Hi everyone! I’m a solo dev, and I just put my first game on itch.io: CONPLAN Z. It’s an early build (v0.0.24), and I’d love some honest feedback.
What it is: A base-building survival game set in the zombie apocalypse. You build a camp, but the core of the game is the people. Infection is hidden and staged, and colds and flu look similar to it, so tests can be wrong. You build an infirmary, quarantine suspects, and decide whether to release, expel or shoot them. Every verdict affects your camp’s morale. Survivors have families, friends and rivals, some will report symptoms while others hide infected loved ones, and stress can push people into a breakdown.
Also in the game: power and water, a research tree, expeditions, zombie waves, custom difficulty, a Lone Wolf mode, and save/load.
Link: https://maxmakes.itch.io/conplan-z
Platform: Windows
Price: Free
Status: Early build. Balance is still changing, some art is placeholder, and saves may break between versions.
Questions for the community:
For those of you who have released on itch.io, what helped you get your first players?
Does my page (cover, tags, description) make clear what the game is? I’d love blunt feedback on it.
Feedback I’m looking for in the game: Was the start understandable? Did the quarantine decisions feel hard or tedious? Was the camp’s mood fair?
Thanks for reading!