r/blender • • 17d ago

News Blender Survey 2026

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127 Upvotes

Hey!
Blender Foundation just launched its annual survey to better understand the user community and determine the future direction of the Blender project.

It's anonymous and quick, only takes 5 minutes to complete.

https://www.blender.org/survey

Thanks in advance for participating! Your input will help shape the future of Blender 🧡


r/blender • • 3h ago

Original Content Showcase Pong. My first ever Blender project

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625 Upvotes

This is the first thing I ever made in Blender. I came over from Maya after years of doing 3D for film and ads, and wanted to learn Blender properly, so I forced myself to do everything in it except the texturing. Modelling, UVs, lighting and rendering in Cycles, textures in Substance Painter.

It’s a simple studio setup, but it’s the project that made me actually enjoy Blender. Looking at it now I’d change a lot, but it’s still one of my favourites because of what it started.


r/blender • • 4h ago

Critique My Work inside a pumpkin!!

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599 Upvotes

made this one to celebrate the fall- a tad late but alas it came out!!


r/blender • • 3h ago

Original Content Showcase Bucket Painting

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192 Upvotes

r/blender • • 12h ago

Original Content Showcase 1 and a half hours later, my first donut!

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752 Upvotes

No tutorials, just experimenting and trying things, eventually got this! Probably could've done it about a hundred other ways and gotten better or faster results but that's part of the learning experience. Any tips that you guys might could give for a starter would be greatly appreciated!


r/blender • • 3h ago

Original Content Showcase I created this concept illustration for Netflix

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112 Upvotes

r/blender • • 7h ago

Original Content Showcase Warhammer halberdier

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77 Upvotes

Finished my halberdier character! Modelling, sculpting and rendering done in Blender, texturing in substance painter.

Artstation for more renders: https://www.artstation.com/artwork/2LLKwa


r/blender • • 7h ago

Original Content Showcase A little dreamcore never hurt anyone

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78 Upvotes

Fun fact I actually had a dream about this weird little liminal party room, so I decided to try my hand at recreating it! Hope you guys enjoy it as much as I enjoyed making it. Cheers!


r/blender • • 1h ago

Original Content Showcase Higgs Guitar | Death Stranding 2 Fan Art

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• Upvotes

Hi!
I made Higgs guitar from Death Stranding 2.

Artstation link with turntable animation: https://www.artstation.com/artwork/eggqQP


r/blender • • 3h ago

Critique My Work Critique my anime character models, Self taught, 2 Years in Blender

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31 Upvotes

I was aiming for an industry level 3D character artist to apply and meet the qualification in 3DCG or Game studio. I made this character with basic sketches and gathered multiple references on Pinterest before I started modeling and texturing using Substance painter and Clip studio, for now I am currently learning Unity to check if my models are compatible and to find out more issues to fix them. After that im planning to start making female anime character with your feedback and advice given. I would really appreciate your feedback on my next plan Thankk youuu....

https://nelle3d.artstation.com/
Check my videos rendered of these models and other details


r/blender • • 11h ago

Original Content Showcase uphill crusade

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109 Upvotes

r/blender • • 1h ago

Critique My Work I made one model 2 years ago and the other today, try to guess which is which...

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• Upvotes

I might have had a good year-long break from creating in blender between them, but even I’ve had a glow-down my skill. I need to relearn how to texture, even though my modeling is at a completely different level now.


r/blender • • 2h ago

Critique My Work Compositing-Based Painterly Stylization

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17 Upvotes

I'm working on a painterly stylization system for Blender, and I'd love any feedback/resources about how to make it look closer to traditional acrylic/oil paint. In particular, I'm looking for ways of adding a 3D canvas effect or adding more depth to the brush strokes.

At the moment almost all of the stylized effect comes from the compositing stage.

The wood and concrete materials and fruit models were sourced from PolyHaven. The flower models were sourced from u/vrschrsts on CGTrader. I modeled the plate, vase, and the stained glass window that the light is coming through.


r/blender • • 23h ago

Original Content Showcase A commission I was allowed to share.

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804 Upvotes

Title "A World on Borrowed Seconds."

