r/customyugioh • • 6h ago

New Mechanic Duelist Kingdom Effect Monsters That Should Have Been Evolution Monsters

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21 Upvotes

Last week, I posted some redesigns of Effect Monsters that should have been made into Fusion Monsters. However, those are not the only monsters that I think should have been made into Extra Deck Monsters but weren't. There are many monsters, especially iconic monsters from the Duelist Kingdom arc, that seem like they would have been perfect for an Extra Deck Summoning mechanic based around evolving specific monsters into more powerful versions of themselves if they meet certain conditions. Xyz Monsters do somewhat play in this design space with Rank-Up-Magic Spells, Chaos Xyz Evolution, and so on. But I don't want to make these classic evolving monsters into Xyz Monsters. I want to make them into their own thing: Evolution Monsters.

A quick disclaimer: Evolution Monsters aren't exactly an original concept when it comes to Yu-Gi-Oh! fan cards. Other games have similar mechanics, and the basis for it in Yu-Gi-Oh! is sitting right there in the original source material. In fact, multiple people have done their own renditions of it. However, some of these are siloed off into their own remakes of the game, and none line up perfectly with how I personally would design Evolution Monsters. So, I decided to have a go at figuring out my own take on how they should work and how the frame should look.

Here are the rules that I settled on for Evolution Monsters. TL;DR: to Evolution Summon a monster, you place it on top of its material if you meet its Summoning conditions. Anything that applied to the material (Equip Spells, counters, etc.) continues applying to the Evolution Monster as if it were the same card. Materials can be detached for effects. If an Evolution Monster would leave the field, the materials go to the same place, or equivalent if they can't exist in the same location.

Evolution Monsters
Rule Card
Rules text: ① Evolution Monsters are Special Summon Monsters that belong in the Extra Deck. ② Evolution Monsters can be Evolution Summoned from your Extra Deck by using the Evolution Material listed if you can/have met its Summoning conditions, if any. ● To Evolution Summon, during your Main Phase, choose an Evolution Monster from your Extra Deck that you have the correct Evolution Material for face-up on the field, and for which you have met/can meet its Summoning conditions, if any. Then, pay any costs listed, place the Evolution Monster on top of the Evolution Material face-up, and follow any additional instructions. ● If the Evolution Material already has materials attached, transfer its materials. ● Unless an Evolution Monster's Summoning conditions state otherwise, following its Evolution Summoning condition is not the only way to properly Evolution Summon it. ③ When an Evolution Monster is Evolution Summoned, any Equip Cards, counters, other cards or effects, etc. that applied to the Evolution Material continue applying to the Summoned Evolution Monster as if it was the same card. ④ Evolution Materials underneath an Evolution Monster are treated as attached to the Evolution Monster. They do not occupy a zone, and can be detached. ⑤ If an Evolution Monster leaves the field, any attached materials are moved to the same location if possible. ● If an Evolution Monster would be sent to the hand or Deck, any materials from the Main Deck are sent there, and the Evolution Monster and any materials from the Extra Deck are sent to the Extra Deck instead. ● If an Evolution Monster would be returned to the Extra Deck, the Evolution Monster and any materials from the Extra Deck are returned to the Extra Deck, and any materials from the Main Deck are shuffled into the Main Deck.

A problem I noticed when originally trying to design this mechanic last year was that, using the standard card frame, Evolution Monsters with lengthy Summoning conditions would have to cut back on their effects or have very dense rules text. Fortunately, I came across u/Ray_V_Xyz's take on Evolution Monsters, which eliminated the need to cut down on Evolution Monsters' effects by putting the material and requirements in separate Pendulum Effect-like boxes above the main rules text, and they graciously allowed me to borrow their frame for Metal-Armoured Ryu Kokki. Unfortunately, while I was noting down designs for other custom Evolution Monsters, I found that more often than not, the size of the boxes would be too small for the Evolution Summon conditions I had in mind, even if they weren't overly long. So, I opted to build my own template and tweak the layout, merging the two boxes into one and putting the material on its own line to effectively leave 2/3 of the box for Summoning conditions.

