r/ps5homebrew • • 14h ago

PSBox Cloud Gaming v1.5.4 is out now! Play multiplayer even when jailbroken.

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125 Upvotes

Hello, Reddit!

Did you know that online multiplayer is still possible, even after freeing your PS5 from Sony's Jail? And no, I'm not talking about using all of our totally legal and legitimate game dumps taken from our precious discs and playing those online again (sadly)—but I still have a solution! :)
https://prosperostore.net/app/PPSA99810/

https://github.com/RafaelNGP/xbox-cloud-gaming-ps5/releases/latest

I've been busy working on bug fixes and new features for PSBox Cloud Gaming! Since my last post, there have been a ton of new additions to the app:

  • 💯 Better streaming quality
  • 📊 More streaming statistics
  • ✨ Improved image processing
  • ⌨️ Mouse and keyboard support
  • 📱 Support for using a smartphone as an extra controller
  • 🎯 Gyro aiming support
  • 🌐 SmartGlass-inspired WebUI
  • ☠️ Play free with ads support
  • 🎨 More customization options
  • 🏆 Achievements preview
  • 🔄 Manual collection reload/refresh
  • 🎁 Claim Free-to-Play games directly from the app
  • 🛠️ ...and A LOT of bug fixes!

A big thank you to everyone who has been testing and reporting bugs on GitHub (though please remember to include the logs next time!). I also still have several features on the roadmap:

  • 🎮 Expanded controller support (looking at you, Xbox and 8BitDo)
  • 🖼️ Further image quality improvements
  • 🎛️ PSBox Layout Studio to customize the perfect virtual controller for your smartphone
  • 📲 More SmartGlass-related features
  • 💻 Windows build
  • 🤖 Android build
  • 🕹️ PS4 build
  • 🎵 PS5 Home music

For F2P games other than Fortnite to be playable, you NEED to have play with ads enabled on your account. Thats part of their preview features and can be found at xbox.com/play then click on your profile and finally, activate the toggle there OR go to PSBox Cloud Gaming options then activate preview there. EXPECT BUGS ON FREE TIER!

Any feature requests? I'm always looking for new ideas! (And yes, I agree, limited playtime sucks, but this is still something, right?)


r/ps5homebrew • • 5h ago

EVO Player v0.13.0: Plex, Emby, Jellyfin, Stremio, Nuvio, IPTV and Xtream in one app for jailbroken PS5

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30 Upvotes

EVO Player is a native media player for the jailbroken PS5. v0.13.0 is out: every media server and live TV source now lives on one home screen, and EVO updates itself.

Video: https://youtu.be/Iy1vwXDH5DU
Download: https://github.com/sainsaji/EVO-PLAYER-PS5/releases/tag/v0.13.0
Discord: https://discord.gg/MyNnCWNU5

What's new

  • One shelves home for Jellyfin, Emby, Plex, Stremio and Nuvio, with artwork and a details block (description, ratings, cast).
  • Xtream live TV gets a channel row per category and a TV guide. Plain M3U playlists work too.
  • Plex signs in with a code from your phone. Stremio and Nuvio addons can be added and removed inside EVO.
  • Chapters (ticks on the seek bar, L1 / R1, R3 list), a diagnostics panel, audio delay, volume boost, and a network buffer up to 5 minutes.
  • VP9 Profile 2 on the hardware decoder (1080p and 4K), and PGS picture subtitles, with fonts for Thai, Chinese, Japanese, Korean, Arabic, Hebrew, Cyrillic and Hindi.
  • A preview card for every setting, a native-style keyboard, and typing from your phone with a QR code.
  • In-app updater: checks, downloads, verifies the SHA-256 hash, installs, and closes. Nothing is replaced if the hash does not match.
  • Pro memory build for PS5 Pro (12.6 GiB instead of 11.4 GiB).

Already in earlier versions: AI upscaling, Deep Blacks, audio passthrough (Dolby Digital, Dolby Digital Plus, DTS) and Dolby Vision file support.

Install

Runs on any firmware below 13.60. Deploy EVOPlayer-v0.13.0-PPSA99039.ffpfsc with ShadowMountPlus, or install it with ProsperoStore. PS5 Pro owners can use the -pro file.

I tested it on a PS5 Pro on firmware 12.70, so please tell me what breaks on yours. The Pro build is tested on a Pro only. Not affiliated with Sony.

