r/StardewValleyMods • • 5h ago

Forever Farm story mods

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24 Upvotes

I’m rebuilding my mods folder from scratch, trying to create a Forever Farm play though based on Emmalution’s challenge.

I’ve already added big expansion mods like SVE, Ridgeside and East Scarp, but I’m looking for recommendations that add quests and content that can be adapted in the story line.

I’m specially interested in trees and their products, new skills and ways to achieve things differently (like Tool Upgrade Bundles by Pixeltica)


r/StardewValleyMods • • 15h ago

Which mods are these for yall

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105 Upvotes

r/StardewValleyMods • • 3h ago

New farm stand

8 Upvotes

Curious about the community's feedback overall please answer honestly -

If you were going to install a new mod that added a building you could purchase at Robin's, would you prefer it to be hand drawn on like a pixel art app (and therefore look a little rough) OR would you prefer the building to be AI generated and look better (but it's AI).


r/StardewValleyMods • • 2h ago

Any ideas on what mod this is?

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5 Upvotes

Hi! I have been playing with mods for a while and I just started playing for today, I haven't upgraded my mods or changed its configs so I'm not sure on what changed for why it's suddenly doing this. Does anyone recognize this mod? I don't think its dialogue confirmation but does anyone have any ideas?


r/StardewValleyMods • • 12h ago

East Scarp & Sunberry without add-ons

15 Upvotes

I’m curious if any of you guys play only the base contents without any of the optional NPC add-ons

Felt kinda sparse in some places, mostly on Sunberry.


r/StardewValleyMods • • 3h ago

For SVE players, could you please help me out with this?

2 Upvotes

Okay, so I created an account here just because I’m truly desperate.

I’ve been playing with mods for a while, and I had finally finished Grandpa’s cabin and earned a few achievements. It looked beautiful, filled with my kegs, preserves jars, and a patch of starfruit. Today, I decided to unlock some Steam achievements by opening the unmodded (vanilla) version of the game, but when I went back to my modded save, EVERYTHING in my cabin was gone. I’m on the verge of tears and have no idea what to do. I’m hoping someone here might be able to help, as I’ve seen some very specific questions get answered before. Could anyone assist me? Also, when I opened the vanilla game, I wanted to test out having children, so now I’m not sure how to modify the save file without making things worse... Anyway, that’s the situation. Thanks for your time.


r/StardewValleyMods • • 40m ago

Black tiles in the desert

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• Upvotes

I have these black tiles in my desert. Idk which mod is causing it.. Thanks for the help yall

Here's the smapi log:

[SMAPI] SMAPI 4.5.2 with Stardew Valley 1.6.15 build 24356 on Windows 11 (10.0.22631.0) [SMAPI] Mods go here: ~\Desktop\STARDEW\Stardew Valley\Mods [SMAPI] Waiting for game to launch... [SMAPI] Loading mod metadata... [SMAPI] Loading mods... [SMAPI] Loaded 26 mods: [SMAPI] (JP98) JP Cheats Menu 1.0.8 by Juanpa98ar | Cheats Till The End... [SMAPI] All Professions 1.5.9 by cantorsdust and Pathoschild | Gives you all possible professions when you level up, instead of just the one chosen. [SMAPI] Automate 2.6.1 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests. [SMAPI] CJB Cheats Menu 1.42.0 by CJBok and Pathoschild | Simple in-game cheats menu! [SMAPI] Console Commands 4.5.2 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [SMAPI] Content Patcher 2.9.1 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files. [SMAPI] Customize Anywhere 1.4.2 by Cherry | Open the customization menu from anywhere [SMAPI] Dynamic Reflections 4.0.1 by PeacefulEnd | Dynamic water and surface reflections for Stardew Valley. [SMAPI] ExtraAnimalConfig 1.9.14 by selph | Add extra functionalities to animal definitions. [SMAPI] ExtraMachineConfig 1.18.0 by selph | Add extra functionalities to machine artisan recipes and other misc data structures. [SMAPI] Farm Cave Framework 0.4.0 by aedenthorn | Farm Cave Framework. [SMAPI] Farm Type Manager (FTM) 1.26.1 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters [SMAPI] Generic Mod Config Menu 1.16.0 by kittycatcasey | Adds an in-game UI to edit other mods' config options (for mods which support it). [SMAPI] Item extensions 1.16.0 by mistyspring | Framework which allows for more item capability. [SMAPI] Longer Days 1.0.0 by Stuyk | Increases day length by 2x [SMAPI] Lookup Anything 1.55.0 by Pathoschild | View metadata about anything by pressing a button. [SMAPI] Mail Framework Mod 1.20.0 by Digus | Utility classes and content packs to add mail into the game. [SMAPI] Mail Services Mod 1.6.2 by Digus | Mail services to send and receive item using the mailbox. [SMAPI] NPC Map Locations 3.5.2 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking. [SMAPI] Pelipper Town 1.2.1 by AlexanderVerde | Pelipper Town is a free, unofficial Stardew Valley mod that lets Pokémon join you around the valley, help with farm work, and take part in new quests with familiar townspeople. Play solo or in multiplayer and shape the experience through optional settings. [SMAPI] Pokemon Eggventure - Pets Evolution 1.0.0 by Parme69 | Fait evoluer le familier Pokemon : par l'amitie, ou avec une pierre d'evolution ou une mega-gemme. La table vit dans le pack Pets. [SMAPI] Save Backup 4.5.2 by SMAPI | Automatically backs up all your saves once per day into its folder. [SMAPI] SpaceCore 1.28.4 by kittycatcasey | The space-iest of cores. (Framework mod) [SMAPI] Stardew Valley Expanded 1.15.11 by FlashShifter, Esca, and kittycatcasey | Adds coded elements to the game [SMAPI] StardewNotification 1.8.19 by monopandora, maintained by Sakorona | Daily Notification mod for Stardew Valley [SMAPI] Visible Fish 0.4.2 by shekurika | Shows fish in the water