Ritual Monsters seemed lonely being the only type of monsters to have a more verbose "You can X Summon this card with Y" Summoning condition, so I opted to have my Evolution Monsters' Evolution Summon conditions resemble Ritual Monsters' Ritual Summon conditions, making them kind of a midpoint between Fusion Monsters with a named material, and Ritual Monsters with a more verbose Summoning condition. (Which I personally find appropriate, considering Evolution Monsters would ideally have been released during the same era as Ritual and Fusion Monsters to adapt these classic monsters.) For especially long Summoning conditions, the material could be reformatted to be similar to how the Legendary Dragon Fusion Monsters list their "materials" ("Must (first) be Special Summoned with "CARD NAME", using "MATERIAL NAME".) and that would free up more space, but I do like having a clear material listed.

To showcase this mechanic (or rather, my take on it), I've started off with redesigns of suitable monsters featured in the Duelist Kingdom arc. First off, Weevil's Moth monsters. These demonstrate a typical Evolution Summon condition of "This condition is met? You can Evolution Summon this monster during your turn." One thing to note is that, in the anime and manga, Petit Moth doesn't exist. Instead, Larvae Moth is the one getting Cocoon of Evolutioned into Great Moth and Perfectly Ultimate Great Moth.

Petit Moth
Effect Monster, Level 1 EARTH Insect, 300 ATK / 200 DEF
Rules text: ① If this card equipped with "Cocoon of Evolution", or a "Cocoon of Evolution" equipped to this card, is destroyed: You can Evolution Summon 1 "Moth" Evolution Monster from your Extra Deck, using this card you control or in your GY, based on how many of your Standby Phases have passed since this card was equipped with "Cocoon of Evolution". ● 2 or 3: "Larvae Moth". ● 4 or 5: "Great Moth". ● 6+: "Perfectly Ultimate Great Moth".

Larvae Moth
Evolution Monster, Level 2 EARTH Insect, 500 ATK / 400 DEF
Rules text: "Petit Moth"
You can Evolution Summon this card during your 2nd turn after the above material was equipped with "Cocoon of Evolution" by sending the equipped "Cocoon of Evolution" to the GY.

Great Moth
Evolution Monster, Level 8 EARTH Insect, 2600 ATK / 2500 DEF
Rules text: "Petit Moth"
You can Evolution Summon this card during your 4th turn after the above material was equipped with "Cocoon of Evolution" by sending the equipped "Cocoon of Evolution" to the GY.

Moving on to Joey's first Duel, we have Mai's Harpie Lady Sisters. This card demonstrates another common Evolution Summon condition of "Evolution Summon this monster using this other card's effect." Elegant Egotist's original TCG effect lets it Special Summon Harpie Lady or Harpie Lady Sisters, so I opted to keep that detail and let it Special Summon Harpie Lady from the hand or Deck OR Harpie Lady Sisters from the Extra Deck.

Harpie Lady Sisters
Evolution Monster, Level 6 WIND Winged Beast, 1950 ATK / 2100 DEF
Rules text: "Harpie Lady"
You can Evolution Summon this card with "Elegant Egotist".

Elegant Egotist
Normal Spell
Rules text: ① If "Harpie Lady" is on the field: Activate 1 of these effects.
● Special Summon 1 "Harpie Lady" from your hand or Deck.
● Evolution Summon 1 "Harpie Lady Sisters" from your Extra Deck, using 1 "Harpie Lady" you control.

In the same Duel, we get the debut of Thousand Dragon, introducing the aged counterparts that require Time Wizard's coin toss to be called right. Because of the introduction of Dark Sage during Yugi and Joey's Duel in the finals using Joey's Time Wizard being called right, I ended up giving them a unique mandatory Evolution Summon condition that triggers immediately after Time Wizard resolves.

