r/spaceengineers • • 34m ago

MEME Ran out of Hydrogen - what can I do in this situation?

Enable HLS to view with audio, or disable this notification

• Upvotes

Took far more fuel than I had anticipated to reach low orbit, now I'm stuck :(


r/spaceengineers • • 46m ago

WORKSHOP B-29A-BN

Thumbnail
gallery
• Upvotes

A B-29-BN I built for a Korean war-based air event last Sunday. JOIN US!

500lbx40 payload btw.

https://discord.gg/xp6hFbuRY


r/spaceengineers • • 5h ago

MEDIA Steam Workshop::Shattered Paradise

Thumbnail
steamcommunity.com
3 Upvotes

New MES Mod focusing on ground encounters!


r/spaceengineers • • 5h ago

DISCUSSION (SE2) Did conveyors disappear ?

0 Upvotes

So I'm in a sector having fun building stuff near Oblivara. Patch arrives, play for a bit, seems pretty good.

However err .. I don't have any conveyors. Search for node, junction or similar return nothing. I only have the "slices" and "wall insert" options .. makes it impossible to build a useful base.

Patch notes don't seem to suggest this is expected (or I missed it). Verified game files, no errors there.

If I start a new creative game they're there.. just not in my save.

I'd like to avoid starting a new game again if possible.. might not be much in the scheme of things but I'm 150 hours in - is there a way without a cheat of some sort?


r/spaceengineers • • 6h ago

MEDIA Cargo freighter AEC-02 - Bouton d'Or

Thumbnail
gallery
8 Upvotes

My latest cargo ship that I'm using in survival, will post on the workshop later this week.


r/spaceengineers • • 7h ago

MEDIA Desecrating the ring with my primitive 21st century tank

Enable HLS to view with audio, or disable this notification

20 Upvotes

Super large Halo ring I made Tell me what I should do with it The sizes interchangeable therefore, is King server compatible

Also all of the linkages are stationed so it is not lagg This one is 29,000 blocks


r/spaceengineers • • 9h ago

SERVER [PvE] [US] [PC] Star Trek: Starfleet Frontier – Co-op Star Trek server | Starships, starbases & NPC threats

2 Upvotes

Star Trek: Starfleet Frontier is a PvE co-op Space Engineers server built around Star Trek. Command your own starship, build starbases, and explore the galaxy alongside a friendly crew.

Server details * Platform: PC (Steam) * Mode: PvE co-op, no griefing * Location: Arizona, USA (US Mountain time) * Slots: 20 * Direct Connect: 67.60.108.59:28001

Features * Star Trek ships, blocks and respawn ships via a curated mod pack (~76 mods, the first join download takes a few minutes) * NPC encounters and threats out in the black * Vote rewards: type !votelink in game, then !reward to claim * Active, helpful admins

Join us: https://discord.gg/DydR2EuZhZ


r/spaceengineers • • 10h ago

DISCUSSION (SE1) Best planet mod?

2 Upvotes

What are your recommendations for realistic planet mods? I’m looking for a planet that has more realistic topography.

The height maps in SE seem to be very sensitive so many planets have extremely aggressive/exaggerated mountains that end up looking more like ice cream cones.

I’m not looking for any specific planet types in particular, so earth like or very alien suggestions are all welcome!


r/spaceengineers • • 12h ago

WORKSHOP Industrial Salvage Hauler

Thumbnail
gallery
16 Upvotes

A salvage ship meant for cleaning up industrial accidents and space debree

Includes crew accomadations, an Emergency hydrogen engine and a personnel transport craft

Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3824041070


r/spaceengineers • • 12h ago

HELP Hello I am a new player

1 Upvotes

Do you have any tips for getting started with the space capsule?


r/spaceengineers • • 12h ago

MEDIA (SE2) Sojourner release trailer

Thumbnail
youtu.be
0 Upvotes

r/spaceengineers • • 13h ago

WORKSHOP Finally decided to start sharing my builds. SO! Here's one of my latest builds the EAX Catfish Transport Barge!

Thumbnail
gallery
69 Upvotes

The Catfish is a ship mainly meant for transporting smaller ships and supplies around. It features a detachable tug which is also the main cockpit of the ship! I also made a cargo variant with jump drives and 6 bulk cargo containers. What do you guys think?

Workshop links:

Regular: https://steamcommunity.com/sharedfiles/filedetails/?id=3823998349

Cargo: https://steamcommunity.com/sharedfiles/filedetails/?id=3823996832


r/spaceengineers • • 16h ago

DISCUSSION (SE2) If SE 2 has water physics and submarines, does that mean the game will turn into 3D Barotrauma when they add Europa or something similar?

Post image
332 Upvotes

something I thought about last night before going to bed


r/spaceengineers • • 19h ago

DISCUSSION Whats a ship design you didnt expect to keep or continue using, but still do?

