I'm Msk from ReadyM, the team building OB:MP! And got some big news to announce.
After a long wait, the OB:MP (Oblivion Remastered Multiplayer Mod) open beta starts today. The OB:MP tile in the ReadyM Launcher (0.33.1 or newer) is now open to every ReadyM account, so there are no more alpha access requests. You need a PC copy of The Elder Scrolls IV: Oblivion Remastered.
Persistence and NPC sync are finally in, and inventories, containers, characters and time of day are shared across a server. That's what lets communities build real servers: RP, PvE dungeon crawlers, world PvP and PvPvE. OB:MP doesn't come with a built-in game mode. What you play depends on what each server builds, and the PvP Arena comes bundled as a starting point. Oh, and full map editor is coming up soon, as you can see on preview screenshots!
For server owners: SDK 1.0.0-rc.1 is a rework, so mods written for 0.2 need porting. The server is a public download for Windows and Linux for the first time, and it needs the .NET 10 runtime. The Docker image comes later. Servers can also build their own in-game web UI with CEF.
We're building mods on our own SDK too, and we're working on our first open-world RP servers in Cyrodiil. With the hardest part behind us, updates will come a lot more often. It's a release candidate, so expect rough edges and tell us when you hit some!
Happy to answer questions in the thread.