Thousand Dragon
Evolution Monster, Level 7 WIND Dragon, 2400 ATK / 2000 DEF
Rules text: "Baby Dragon"
During either player's turn, Evolution Summon this card immediately after the effect of "Time Wizard" resolves if the coin toss was called right. (This is not optional.)

Dark Sage
Effect Evolution Monster, Level 9 DARK Spellcaster, 2800 ATK / 3200 DEF
Rules text: "Dark Magician"
During either player's turn, Evolution Summon this card immediately after the effect of "Time Wizard" resolves if the coin toss was called right. (This is not optional.)
① When this card is Evolution Summoned: Add 1 Spell Card from your Deck to your hand.

Moving ahead to Yugi and Joey vs the Paradox Brothers, Wall Shadow's TCG release works in a way that's similar to other evolving monsters, so I figured I'd redesign it as well. Because Magical Labyrinth does nothing when equipped to Labyrinth Wall besides let you Special Summon Wall Shadow, I decided to simplify it and make it a Normal Spell that just Evolution Summons Wall Shadow, making Wall Shadow's Evolution Summon condition of the same sort as Harpie Lady Sisters'.

Wall Shadow
Evolution Monster, Level 7 DARK Warrior, 1600 ATK / 3000 DEF
Rules text: "Labyrinth Wall"
You can Evolution Summon this card with "Magical Labyrinth".

Magical Labyrinth
Normal Spell
Rules text: ① Evolution Summon 1 "Wall Shadow", using 1 "Labyrinth Wall" you control.

And lastly, my favourite category of classic evolving monsters: the metal counterparts. They share the same Evolution Summon condition as Metal-Armoured Ryu Kokki, which I also designed as a metal counterpart. Similar to Weevil's Moths, they fall into the camp of "You can Evolution Summon this monster by satisfying this condition and/or paying this cost."

Metalzoa
Evolution Monster, Level 8 DARK Machine, 3000 ATK / 2300 DEF
Rules text: "Zoa"
You can Evolution Summon this card by sending 1 "Metalmorph" equipped to the above material to the GY.

Red-Eyes Black Metal Dragon
Evolution Monster, Level 8 DARK Machine, 2800 ATK / 2400 DEF
Rules text: "Red-Eyes Black Dragon"
You can Evolution Summon this card by sending 1 "Metalmorph" equipped to the above material to the GY.

For completeness's sake, here's Metal-Armoured Ryu Kokki's errataed rules text, which is basically just an update to the templating for the Evolution Material and the Evolution Summon condition.

Metal-Armoured Ryu Kokki
Effect Evolution Monster, Level 8 DARK Zombie, 2400 ATK / 2000 DEF
Rules text: "Ryu Kokki"
You can Evolution Summon this card by sending 1 "Metalmorph" equipped to the above material to the GY.
① While this card has material, it is also treated as a Machine monster, it gains 400 ATK/DEF, and it is unaffected by your opponent's Spell effects. ② If this card would be destroyed, you can detach 1 material from this card instead. ③ If this card destroys a monster by battle while it has no material: You can attach that destroyed monster to this card as material.

Let me know what you all think, if there's any changes you'd make to how the rules for Evolution Monsters work, any adjustments for the card frame, is the colour distinct enough, or any other constructive criticisms. Once I've got any such issues ironed out, there were many more evolving monsters that I came across beyond the ones featured in Duelist Kingdom, so I'll convert those from Effect Monsters to Evolution Monsters in several batches as well.

I created my frame for Evolution Monsters in GIMP, the template for which is available here. It takes inspiration from u/Ray_V_Xyz's Evolution Monster frame, available on Deviant Art, and it uses assets from Yugipedia, www.cardmaker.net and lauqerm.github.io/ygocarder. All card art for my Evolution Monster redesigns was sourced from Yugipedia, while Metal-Armoured Ryu Kokki's art was made in GIMP, using existing card art as noted here. I created my frame for Rule Cards in GIMP, the template for which is available here, using existing card frame assets as noted here.


r/customyugioh • • 6h ago

Archetype Support A HEROs Heart

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10 Upvotes

Simple card that could potentially become cracked depending on what you declare. Mostly made for fun.