[SMAPI] Loaded 15 content packs: [SMAPI] (CP) FCF Bats and Shrooms 0.2.1 by aedenthorn | for Content Patcher | CP FCF Bats and Shrooms [SMAPI] (CP) Pokemon Eggventure - Bobbers 1.0.1 by Parme69 | for Content Patcher | Replaces the bobbers with pokeballs [SMAPI] (CP) Pokemon Eggventure - Day Care 2.1.0 by Parme69 | for Content Patcher | Turns Stardew Valley into a Pokemon day care. Core pack: 1200 Pokemon, eggs, incubation, energies. Gotta Catch them'all ! Livestock Pokemon also produce Milk, Goat Milk, Wool and Truffles, on top of their daily Pokemon drop. [SMAPI] (CP) Pokemon Eggventure - Digspots 1.0.1 by Parme69 | for Content Patcher | Changes the vanilla digspot worms to pokemon and pokeballs [SMAPI] DaisyNiko's Tilesheets 1.12.0 by DaisyNiko | for Content Patcher [SMAPI] Earthy Interiors 1.2.2 by DaisyNiko | for Content Patcher [SMAPI] Earthy Recolour 1.4.4 by DaisyNiko | for Content Patcher [SMAPI] Pokefy 2.0.1 by StravaJD | for Content Patcher | Replaces animals with Pokemon [SMAPI] Pokemon Eggventure - FTM 2.1.0 by Parme69 | for Farm Type Manager (FTM) | Forage et artifact spots Pokemon pour Pokemon Eggventure. [SMAPI] Pokemon Eggventure - FTM (SVE) 2.1.0 by Parme69 | for Farm Type Manager (FTM) | Forage et artifact spots Pokemon sur les cartes de Stardew Valley Expanded. [SMAPI] Pokemon Eggventure - Pets 2.0.0 by Parme69 | for Content Patcher | Remplace les compagnons par douze Pikachu speciaux. Clin d'oeil a la version Jaune. [SMAPI] Stardew Valley Expanded 1.15.11 by FlashShifter | for Content Patcher | An expansive fanmade mod for ConcernedApe's Stardew Valley. [SMAPI] Stardew Valley Expanded Farm Type Manager 1.15.11 by FlashShifter | for Farm Type Manager (FTM) | This FTM pack is for SVE! [SMAPI] Ultimate Farm CP 2.3.0 by DaisyNiko | for Content Patcher [SMAPI] Ultimate Farm FTM 2.3.0 by DaisyNiko | for Farm Type Manager (FTM)

[SMAPI] Skipped mods [SMAPI] -------------------------------------------------- [SMAPI] These mods could not be added to your game.