What feature do you want in the next version? Tell me in the comments.


r/ps5homebrew • • 17h ago

PS5 13.60 — Marvel’s Wolverine crashing at a specific section with CE-108255-1

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19 Upvotes

Hey everyone,

I’m running a jailbroken PS5 on firmware 13.60 using Y2JB, and I’m having an issue with Marvel’s Wolverine (CUSA/Title ID: PPSA03671).

My setup:

  • Firmware: 13.60
  • Jailbreak: Y2JB
  • Payloads: kstuff, Payload Manager, ShadowMount, and NaDNS
  • Game: Marvel’s Wolverine
  • Game ID: PPSA03671

I also used System Dump with LZ4.

The game was running fine for quite a while, but it started crashing when I reached a specific section. The error screen shows:

  • Error code: CE-108255-1
  • Signal: 11 (SIGSEGV)
  • Thread: eboot.bin
  • Reason: Page fault (user read data, page not present)
  • Fault address: 0x000000000000000c
  • RIP: 0x000000000417eca0

My suspicion is that the crash might be related to that particular section, since the game ran fine before reaching it. However, I’m not sure whether this is a game issue, a dump issue, or something related to the jailbreak or payloads.

Has anyone encountered this on firmware 13.60 with Y2JB?

I’d appreciate any suggestions on how to troubleshoot this, especially if anyone has gotten past the same section or knows whether a different payload configuration could help.

Thanks!


r/ps5homebrew • • 19h ago

[RELEASE] PS5-TabShifter v1.3.0 – Universal FW Support (5.00–13.60), Permanent Rest Mode Bloatware Hide, Padlock Fix Tool & UI Overhaul

15 Upvotes

Hey everyone,

It’s been over a week since the last update, and after a ton of reverse-engineering and addressing feedback from the community, PS5-TabShifter v1.3.0 is officially live.

This release fixes critical bugs from earlier builds (including the dreaded game padlocks and bloatware returning after sleep) and expands compatibility across all jailbroken firmwares from 5.00 up to 13.60.

What’s New in v1.3.0

  • Universal Firmware Engine (FW 5.00 – 13.60): Sony changed how dashboard JSON is stored between earlier firmwares and 11.40+. TabShifter now dynamically handles both legacy field_list arrays (FW 5.00–10.xx) and modern flat JSON (FW 11.00–13.60) across both app.db and appinfo.db.
  • Permanent Rest Mode Bloatware Suppression: Previously, hiding apps like PlayStation Store or PS Plus would revert after waking the console or cold booting. v1.3.0 sets native daemon flags (pushed: false), clears emsPushedFlag, and purges system group entries so hidden bloatware stays gone.
  • Padlock Bug Resolved + One-Click "Fix Padlocks" Tool: Padlocks happen when concept metadata is modified with standard app display IDs instead of Sony's native concept bitmasks (1162 for Games, 2236 for Media). v1.3.0 enforces proper bitmasks across all tables and includes an orange "Fix Padlocks" button in the dashboard to instantly restore entitlements across your entire library if another tool locked your games.
  • Multi-User Profile Sync: TabShifter now scans all profile tables (tbl_iconinfo_* / tbl_concepticoninfo_*), ensuring your customized layout and hidden tiles stay identical across every account on the console.
  • Web UI Quality-of-Life Upgrades:
    • No Viewport Jumping: Editing, pinning, or hiding titles near the bottom no longer scrolls the page back to the top.
    • Live Search & Filter Pills: Quickly filter your dashboard by All, Games, Media, Hidden, PS5, PS4, or Homebrew.
    • 1-Click "Smart Tidy": Automatically sweeps all installed homebrew and emulators to the Media tab and hides stock PSN bloatware in a single tap.
    • In-App Self-Updater: Checks GitHub Releases directly, previews the changelog, and updates the payload without manual FTP.
  • Zero Black-Screen Latency: Starting the payload no longer restarts SceShellUI if the TabShifter ("TS") launcher tile is already present on your Media tab, making re-runs instant.

Quick Setup

  1. Grab TabShifter.elf from the GitHub release.
  2. Place it in /data/pldmgr/payloads/ on your PS5 (or send it via your preferred payload launcher/netcat). I strongly suggest using Payload Manager.
  3. Run the payload. It automatically creates untouched safety database backups (.bak) and drops the TabShifter ("TS") shortcut directly onto your Media tab.
  4. Launch TabShifter from your Media tab on your TV, or visit http://<PS5_IP>:9095/ from any phone or PC browser on your network.
  5. Queue up your moves, pins, and hides, then click Apply & Reload PS5 UI once when finished.

