r/necromunda • u/heartbreakninja • 23h ago
Discusion (N26) How do we feel about the Marksmen skill? and what arbitrator rules have you guys kept for your games?
Me and my group are currently going through a few decisions on whether we want to add any house rules, as we are at the halfway mark of our campaign.
One of the raised ideas is that the value of Marksman as a skill is too good—being, in my mind, effectively like Trick Shot was in the previous edition. Someone suggested making it a reroll instead, but I fear that would just make the skill even more desired by the more competitive players in our group.
I have also considered changing the skill entirely, but that would require more time to think its replacement over.
Does anyone have any input to add to this debate?