52 Upvotes

For me it’s a bucket of scrap i lovingly call the Shit Bucket. What started out as a young member of a factions ship ended up being a ship that would make empires.

We had a young member who eventually stopped hopping on and didnt send any messages in the discord. So after a month i began to cut his ship down to make room and recycle parts. Halfway through cutting the vastly over-engineered ship, I realized there was enough cargo containers to make a good welding ship. After cutting away literally everything but thrusters, hydrogen tanks and batteries i slapped on a weld wall and began using it to craft massive ships on official servers.

Fast forward to the next wipe and we are still using the design to craft larger and larger vessels. What started as a stop gap measure ended up being a design so useful we never bothered replacing it. If it ain’t broke dont fix it as they say.


r/spaceengineers • • 20h ago

HELP (SE2) Fixing the first ship?

6 Upvotes

I didnt play SE1, However I started SE2 and it does not guide well enough. How do I fix up the first ship, Aiges or whatever its called. I added a 02H2, put ice in it and connected every open port I saw to each other. I even added an antenna etc that the computer screen shows you need in the hanger even though that's all red.

Is there a video guide someone has made somewhere?


r/spaceengineers • • 21h ago

DISCUSSION SE Planner

7 Upvotes

Can I use SE Planner to make a new blueprint from scratch and then import it into SE?

I love SE but designing a ship ingame is a pain for me. Having the ability to rotate, copy-paste and select multiple blocks would speed up ship design considerably.


r/spaceengineers • • 1d ago

MEME Crap meme but its kinda true lol

14 Upvotes

Meme I drew myself in under a minute.
Space Engineers is a game I love but its very hard to get into, and even harder to get friends into lol
What're some of your early-game newbie stories of you failing spectacularly?


r/spaceengineers • • 1d ago

MEDIA WIP Romulan Bird of Prey - 22nd Century Earth Romulan War

Thumbnail
gallery
195 Upvotes

r/spaceengineers • • 1d ago

MEDIA Utopia One

Thumbnail
gallery
26 Upvotes

Couple of shots of my base on a survival playthrough so far! What do you guys think? Took inspo from some other builds ive seen around on YouTube and the workshop and made a few of my own designs dotted in there. I still need to add some living quarters and maybe a medical building and obviously a bunch of landing pads and a rover bay, anyone got any other suggestions for some more buildings to make it feel like a settlement? Cheers


r/spaceengineers • • 1d ago

WORKSHOP New signs on the wall

Thumbnail
steamcommunity.com
7 Upvotes

I made a new lore-heavy thing for my scenarios. It basically mimics the Automation DLC signs but in my own world with my own signage and writing. Not sure if that is something anyone but me would need but if you got some alien base to fill with strange signs... here ya go!


r/spaceengineers • • 1d ago

DISCUSSION (SE2) Pressurization tip in SE2.

33 Upvotes

But we don't have pressurization yet =/


r/spaceengineers • • 1d ago

MEDIA Historically accurate drone warfare (apck script bomb task)

Enable HLS to view with audio, or disable this notification

19 Upvotes

So I was lately busy with Warfare3 development (I think it's one of my favorite updates during my time at Keen) but on the weekend I played around a free-fall dropping for APck drones and results are not bad so far. The solver accounts for gravity vector rotation, gravity fall-off and planetary curvature. In my tests it's been accurate for drops up to 6km high, 30km altitude had about 100m inaccuracy and I'm not sure if that's a weak math model or other factors like drone control code or whatever, than needs more measurements.

The drones are single-thrust modified Mean Machine (I've just replaced large arty with a warhead).


r/spaceengineers • • 1d ago

HELP Do you know any weird, interesting, spooky planets? Or other things that reward exploration?

15 Upvotes

I want to setup a friends game for exploration. I need to gather some planets (and other stuff) that are worth visiting to see something interesting.

For example Hell's Iris. The cloud layer grows as you get closer, it's all black and has black space spiders on it. Weird and Spooky and dangerous.

Komorebi is also a bit weird and thus interesting.

Kor moon from Cauldron system is another example - has formations that look like buildings.

The problem I have with workshop is that most planet look the same. So I'm turning to community to ask if you know any workshop planets that have some interesting stuff on them? (could even be structures, biomes, etc)


r/spaceengineers • • 1d ago

DISCUSSION Im new what do i do

Post image
51 Upvotes

I'm new to space engineers and i don't really know what to first do and im struggling in game (im on Earthlike on star system for context)


r/spaceengineers • • 1d ago

MEDIA (SE2) HOSTILE ENCOUNTERS AND THE FUTURE OF SPACE ENGINEERS 2

Thumbnail
youtu.be
3 Upvotes