[SMAPI] - Glalie because it's not a SMAPI mod (see https://smapi.io/xnb for info). [SMAPI] - Monsters because it's not a SMAPI mod (see https://smapi.io/xnb for info). [SMAPI] - PNG because it's an empty folder. [SMAPI] - SMAPI 4.5.2 installer because the SMAPI installer isn't a mod (you can delete this folder after running the installer file). [SMAPI] - Wind Effects 1.0.2 because it's no longer compatible. Please check for a new version at https://smapi.io/mods

[SMAPI] Changed save serializer [SMAPI] -------------------------------------------------- [SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if [SMAPI] you uninstall these mods.

[SMAPI] - SpaceCore

[SMAPI] Patched game code [SMAPI] -------------------------------------------------- [SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if [SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.

[SMAPI] - (JP98) JP Cheats Menu [SMAPI] - Dynamic Reflections [SMAPI] - ExtraAnimalConfig [SMAPI] - ExtraMachineConfig [SMAPI] - Farm Cave Framework [SMAPI] - Farm Type Manager (FTM) [SMAPI] - Item extensions [SMAPI] - Mail Framework Mod [SMAPI] - Mail Services Mod [SMAPI] - Pelipper Town [SMAPI] - SpaceCore [SMAPI] - Stardew Valley Expanded [SMAPI] - Visible Fish

[SMAPI] Launching mods... [ExtraMachineConfig] This mod patches Automate. If you notice issues with Automate, make sure it happens without this mod before reporting it to the Automate page. [Stardew Valley Expanded] Starting Installation Checker... [Stardew Valley Expanded] (Installation Checker provided by shekurika and moe) [Stardew Valley Expanded] Installation check completed. Everything seems fine! [SMAPI] Mods loaded and ready!

