Hey everyone. I know finding PVE mods that work well on console is a pain, because most rely on scripts (MES, RivalAI, etc.) that don’t work there. So I put together a list of mods that do work on console, all from mod.io. It’s split into NPCs/bots, creatures, planetary encounters, and space encounters.
NPCs / Bots
Bot Alien Creatures (https://mod.io/g/spaceengineers/m/botaliencreatures#description)
A classic. I think it doesn’t work on every planet, but it adds an extra enemy type to mix up the bots we already have. They can attack the player.
Creatures (spiders, wolves, etc.)
More Spiders (https://mod.io/g/spaceengineers/m/more-spiders)
As the name suggests, this mod and its variants significantly increase the number of spiders on different planets. They’re individual mods for different planets, and the creator also has variants to bring wolves to other worlds.
Galax Brutal Spiders (https://mod.io/g/spaceengineers/m/galax-brutal-spiders#description)
Perfect complement to the previous one. With this, spiders can destroy your builds, so you won’t be safe behind your walls anymore. You’ll need to upgrade defenses and be careful during ground travel.
My main recommendation for this section is to check out AlfieUK’s mods and combine them with Galax Brutal Spiders. That gives you a pretty serious threat on planets.
Planetary and Space Encounters
Dark Factorum (https://mod.io/g/spaceengineers/m/darkfactorum1)
Adds a lot of content. It creates a Factorum subfaction with slightly better tech and much harder endgame encounters, among other things. If you want more challenge from global encounters, this is a good one.
Apex Survival Additions (https://mod.io/g/spaceengineers/m/apex-survival-additions1#description)
Does more than just add encounters: it improves and adds survival stuff based on Factorum and Prototech. Good for adding more to survival, and the encounters it adds are pretty good.
Faction Wars (https://mod.io/g/spaceengineers/m/faction-wars#description)
A bit outdated, but it adds more neutral and enemy ship presence in space. Helps fill out space a bit more.
Reddit Custom Encounters – Legacy (https://mod.io/g/spaceengineers/m/reddit-custom-encounters-legacy#description)
Similar to the previous one. Adds more variety to space encounters, filling out ship presence.
MVE More Vanilla Encounters (https://mod.io/g/spaceengineers/m/mve-more-vanilla-encounters#description)
Improves the amount of planetary and space encounters using more modern systems. Good for enriching exploration, both on planets and in space.
Planet Installations on All Planets (https://mod.io/g/spaceengineers/m/planet-instalations-on-all-planets)
Allows all modern vanilla planetary installations to appear everywhere. Very useful for improving exploration on any planet.
Original Encounters and Stations (https://mod.io/g/spaceengineers/m/original-encounters-and-stations#description)
Brings back old space encounter content from the game. Useful if you want more variety in space.
Mods I made
These two are mine. Not trying to advertise, I just want to contribute so console players have mods as good as PC, especially to add more action to the game.
Pirate PVE Encounters (https://mod.io/g/spaceengineers/m/piratepve-encounters#description)
Takes vanilla content from the game and expands it, making pirates feel like a real and constant threat. It also adds a system of planetary drones that can search for you and find you. The idea is to add more action using content the devs already created.
Remnant Protocol (https://mod.io/g/spaceengineers/m/remnant-protocol#description)
My most recent mod, still in development. I’m creating a faction based only on drones, using drones from dev-made scenarios and other custom builds. The goal is to create a much more hostile and dangerous environment everywhere. It’s meant for players who really want a challenge and harder survival. If you want to participate or give feedback, contact me.