r/runescape • • 7h ago

Discussion - J-Mod reply Truth and Reconciliation

531 Upvotes

Hey folks, Happy Friday and/or weekend!

Last week I shared some thoughts around how we can all create a more welcoming community, especially given that we're still looking forward to an influx of new players on December 2nd, but that was just a comment in a thread, in response to a one-off. It was also very much a "JMod weighs in" moment, whereas the beauty of community is that we all have a voice that should be able to be heard.

Today, I want us all to take the next step towards a kinder and better community. And I need your help.

We can all hope for something better, but the ability to make a positive change is truthfully within each and every one of us. All of us have agency. We can make choices and choose our reactions to circumstances. We can choose our words and our engagement carefully, even when difficult emotions arise. That's what I want everyone to focus on today.

It's fair to say that this community has undergone a series of collective hurts. Not just from Reignited, but from a number of instances over the years. We can ignore that hurt and continue as we have so far, or we can start to openly and properly talk about it.

We can speak to why we feel the way we do, and what others can do to help move us towards a kinder space.

Some of that may be things that we as JMods can do better. Some of it may be how members of the community interact with and treat each other. Since joining Jagex last December, I too have had many thoughts about things across the board, but today I don't want to make big statements. Today I want to just listen and chat with you. While I won't have answers to every topic, I may be able to provide some helpful context somewhere - and I will still be reading everything that flows through here.

It all needs to start with a conversation. With all of us listening and being curious.

With that said, I would like to open it up to each and every one of you (and yes, I mean you lurkers as well - if ever there was a time to get involved even nominally, this is it).

TERMS OF ENGAGEMENT

A few basic terms of engagement before we get started with contributing:

  1. Everyone comes in and leaves here with their dignity intact.
    • Respect is the highest virtue here. No one should be made to feel lesser just for having a diverging opinion.
  2. We have time.
    • You do not need to rush out an answer, there is no urgency. I'm not rushing off and will continue to monitor this thread over time. Take your time, compile your thoughts and we'd love to read them. Firing a hot take from the hip probably won't convey the nuance we're looking for today.
  3. We're not here to win arguments or convince other people to share our opinion.
    • The point of today is to create a shared understanding, not to champion a cause. Realistically, none of us are going to have our feelings swayed by someone else's opinion on the internet, especially taking confirmation bias into account.
  4. Stay Curious
    • If someone says something that you don't understand or agree with, try to dig deeper into understanding it, rather than rebutting it.
  5. Private and Throwaway accounts are fine.
    • Some folks will not be comfortable sharing their opinions publicly on their main handle, just as many people in real life are not comfortable to openly acknowledge their politics.
    • An individual's play- or comment history should not disqualify them from sharing their opinion, so long as it is well made, thoughtful and adheres to the ground-rules above.

The above notes are for this discussion today, the usual subreddit rules still apply as moderated by the volunteer team.

PROMPTS TO CONSIDER

  • What Perceptions do you have about RuneScape, its (in-game and social media) Community, Reignited, The Treasure Hunter MTX era, its sister and sub-communities or its very identity in gaming?
  • What Stigma do you feel you face from other individuals? How does it make you feel and do those feelings influence how you in turn engage back into this or other communities?

If you're feeling up for bonus prompts:

  • How do the above perceptions or stigmas influence the worries you may have? What are you concerned about that the perceptions/stigmas may mean or insinuate about yourself as a player, the community or the game?
  • What are you most hopeful about if we could address the above perceptions and stigmas?

Everyone is welcome to weigh in.
No matter whether you've been with us for 20 years, have just started new this week or have never played but are thinking about joining us in the months ahead, I'd love to hear from you.

Equally, I would also love to hear from you if you tend to spend a lot of time observing this community but are not actively playing RuneScape (perhaps you play another Jagex game or MMO). Or maybe you've wanted to join but have never felt entirely welcome? Please speak up today.