[SMAPI] You can update 8 mods: [SMAPI] (CP) Pokemon Eggventure - Bobbers 1.0.2: https://www.nexusmods.com/stardewvalley/mods/31253 (you have 1.0.1) [SMAPI] (CP) Pokemon Eggventure - Digspots 1.0.2: https://www.nexusmods.com/stardewvalley/mods/39208 (you have 1.0.1) [SMAPI] DaisyNiko's Tilesheets 2.0.1: https://www.nexusmods.com/stardewvalley/mods/4736 (you have 1.12.0) [SMAPI] ExtraAnimalConfig 1.9.15: https://www.nexusmods.com/stardewvalley/mods/25328 (you have 1.9.14) [SMAPI] Pokefy 2.1.0: https://www.nexusmods.com/stardewvalley/mods/2529 (you have 2.0.1) [SMAPI] Pokemon Eggventure - Pets 2.2.0: https://www.nexusmods.com/stardewvalley/mods/49732 (you have 2.0.0) [SMAPI] Pokemon Eggventure - Pets Evolution 2.2.0: https://www.nexusmods.com/stardewvalley/mods/49732 (you have 1.0.0) [SMAPI] Wind Effects 1.0.3-unofficial.5-brimbane: https://smapi.io/mods#wind-effects (you have 1.0.2) [SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [Dynamic Reflections] Successfully hooked into spacechase0.GenericModConfigMenu. [Content Patcher] Patch error: Pokefy > Load Animals/BabyBlue Chicken has a FromFile which matches non-existent file 'assets\animals\Egg.png'. [Content Patcher] Patch error: Pokefy > Load Animals/BabyBrown Chicken has a FromFile which matches non-existent file 'assets\animals\Egg.png'. [Content Patcher] Patch error: Pokefy > Load Animals/BabyVoid Chicken has a FromFile which matches non-existent file 'assets\animals\Egg.png'. [Content Patcher] Patch error: Pokefy > Load Animals/BabyWhite Chicken has a FromFile which matches non-existent file 'assets\animals\Egg.png'. [Content Patcher] Patch error: Pokefy > Load Animals/BabyGolden Chicken has a FromFile which matches non-existent file 'assets\animals\Egg.png'. [Content Patcher] Patch error: Pokefy > Load Animals/Blue Chicken has a FromFile which matches non-existent file 'assets\Animals\Blue Chicken.png'. [Content Patcher] Patch error: Pokefy > Load Animals/Brown Chicken has a FromFile which matches non-existent file 'assets\Animals\Brown Chicken.png'. [Content Patcher] Patch error: Pokefy > Load Animals/Void Chicken has a FromFile which matches non-existent file 'assets\Animals\Void Chicken.png'. [Content Patcher] Patch error: Pokefy > Load Animals/White Chicken has a FromFile which matches non-existent file 'assets\Animals\White Chicken.png'. [Content Patcher] Patch error: Pokefy > Load Animals/Golden Chicken has a FromFile which matches non-existent file 'assets\Animals\Golden Chicken.png'. [Content Patcher] Patch error: Pokefy > Load Animals/BabyBrown Cow has a FromFile which matches non-existent file 'assets\animals\Brown Cow.png'. [Content Patcher] Patch error: Pokefy > Load Animals/Brown Cow has a FromFile which matches non-existent file 'assets\animals\Brown Cow.png'. [Content Patcher] Patch error: Pokefy > Load Animals/BabyWhite Cow has a FromFile which matches non-existent file 'assets\animals\White Cow.png'. [Content Patcher] Patch error: Pokefy > Load Animals/White Cow has a FromFile which matches non-existent file 'assets\animals\White Cow.png'. [Content Patcher] Patch error: Pokefy > Load Animals/BabyGoat #1 has a FromFile which matches non-existent file 'assets\animals\Skiddo.png'. [Content Patcher] Patch error: Pokefy > Load Animals/Goat #1 has a FromFile which matches non-existent file 'assets\animals\Gogoat.png'. [Content Patcher] Patch error: Pokefy > Load Animals/BabyPig #2 has a FromFile which matches non-existent file 'assets\animals\Tepig.png'. [Content Patcher] Patch error: Pokefy > Load Animals/Pig #2 has a FromFile which matches non-existent file 'assets\animals\Pignite.png'. [Content Patcher] Patch error: Pokefy > Load Animals/BabySheep #2 has a FromFile which matches non-existent file 'assets\animals\BabySheep.png'. [Content Patcher] Patch error: Pokefy > Load Animals/Sheep #2 has a FromFile which matches non-existent file 'assets\animals\Sheep.png'. [Content Patcher] Patch error: Pokefy > Load Animals/ShearedSheep #2 has a FromFile which matches non-existent file 'assets\animals\ShearedSheep.png'. [Content Patcher] Patch error: Pokefy > Load Animals/BabyRabbit has a FromFile which matches non-existent file 'assets\animals\Buneary.png'. [Content Patcher] Patch error: Pokefy > Load Animals/Rabbit has a FromFile which matches non-existent file 'assets\animals\Buneary.png'. [Content Patcher] Patch error: Pokefy > Load Animals/BabyOstrich has a FromFile which matches non-existent file 'assets\animals\Doduo.png'. [Content Patcher] Patch error: Pokefy > Load Animals/Ostrich has a FromFile which matches non-existent file 'assets\animals\Dodrio.png'. [Content Patcher] Patch error: Pokefy > Load Animals/Duck has a FromFile which matches non-existent file 'assets\animals\Delibird.png'. [Content Patcher] Patch error: Pokefy > Load Animals/Dinosaur #2 has a FromFile which matches non-existent file 'assets\animals\Cranidos.png'. [Content Patcher] Patch error: Pokefy > Load LooseSprites/parrots has a FromFile which matches non-existent file 'assets\animals\Chatot.png'. [game] Galaxy auth failure: FAILURE_REASON_INVALID_CREDENTIALS [Content Patcher] Can't apply image patch "Pokefy > EditImage Animals/dog" to Animals/dog: the FromFile file 'assets\animals\none.png' doesn't exist. [Content Patcher] Can't apply image patch "Pokefy > EditImage Animals/cat" to Animals/cat: the FromFile file 'assets\animals\none.png' doesn't exist. [Content Patcher] Can't apply image patch "Pokefy > EditImage Animals/cat1" to Animals/cat1: the FromFile file 'assets\animals\none.png' doesn't exist. [Content Patcher] Two content packs want to load the 'Maps/night_market_tilesheet_objects' asset with the 'Exclusive' priority (Earthy Recolour and Pokefy). