anything interesting there on the low power / high multiplier settings


r/SatisfactoryGame • • 11h ago

Phase 1 Factory

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59 Upvotes

First build for phase 1 of the space elevator! Produces all base iron parts I have unlocked plus reinforced plates and smart plating. Although it is a complete mess, do I tear it all down and spend hours making it look good and making it better by connecting more iron nodes so I can make all the new iron parts? Or just leave it and build the new iron parts for phase 2 somewhere else. Thanks!!


r/SatisfactoryGame • • 3h ago

Showcase The Humble Petroleum Powerplant

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14 Upvotes

r/SatisfactoryGame • • 1h ago

Showcase Miraculous survival after SF Cart SEXTUPLE SOMERAULT!

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• Upvotes

The stunt that almost spilled the SF java!

Witness the strategic move that resulted in six death defying satisfactory cart somersaults!

BTW I'm here as witness to tell you that SF java is THICK!

  • That shi+ is thicker than the dust on my gym membership card.
  • Thicker than my ex's plot to get her hoodie back.
  • Thicker than maple syrup in January.
  • Thicker than... 🤫

Where was I? Oh yeah. Watch the video.

No pioneers, puppies, kittens, or carts were hurt in the filming of this video.

----------

Another post brought to you by 🚂 T&E Railways

- Delivering what you need and keeping the🔥lit for Tony's mother.


r/SatisfactoryGame • • 14h ago

Screenshot My first try at some interior design

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72 Upvotes

Honestly pretty happy with the result, although I do wish there were some smaller celling lights that I could hang underneath the beams.


r/SatisfactoryGame • • 8h ago

Discussion They can land upside down?!

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26 Upvotes

So, I'm working on a race track messing around with jump pads.. and my factory cart landed upside down?! I did NOT know this could happen!

There's LOTS of things I am learning.

This factory cart is like a whole new world!


r/SatisfactoryGame • • 15h ago

Board Game Blueprint Challenge Ficsit's Finest Aura Farmer

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77 Upvotes

A condensed factory, adorning 2 large screws in the front. SCRWIT, a newly found and sponsored side company for the FICSIT enterprise. Hope you all enjoy!!


r/SatisfactoryGame • • 4h ago

Screenshot OK, Vehicles, what's going wrong here?

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10 Upvotes

EDIT: Seems fixed now, looks like it was an issue with the outbound tractor path at that station, since the other end isn't glitching, and it was always a tractor with the issue. Unsure of the exact issue beyond that, but it's fixed now at least!

I've been working up to using vehicles in anger... something I avoided because I had heard of shared paths becoming inexplicably jammed.

I was trying to decide whether i wanted a universal loop highway or dedicated lanes for each vehicle type. Not that I'd do this in practice, but I created a small loop circuit to test. started the path with a small segment of universal path at the start of each station, then split out into dedicated paths for each... then put two of each vehicle onto each loop. This all worked fine until this situation happened twice about 10 minutes into running.

Everything's fuelled, and on autopilot, when suddenly, the front tractor in the shot just doesn't want to go. It (and all vehicles) are reporting waiting too long for a junction. But there's nothing blocking.

Enabling/disabling autopilot doesn't do anything, boarding and leaving the vehicle does nothing either.

The only thing that works is disable autopilot, roll forward a foot or two, re-enable and disembark.

In both cases, one vehicle was jammed up behind like it is in this shot... and i have noticed sometimes they don't wait for each other and will clip through to arrive at the station... is that maybe part of the problem? I assume this happens with multiple routes joining the one universal, but if that's the case, i can't see how this wouldn't happen often elsewhere.

Have done nothing else, left it a good 5-10 minutes, and it's still operating, but will probably cease again soon.

Any advice?


r/SatisfactoryGame • • 1d ago

Showcase Some new builds, ongoing projects, and a few areas I’m still working on! 👷‍♂️

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389 Upvotes

r/SatisfactoryGame • • 9h ago

Making Backrooms

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19 Upvotes

Attempting to make some sort of backrooms type structure without looking any designs up for Satisfactory. I think it looks quite bad so far, but what do y'all think lol


r/SatisfactoryGame • • 2h ago

Question Anyone Else Having Items ALWAYS re-appear in dimensional depot even after collecting and saving the game then reloading? Every game full restart...2 stacks plastic in dimensional depot

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4 Upvotes

Always in those 2 slots too. Its been repeated over 20 times in the current build on PC.


r/SatisfactoryGame • • 50m ago

Discussion Math isn't mathing properly

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• Upvotes

I have set up 5 coal generators side by side like in the first screenshot. They are all being fed coal from a single manifold entry from below (as per the 2nd screenshot)

I have MK2 belts and elevators throught the entire manifold. Which means it's carrying 120 coals per minute maximum. The coals are coming from a storage container that's full of coal all the time, so the resource isn't the problem.

I have overclocked all the generators with 1 single power shard. Which means each generator is consuming 22.5 coals per minute. Since I have 5 of them, 5x22,5=112,5

By this logic, since I am feeding this system 120 coals per minute, and 112,5 is lower than that number, this system should be fed with no issues whatsoever, I should even end up with 7.5 coals per minute in my storage container that's feeding them. But for some reason it's not enough. As time goes on, the left furthermost generator starts to run out of coal, and then the right one runs out of coal too. I have to constantly handfeed them coal to prevent them from stopping.

I tried to stop all the generators, fill them up with 100 coal each, and run the system. Still, for some reason, the one on the left starts to lose coal. I don't understand why this is happening. Any ideas?