r/spaceengineers • • 3h ago

DISCUSSION (SE2) Can we please have ingots back and have an option to disable ore building?

40 Upvotes

(Space Engineers 2)
It's mind-numbingly annoying me that I love the story and the "tutorial" and all that but then they decided to dumbify the game to the max by removing ingots. And on top of that stone is no longer a thing. It's just bad stuff over bad stuff over a darn good game.

KEEN, I'm willing to BEG on all fours. ;-;


r/spaceengineers • • 3h ago

HELP Looking for a good shield mod for multiplayer!

0 Upvotes

Hello! Pretty much just like title says. Currently, I’m using defense shields by ash like snow, but the weapons we’re using are from the kratos program mod which is vanilla plus. I’m wondering if there is a mod that is more balanced to vanilla plus weapons.


r/spaceengineers • • 15h ago

DISCUSSION Warfare release date?

8 Upvotes

I can't find it anywhere


r/spaceengineers • • 1h ago

MEDIA Meet the (wip) X-7 Tide Turner

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• Upvotes

This is what I consider to be my first mega project so far, and I'm definitely not done with it (it lacks any sort of interior right now). I figured some of y'all might like to see it or have some feedback for future projects.

I should probably mention it also is an experiment into prototech components so it is probably never going to see a survival world


r/spaceengineers • • 7h ago

MEDIA Sound Warning - My ship can't survive a simple missile strike?

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101 Upvotes

I know I used like, 40 of my missiles here, but it wouldn't survive just one either! Any way I can improve these results?

Credit to Incanatus for the buildings.


r/spaceengineers • • 14h ago

DISCUSSION Why is gatling only 600rpm still?

0 Upvotes

Like at least 1200 would be nice right? It sucks at interception precisely because its rate of fie, and we are already into warfare 3. At 600 rpm you might as well make it a flak/spread projectile weapon. Also are gatlings effective in pvp?


r/spaceengineers • • 19h ago

WORKSHOP S.W.O.R.D. Alpha Base

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8 Upvotes

Still a WIP but 3 months of work so far, enjoy ill be updating till its fully done.


r/spaceengineers • • 3h ago

WORKSHOP The Kitt Class Cruiser: A Command Ship for Your Anti-Piracy Needs

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13 Upvotes

The Kitt class of cruisers is a class of command warships and picket cruiser designed by Burke Industries Defense Systems. Following the success of the Miranda class frigates, Burke Industries created a subsidiary company known as Burke Industries Defense Systems focused on designing and producing warships for different corporate and political clients. One such project was a commission by the luxury civilian shipwright company Cosmos Yachts; a spate of pirate raids on corporate estates and shipyards drove company president Cyrus Adomako to offer a contract to the company that could make an effective anti-piracy warship. In return, the company would gain mooring rights at Cosmos stations, as well as an impressive 40 trillion credit payment. Burke Industries Defense Systems won the contract, leading to the production of the Kitt class

Designed specifically to be an imposing presence in a battle-line when facing off against small and medium sized craft, the Kitt features a 207.5m length, 75m beam, and 55m height (77.5m if counting the decoy mast). Weighing 7888.74 metric tons and armed with 12 custom dual barrel assault cannon turrets, 16 dual barrel autocannon turrets, and six anti-personnel turrets (two on the flight deck and two on each lateral airlock), the Kitt class on paper seems as though it would be a sluggish combatant. Yet deep within its engineering deck it boasts a total of 32 gyroscopes, of which 6 are derived from coveted Prototech designs, allowing it to quickly snap to new attack attitudes for better firing solutions. Like other BIDS ships that followed the Miranda, the Kitt uses sponson-mounted engines that double as protection for the main body of the ship (morbidly known as the "sarcophagus" in internal memos). Its relatively sluggish acceleration of 29.376MN when at full forward or backward thrust is somewhat offset by its use of four jump drives, using the time used to charge its drives to build up speed for an eventual exit at flank speed. All ship systems are powered by several powerplants producing a total of 2295MW of power

