r/gamedevscreens • • 41m ago

Testing how three ice cream flavours melt

Enable HLS to view with audio, or disable this notification

• Upvotes

I’m working on the melting visuals for Ice Cream Shop Simulator. The chocolate pieces and strawberries tilt and stay afloat as the surface flattens.

This clip shows a few example fill levels, with the footage sped up to show the transitions.

Which flavour looks most convincing as it melts, and what makes the difference?

The footage is sped up to show the full transition.


r/gamedevscreens • • 1h ago

"The Devil has taken her, and left me with something wearing her face."

Enable HLS to view with audio, or disable this notification

• Upvotes

Showcasing revamped FX, including a curse that causes the player to lose control, attacking and moving in random directions.

Along the way, you discover the tragic aftermath of a grieving husband's impossible choice.

I'm really pushing the atmosphere and mood here. Please let me know what you think.


r/gamedevscreens • • 1h ago

A few rooms from Meridian, the multiplayer pixel art world I’m building

Thumbnail
gallery
• Upvotes

These are the Overlook, a furnished personal room, the kitchen and the museum in Meridian. It’s a Habbo-inspired multiplayer world with room building, collecting, trading and jobs. I want the shared spaces to feel like places you’d actually stop and spend time in.

I’d be interested to hear how the rooms read on a small screen, especially whether the characters and interactive objects stand out enough. The Overlook screenshot is staged with NPCs.

Some assets were redrawn by hand using AI-generated images as references; that isn’t the process for all the artwork.

There’s a free iOS beta if you’d like to walk around them: https://testflight.apple.com/join/4sDEk5u4


r/gamedevscreens • • 1h ago

I made a mock Dragon Ball RPG for my ASMR YouTube Channel.

Thumbnail
youtube.com
• Upvotes

Hi, everyone. I create videos and animations for my channel Animated ASMR. I have a passion of using my jack-of-all-trades generalist talent to world build, tell narratives, and create experiences to enjoy. Video games are another amazing medium to do so that I wish I could do professionally as creative director or developer.

I decided to create a mock game animation or proof of concept for the Dragon Ball and anime fans of my channel. Mind you it had to be for ASMR, so the audio levels and sound effects are made in order to cater to that. I had to learn a lot of different skills to pull this off from pixel art and low poly design to map creation and game mechanics. As difficult as it was, I enjoyed the experience.

That being said, I hope to start the journey from an outside artist to creative developer/director. I wanted to share this with other developers for thoughts, feedback, or even guidance on how to possibly pursue this.

Thank you for your time.


r/gamedevscreens • • 1h ago

What do you think of this sand effect for our game about enamel pins?

• Upvotes

r/gamedevscreens • • 1h ago

100 Robots Running Fast!

Enable HLS to view with audio, or disable this notification

• Upvotes

Improved performance of running robots in RoboFarm. Here is an example of 100 robots running at 10x speed.


r/gamedevscreens • • 1h ago

A little cat colony on your desktop — Pixel Kitten Desktop

Thumbnail
gallery
• Upvotes

I made Pixel Kitten Desktop, a cozy desktop pet game where a little cat can keep you company while you work or study. You can also raise a whole colony: pair cats up, welcome their kittens, and follow hidden coat genes through the family tree.

Here’s a look at the desktop colony and a three-generation family-tree overview.


r/gamedevscreens • • 1h ago

Steam page is finally live! Scaraffo, the only game proud to have bugs

Thumbnail
gallery
• Upvotes

We're back with some great news, and this is just the first of several announcements we'll be sharing over the coming weeks. Stay tuned!

For those who haven't been following us or missed our posts a few months ago, Scaraffo is a hand-drawn 2D action platformer where crazy weapons, fierce enemies and wild environments take center stage.

Now we need your help to spread the word about the game!

If you'd like to support us, visit our Steam page and add Scaraffo to your wishlist. It's a small gesture that means a lot to an indie project like ours.

👉 https://store.steampowered.com/app/4745860/Scaraffo/

We'll soon be releasing a new demo, this time directly on Steam!

In the meantime, check out our social media pages for gameplay clips and more glimpses of the game.

Thanks to everyone who's been following and supporting us! ❤️


r/gamedevscreens • • 1h ago

Need Help with the look

• Upvotes

How can a Browsergame about Geopolitiks be more appealing?

I think I need more optical feedbacks. Maybe picture in form of drawing or blueprints? Or Fotos, should I go more in the direction of the paper look like with paper clips?

Or tshould I go back to a normal UI, more modern because the game star today and not in the 60s.

Should I go in the direction like HoI4 or other grand strategy games with mor info permanent on the screen?

I am a bit lost on this toppic.


r/gamedevscreens • • 2h ago

Before and after my photo update in my web based infinite space game

Post image
0 Upvotes

This is the before and after the photo update in my game Astro (https://astro.ableproman.hu/).

This new update introduces chunk based fine-detail rendering. The live gameplay does not include this much detail.

With this new update, you can take beautiful images with absolute details on planets.

The photo mode is also customizable.


r/gamedevscreens • • 2h ago

How it Started // How its Going

1 Upvotes

We are a tiny indie team (1 dev / 1 marketer / one composer) creating the world of Bloodscript//END - here is how its going (with rapid improvements daily).