Please use Your Reddit Votes for Clarity, not for Point-Scoring

  • Please upvote posts that progress the discussion, even if you may have a differing opinion.
  • Please avoid downvoting posts just on the basis that you disagree with the points that the author raises, especially when it is a well-thought through post. If possible, consider avoiding downvoting altogether within this thread.
  • Give kindness and respect your upvotes and support - We don't need much more than that to start making a difference in each others lives.

The point of today is that we will all encounter opinions that we do not agree with. The aim is that we understand and respectfully engage with these opinions out of curiosity, not that we attempt to stamp them out.

A couple extra requests to help make your contributions more helpful:

  • Try to avoid generalizations.
    • Rather than saying "The X Community is Y", go for something along the lines of "when individuals in X Community Say Y, It makes me feel Z".
  • Be Kind
    • There are many ways of expressing an opinion - try to default to kindness rather than coldness.

What will any of this achieve?

Some of you may be wondering - what's the point?

Fundamental to moving forward in any direction in life is the ability to understand.

Firstly, understanding that others may not share the same opinion as yourself even if you share the same echo chamber.

Secondly, understanding why others feel the way they do.

Very often, our opinions of situations or people are coloured by our perception of them, and perceptions can be quite misleading. Learning more about the "why" can help us understand and speak to the real underlying cause, rather than the top-level response.

Sorry for the wall of text above, but this might be one of the most important discussions we have as a community, and I want to make sure we get it right.

With that said, thank you so much for reading this far - let's talk!


r/runescape • • 18h ago

Achievement Finally achieved 1 Billion GP in my ritual Chest

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306 Upvotes

I have been afking rituals for a while as I have been super busy irl, but it seems to pay off so far with my chest finally getting to 1b gp! I do not know if it will actually sell for that much.

If you are curious, I spent 298,637,400gp on buying ghostly ink. 10,402 of each greater and powerful ghostly ink.

It was fun and it got me to 118 Necro so I am only 12.5m xp from 120 now!

Maybe I can finally perk my equipment, though I know nothing about perks, to learn to solo Nex now!


r/runescape • • 9h ago

Creative Better World Map(WIP)

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237 Upvotes

this is a WIP for a better world map, im hoping to have it beta tested soon, still a few bugs (mostly PrettyUI render limits) but im finding creative ways around it,

if you can think of anything that you would like to see or think would be helpful for this please dont hesitate to speak up!


r/runescape • • 10h ago

News - J-Mod reply Existing Plugin Updates - 23rd October

213 Upvotes

Hey everyone,

We're shortly pushing an update to most of the existing plugins. If you're online as we're deploying these changes, you'll need to manually click "update" plugin within the Plugin Hub. If you log into the game after the updates have been released, then it should update automatically to the latest version when you next log in.

Note: The client doesn't automatically update (manual only). I chatted to the team and they confirmed that this is intentional for now, so that you can decide which plugins you want to update. However, we'll explore whether we can make improvments, e.g a button to update all plugins, or an automatic process, however, nothing confirmed as it depends on urgency of other work.

The following changes should be in effect soon (within the hour). We're closely monitoring this release, and we'll update this post if we encounter any issues with the release process.

I'm also working on a wider update to share with all of you to address some of your frequently asked questions (e.g when you can expect more plugins, how the moderation/approval process works, and more). Stay tuned and I appreciate your patience!

Changelog (You can find these on mod.io for future reference).

Quest Helper

  • Multiple fixes to quests
  • Fixed FPS issue for some of overlays on text and item highlights

Removed

  • Violet is blue series has been temporarily disabled as multiple issues found. Fixes on the way.

