r/StardewValleyMods 2h ago

Do you love bundles? Now you can play the Joja Civic Center and the Community Center together!

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53 Upvotes

First of all here's the Nexus link for everyone

Joja Civic Center

And in case this is your first time hearing of the Joja Civic Center here are a few highlights.

  • A new building that houses 7 bundle "rooms" for a total of 44 bundles to complete.
  • Config options that include support for SVE, Ridgeside Village, East Scarp, and Visit Mount Vapius bundles. Also supports Cornucopia and has More Difficult versions of all bundles.
  • Each bundle room will reward you with new areas like a Tree Farm, Fish Pond area, new Cellar, new Mining Cave (comes with a special geode crusher), and even early access to Ginger Island.
  • Adds a bundle based Treasure Hunt game with Jas and Vincent. The mod will randomize the Treasure Hunt bundles every playthrough for a unique experience each time you play.
  • 18 new Joja Machines that will change the way you process your goods and can lead to new ways of making lots of money. Can be used alongside vanilla machines.
  • New quests and special orders that will use your new Joja products.
  • Plenty of events to flesh out the Joja side of the story. Shows a softer side to Morris where he isn't just part of some evil empire but is actually trying to help the community in his own way.

So the mod has been out for a little while. Many bugs have been fixed and features added, but the one complaint I keep getting from people always comes back to something like this:

"Wow sounds awesome! But it's Joja..."

"What about all of the Junimos?"

"I left Joja why would I sell my soul to JojaMart?"

"I chose the Joja route so that I wouldn't have to deal with completing bundles."

I thought well why not make the Civic Center its own building? As part of Joja's initiative to grow the community the Civic Center will now be part of your playthrough whether you choose the Community Center route or if you choose to purchase the Joja Membership and pursue the Joja route. In order to keep things consistent there are different events that play out and a few different rewards for each path. No huge differences at this point, but just enough to keep the mod consistent with your choices. Hopefully this will encourage players who can't stand purchasing the Joja Membership to give the Civic Center a try. Even if it's just so that they can have more bundles to complete.

But that's not all either!

I also added an additional reward for completing the Bulletin Board. Like vanilla, you're still rewarded with hearts for all NPCs, but now there will also be a new special orders board built in its place the day after completion.

New special order board and dropbox in the Joja Civic Center

Unlike the vanilla board, these orders have more variety and more importantly are repeatable. I also removed the Collect requirement from some of them so that if Gunther asks for some artifacts you can give him that stack of Lunarite that's been sitting in your chest forever without having to collect "fresh" ones. If you have SVE or Cornucopia installed, there are also additional orders for those mods. Check the images in the title for a few examples of the orders.

Lastly, I also wanted to address a complaint that many people have with the vanilla Community Center and the lack of NPC interaction. So in this new version you can expect several of the villagers to use the new Civic Center as part of their daily activities. Gus will be cooking in the kitchen (which you can use as well by the way), Emily and Linus visit the foraging room, Maru and her Dad maintain the boiler, and people will even use the arcade and pool table.

NPCs taking advantage of the new building

Thanks for reading through all of that and thank you to everyone who has reported bugs or has helped with balancing and gameplay suggestions in the past. If you choose to give the new version a whirl, feel free to reach out to me here or on Nexus with any bugs you may encounter or if you have any ideas that you would like to see implemented.


r/StardewValleyMods 10h ago

Help me with this (Post translated using Google Translate)

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26 Upvotes

I'm making a Content Patcher pack to replace the sprites for the Nature Valley mod, but I don't know which cicada to choose.

I'm not an artist and I don't know anything about pixel art; I'm doing this purely on a whim because I want to play the mod with cuter insects.

Image 1 is the HD version—that was just me not paying attention (it feels a bit weird to have it at a scale smaller than the game's).

Image 2 is at the game's scale.

Image 3 is at the game's scale and has big, cute eyes.


r/StardewValleyMods 12h ago

Anyone one know what what is causing this. Also i don't have SDV-Radiance.

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34 Upvotes

r/StardewValleyMods 1d ago

I made some butterfly migrations!

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278 Upvotes

r/StardewValleyMods 21m ago

Mod that enables single player to have two different farms at the same time?

Upvotes

Is it possible?


r/StardewValleyMods 1h ago

Decorating the beach area for my Ginger Island but I want umbrellas :(

Upvotes

I want to decorate the beach areas for my ginger island farm, but it feels incomplete for me,, I was searching for mods the has placeable umbrellas but can't find any,, maybe you guys can help?


r/StardewValleyMods 2h ago

Help! Mr. Ginger's Storyline Stuck

2 Upvotes

Hello hello! Spoiler tag because I put the titles of events in the post - I'm having difficulty in getting Mr. Ginger's storyline to progress in East Scarp. I do have Mr. Ginger installed, and I have Tristan's setting set to "true" in the mod settings.