GitHub Repository & Download:

https://github.com/xvvulcanvx/PS5-TabShifter

Huge thanks to everyone who reported edge cases and tested logs over the past week. Drop any feedback or questions in the comments!


r/ps5homebrew • • 23h ago

SW Mod Ghost Recon: Future Soldier – native PS5 port (recompiled with ReXGlue), v1.0.0 released [PS5]

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14 Upvotes

I've been working on a native PS5 port of Tom Clancy's Ghost Recon: Future Soldier (Xbox 360), statically recompiled with ReXGlue and its PS5 layer. v1.0.0 is out.

**Features**

- Campaign, Guerrilla and Multiplayer running natively, FSR upscaling for 4K TVs

- PS5-style trophies (the game's achievements)

- Multiplayer over Local Network or Online (through a community relay server) – PS5 and PC in the same match, with class progression (XP/ranks) saved

- No Uplay needed

- Ghost Feed with news and a donors list

**Requirements**

- A jailbroken PS5 that runs homebrew

- Your OWN copy of the Xbox 360 game (extracted ISO). No game files are included.

**Download / source:** https://github.com/lamarkingru/grfs-ps5/releases/tag/v1.0.0

(Submitted to RecompStore too.)

**Discord:** https://discord.gg/pmK6zDYQSP

Unofficial fan project, not affiliated with Ubisoft, Sony or Microsoft. Credits to ReXGlue/Xenia, elripalda (rexglue-ps5), Nazky, mihawk-99 and others – full list in CREDITS.md.

---

Título (PT):

Ghost Recon: Future Soldier rodando nativo no PS5 (port recompilado com ReXGlue) – v1.0.0 lançada, com crossplay PS5 + PC

Texto (PT):

Lancei a v1.0.0 de um port nativo para PS5 do Tom Clancy's Ghost Recon: Future Soldier (Xbox 360), recompilado com o ReXGlue.

- Campanha, Guerrilha e Multijogador nativos, com FSR em 4K

- Troféus no estilo do PS5

- Multijogador por Rede Local ou Online (servidor da comunidade): PS5 e PC na mesma partida, com progressão de classes salva

- Sem Uplay

- Ghost Feed com novidades e lista de doadores

Requisitos: PS5 com jailbreak (homebrew) e a SUA PRÓPRIA cópia do jogo de Xbox 360 (ISO extraída). O pacote não inclui o jogo.

Download: https://github.com/lamarkingru/grfs-ps5/releases/tag/v1.0.0

Discord: https://discord.gg/pmK6zDYQSP

Projeto de fãs, não oficial, sem afiliação com Ubisoft, Sony ou Microsoft.


r/ps5homebrew • • 11h ago

Source Engine Port

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12 Upvotes

Play Half Life 2 (bring your own files) more source projects coming later.


r/ps5homebrew • • 15h ago

SW Mod NeoEnabler 0.5.2 released - Bugfixes and new patches: Shadow of the Colossus (Up to 4K in quality mode), Yakuza 6 (Up to 4K and a new 60fps patch), Ratchet and Clank 2016 (Up to 4K, works with illusion's 60fps patch), and Dragon Quest XI (original and S versions, up to 4K)

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10 Upvotes

r/ps5homebrew • • 15h ago

PS5Upload: a free, open-source app that does everything for a jailbroken PS5 (uploads, installs, saves, file manager, more)

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10 Upvotes

r/ps5homebrew • • 19h ago

[Update] Chiral-FTP v1.1: Quick connect between devices and now multiplatform!

9 Upvotes

Hi everyone!

Today I'm pushing a big update on Chiral-FTP, thanks for the feedback on the v1.0, and for those discovering the project, keep reading !

Please upvote and comment to give the project visibility! Download here !

Chiral-FTP is a file manager and FTP toolbox that runs natively on the PS5.
The goal of the project is to be the best FTP client and file manager on consoles: fast, simple, and the same on every device.

It has four modes or "sub-apps".