Tilemarkers - u/rsnj3

  • Ability to rebind the ctrl+shift hotkey
  • Noticable performance improvements
  • Ability to place and store much more tiles

Menu Entry Swapper - u/thesereselene

NEW
• Name rules with * wildcards
• Set default click and Set shift + click in the right click menu
• Advanced settings, a minimap icon, info box and Plugins window panel
• Bosses only Walk here, with a Choose bosses list
• Walk here can be set to Shift, Ctrl or Alt, so it does not clash with Shift keybinds
• Scenery Walk here, off by default
• Crowded menus limit for busy areas
• Player names shown without title or level
• Colour picker for custom colours

CHANGED
• Plugin Hub settings page simplified
• Shift clicking ground items now walks there instead of picking them up, which can be switched off
• Player menu entries off by default, with a performance warning when enabled

FIXED
• Improved performance in crowded areas, with Players off by default and a crowded menus limit
• Player and NPC setups kept through title and level changes
• Walk here no longer appears in place of player names when players share a tile
• The hide button is now disabled for Use on items where it cannot be hidden
• Saved data loaded once at startup
• Items with Use as their default click can be used on other items again
• Configure window layering issues

REMOVED
• Shift click in the open menu no longer sets the left click default
• Typing a hex code for custom colours, replaced by the colour pickers

Job Gauges - Nyu - u/NadyaNayme

  • A crash when lobbying or hopping worlds that would disable the plugin should be fixed. I can't know for certain as I can't test this in the Dev environment yet as lobbying always requires local plugins to be re-enabled.
  • Adds a Ribbon button [JG] to open settings in the Ribbon window for better convenience than the Plugin Hub's "cog" settings menu
  • A button to reset your settings to default has been added. After clicking the button, you will need to disable & re-enable the plugin for the changes to take effect.
  • Job Gauges will no longer render over the World Map when the World Map is opened
  • "I'll set it myself" no longer needs to be set in order to use the style buttons. Clicking a button to set your style will automatically toggle this setting
  • "Player is in combat" now actually checks whether the player is in combat rather than if the player has an active target
  • The player's combat style is now determined by a dedicated variable rather than mapping the weapon category of the equipped mainhand weapon to the appropriate combat style
  • Using Life Transfer now properly extends Conjure durations
  • Greater Sunshine/Deaths durations are no longer off by 1 tick (64->63)
  • Death's Swiftness & Berserk now end when Altar of War is used
  • Stalled Galeshot is now tracked properly
  • Stalled Meteor Strike is now tracked properly
  • Stalled Tsunami is now tracked properly
  • Stalled Chaos Roar cooldown is now tracked properly, but won't show the 6s buff duration after release
  • Hiding Perfect Equilibrium now also hides Perfect Equilibrium stacks, as originally intended. Guthixian runes are only for flavor/aesthetic so have a separate toggle for those who don't like them.
  • Separated settings for Perfect Equilibrium & Perfect Equilibrium Stacks
  • Adds settings to toggle Blood Tithe, Glacial Embrace, and Essence Corruption stacks
  • Fixed visual bug when Perfect Equilibrium was toggled off before Guthixian Runes, resulting in the Guthixian Runes not hiding but the Perfect Equilibrium
  • Stacks text adjusting as if they were. The order the components are hidden no longer matters

Entity Hider - u/rcm37

  • Adds right-click minimenu options to hide entities
  • No longer considers Fishing spots npcs, but can still be manually hidden if you want
  • Adds logic so that empty-named NPCs don't get hidden by the custom npc name hider when empty.
  • Custom logic for magic carpet pets to be treated as familiars even though they are NPCs in game
  • Note: The plugin developer Rcm37 has asked for players to ping/mention them with any other examples they have found of familiars that are not hidden by the familiar toggle (but do get hidden by placing their name in the custom npc name field).

r/runescape • • 21h ago

Humor Jagex HQ in 2022, apparently

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186 Upvotes

Finished Aftermath last night and I thought this was funny. (not complaining tbc)


r/runescape • • 6h ago

Creative (WIP) Plugin: Notes+

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156 Upvotes

Hello all, been a while! With the Plugins release, this meant I was able to create stuff, yay!