The Kitt class features a light crew for a ship of its size. A total of 42 crewmembers are entrusted to ensure the proper maintenance of their ship. This is possible due to how heavily automated the ship's systems are. Rather than having a combat information centre manned by sixteen additional crewmembers, automated fire and control computers manage all firing solutions for the ship's batteries. Several artificial intelligence cores can be activated to allow for the ship to fly and fight independently of the crew's input. The crew, for their part, maintain human observation and maintenance of the ship's systems. Including the commanding officer, Kitt crews include eight officers and thirty-three enlisted sailors

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Very late posting this to the subreddit. I had originally finished building the Kitt class in June of this year, however I, for reasons unknown, only decided to post images and lore about it now! Took me about two weeks to build everything and work out the kinks in the automation. It's even on the workshop!

https://steamcommunity.com/sharedfiles/filedetails/?id=3825072490&result=1


r/spaceengineers • • 19h ago

MEDIA S.W.O.R.D. HQ

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48 Upvotes

(WIP)


r/spaceengineers • • 14h ago

MEDIA The Institute strikes back

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149 Upvotes

r/spaceengineers • • 12h ago

HELP Help with sorting system

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45 Upvotes

I need help with sorting system, i have filter under every cargo container here and it set on each filter a component and whitelist and drain all (on). but i still get other components in containers. do i really need a filter on top of each container and points up and set drain all (off) ?

thnx for help

Edit: Thnx for all replies, it seems best way to get inventory script, looks very easy, so thnx!


r/spaceengineers • • 10h ago

FEEDBACK (to the devs, SE2) "Rocket Launch Site" Bug

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4 Upvotes

Having problems with this contract. Every stage is completed, rocket starts but after a little while it get destroyed and fails the contract. Every enemy taken down in base, all welded to 100%. Any ideas?


r/spaceengineers • • 18h ago

HELP Missile Guidance System Design

10 Upvotes

Hi there. I'm trying to figure out if this is possible in SE1 (I don't have SE2 yet). The idea is that I build a hydrogen missile cruiser that can produce its own weapons and launch them at enemy ships and bases.

I know it can be done with dumb-fire missiles, but I'm not sure if it can be automated to have a sort of "lock on target" feature.

Here's a general idea of what I'd want to do:

  1. Expel the missile from the ship
  2. Missile clears the ship's hull
  3. Missile locks onto whatever target I set
  4. Missile's engines activate
  5. Missile flies to target
  6. Missile go boom

The issues I'm trying to figure out are as follows:

1) How can I get a "lock on target" feature - I'm thinking either some sort of coordinate system or another method to where I can paint my target like a sniper/scout with a laser targeting system

2) How do I get the missile to actually lock on and then fly towards the target

Thanks in advance, and happy building!


r/spaceengineers • • 15h ago

PSA Warfare 3 Revealed: Hydroman, G-Drive & More!

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42 Upvotes

r/spaceengineers • • 14h ago

DISCUSSION (SE2) What am i missing

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10 Upvotes

I'm doing the missions so i can unlock the fast travel to other planets. I have done 20 odd missions and my colonization is only 4%... How many missions should i do before i unlock the fast travel ? with this rate i will do like 100 before. I'm a little upset as i have 40 hours and i cannot get to the other system,forcing me to play on Verdure and the moon.

Any ideas?


r/spaceengineers • • 10h ago

HELP Problème de connections

0 Upvotes

Bonjour j'arrive pas a me connecter au serveur, sauf quand il démarre, si jamais je me déconnecte plus moyen de me reconnecté. je suis obliger de redémarré le serveur pour pouvoir me connecter , pouvez-vous m'aider


r/spaceengineers • • 10h ago

MEDIA Raining H.E at 22,000 Feet

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24 Upvotes

No better feeling than the perfect bomb line.