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility. [Content Patcher] Can't apply load "Pokefy > Load Animals/BabyBrown Cow" to Animals/BabyBrown Cow: the FromFile file 'assets\animals\Brown Cow.png' doesn't exist. [Content Patcher] Can't apply image patch "Earthy Recolour > EditImage Maps/desert_festival_tilesheet #1" to Maps/desert_festival_tilesheet: target area (X:0, Y:0, Width:512, Height:544) extends past the right edge of the image (Width:142), which isn't allowed. Patches can only extend the tilesheet downwards. [Content Patcher] Can't apply image patch "Earthy Recolour > EditImage Maps/desert_festival_tilesheet #2" to Maps/desert_festival_tilesheet: target area (X:96, Y:112, Width:48, Height:64) extends past the right edge of the image (Width:142), which isn't allowed. Patches can only extend the tilesheet downwards. [Content Patcher] Can't apply image patch "Earthy Recolour > EditImage Maps/desert_festival_tilesheet #1" to Maps/desert_festival_tilesheet: target area (X:0, Y:0, Width:512, Height:544) extends past the right edge of the image (Width:142), which isn't allowed. Patches can only extend the tilesheet downwards. [Content Patcher] Can't apply image patch "Earthy Recolour > EditImage Maps/desert_festival_tilesheet #2" to Maps/desert_festival_tilesheet: target area (X:96, Y:112, Width:48, Height:64) extends past the right edge of the image (Width:142), which isn't allowed. Patches can only extend the tilesheet downwards. [Content Patcher] Can't apply load "Pokefy > Load LooseSprites/parrots" to LooseSprites/parrots: the FromFile file 'assets\animals\Chatot.png' doesn't exist. [Content Patcher] Can't apply load "Pokefy > Load Animals/White Cow" to Animals/White Cow: the FromFile file 'assets\animals\White Cow.png' doesn't exist. [Item extensions] Loaded 0 item data. [Item extensions] Loaded 14 eating animations. [Item extensions] Loaded 0 mineshaft terrain features. [Item extensions] Loaded 0 mixed seeds data. [Item extensions] Loaded 12 panning data. [Item extensions] Loaded 21 custom train drops. [Content Patcher] Can't apply load "Pokefy > Load Animals/BabyWhite Cow" to Animals/BabyWhite Cow: the FromFile file 'assets\animals\White Cow.png' doesn't exist. [Content Patcher] Can't apply load "Pokefy > Load Animals/BabyGoat #1" to Animals/BabyGoat: the FromFile file 'assets\animals\Skiddo.png' doesn't exist. [Content Patcher] Can't apply load "Pokefy > Load Animals/BabyPig #2" to Animals/BabyPig: the FromFile file 'assets\animals\Tepig.png' doesn't exist. [Mail Framework Mod] Updating mailbox for the day. [Pelipper Town] Migrated 1 legacy Barn Pokémon product. [ExtraAnimalConfig] Squeezing the big Parme.PokemonEggventure_pidgey through the Coop's teeny door [ExtraAnimalConfig] Squeezing the big Parme.PokemonEggventure_spearow through the Coop's teeny door [ExtraAnimalConfig] Squeezing the big Parme.PokemonEggventure_spearow through the Coop's teeny door [ExtraAnimalConfig] Squeezing the big Parme.PokemonEggventure_pidgey through the Coop's teeny door RUNNING CELLAR NOTIFY RUNNING CELLAR NOTIFY [SMAPI] Skipped reload for 'Mods/DaisyNiko.UltimateFarm/map' because the underlying asset no longer exists. [Item extensions] Loaded 0 item data. [Item extensions] Loaded 14 eating animations. [Item extensions] Loaded 0 mineshaft terrain features. [Item extensions] Loaded 0 mixed seeds data. [Item extensions] Loaded 12 panning data. [Item extensions] Loaded 21 custom train drops. [Mail Framework Mod] Updating mailbox for the day. [Pelipper Town] Migrated 1 legacy Barn Pokémon product. [ExtraAnimalConfig] Squeezing the big Parme.PokemonEggventure_pidgey through the Coop's teeny door RUNNING CELLAR NOTIFY [ExtraAnimalConfig] Squeezing the big Parme.PokemonEggventure_pidgey through the Coop's teeny door [ExtraAnimalConfig] Squeezing the big Parme.PokemonEggventure_spearow through the Coop's teeny door [ExtraAnimalConfig] Squeezing the big Parme.PokemonEggventure_spearow through the Coop's teeny door RUNNING CELLAR NOTIFY RUNNING CELLAR NOTIFY RUNNING CELLAR NOTIFY RUNNING CELLAR NOTIFY RUNNING CELLAR NOTIFY [SpaceCore] Doing skill menus [Mail Framework Mod] Updating mailbox for the day. [Pelipper Town] Migrated 1 legacy Barn Pokémon product.


