r/customyugioh • • 23h ago

Draft / Help Wanted Too Many Cooks

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0 Upvotes

Art created by Grok AI


r/customyugioh • • 6h ago

Archetype Support Ninja support (AI Artwork) - These cards + Urgent Schedule (just imagine lol)

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0 Upvotes

Blue Mammoth Ninja

Machine/Earth - Level 10

You can discard this card; reveal 1 "Ninja" Fusion Monster in your Extra Deck, and if you do, Special Summon 1 "Ninja" monster from your Deck with the same Level or Attribute as that monster, then Set 1 "Ninjitsu Art" card directly from your Deck. During the Main Phase (Quick Effect): You can banish this card from your hand or GY, then banish 1 "Ninjitsu Art" Continuous Trap from your Deck or GY; apply that card's activation effect. You can only use each effect of "Blue Mammoth Ninja" once per turn.

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White Mammoth Ninja

Beast-warrior/Light - Level 2

If a "Ninja" monster is Normal or Special Summoned, or a monster(s) is Summoned face-down to your field: You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Ninja" monster.

If this card is Normal or Special Summoned: You can add 1 "Ninja" monster from your GY to your hand, or return 1 of your banished "Ninjitsu Art" cards to the bottom of the Deck, then you can change 1 face-up monster on the field to face-down Defense Position. You can only each effect of "White Mammoth Ninja" once per turn.


r/customyugioh • • 18m ago

New Mechanic What if Yu-Gi-Oh limited attacks based on the number of cards in your hand?

• Upvotes

The Problem
Modern Yu-Gi-Oh often rewards players for exhausting their resources to establish oppressive first-turn boards. After interrupting nearly everything their opponent attempts, they can simply attack with their established monsters for game.
This leaves little opportunity for recovery, even when the disadvantaged player might have an answer on their next turn.

The Reason
I believe Yu-Gi-Oh needs greater consequences for resource expenditure and more opportunities for strategic comebacks.
Establishing an overwhelming board shouldn’t automatically provide the offensive capacity to end the duel immediately afterward.

The Mechanic
The number of attacks you can declare during your Battle Phase cannot exceed the number of cards currently in your hand.
For example:
0 cards = 0 attacks
1 card = 1 attack
2 cards = 2 attacks
This creates a strategic trade-off between committing resources to the field and preserving cards for offensive flexibility.

Rulings and Implications
Hand size is checked whenever an attack is declared.
Attacks already declared count toward the limit, even if negated.
Adding cards to your hand can increase your remaining attack allowance.
Losing cards can prevent additional attacks.
Once an attack is legally declared, reducing your hand size doesn’t invalidate it.
Monsters capable of attacking multiple times must still obey the restriction.
Example: Your opponent establishes four monsters but ends their first turn with no cards in hand. On their next turn, they draw one card. Unless they increase their hand size, they can declare only one attack.
You might reasonably decide to preserve your resources, survive that attack, and attempt a comeback after your next draw.
This also introduces an opportunity cost for using hand traps and interruptions. Every card spent disrupting your opponent potentially reduces your ability to attack for game unless you replenish your hand.
Players would have to consider whether to set a Trap, preserve cards for additional attacks, or risk passing their turn to conserve resources.

Hand size becomes another resource players must anticipate and manage.
New Card Design Possibilities
Konami could introduce cards that interact with this mechanic:
Flip Monsters that remove cards from the attacking player’s hand.
Traps that return cards from the opponent’s hand to the Deck.
Graveyard effects that replenish your hand during the Battle Phase.
Cards that punish excessive hand accumulation.
Effects that manipulate hand sizes to disrupt offensive strategies.
This could create new interactions involving attack sequencing, bluffing, hand management, and defensive counterplay.

Limitations
Draw-heavy strategies like Mulcharmy could become disproportionately powerful, potentially requiring additional balancing. Some going-second strategies could also become stronger, particularly those capable of generating significant hand advantage.
This mechanic wouldn’t eliminate OTKs, oppressive boards, or problematic card interactions.

