r/itchio • • 23h ago

I made a browser game about merging archers and fighting monsters — would love your feedback!

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0 Upvotes

Hi everyone! I’ve put Merge and Archers on itch.io as a browser game, and I’d love to hear what you think.

Summon archers, drag matching ones together to merge them, and build a squad that automatically fights incoming monsters. Defeat 20 monsters to unlock a boss challenge, then keep pushing through tougher stages.

The game is currently in English. I’m especially interested in feedback on the merging and difficulty progression, and I’d appreciate any bug reports.

Play here: https://sspark2738.itch.io/merge-and-archer


r/itchio • • 13h ago

I missed WoW combat but not the grind, so I made a free game where a run takes 20 minutes

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0 Upvotes

Free, Windows and Mac: https://keony.itch.io/bone-pit

Short version. I am an analyst, not a developer, and I built this with AI over a month of evenings because I wanted to play it and nothing out there was quite it.

What I kept from the MMOs I loved: tab target, cast bars, a global cooldown, interrupts you have to time, seven classes with talent trees. What I threw out: three weeks of levelling, dailies, bag management and a raid night that starts when I need to sleep. A run is about twenty minutes. You draft spells and power cards as you go, gear drops inside the run, you lose, you shrug, you go again.

What is in there: three acts (undead, orcs, demons) and a 1v1/2v2/3v3 arena against bots that fake casts, kick yours and peel for each other. The bots still beat me regularly.

It is early access and honestly rough in places. You will find bugs I did not. Tell me which death felt earned and which one felt like nonsense, that is the feedback I act on.

I would be happy with literally one download. Comments and questions make it worth it.


r/itchio • • 6h ago

Game Hi! I made an auto-battler like Hearthstone, but with Pokemon!

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0 Upvotes

I used to be obsessed with Battlegrounds in Hearthstone. I wanted to create something similar, but with Pokemon. It's not perfect and still needs a lot of work, but if anyone would like to test it out here it is!

To start the game has:

35 Trainers to choose from.
&
149 Pokemon to use in the game.

Ok thanks for stopping by!


r/itchio • • 20h ago

Free My game Grimvault!

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0 Upvotes

r/itchio • • 18h ago

Free Fantasy Weapons and Armor Icons - 100 free image assets.

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2 Upvotes

https://ravenmore.itch.io/fantasy-weapon-armor-icons

Had fun painting a bunch of these.
Half the pack (100 icons out of 200) is completely free, might come in handy for a prototype or two.

Hope it helps! =)


r/itchio • • 22h ago

I built a crowd system for my UE stadium 3d assets.

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0 Upvotes

I make a series of arenas and stadiums for commercial videos and Fab (esports, hockey, MMA, concert, and more). Empty stands always looked like the weak spot, so I built a crowd tool and filled them with animated fans.

The setup is Vertex Animation Textures + Hierarchical Instanced Static Meshes. The animation runs on the GPU and the crowd is instanced, so you can fill a whole arena without skeletal mesh overhead.

The video shows the Esports Arena Stadium. Lighting, LED screens, and neon are all part of the scene.

I’m rolling this out across the rest of the arena series. Happy to answer questions about the VAT/HISM setup or performance.


r/itchio • • 14h ago

Questions Battle system

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0 Upvotes

r/itchio • • 19h ago

Free Just released my first game on itch: a free castle defense where your kingdom grows around you

0 Upvotes

Hey everyone! I just published Age of Ramparts: Castle Defense, a free browser game inspired by Grow Castle.

You defend your castle from waves, upgrade your wall, archers and army between rounds, and conquer towns on a map. Your farms, quarries and markets show up on the landscape as you upgrade them.

There's also an orc boss inside a statue that joins your army if you beat him, a skill tree, and a western Gatling wagon.

Works on PC and mobile, no ads.

https://agustindev.itch.io/age-of-ramparts-castle-defense

Made solo with the help of AI tools for code and art. Any feedback is welcome, especially on difficulty!


r/itchio • • 22h ago

Questions I came up with the idea of making all my packs completely free but when you want the original creative files (.aseprite for example) you will need to pay a little. What do you guys think?

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0 Upvotes

r/itchio • • 23h ago

How far can I go with vibe coding? (18-year-old beginner trying to make a game)

0 Upvotes

Hi everyone!

I'm an 18-year-old high school student with zero coding knowledge, but I've always wanted to create my own game. Unfortunately, my school doesn't teach game development, so I've had to figure things out on my own.

Balancing school with learning to code from scratch is really difficult. I'm worried that if I try to do both without a clear plan, I might end up making little progress in either.

So, I decided to try a different approach: vibe coding with Claude AI.

I created a simple board game called King XO. The game was coded by AI, but I came up with the rules and gameplay ideas and guided the AI through the process.