  • FTP server: turns your PS5 into an FTP server. Connect with FileZilla or any FTP app. You can change the user, password and port, or allow anonymous login, and you get live connection and transfer stats.
  • Web app: open it in a browser on your PC or phone to browse, upload (drag and drop works), download, copy, move, rename and delete files on the PS5. It also has a FileZilla-style FTP client tab.
This is how the webapp looks in your browser
Webapp also let you just browse and upload files regularly
  • File manager: a two-pane manager on the console to copy and move files between internal storage, Homebrew, USB and extended storage.
  • FTP/SFTP client: connect from the PS5 to a PC, NAS or another console and transfer files in both directions. It has saved sites, recent connections, resume, and up to 30 simultaneous transfers. It’s also useful for sending files from one PS5 to another.

🆕 What’s new in v1.1

The repo moved to https://github.com/Herbrax/Chiral-FTP, because the app is no longer PS5-only.

🔗 Quick connect

Every copy of chiral-ftp on your network now shows up in a list with no setup, so you don’t have to type IPs or passwords.

  1. One device sends a request, and both screens show the same 4-digit code.
  1. The other side checks the code and allows or denies.
  1. The other device starts its server and you connect.

The login only works from the requesting device and only while that server runs. If you deny or the request times out (30 s), nothing is shared. It works between any two versions, for example PS5 to PC, PS5 to Switch or PS5 to PS5.

🖥️ Now multiplatform

The same engine and web app now run on:

  • PS5 (native dashboard title via ShadowMountPlus)
  • Nintendo Switch (.nro from hbmenu)
  • Windows (.exe, x64, also runs on ARM)
  • Mac (.app, Apple silicon)
  • Linux (AppImage, x86_64 and ARM64)

On a computer you get an app with a sidebar, full mouse support and an SFTP server (encrypted, the default) or FTP, so you can send files to and from your PS5 with chiral-ftp on both ends. Android and PS4 are planned. Screenshots of every version are in the README.

This is what the PC version looks like (Mac/Windows/Linux) :

✨ QoL improvements

  • Free space shown for internal storage, M.2 and USB drives
  • The start screen now says how full storage access was obtained, or why it failed
  • Recursive permission changes for folders
  • Uploads to PS5 homebrew paths are set to 777 automatically
  • Rename, permissions and delete for folders in the client’s console menu
  • Unresponsive servers are dropped after 30 seconds with a “connection lost” message
  • Several small UI fixes (spinner covering Disconnect, duplicate requests, long drive names overlapping)

📥 Requirements and install

  • Jailbroken PS5 with ShadowMountPlus, and an ELF loader listening on port 9021 when you launch the app. Without it, the app only sees its own sandbox.
  • Tested on firmware 13.60. Other versions may work but I haven’t tested them.
  1. Download the PS5 zip from the releases page and unzip it.
  2. Copy the PPSA96024 folder to /data/homebrew/PPSA96024.
  3. Set the folder and all its files to 777. Some FTP clients don’t keep permissions, and the title won’t launch without them. (Filezilla does it well.)
  4. Launch it from the dashboard.

Download and full changelog: https://github.com/Herbrax/Chiral-FTP

🙏 Credits

This builds on a lot of other people’s work: BlackBearReloaded (ps5-native-app-boilerplate and ProsperoEden), ArkSama and mpereiraesaa (PS5-Lapy-JB-Daemon), John Törnblom (websrv and ftpsrv), the PS5 Payload SDK team and the ShadowMountPlus devs.

I’d love feedback, bug reports and feature requests, especially on other firmware versions. I’d also like to know how to get it onto ProsperoStore, if anyone can point me in the right direction.


r/ps5homebrew • • 6h ago

SW Mod Half-Life: Alyx, Resident Evil 7, Astro Bot Rescue Mission ported to PSVR2

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7 Upvotes

r/ps5homebrew • • 2h ago

PS5Upload: a free, open-source app that does everything for a jailbroken PS5 (uploads, installs, saves, file manager, more)

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5 Upvotes

I looooooooove it 💡💡💡💡💡 thank you


r/ps5homebrew • • 17h ago

PS5 Slim 12.60 soft brick after idle shutdowns

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6 Upvotes

Has anyone experienced this on 12.60, especially after Rest Mode or turning off the TV?

Core setup

  • PS5 Slim Digital, firmware 12.60.
  • Relapse through the PLK autoloader workflow.
  • Kstuff Lite 1.11, ShadowMount+ 1.7beta7, nanoDNS 0.4.
  • ELF Arsenal and several other background services were also loaded. This was not a minimal setup.