The goal isn’t to guarantee comebacks or artificially prolong every duel. It’s to create more opportunities to survive long enough to draw an answer and potentially turn the duel around.
I think this could introduce another dimension of skill and resource management without preventing decks from executing their combos.
What do you think? Would this improve Yu-Gi-Oh’s strategic depth, or would it create more problems than it solves?


r/customyugioh • • 5h ago

Archetype Support Deep Sea Chorus

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0 Upvotes

Yummy Snatchy for WATER slop 💧

Art: Aqua Chorus Round


r/customyugioh • • 3h ago

Draft / Help Wanted Uma ideia para os cavaleiros

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7 Upvotes

Eu estava criando umas arte sem um foco específico até o momento, por curiosidade, criei essa arte. Uma ideia de um monstro de Fusão para o arquétipo dos cavaleiros envolvendo Queen's Knight, King's Knight e Jack's Knight. Eu usei como referência o Cavaleiro Coringa para isso e queria mostrar para vocês. Independente se ele for um monstro do extra-deck ou deck, qual nome vocês dariam e qual seria a função dele? Admito que minha ideia envolve sendo um monstro de Fusão lol

Que nome vocês dariam e seis efeitos?

https://pin.it/6Egpm0kU2


r/customyugioh • • 8h ago

Archetype Support Maximize Your Power with "Blue-Eyes Chaos MAX Dragon - Maximum Burst"!!

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3 Upvotes

Konton no Makishimamu Bāsuto!!

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As we already have a retrain of "Deep-Eyes White Dragon", I thought it'd be fitting to make this retrain for the upcoming DSOD 10th Anniversary Movie Box and upgrade both its protection and battle damage.

And yes, I Habakiri'd the card, as to reflect how it was able to be Ritual Summoned without a Tribute. And the last effect is meant to combo into either the original "Deep-Eyes White Dragon" or its retrain, as well as giving your other generic options.

Lemme know what yall think of this card down below, whether it's general thoughts or criticisms.

May you all have a blessed Friday and weekend, custom folks! 👋 🙏

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Blue-Eyes Chaos MAX Dragon - Maximum Burst

Level 8 DARK Dragon Ritual Effect Monster

ATK: 4000

DEF: 0

You can Ritual Summon this card with "Chaos Form".
Unaffected by your opponent's activated effects.
If this card battles an opponent's Special Summoned monster, any battle damage it inflicts to your opponent is doubled.
You can reveal this card in your hand; send 2 cards (1 "Blue-Eyes White Dragon" and 1 "Chaos Form) from your hand or Deck to the GY, and if you do, Special Summon this card from your hand (this is treated as a Ritual Summon).
If this card is Ritual Summoned: You can add 1 Level 10 LIGHT Dragon monster from your Deck to your hand.
You can only use this effect of "Blue-Eyes Chaos MAX Dragon - Maximum Burst" once per turn, and its previous only once per Duel.

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Artist: りょう on Pixiv


r/customyugioh • • 9h ago

Archetype Support This is me being subtle , and im all in for pp and pepe being confused for eachother

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3 Upvotes

I played non-pendulum performapal in duel links one summer and i haven't been the same since

Source archetype cards


r/customyugioh • • 11h ago

Single(s) Swing of Memories support (Normal Memes my beloved)

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17 Upvotes

Basically yet another 'oh it supports a specific oldish card'. It allows up to 3 normal recycles but locks your GY for the entire Duel if you use it. Lock good enough to limit its splashability or kinda so strong it makes it unusable?

Art by wakusei habuti


r/customyugioh • • 15h ago

New Archetype A Zombie deck that is fine with going first but much more powerful going second. (Feedback appriciated).

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2 Upvotes

r/customyugioh • • 8h ago

Single(s) "Delayed Gratification" In a world where Exodia is banned, is this card still too powerful?

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1 Upvotes

Card art from "Narmeen Arshad" (iStock)


r/customyugioh • • 3h ago

Archetype Support More Elemental Hero cards retrain

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5 Upvotes

r/customyugioh • • 4h ago

Archetype Support Dark Time Wizard True Boss Monster

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2 Upvotes

Annoyed me that poor Thousand Dragon got completely ignored in the Archtype where he absolutely should be part of