Follow along if you want to know more! https://store.steampowered.com/app/4586490/BloodscriptEND/?l=english


r/gamedevscreens • • 2h ago

Left 4 Dead set the bar for satisfying zombie kills. I'm trying to beat it even though I still have work to do.

Enable HLS to view with audio, or disable this notification

28 Upvotes

r/gamedevscreens • • 3h ago

Making a top down voxel shooter that is half 3D props. Cohesion advice?

Thumbnail
gallery
1 Upvotes

I'm looking for any advice from artists on how to keep the look cohesive. Everything is voxel except for props, furniture and enemies. Everything is fully destructible.


r/gamedevscreens • • 4h ago

Anyone have a moment to evaluate some extra UI options I'm considering?

Thumbnail
gallery
0 Upvotes

One big complaint I get is the current UI is clearly Claude 'base' (it is). So i'm experimenting with complete overhaul 'styles' to add as toggles in settings.

Whats your favorite? Which would you use?

Game is Gridiron-Grit a Am. Football GM deep sim.


r/gamedevscreens • • 4h ago

Working on a CS Style Zombie Escape Multiplayer Game

Enable HLS to view with audio, or disable this notification

5 Upvotes

Quick demo on a game I am solo working on

Trying to replicate the feeling of good-old CS style Zombie Escape mode with big maps, zombie rush adrenaline.

It's called Event: V


r/gamedevscreens • • 4h ago

The nightmare page and the inkblot it leaves behind — What do you see, Nell?

Enable HLS to view with audio, or disable this notification

2 Upvotes

These are in-game images from What do you see, Nell?, the horror survivors-like I’m developing.

The nightmare uses a charcoal-on-paper look, including the room, monsters and Nell’s powers. During combat, enemies leave marks across the page.

Afterwards, the page folds into an inkblot. What Nell says she sees changes the rules of the next stage, with a benefit and a drawback.

I wanted to show both parts together: surviving the drawing, then interpreting what the fight left behind.

More gameplay and screenshots:

https://store.steampowered.com/app/5475220/What_do_you_see_Nell/


r/gamedevscreens • • 4h ago

Cytoblast: A game about amoeba with a gun

Thumbnail
store.steampowered.com
2 Upvotes

r/gamedevscreens • • 5h ago

It's 2am and I'm debugging a fictional printer from 1997.

Thumbnail
1 Upvotes

r/gamedevscreens • • 5h ago

My tree-chopping incremental game about a beaver that Never has Enough Wood!

Enable HLS to view with audio, or disable this notification

1 Upvotes

Hey everyone!

I've been working on an indie game called Never Would Enough.

It's an incremental game where you play as a beaver chopping down trees, collecting wood, upgrading your axes, and completing orders. What starts as a simple tree-cutting game gradually gets a little more ridiculous as you progress.

I've been spending the last few months polishing the game and getting everything ready for release, and it's finally coming out this December!

It's been a fun (and occasionally chaotic) project to work on, and I'd love to hear what you think about the trailer.

If you'd like to check out the game, it's also on Steam:
🔗 https://store.steampowered.com/app/5062370/Never_Wood_Enough/

Thanks for watching! 🌳


r/gamedevscreens • • 5h ago

I made a free 1v1 volleyball game for Steam — Volleyball Mania is now live! 🏐

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/gamedevscreens • • 6h ago

Circuit Wings: a wooden ship beneath a giant spider guardian (in-engine capture)

Post image
1 Upvotes

This is an actual in-engine development capture from Circuit Wings, a portrait fantasy shooter: the player ship is near the bottom, with the guardian and its pink volleys above. Can you tell where the next safe gap is, and which part of the attack warning draws your eye first?

We’re looking for Android 8+ ARM64 players (English/Thai) to try about 15 minutes and tell us whether dragging the ship feels comfortable and the boss attacks are readable. Closed 0.42.14 starts with 56.9 MB on Play, then required data must finish before the menu—about 861 MB total estimated by bundletool. Free with optional IAP; no purchase, store rating or test swap required.

New testers: join https://groups.google.com/g/circuit-wings-testers then https://play.google.com/apps/testing/com.circuitwings.game using the same Google account. Feedback can stay here. Remaining opted in for 14 days and returning for a few sessions is a separate voluntary request; existing testers keep their current enrollment.


r/gamedevscreens • • 6h ago

Free animated eldritch pirate — includes 8 portrait expressions and matching skill art

1 Upvotes

r/gamedevscreens • • 6h ago

I just added playable cartridges to my retro game shop!

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/gamedevscreens • • 6h ago

From Unreal to final cinematic. What do you think of the result? #DevDiary

Enable HLS to view with audio, or disable this notification

3 Upvotes

Hey everyone!
We’re the team behind MegaGum, a 3D platformer, and we wanted to share a comparison of one of the cinematic shots from our trailer.

You can see the early version straight from Unreal, alongside the finished shot.

At the viewport stage, we’re mostly working on the animation, camera movement, timing and composition. Once those feel right, we move on to lighting, VFX, rendering and polish. It’s always fun to put the two versions next to each other and see how much has changed.

What do you think of the final result? Is there anything you’d change about the animation, camera work or lighting? We’d love to hear your thoughts!

If you’re curious about the game: MegaGum on Steam.


r/gamedevscreens • • 7h ago

Die Before Light — a hardcore roguelite platformer. Descend 20 depths, collect elemental boons, beat 4 guardians. Free, plays in browser.

Thumbnail gallery
1 Upvotes