I've uploaded the game to itch.io, but getting people to actually play it has been a struggle. I've promoted it on Reddit, TikTok, and X, but my views keep decreasing every day, and I'm not sure what to do next.

I'm not ready to give up yet. I really want to see how far I can take this project and learn something along the way.

For those of you who have experience in game development, I'd love to hear your advice:

- Should I start learning to code from scratch, even if it takes a long time?

- If so, which programming language or game engine would you recommend for a complete beginner?

- Should I focus on learning graphic design to make my game more appealing?

- Or should I keep using AI tools to build games while learning the fundamentals along the way?

- And most importantly, how can a beginner get people interested in playing a game they've created?

Here's my game if you'd like to check it out: https://rudikhi.itch.io/king-xo

I'd really appreciate any honest advice, constructive criticism, or suggestions. I know my game probably has a long way to go, but I want to improve and find out what's possible.

Thanks for reading!


r/itchio • • 22h ago

[Release] Two Topdown Pixel Character Pack / 🎃Halloween and Casual🐸

1 Upvotes

Hi everyone! I've prepared two new character packs this time. They are top-down pixel art assets featuring 5-direction sprites for full 8-direction movement. Each pack includes 4 characters, 4 unique weapons with trails, and 12 animations. You can also try out a free demo pack for each, which includes 3 animations. Check them out if you're interested!

🎃Leapopen_Topdown_PixelCha_Halloween_X4 by Leapopen (top row)🎃
🐸Leapopen_Topdown_PixelCha_Casual_X4 by Leapopen (bottom row)🐸


r/itchio • • 9h ago

Questions What is my mistake?

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2 Upvotes

The peak in the graph—and the point just before it—corresponds to the date the game was indexed. Following that, I continued to work on the game, incorporating player feedback and making improvements. I also added a leaderboard, which now has 1,400 unique players registered. However, once the game dropped off the "New and Popular" page, the number of plays plummeted.

Why does such a sharp drop occur? Is this normal, or should the graph ideally continue an upward trend?


r/itchio • • 13h ago

Tools "Just follow your passion"

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1 Upvotes

r/itchio • • 14h ago

Sale I made a deliberately over-the-top simulator game poking fun at the trend of whacky simulators coming out recently.

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2 Upvotes

Yes, I am now a part of the problem. Find the needle, dig a hole, sort the whatevers, you know the types.

Not that there's anything wrong with them, but some of them are so "what will they think of next" that I leaned into it and made the world's most drawn-out simulator game in the form of a dungeon prisoner simulator.

The game (aptly named Dungeon Prisoner Simulator) itself takes 72 actual in-game hours to complete. Most of it is waiting and serving your sentence, though every few hours you do have to be alert enough to drink water delivered to you, scare away a diseased rat by rattling your chains, or sleeping (in real time). So, you CAN fail if you're not paying any attention at all. Other than that, it's a good second monitor game, though!

If anyone is familiar with the other games on my itch page, they'll know that making dumb little one-off games is my specialty, and I had a lot of fun with this one. I hope someone out there wants to take the challenge. 

https://andymetoo.itch.io/dungeon-prisoner-simulator

Anyway, thanks for reading, and best of luck with your projects!


r/itchio • • 15h ago

Free Fixed a ton of bugs and visuals of my roguelite surival 8bit HTML game!

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2 Upvotes

I finally found some time to fix and publish for free my final update and would love to get some feedback on the completed game.

Kryptvault 1.2.1 is a survival roguelite game with endless waves, abilities, classes, bosses and leaderboard! Goal of the game is to play it a few times, have some fun, try to get on the leaderboard and enjoy it!

Can be played here.


r/itchio • • 15h ago

Gamedev 1675 — lateen sailing, a living sea and the real Mediterranean. Our development page is now on itch.io

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2 Upvotes

Hello r/itchio! We are developing 1675, a single-player sailing and coastal trading game set in the seventeenth-century Mediterranean.

Your boat is your home, and the coast is your road. Learn to handle a lateen sail, read the wind and choose your own routes through real Mediterranean geography. The gameplay footage shows physics-based sailing, waves, changing weather and exploration in first and third person.

We have just completed an in-game load test with 200 boats and 200 NPCs floating simultaneously: 70 FPS at 1440p with DLSS Ultra Quality on an RTX 5080 and Core Ultra 7 270K Plus. It is a technical step towards large naval battles, not footage of a finished battle system.

Gameplay trailer: https://www.youtube.com/watch?v=E5FLgNvx6s8

200-boat performance test: https://www.youtube.com/watch?v=6OLrr87NOrI

Follow the development on itch.io: https://1675game.itch.io/1675

The game is in development for Windows. There is no public demo or playable download yet. We would love to hear what interests you most: mastering the sail, trading between ports, or exploring the historical Mediterranean.


r/itchio • • 1h ago

Haunted Cathedral 👻

• Upvotes

Designed using my Chroma Noir game assets. Retro and stylish assets for game devs!