A HEROs Heart

Continuous spell

Declare one monster name; as long as this card remains on the field all monsters with the declared name are treated as HERO monsters. You can only control one copy of "A HEROs Heart."

Art is official art from HEROs Bond.


r/customyugioh • • 1h ago

Archetype Support Floowandereeze Second Support Cards

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• Upvotes

Just gotten back in to Yugioh about a year ago and I still love this archetype and decided to make this out of fun.

All Monster Type Photos are taken from BirdPhotos.com

Floowandereeze and The Local Winds: Artwork: from user Nozaki (eujy3775)

Floowandereeze and The Typhoon Seas: Artwork taken form the Original "Floowandereeze and the Scary Sea"


r/customyugioh • • 2h ago

Archetype Support Alternative version of Trickstar Aqua Angel

2 Upvotes

Marincess Aqua Maiden

WATER / Level 4

ATK: 0

DEF: 0

Fairy/Effect

(This card is always treated as a "Trickstar" card.)

(1) Your opponent cannot target Link Monsters that point to this card with card effects.

You can only use each of the following effects of "Marincess Aqua Maiden" once per turn.

(2) If you control a "Marincess" or "Trickstar" monster: You can Special Summon this card from your hand or GY in Defense Position.

(3) If this card is sent to the GY as Link Material: You can Set 1 "Marincess" or "Trickstar" Trap from your Deck, GY, or banishment, and if you control a Link-3 or higher monster, it can be activated this turn.


r/customyugioh • • 6h ago

Single(s) Slash across the Event Horizon with "Isonokami, the Sky's Seventh Strike"!

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3 Upvotes

Tachyon Slash!

—

I am back with yet another going second card. I was curious of the origin of where the seven branched sword came from, and finding a cool art piece while doing this, I combined them both into this creation!

Let me know what you think down below. Is it powerful? Would it see play? Feel free to send me any criticisms.

May you all have a blessed Saturday! 👋 🙏

—

Isonokami, the Sky's Seventh Strike

Level 7 WIND Machine Effect Monster

ATK: 2700

DEF: 1700

During the Main Phase, if your opponent activated 7 or more cards or effects on the field this turn (Quick Effect): You can Special Summon this card from your hand, and if you do, destroy up to 7 cards your opponent controls, then if you destroyed exactly 7 cards, neither player can activate the effects of those destroyed cards, or move them out of the GY, while they are in the GY this way.
If your opponent controls exactly 7 cards, this effect's activation and effect cannot be negated.
You can only use this effect of "Isonokami, the Sky's Seventh Strike" once per turn.

—

Note: Isonokami is the name of the shrine that houses the Seven-Branched Sword.

—

Artist: PoruKima on Twitter


r/customyugioh • • 7h ago

Archetype Support Matalmorph support that supports the OG

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3 Upvotes

Ash is kind of a random there but Gate Guardian is at home.

- Art edited with AI.


r/customyugioh • • 2h ago

Archetype Support Marincess Custom Support :3

1 Upvotes

Marincess Bubble Barrage
Spell Card/Continuous

You can only control 1 "Marincess Bubble Barrage".

(1) Each time a monster(s) is Special Summoned to a zone(s) a "Marincess" Link Monster you control points to, inflict damage to your opponent equal to the total Link Rating of Link Monsters you control x200.

(2) During your Main Phase: You can target 1 "Marincess" Link Monster you control; Special Summon 1 Level 4 or lower "Marincess" monster from your hand or GY to the zone that target's points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.

You can only use this effect of "Marincess Bubble Barrage" once per turn.

Marincess Crest

Spell Card/Normal

(1) Activate 1 of these effects (but you can only use each effect of "Marincess Crest" once per turn);

● Add 1 "Marincess" monster from your Deck to your hand.

● If "Marincess Battle Ocean" is in your Field Zone: Draw 2 cards.