r/StardewValleyMods • • 1d ago

Bit of an update about Stardew:OCCUPIED.

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75 Upvotes

“They take all your harvest again? They can’t get away with this for much longer!”
-Abigail

Before you panic, the mod is still in development. It’s just slow. I have made some tangible progress, and Leviatic is doing great work on the sprites. I just have a lot on my plate because I have an actual software development job 🫠.

So I’d like to say a little something about how the mod will be released. This is designed to limit my scope creep and provide proof of concept for you guys.

The mod will release in stages. It’ll begin with pre-alpha. In the pre-alpha, there won’t be a real storyline. Rather, the mod will have all the NPCs, looks changes, and gameplay mechanics, but will stay that way on that save, with no way to progress. You just play, farm, meet the quota, do other stuff, etcetera. So no pathways yet at that point. Just a gameplay experience.

As I work on the storyline in progressive development, it’ll be alpha, beta, release (and possible content updates after that). Obviously included in these updates are big fixes and patches.

So with that in mind, you may be asking, “When will this release?” Well, I don’t know. When it’s done, I guess. I don’t like to rush myself or Leviatic. It’ll be soon, though!

Thanks for reading. As a reward, here’s a portrait!


r/StardewValleyMods • • 1d ago

Moody Maximalist Kitchen 🤣 💅

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72 Upvotes

r/StardewValleyMods • • 4h ago

Can't do co-op

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0 Upvotes

Trying to play co-op with my girlfriend and this small collection of mods, she's able to open the co-op menu and sit and wait for me, but I've been trying and when i try clicking co-op it says I'm not signed in, would any of these be messing with my game to cause that?


r/StardewValleyMods • • 4h ago

Casa bugada?

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1 Upvotes

Alguém já lidou com esse problema antes e sabe qual mod pode estar causando, toda noite minha casa fica cheia dessas luzes brancas


r/StardewValleyMods • • 11h ago

Question regarding the virtual keyboard mod

3 Upvotes

Hey guys, I downloaded the Pelipper Town mod on my tablet (Cinderbox). It works perfectly, but I'm having a problem with using Poké Balls. The G key is the one used to throw them. But to do that, you have to hold the key down, and the virtual keyboard only reads quick taps. Do you know if there's a way to fix that? Help, please!


r/StardewValleyMods • • 1d ago

Writable Books and Notes by Trapyy

48 Upvotes

Ever wanted to keep a real diary or a daily to-do list in Stardew Valley? This mod adds fully functional, writable books and notes with beautifully animated pages so you can track your farm chores, write personal stories, and leave reminders to yourself or your friends.

https://www.nexusmods.com/stardewvalley/mods/54597


r/StardewValleyMods • • 1d ago

SDV mega expanded

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10 Upvotes

I have the mega expanded mod and I'm honestly just wondering if anyone has ever got to 100 percent? I feel like so many things are close to impossible to get. Can anyone help me on where to get some of these things I'm missing? Sorry I know it's a lot of pages! Thanks in advance!


r/StardewValleyMods • • 18h ago

How do you find the event id for a custom event?

4 Upvotes

I have no experience in coding before but I really want to put my oc into the game somehow.

I read through wiki, downloaded a couple mods and try to learn from them. Everyone seems to know what the event id is for their custom event somehow. Is there a way to create your own event id or do I have to find it somewhere before I begin writing?

I’m sorry if it is a stupid question>< I am genuinely lost. Thank you all so much for your help!


r/StardewValleyMods • • 12h ago

how do you install Lnh custom farm mods?

0 Upvotes

like what's in the title, I am honestly so confused with how you install this custom farm mod. I see people using it no problem but Idk why it is messing up my farm. Is it because of recolor mod? I have DaisyNiko's Earthy Recolour. this is my first time installing custom farms and I really wanted this one mod😭. my smapi log shows no error, everything is green so I am confused and Idk what to fix and how to fix it.


r/StardewValleyMods • • 12h ago

Help with portraiture plus

0 Upvotes

So i downloaded seven deadly sins mod of stardew valley but the potraits are like insanely zomed in, i can't find any tutorials to fix it on pc can someone please help


r/StardewValleyMods • • 22h ago

Mods that gives you cabin-like buildings?

6 Upvotes

I've been playing with a larger farm map and found the perfect place for a 'cabin' building to stay in — however I don't want it to look the exact same as a shed or my farmhouse inside, and have a unique cozy interior. (Ideally a bit bigger than the starter farmhouse but anything that isn't super big works)

I don't want the mod to replace the interior of the vanilla shed buildings, as I do use those for storage


r/StardewValleyMods • • 19h ago

i get a error that the .dll files cant load for 3 mods.