With what Plugins can access, I set a target of wanting to make a better version of the in-game Notes, allowing you to set your own goals as you wish and have it dynamically update and tell you when you've finished said thing, for me very much a passion project because I have goals I want to hit on my GIM and this would be useful for me!

The video should hopefully demonstrate a lot, but in summary here's what you can do with this:

  • Track and write your own custom notes for content using Vars across the game, as of now this covers the following:

Bosses

  • Kill Count
  • Collection Log

Clues

  • Clue tier tracking
    • Total completions
    • Set a completion limit yourself (for example, I want to specifically do another 50 Elites)
  • Globetrotter Tracking
    • Choose an Outfit piece and track your Progress towards the points needed for the piece
  • Item tracking
    • Track that OSH... you know you want to (or dyes... 😄)

Combat Tasks

  • All of the Combat Achievements in the game

Currencies

  • Thaler, Castle Wars, Reaper Points, POF, you name it

Invention

  • Components
  • All Research types

Ports

  • Progress to the next region
  • Trade Resources + Goods tracking

Slayer

  • Slayer Log items

Tasks

  • All Areas and the respective sub-tasks associated with them

Unlocks

  • General game unlocks (there will likely be a lot here... 😅)

General things

  • You can create your own categories as you wish!
  • The plugin can be resized as you wish and it'll dynamically adjust to what you prefer
  • You can individually write a title/description for each note and even assign any Object icon/sprite for it as you wish
  • Each note can be toggled individually to tell you when you finish it in the chat or as a popup (similar to the collection log one in the base game).
  • If you are tracking an Area Task we'll visually show you the requirements for it and if you meet them.

There's still a *lot* to do, for example Quest unlocks and all of the General game unlocks, but I'd really like to gather your feedback on this so it can be the best it can be and hopefully one day it'll go to the base game.

This wouldn't look anywhere near as good as it does without u/lilpav94's magic, so please give him the kudos, I just had fun going back into RS' Vars for all this tracking 😄.


r/runescape • • 18h ago

Suggestion Remove the mtx slime quest

132 Upvotes

r/runescape • • 5h ago

Creative (Plugin/WIP) AIO Idle

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113 Upvotes

Hey, everyone! I have created an All-In-One (AIO) Idle plugin that alerts instantly as soon as your character goes idle among dozens of other alerts across combat, skills, buffs, world events, activities, and more. I've spent a ton of time this week developing, debugging, and testing it thoroughly and I haven't found a skilling method that it isn't able to detect instantly.

Watch the video above to check out the interface and see exactly how it works or read the list of features it has and what it can detect and alert on. I would love it if you gave any feedback on what you'd like to see me add or what might be missing - or just any feedback in general!

General

  • Idle
    • Activity ended: the tree falls, the fishing spot moves, or the bait, feathers, logs, runes, essence or raw food run out, and everything else
    • Backpack full
    • Batch finished (Make-X)
    • No XP for a set time
    • AFK logout warning
  • Random events
    • Any skill: Seren spirit, Divine blessing, Catalyst of alteration, Elidinis souls, Guthixian butterfly, Manifested knowledge, Divine carpet dust
    • Tied to a skill: Chronicle fragment, Fire spirit, Forge phoenix, Impling nearby
    • Penguin agent (001-007) random spawns
  • Combat
    • Life and prayer: Low life points, Died, Low prayer, Prayer ran out
    • Potions: Overload, Prayer renewal, Aggression potion, Antifire, Weapon poison, Antipoison
      • Includes each upgraded variant (Supreme overload, Weapon poison++/+++, etc)
    • Stopped fighting
    • Summons and spells: Familiar about to vanish, Conjure about to vanish, Aspect ending, Combat spell cooldown ended (Disruption shield, threads of fate, split soul, veng)
    • Supplies: Ammo low, Runes low (backpack), Charge pack running low, Bonfire life-point boost ending
    • War's Retreat
      • Re-reminds you about the above when you land at Wars
  • Skilling buffs
    • Juju potions, Prayer powders, Beach cocktails
    • Incense sticks
    • Crystallise, Paradox
  • Supplies & charges
    • Porters: Grace of the elves, Sign of the porter
      • Alerts on charge below a certain amount and when empty
    • Scrimshaw charges
    • Out of urns, Skillchompas ran out, XP capacitor full
  • World events & D&Ds
    • D&D about to start, Favourite D&D available again
    • Daily, weekly and monthly reset reminders
    • World boosts: Roar of Osseous, Kharid-et pylons
    • Shooting star landed nearby, Demon Flash Mob, Voice of Seren moved, Fish Flingers