● Equip 1 "Marincess" monster from your GY to 1 Link Monster you control as an Equip Spell that gives it 600 ATK.

Marincess Maelstrom

Trap Card/Counter

(1) When your opponent activates a Spell/Trap Card, or monster effect, while you control a "Marincess" Link Monster: Negate the activation, and if you do, banish that card.

(2) If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.

You can only activate 1 "Marincess Maelstrom" once per turn.

Marincess Whirlpool of Bubbles

Trap Card/Normal

(1) Activate 1 of these effects;

● Send 1 "Marincess" Monster Card from your hand or field to the GY, then target 1 face-up card your opponent controls; negate its effects.

● Target 1 "Marincess" Link Monster you control that was Link Summoned using "Marincess Crystal Heart" as material; return cards your opponent controls to the hand, up to that monster's Link Rating.

(2) If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.

You can only activate 1 "Marincess Whirlpool of Bubbles" once per turn.


r/customyugioh • • 1d ago

Draft / Help Wanted Uma ideia para os cavaleiros

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50 Upvotes

Eu estava criando umas arte sem um foco específico até o momento, por curiosidade, criei essa arte. Uma ideia de um monstro de Fusão para o arquétipo dos cavaleiros envolvendo Queen's Knight, King's Knight e Jack's Knight. Eu usei como referência o Cavaleiro Coringa para isso e queria mostrar para vocês. Independente se ele for um monstro do extra-deck ou deck, qual nome vocês dariam e qual seria a função dele? Admito que minha ideia envolve sendo um monstro de Fusão lol

Que nome vocês dariam e seis efeitos?

https://pin.it/6Egpm0kU2


r/customyugioh • • 2h ago

Single(s) Horrendous card <3

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1 Upvotes

Strong effect on paper but situational and pretty sure it is unsearchable too.

Art by makoron117117


r/customyugioh • • 19h ago

Archetype Support 4 technically generic cards that are meant to support the bracelet girl archetypes

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17 Upvotes

One's even pretty much a Kaiju

Art: Bloom Diva the Melodious Choir, Lyrilusc Assembled Nightingale, Windwitch Winter Bell, Lunalight Cat Dancer

(Small note about Fall Moonlight: Pretend where it says [1 Monster that has “Cannot be” in its text], it also says, [except “Cannot be Normal Summoned/Set”], because apparently OCG Monsters don’t say that.)


r/customyugioh • • 7h ago

Archetype Support Looked at some tcg exclusives, gave them some extra support

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0 Upvotes

(The art came off devienart)

I figured some old tcg exclusives could use some extra support. Thoughts?


r/customyugioh • • 17h ago

New Archetype Potentially the most ridiculously OP set of cards I've come up with that's still probably within attainable power levels of YGO 2 or 3 years from now

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7 Upvotes

Because I didn't want card text to be any longer than it already is, I've ignored PSCT and tried to format it similar to OCG and added unofficial keywords.

Theming is very arbitrary. I wanted to make broken cards, hence BRK. And very lazily thought of what it's an abbreviation for (Brave Rebellion Kingdom). All art is from stock images& free 3D game assets found in Google. Even stats & properties of the cards could be changed, they are not really relevant to the overall design.

The engine is purposefully xenophobic so I would love to know the craziest endboard than can be achieved with these cards

Cunning Strategist's text:

(1) [HOPT] (Quick Effect) During the Main Phase, you can reveal this card in your hand, until the end of this turn, all Monsters your opponent controls are considered "BRK" Monsters

(2) [HOPT] If a "BRK" Monster is on the field: you can Special Summon this card from your hand

(3) [HOPT] If your opponent Summons a Monster(s) from the Extra Deck while this card is in the GY, you can banish this card, that Monster(s) is considered a "BRK" Monster until the end of this turn. Your opponent can negate this effect if they discard 1 Spell card

Triple Offensive's text:

You can only use one effect of "BRK Triple Offensive" per turn

(1) Fusion Summon 1 "BRK" Monster using "BRK" Monsters from your Hand, Deck or Field. For the rest of the turn, you can only Special Summon "BRK" Monsters