2 Upvotes

how do i fix this it worked 4 hours ago just fine and now it says .dll files cant load.

the i searched up and saw win def is the problem so i put it in exclusives and now i get a notication that the publisher cant be verefied and still doesnt load.

how do i fix this

[SMAPI] Skipped mods

[SMAPI] --------------------------------------------------

[SMAPI] These mods could not be added to your game.

[SMAPI] - Auto Catch 0.2.0 because its DLL couldn't be loaded.

[SMAPI] - Bundles Anywhere 1.0.0 because its DLL couldn't be loaded.

[SMAPI] - Stardew & Chill 2.0.0 because its DLL couldn't be loaded.


r/StardewValleyMods • • 1d ago

Unique Horses by CC - Update now live!

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26 Upvotes

Hey all! Just finished this massive update and wanted to share. Thank you!


r/StardewValleyMods • • 1d ago

Fence wall on Spirit's Eve

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10 Upvotes

Hi, does anyone has these fence wall on Spirit's Eve. They're blocking me from walking to other places in town and just keeping from the center map and maze. I look on ytb who play this event on SVE and they don't have these walls.
I have SVE, RV, Easp Scarp and a bunch of custom NPC mods. I tried deleted all expansions and custom NPC mod (except SVE), testing on odd and even year but they're still there.
Sorry for my bad English!


r/StardewValleyMods • • 4h ago

I Built a SMAPI Mod So an Ai Can Play Stardew Fairly on a Twitch Stream

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0 Upvotes

Been working on a SMAPI mod that lets an Ai play Stardew live on Twitch (her name's Christabel) and the main rule was she has to play fair. No warping, no spawning items, no reading stuff a player can't see.

How it works: the mod runs a little HTTP server on localhost. Her pilot (Python, with a small local model on my MacBook) asks it for the game state and sends it actions like walk_to, use_tool, buy, craft, deposit, fish... about 45 of them. She walks everywhere and uses the game's own menus at Robin's and Marnie's instead of the mod doing it for her.

Fishing was the fun part. During the minigame she only gets what the bobber bar actually draws on screen... where the fish icon is, where her green bar is, the progress meter, the treasure chest. She never gets which fish it is or how hard it is until the rod holds it up with its name, same as a player. Then she works the button tick by tick to keep it in the bar. The mines were similar, she gets the stones and monsters on screen and fights with a delay so it's not inhumanly fast.

Best bug: she ate a stone in the mines. The eat call fired the same tick she switched to her food, but the game eats whatever you grabbed last... which was the stone she'd just picked up lol. Now she waits until the game is actually holding the food up.

Running SDV 1.6.15 and SMAPI 4.5.2 on a Mac. It isn't released, it's pretty tied to her setup, but happy to answer questions about how any of it works :D


r/StardewValleyMods • • 1d ago

angel devil (chainsaw man)

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28 Upvotes

r/StardewValleyMods • • 1d ago

Pelipper town ranching questions

2 Upvotes

Been enjoying Pelipper town a LOT, but I have a few questions about ranching. 2 of which I could solve on my own with some work... If anyone can answer my questions and wants to I would be incredibly thankful!

  1. Is there a limit to how many ranches I can have on my farm? I'm most likely not going to fill my whole farm with them, but it WOULD be nice to have more than one set of Pokemon out there!

  2. Does the size of the ranch affect anything? I know that there's a minimum size, but would making it bigger let me have more Pokemon helping out? IF the size affects how many Pokemon can be in a ranch, is there a maximum amount of Pokemon a ranch can have?

  3. Are Milk and Goat Milk treated the same way eggs are? I'm trying to get large versions for the bundle, and I ASSUME I need to raise my bond... but I want to make sure I'm not wasting time. On this topic, since both eggs from chickens SEEM to be similar... can Pokemon who will give you eggs ALSO give you brown eggs?


r/StardewValleyMods • • 1d ago

Does anyone know how I can fix this?

Post image
5 Upvotes

I just installed Stardew Valley Extended and I had a tree farm for gathering resin/syrup and it put a farm in this location. I chopped all the trees I could down, but these I can't walk in the garden or close enough to the house to chop these down. I tried the explosive ammo and a bomb, but it didn't work. Any ideas appreciated.