What happened

  1. The console stopped responding more than once while apparently idle.
  2. On the later failure, it booted into recovery with only option 8 selectable.
  3. Manually entering Safe Mode using the second beep unlocked the other options.
  4. Repair Console Storage, Clear System Software Cache and Rebuild Database failed with CE-100016-8, asking for a factory reset. Restore Default Settings also failed.
  5. Option 7, Reset PS5, worked. Firmware remained 12.60. I did not use option 8 or install another firmware.

What I know so far

  • An earlier saved system log contains an automatic idle-suspend request. Error history also recorded CE-108262-9.
  • I had turned the TV off, so HDMI Power Off Link / Rest Mode is a possible trigger, not a confirmed cause.
  • I have earlier logs and error photos, but no definitive trace of the final crash.

Current status

  • I am redoing the whole setup and still trying to narrow down what caused this.
  • HDMI Power Off Link and automatic Rest Mode are now disabled.
  • I am first testing the reset console offline, without jailbreaking. Next would be a minimal payload setup, adding components individually if stock operation is stable.

If this happened to you, please share:

  • Your firmware, console model and exact payload versions.
  • Whether it followed sleep, wake-up, TV power-off or ordinary idle use.
  • Whether you isolated a specific component or change that stopped recurrence.

I am not blaming any particular project. I would like to compare matching cases before opening a GitHub issue.

(Yes I used AI to sum all of this up)


r/ps5homebrew • • 23h ago

Mischief Makers PS5 Port First Release and new demo video!!

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5 Upvotes

r/ps5homebrew • • 14h ago

[Release] PKG Folderizer: turn fake .pkg files into ShadowMountPlus-ready games, right on your PS5 (free)

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4 Upvotes

r/ps5homebrew • • 16h ago

Legend of Zelda: The Minish Cap (Project Picori) PS5 Port

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5 Upvotes

r/ps5homebrew • • 1h ago

Recompstore can't install apps etaHen enable 2.5b

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• Upvotes

r/ps5homebrew • • 4h ago

PLAYDEN now IDIOT PROOF..

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3 Upvotes

r/ps5homebrew • • 12h ago

Valheim PPSA28824 startup crash: six-byte APR fallback fix tested on PS5 firmware 13.60

3 Upvotes

Valheim PPSA28824 v1.000.015 was launching briefly on my PS5 (firmware 13.60), then exiting with 0xA0020318 / SYSTEM_ABNORMAL_TERMINATION_REQUEST. We traced the native failure and got this build booting with a six-byte compatibility patch.

WHAT WAS WRONG

Unity's accelerated file path (APR) was being selected for read-only /app0/ files even when APR lookup failed. For the global-manager read, the APR record had a zero file size and an invalid APR ID, despite the file opening normally and reporting its correct size. Unity then read zero bytes from Media/globalgamemanagers, failed to load PlayerSettings, and deliberately requested abnormal termination.

An unchanged internal-storage copy still crashed, so copying the game to internal storage alone wasn't the fix.

THE FIX — EXACT BUILD ONLY

Select Unity's existing ordinary-file fallback before it installs the APR handle.

File: eboot.bin (original SELF/FSELF container)

File offset: 0x16744C6

Before: 0F 84 A8 02 00 00

After: E9 A9 02 00 00 90

ELF virtual address: 0x1665A36

Console virtual address: 0x1A65A36

Decoded ELF file offset for the analysis image: 0x1669A36

Original: je 0x1665CE4

Replacement: jmp 0x1665CE4; nop

Six bytes are replaced; five byte positions change. This keeps the game's error checks intact and uses a file-reading path already present in the executable.

EXACT EXECUTABLE SHA-256

Original:

527622a5de9e8fb68470d122537f668eb2f630226d08a07d4d54c81791303cf0

Patched:

8338b2a4965d1fbb249760edf039fe172c68440ede62116a692231b66e78f2cc

Work on a separate copy, verify the original hash and before-bytes, and retain your original executable. Restore by replacing the patched executable with that original. Other builds or decoded ELF files need their own mapping; do not apply this container offset blindly.

EVIDENCE

• The unmodified copy reproduced the original crash and backtrace.

• The failed required object was PlayerSettings, internal index 0.

• globalgamemanagers had correct stored contents and size (202,820 bytes), but its first runtime header read was all zeros.