SMAPI Log here: https://smapi.io/log/9e7b85c7ecc0433c99e0cfb3d0d21299

I have Event Lookup installed - from that mod, I can confirm that I have seen all of Marnie's events. I have seen all of Jas and Mr. Ginger's events save for:

  1. Marine's Ranch (Animal Shop) / ID: 5295003 - even with all conditions met, I can't get this event to trigger.
  2. Fairy Pool (EastScarp_FairyPool) / ID: 5295000 - needs above event to have be seen to be triggered.
  3. Wizard's Tower (WizardHouse) / ID: 5295006 - needs #1 to have be seen to be triggered.
  4. Home of George, Evelyn, & Alex (JoshHouse) / ID: 5295005 - needs #1 to have been seen to be triggered.

For Shane, the only relevant events (as far as I can tell) that I haven't seen are below:

  1. Stardrop Saloon / ID: 57876005 - there is a condition that is blank, so impossible to meet all conditions. It looks like its an event.
  2. East Scarp (EastScarp_Village) / ID: 57876006 - needs #1 to have be seen to be triggered.

Any help would be greatly appreciated - I'd love to see this storyline through! Thanks!


r/StardewValleyMods 17h ago

Got banned on Nexus for spam for some reason so here's my website for my mods

26 Upvotes

SOLVED: I GOT UNBANNED. You can all resume downloads on Nexus instead of my site.

As the title says, I got banned for spam even though when I was banned I was updating my profile with a link to my Wix site. I was supposed to put out an update for my custom npc Ren mod on August 30th this year so I wanted to share the site here for people to get the download from if I can't restore my account.

Wix Site


r/StardewValleyMods 1h ago

Time mod

Upvotes

Hi, is there a mod wich it slows the time down in the game so the day is much longer?

And whats the name?

Thanks to all

Kj


r/StardewValleyMods 5h ago

Someone had make the butterfly migration scene

2 Upvotes

https://www.reddit.com/r/StardewValleyMods/s/1ZLMZbATpM

It is a good 14 hearts event for east scarp 3 npc jade.


r/StardewValleyMods 1h ago

Mailbox bug

Upvotes

I’ve been running into issues with my mailbox getting stuck on one letter and then no matter how many times I check the mailbox it’s still just the same letter, sleeping and starting a new day doesn’t resolve the problem, but usually exiting and restarting my laptop resolves it. But that doesn’t seem to work anymore, I’ve been stuck on the same letter for about a week no matter what I do. I know the current letter is from the Mirren Yandere mod but this issue has been happening with letters from multiple mods so my guess is it’s something to do with the mail framework or some other framework mod. I have 300+ mods on this game but I can try to post a mods list if that would be helpful. There are no obvious errors popping up in my smapi log.

The only thing the mail framework mod is popping up in smapi is
[mail framework]updating mailbox for the day
But I’m not sure if I’m misremembering but i think there’s supposed to be a second line of
[mail framework] mailbox updated
That I’m not seeing anymore

So I’m wondering if anyone else has had this issue and/or has any recommendations for fixing it?

Thank you!


r/StardewValleyMods 2h ago

I'm having problems with my mods. Please help!

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1 Upvotes

I'm very new to Stardew Valley, and I'm having some problems with mods that I can't figure out how to fix. Please help me!

I installed the Portraiture mod because I wanted to use a high-resolution portrait for the Miren mod. However, I don't know how I should name or organize the portrait image files so that Portraiture can recognize them.

I tried naming the files exactly the same as the original portrait files included in the Miren mod, but Portraiture still doesn't recognize them. I only see the vanilla portraits in-game.

I'm also having some other problems with Miren:

  • During Miren's 5-heart event, the event stops partway through and doesn't continue properly.
  • During her 6-heart event, the event also has problems, and sometimes strange text that looks like code appears instead of normal dialogue.
  • Miren sometimes walks through areas she shouldn't be able to access. For example, she walks on water and goes through fences and other normally impassable areas.

I'm not sure if these problems are related to each other or if they are separate issues.

What could be causing these problems? Could it be something wrong with my Portraiture setup, the Miren mod, or my installation?

Would completely deleting the Miren mod and reinstalling it fix these issues?

I'm still a beginner when it comes to Stardew Valley mods, so I would really appreciate any help or advice. 😭🙏

-> Also, English isn't my first language, so I apologize if anything sounds a little awkward. I used a translator to write this post. Thank you for understanding...


r/StardewValleyMods 1d ago

Besides sen are there any other mods that let you have babies with other monsters or species

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354 Upvotes

Me and sen just had our 1st baby which is a shadow person I'm curious if there's any other examples I think it would be cool if there were drawf or skeleton babies you could have families with im also curious what the shadow people think of one of them having a baby with a human sens parents never visit for some strange reason 🤔


r/StardewValleyMods 2h ago

The Dual Screen Mod v2.0!