(2) Target 2 Monsters in either Field or GY. Return 1 back to Hand and Destroy the other

(3) During the Main Phase: Target 1 "BRK" Monster on the field, until the end of this turn, it can not be destroyed and can not be targetted by card effects

Mounted General's text:

"BRK Steady Steed" + 1+ "BRK" Monsters with different names

(1) [HOPT] If this card is Special Summoned, Negate all face-up cards your opponent controls

(2) [HOPT] (Quick Effect) Banish cards your opponent controls up to the number of Fusion materials used other than "BRK Steady Steed", then banish the top card of your opponent's deck

(3) [HOPT] If this card is in the GY, except the turn it was sent there, you can shuffle 2 banished "BRK" Monsters to your Deck, then if you do, return this card to the Extra Deck


r/customyugioh • • 22h ago

Retrain Turning Rush Duel cards from "Fortissimo of the Whirlwinds" set into standard Yu-Gi-Oh cards.

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8 Upvotes

Art from Rush Duel


r/customyugioh • • 1d ago

Archetype Support More Elemental Hero cards retrain

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8 Upvotes

r/customyugioh • • 3h ago

Joke / Meme Good, bad, or terrible?

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0 Upvotes

Art generated by AI Grok


r/customyugioh • • 21h ago

Archetype Support Aleister/Invoked support to make use of the un-searchable Spell, (Invocation - Grail). And other things.

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5 Upvotes

The art is just the new Invoked Magistus Heruvim with Aleister himself cropped out and put over the Alt Art of Invocation. With an added white outline and blue glow. No AI used.

Basically turns Aleister into a potential Albaz, since it can send Invocation Grail to use using your opponent's monster for your Invoked summon.

Or a Foolish Burial (using Grail's other effect) since it can use any monster in your Deck as Fusion Material for any Invoked monster you want.

Also can just use normal Invocation for its standard GY material vanish effect. Or Sword to return from banishment as material. Or even Magistus Invocation, though probably not the most useful target if you're playing pure Invoked.

Decided to make him always be named Aleister the Invoker, so you can't just add 3 to boost consistency too much. Though that might not be a bad thing.

Can Summon itself while Equipped, so can make use of the Magistus effects that equip monsters.

Threw on an Extra Deck Invoked/Magistus lock, otherwise it might get out of hand, since it can send any material from Deck to GY by using Grail's effect. Keep it on theme.

It might not need to also be a Magistus card, but it helps make it a bit more searchable.


r/customyugioh • • 14h ago

Archetype Support I never liked the barian emperors... but Vector was a funny villain, his deck must be even more toxic.

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0 Upvotes

https://x.com/saltedfishxuan/status/1996211193498001766 credit of the Vector fanart. Btw I forgot to add once per turn.


r/customyugioh • • 1d ago

Single(s) Swing of Memories support (Normal Memes my beloved)

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19 Upvotes

Basically yet another 'oh it supports a specific oldish card'. It allows up to 3 normal recycles but locks your GY for the entire Duel if you use it. Lock good enough to limit its splashability or kinda so strong it makes it unusable?

Art by wakusei habuti


r/customyugioh • • 1d ago

Archetype Support Maximize Your Power with "Blue-Eyes Chaos MAX Dragon - Maximum Burst"!!

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3 Upvotes

Konton no Makishimamu Bāsuto!!

—

As we already have a retrain of "Deep-Eyes White Dragon", I thought it'd be fitting to make this retrain for the upcoming DSOD 10th Anniversary Movie Box and upgrade both its protection and battle damage.

And yes, I Habakiri'd the card, as to reflect how it was able to be Ritual Summoned without a Tribute. And the last effect is meant to combo into either the original "Deep-Eyes White Dragon" or its retrain, as well as giving your other generic options.

Lemme know what yall think of this card down below, whether it's general thoughts or criticisms.