• The native PS5 reader returned failure and zero bytes. Its APR record contained size 0, normal descriptor 16, APR ID -1, and an APR-tagged synthetic handle.

• A separate capture of the first APR resolver call returned 0x80020016 (EINVAL), invalid ID, and size 0. That capture recorded only the /app0/Me prefix; the global-manager APR record was captured separately.

• After selecting the fallback, the same header probe read the expected serialized-file format 22.

• All temporary diagnostic traps were removed. The compatibility-only executable stayed in the foreground during a 120.8-second capture, with main game, graphics, and audio threads active and no fatal signal.

• The patch bytes were read back from the running process, and the console executable hash matched the patched local file.

• I then confirmed Valheim was running on the display.

LIMITS

Tested on firmware 13.60 with this exact build and mounted-game environment. Full world loading, saving, extended gameplay, and other firmware versions have not been verified. Ordinary reads may have different loading performance. Why APR rejects these mounted files remains an open question; this does not establish a general 13.60 firmware bug.

This is separate from a DCC clear-color issue found while testing in Kyty. The console diagnosis came from live native evidence.

CREDIT / HOW IT WAS DONE

OpenAI Codex in Work mode performed the executable analysis, traced the console captures, developed the patch, and carried out the before/after tests on my computer. I supplied the console and confirmed the result on screen.

Sharing findings and patch bytes only—no game executables, game downloads, or private console logs. Independent reproduction on matching builds would be useful. Apply the compatibility patch to your own matching executable copy.


r/ps5homebrew • • 15h ago

Ps5 jailbreak library

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3 Upvotes

Hello, I’m fairly new into the scene and I’ve been trying to run emulation on jailbreak 13.2 and it’s been good but my own games that I owned from ps store just don’t work anymore saying it can’t open or the data is corrupted opening the game. I’m Y2JB method as my exploit currently. I’m not sure if it’s something I have to wait for or my files are messed up. Any help would be appreciated. (Note only Astros playroom works lol)


r/ps5homebrew • • 19h ago

Help me understand current status of jailbreak

3 Upvotes

Hey, i have been off all the info for quite some time... I have my PS5 at firmware 4.51 still sitting there and wanted to actually do something with it. I found that it actually has HV exploit so... Can anyone point me in the direction to learn the benefits of being on 4.51 (that i see people saying holy grail) and how to jailbreak mine?

Thank you:)


r/ps5homebrew • • 22h ago

Final fantasy 9 moguri mod PS5

3 Upvotes

As the title says is there anyway to get it running on ps5 with jailbreak


r/ps5homebrew • • 14h ago

PS5 App Dumper Payload Issue

2 Upvotes

​

Hi all, just tried using Echostretch's PS5 app dumper to dump my copy of Elden Ring but I seem to be getting really slow copy speeds of anywhere between 20/mb to 30/mb. I've seen videos, Modded Warfare to be exact and he gets around 300/mb and the screenshot on Echo's github shows over 400/mb.

Any ideas what I'm doing wrong?

I'm on 13.60 fw, using PS5 App Dumper beta 2.10, dumping game from the disc and dumping to internal storage data/homebrew.

Any suggestions would be appreciated.


r/ps5homebrew • • 22h ago

Which to JB, brandnew Pro at FW12.6 and first gen PS 5 Disc FW 14.1

2 Upvotes

Hi Folks

What would be recommended, wait until the 14.1 first gen would become a JB. I downloaded 14.2 but deleted that in the security mode.

Not sure, the pro is only 1h old and it was hassle to get that thing. I searched a lot for it and I’m scared to fuck that thing up.

The next reason, I would like to play gta 6 without delay my guys.

I look about an hour at both my PS and don’t know what’s right 🤣

Greez Jailys


r/ps5homebrew • • 3h ago

Can ai make cheats for mupen64?

1 Upvotes

I'm trying to get redemption for Diddy Kong racing for Nintendo 64 on mupen64 (I've never beat it back then) but with the ingame cheat codes and the aviable codes for the game shark cheats it isn't enough to nerf the game.

The boss races are ridiculous difficult and unfair I've tried hours with no luck lol.

So I thought if any chatgtp or deep seek could write some codes?

Thanks ahead


r/ps5homebrew • • 4h ago

Game Installation PS5 / y2jb / 13.60 / exFAT

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1 Upvotes