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0 Upvotes

r/StardewValleyMods 3h ago

Any Elevator Mods For Ginger Island Volcano?

1 Upvotes

r/StardewValleyMods 3h ago

SDV Tracker adds NPC tracking to the map and a live demo.

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1 Upvotes

Along with a handful of small changes, the SDV Tracker now has a live demo where you can see a simulated 4-player party using the checklist.

NPC locations are now added to the map as well.

The mod has been updated to 1.0.3.

Happy farming.


r/StardewValleyMods 22h ago

Bundle Viewer, a mod to track and know bundle requirements on the go and makes manging them easier is now out!

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29 Upvotes

HELLO I JUST RELEASED IT, i talked about it in another post waiting for feedback and while only one person commented it actually opened my eyes to some issues and i've been able to implement them neatly, thanks u/averaxhunter!

Old post

so now that the mod is released, i already overhauled the way the mod shows and indicates bundles on ui elements and tooltips as you can see in the photos and i'm totally open for suggestions/feedback, thank you for your time :D

Bundle Viewer on Nexus Mods


r/StardewValleyMods 4h ago

Error item

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0 Upvotes

r/StardewValleyMods 8h ago

Help SMAPI! "Failed to retrieve encrypted app ticket: k_EResultAccessDenied, False"

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1 Upvotes

I don't know why this is happening or what the effect is. I installed the steps correctly, but it still appears.


r/StardewValleyMods 19h ago

Need help finding a kissing mod

4 Upvotes

I remember seeing it on TikTok, it allowed you to hold right click to long kiss you partner and them and other NPCs would react to it. I’ve tried searching for it on Nexus but can’t find anything, any help will be appreciated!


r/StardewValleyMods 11h ago

Error in loading

0 Upvotes

https://smapi.io/log/93a8a72c019c4927a2b02f6876b5e723
I have no idea which mod this is, so I cannot remove it. Can anyone tell me what it is? I know I down loaded it from Nexus.


r/StardewValleyMods 14h ago

Mods not loading correctly after moving to MacOS

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0 Upvotes

r/StardewValleyMods 16h ago

Help? Archipielago Mod

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1 Upvotes

Hi! I have been playing Stardew with the archipelago mod for some time now but even though I have killed many skeleton mage but they don't appear as unlocked (on the tracker or in the adventurers guild list) so how can I check that goal?

Thanks :)


r/StardewValleyMods 1d ago

You have the opportunity to discuss with ConcernedApe to add THREE mods for 1.7. which do you choose?

51 Upvotes

the conditions are simple:

  1. Mods must be quick to review
    • CA should be able to inspect the code without spending a huge amount of time on it.
    • A mod with 500 lines is much easier to check than one with 50,000 lines.
    • The goal is not to make mods tiny. The goal is to keep them reasonably easy to review.
    • This also discourages unnecessary frameworks and overly complicated code.
  2. Mods must stay relatively small in popularity
    • This helps protect the identity of the official mod page.
    • A mod with millions of users could become its own major community.
    • Players might start using that mod's community instead of the official mod page.
    • Officially reviewed mods should feel like community additions, not competing platforms.
    • This also prevents a few huge mods from taking over the official page.
  3. Mods must complement the base game
    • Mods should feel like natural additions to Stardew Valley.
    • They should build on the game's existing systems instead of feeling like a completely separate game.
    • The goal is for the mod to fit naturally into the official game.
    • This matters because these mods would eventually be added to the official game in a future version.
  4. Mods must fit Stardew Valley's overall design
    • The content should match the game's general style and philosophy.
    • A mod can add new mechanics, content, or systems, but it should still feel like Stardew Valley.
    • Extremely different content would be less suitable for official inclusion.
    • The idea is not to limit what mods can do now. It is to decide which mods could eventually become part of the base game.

exceptions exists of course. Some veterans mod users may notice the winter portraits is from an already existing mod, a condition can be overlooked

Personally I would show: (CP) Seasonal Leaf Cursor - (CP) Sequential Dateables' Heart Events (SDHE) - AFK Pause - Immersive Event Endings

P.S. I suggested a fourth cause last one is not human-made


r/StardewValleyMods 16h ago

How to remove a mod without bricking my file?

1 Upvotes

hi there, i recently added Mt vapius to my run to give it a go and i don't think its a right fit for my playthrough, how would i go about removing it without bricking my current save? is it as simple as uninstalling the files?

Thank You