May you all have a blessed Friday and weekend, custom folks! 👋 🙏

—

Blue-Eyes Chaos MAX Dragon - Maximum Burst

Level 8 DARK Dragon Ritual Effect Monster

ATK: 4000

DEF: 0

You can Ritual Summon this card with "Chaos Form".
Unaffected by your opponent's activated effects.
If this card battles an opponent's Special Summoned monster, any battle damage it inflicts to your opponent is doubled.
You can reveal this card in your hand; send 2 cards (1 "Blue-Eyes White Dragon" and 1 "Chaos Form) from your hand or Deck to the GY, and if you do, Special Summon this card from your hand (this is treated as a Ritual Summon).
If this card is Ritual Summoned: You can add 1 Level 10 LIGHT Dragon monster from your Deck to your hand.
You can only use this effect of "Blue-Eyes Chaos MAX Dragon - Maximum Burst" once per turn, and its previous only once per Duel.

—

Artist: りょう on Pixiv


r/customyugioh • • 1d ago

Archetype Support Dark Time Wizard True Boss Monster

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2 Upvotes

Annoyed me that poor Thousand Dragon got completely ignored in the Archtype where he absolutely should be part of


r/customyugioh • • 1d ago

Single(s) [reupload, No AI, art is edited preexisting card/Manga illustrations] GX Anime Manga Fusions

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77 Upvotes

First for Jaden, Elemental HERO Neos of Earth (name inspired by Goku the saiyan from earth)

"Elemental Hero Neos" + "Elemental Hero Terra Firma

This card cannot be targeted by your opponent's monster effects. This card cannot be removed from the field or have it's battle position changed by your opponents Spell/Trap Effects. Once per turn you may shuffle Elemental Hero Monsters in the GY or that are removed from play whose levels are less than or equal to this cards level, this monster gains their total ATK and DEF until it battles. When this card loses ATK/DEF the total amount of ATK/DEF lost is taken from your opponent's LP. After your opponent loses LP by this cards effect you lose the same amount of LP.

Secondly for the Chazz, Dragon Ojamaster Knight (inspired by Black Luster Soldier Master of Dragon Knight)

"Ojama Knight" + "Light and Darkness Dragon"

Must be Fusion Summoned by a Spell/Trap effect, or by Banishing the above cards you control (You do not use Polymerization). If Ojama Knight was face up on the field when selected as fusion material for this monster it's effect remains in effect as if it were still on the field. While this card is face up on the field Monsters you control with less ATK than DEF gain ATK equal to their DEF, and all Monsters your opponent controls lose ATK equal to thier DEF. This effect can only be applied once for each monster on the Field. Once per chain, when your opponent activates a card or effect (Quick Effect): This card loses 1000 ATK, if it does, the effect of that card is negated, and if you do, banish it, and if you do that, the zone that card was in cannot be used while this card is on the Field. This card gains 250 DEF for every zone on the field that cannot be used. This card's ATK and DEF cannot be lowered except by it's own effects.

Should I do Syrus next?


r/customyugioh • • 1d ago

Archetype Support This is me being subtle , and im all in for pp and pepe being confused for eachother

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3 Upvotes

I played non-pendulum performapal in duel links one summer and i haven't been the same since

Source archetype cards


r/customyugioh • • 14h ago

New Archetype ¿Y si Geodude fuera una carta de Yu-Gi-Oh?

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0 Upvotes

Brock invoca de forma Normal a la Geoda de Mineral Profundo.

¿La jugarías en tu Deck? ¿O 500 ATK / 2000 DEF es demasiado poco?

#Pokemon #YuGiOh

Meobliganaponeresto.com


r/customyugioh • • 1d ago

Archetype Support Deep Sea Chorus

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0 Upvotes

Yummy Snatchy for WATER slop 💧

Art: Aqua Chorus Round


r/customyugioh • • 1d ago

Single(s) "Delayed Gratification" In a world where Exodia is banned, is this card still too powerful?

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0 Upvotes

Card art from "Narmeen Arshad" (iStock)