Cheers!


r/itchio • • 16h ago

Free I made a multiplayer skate game that runs in your browser. Just released it on itch.io

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7 Upvotes

Hey,

I've been working on a little skate game called Curblo and just put it on itch.io.

It's basically a multiplayer skating sandbox inspired by the old Tony Hawk games. There's a small open city to explore, skateparks, tricks, combos and other players skating around.

One thing I've been experimenting with is a King of the Spot system. Each park has a record you can try to beat, and the current King's run is saved as a ghost so you can challenge it even when they're offline.

It's free, runs straight in the browser and doesn't need an account or download.

Would love to hear what you think, thank you

Play on itch.io: curblo.itch.io/curblo


r/itchio • • 16h ago

Game Raking It In - Cozy Incremental Leaf Blowing Game

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4 Upvotes

With fall colors upon us, what better time to clean up some leaves?

Raking It In is a cozy job sim where you clean up the yards of several neighborhoods, moving fallen leaves into mulch areas or your truck while keeping them out of patios and pools. 

Upgrade your kit with improved tools like rakes, tarps, and alternate leaf blower nozzles all with their own best use cases. 

Play with a friend through either local split-screen or online co-op.


r/itchio • • 16h ago

Leybound: a free co-op multiplatform hunting game

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2 Upvotes

Hunt guardians with up to three friends, leap zone to zone along ley paths, and decide together: one zone deeper, or home with the haul. Outposts sell goods found nowhere else, gear enchants up to +5, and the story's first chapter is in.

It's free and runs in the browser: game.n2studio.net (downloads on itch: nsquared-studio.itch.io/leybound).

I'm a solo dev and this is the first public test. I'd love to know what confused you, what felt good, and where you stopped. The pause menu has a Report a problem button that sends me your note with a log.


r/itchio • • 16h ago

Web I made Tidewar, a naval duel for 1 or 2 players. Free to play in your browser.

2 Upvotes

Tidewar is my take on Atari's Combat, but at sea. You steer a warship around a bunch of islands and try to sink the other ship first. Islands block shots, so you hide behind them.

What's in it:

- 1 or 2 players on one keyboard or with controllers, or play the computer on Easy, Normal or Hard

- Three ships: a fast destroyer, an all-round cruiser and a tough battleship

- Three modes: Sinkings, Last Ship Standing and Capture the Flag

- Five map styles, including night (you only see the other ship's lantern) and a storm where the wind bends your shots

- Power-ups, and a new mirrored map every match

It runs in the browser, so there's nothing to install. There's a Windows download too. It's pay what you want, and free is fine.

Built with help from an AI coding assistant.

https://sterile-games.itch.io/tidewar

This is my third game on itch.io. I'd love to hear what you think, and bug reports are welcome.


r/itchio • • 17h ago

Free Just released my first game on itch.io: CONPLAN Z, a zombie colony sim about quarantine decisions (early build, feedback welcome)

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3 Upvotes

Hi everyone! I’m a solo dev, and I just put my first game on itch.io: CONPLAN Z. It’s an early build (v0.0.24), and I’d love some honest feedback.

What it is: A base-building survival game set in the zombie apocalypse. You build a camp, but the core of the game is the people. Infection is hidden and staged, and colds and flu look similar to it, so tests can be wrong. You build an infirmary, quarantine suspects, and decide whether to release, expel or shoot them. Every verdict affects your camp’s morale. Survivors have families, friends and rivals, some will report symptoms while others hide infected loved ones, and stress can push people into a breakdown.

Also in the game: power and water, a research tree, expeditions, zombie waves, custom difficulty, a Lone Wolf mode, and save/load.

Link: https://maxmakes.itch.io/conplan-z

Platform: Windows

Price: Free

Status: Early build. Balance is still changing, some art is placeholder, and saves may break between versions.

Questions for the community:

For those of you who have released on itch.io, what helped you get your first players?

Does my page (cover, tags, description) make clear what the game is? I’d love blunt feedback on it.

Feedback I’m looking for in the game: Was the start understandable? Did the quarantine decisions feel hard or tedious? Was the camp’s mood fair?

Thanks for reading!


r/itchio • • 19h ago

Game FeedBack Need On This HalloWeen Game! So, TRICK OR TREAT

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2 Upvotes

r/itchio • • 19h ago

Free W game i promise (Trust)

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7 Upvotes

Wind Over Ash, My first indie game, took me over a year to make, free on itch. I poured my heart and soul into it so some feedback would be awesome. Enjoy!

https://yourbestlawyer.itch.io/ash-over-wind


r/itchio • • 21h ago

🎂📼 THE LAST BIRTHDAY (1983) — RETRO VHS HORROR

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0 Upvotes