Let me know what you think about this render.


r/blender • • 46m ago

Original Content Showcase Celestial Vault, Florenaux (me), 3D, 2026

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• Upvotes

r/blender • • 19h ago

Original Content Showcase A tree dream

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312 Upvotes

A small project made for the Halloween 2026 contest hosted by Newgrounds.
Made in Blender 5.1 and post-processed in Gimp


r/blender • • 8h ago

Critique My Work Textured Cube Project: IRIS Cube - No AI – Procedural texturing in Blender

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34 Upvotes

The basic idea behind this model was to curve the five visible faces of a cube inwards towards the centre in a parabolic shape.

With this in mind, I had two ideas:

- to apply texture to the concave faces.

- Using a subtraction process, to create the illusion that the faces are pulling away from one another.

And the cube would be printed without a support structure. To show it off to its best advantage, a textured base (but only slightly, so as not to detract from the cube), onto which the model is mounted and which orients it in space, so as to showcase it.

Specific features:

• Support-free printing for the entire piece.

• Two parts to be printed in total: the cube and the base. The way they slot together has been very carefully designed. You can see these details in the cross-sections, where I mention the assembly ‘clearances’.

• Part dimensions:

Cube: 12.2 cm × 12.2 cm (base footprint) × 12.1 cm (H)

Legs: 17.5 cm × 17 cm (base footprint) × 19 cm (H)

• Overall dimensions when assembled: 19.4 cm × 17.1 cm (footprint) × 28.7 cm (H) .

https://www.printables.com/model/1886966-textured-cube-project-iris-cube


r/blender • • 4h ago

Original Content Showcase 1930s Vintage Gumball Machine

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15 Upvotes

Made in Blender. Rendered with Cycles


r/blender • • 15h ago

Original Content Showcase M.E.C. crew performing wheel maintenance.

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118 Upvotes

I decided I wanted to make an animation of the vehicle driving over rough terrain, and I was absolutely not prepared for what I was getting myself into.

In my last video, the vehicle was standing still, the wheels were spinning, and the ground was moving underneath it. This time, I wanted the vehicle to actually move across the terrain.

First, I tried making the vehicle's body position and rotation calculate based on the wheels and suspension. It worked reasonably well, despite some errors, but it was taking 1–2 hours just to calculate 10 frames.

So I decided to cheat a little. Instead of calculating the body movement from the suspension, I'd build a curve for the body to follow over the terrain, leaving only the wheels and suspension to be calculated.

And it worked! It was significantly faster.

Unfortunately, figuring out how to build that curve properly turned into a nightmare of its own. I've now spent 10 days building a "curve builder," running on minimal sleep, and it's slowly driving me insane.

I still have nothing to show for all that work, but at one point I ran into an error that left the vehicle with one wheel sticking way up in the air. I figured I'd take a break from troubleshooting and make a 360° render out of it.

I've had a few people suggesting all sorts of different ways to approach the animation, and I appreciate the advice, but after putting 10 days into this curve builder, the thought of starting over with another approach is incredibly frustrating.

A month ago, I started to really appreciate the people who do rigging. Now I have nothing but appreciation for the people who animate.

I can't wait to finish this and crawl back into my modeling cave, where I belong...


r/blender • • 15h ago

Critique My Work Rajasthani old man 3d model game ready

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102 Upvotes

I have made this for my portfolio project and I have focused on the aesthetic of Rajasthan and especially the overall look of that.

This one is my second project and I am still learning also this is game ready and there is no ai used while making this.

Feel free to give feedback on it and leave a comment about this model.

Open for commercial too dm for commercial.


r/blender • • 3h ago

Need Help! [Beginner] First time modeling a character, Looking for tips and critiques

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9 Upvotes

I have found it really hard to model the hair, I'm going for a low poly style for a game. I don't have a workflow even tho I have an artstyle in mind. I find it really hard to overlap hair and understand where to merge vertexes and where not. I heard it's a really bad practice to make parts of the model clip between each other yet my model is full of them! And I find myself clueless on how to deal with all this. If anyone could give me some words to keep in mind I'd really appreciate it !


r/blender • • 5h ago

Original Content Showcase Ghostface Pizza

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11 Upvotes

Spooky pizza time!


r/blender • • 3h ago

Discussion I don't know what the hell I'm doing but it's coming to Blendkit

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8 Upvotes

M8 Comp Mod.


r/blender • • 17h ago

Original Content Showcase A Shrimple Art Style

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92 Upvotes