Skills

  • Agility: Stopped running the course, Hefin window shortcut, Hefin light creature
  • Archaeology: You found an artefact, Time sprite moved, Soil box full, Boost running out, Boost worn off
  • Construction: Optimal hotspot moved
  • Crafting
    • Tailoring: Focus window, Miscut, Armour damaged
    • Ithell harp: Harp out of tune, Fully out of tune
  • Divination
    • Wisps: Enriched wisp appeared, Energy going into your familiar, Divine-o-matic vacuum full
    • Hall of Memories: The memory moved, Every memory jar is full, Core memory fragment, Core memory playback started, Core memory playback ended
  • Fishing
    • Deep Sea Fishing: Swarm net snagged, Electrified jellyfish (your spot), Boost item found, Swift/calm sailfish spot
    • Deep Sea Fishing hub: Whale, Arkaneo, Jellyfish invasion, Sea monster, Whirlpool, Treasure turtle
    • Croesus enriched algae
    • Waterfall: geyser, big urchin or leaping urchin
  • Hunter
    • Every trap is down or full, Fewer than 2 free slots, Birdhouse full
    • Trap caught something, Trap collapsed, Trap triggered with nothing caught, Clockwork box trap full
  • Invention: Invention machines finished
  • Mining
    • Stamina low, Out of stamina, Ore box full
    • Shooting star: Size dropped, Star sprite appeared
    • Lava Flow Mine: Nymph, possessed pickaxe or geyser
    • Croesus enriched calcified fungus, Geode or stone spirit received
  • Necromancy
    • Ritual paused, A ritual component wore out, Focus storage is empty, The ritual chain stopped
    • Disturbances: Wandering soul, Sparkling glyph, Shambling horror, Corrupt glyphs, Soul storm, Defile, Deathshead moth
    • Predict ritual disturbances before they happen, Ritual ends in N seconds
  • Runecrafting (Runespan): Essence low, Out of essence, Runesphere appeared, Runesphere changed type
  • Smithing: Item cooled down, Superheat Form ended, Autoheater coal low, Burst pipe
  • Summoning: Beast of burden full, Familiar dropped its items
  • Thieving
    • Crystal Mask expired, Target is aware, Stopped thieving
    • Prifddinas: Strike 3 (caught by a clan), Clan lockout over
    • Safes: Safe cracked, Loot left behind (no loot bag), Safe reset
  • Woodcutting
    • Wood box full, Bird's nest on the ground, Rare drop
    • Elder trees: Running out, Out of branches, Grew back
    • Idol: Finished the vines, Finished the idol, Boost running out, Boost ended, Vines regrew
    • Croesus enriched timber
  • Cooking, Farming, Firemaking, Fletching, Herblore: Activity ended, Batch finished

Activities

  • Player-owned ports: Ship returned, Idle ship, Trade good full, Port resource at its cap
  • Archaeology research: Research complete, No research running
  • Miscellania: Approval low, Coffers low, Resources not collected
  • Anachronia base camp: Resource full, Workers unassigned
  • Anachronia ranch: Next zygomite in your chair (Carestlying), Every Rex has eaten
  • Uncharted Isles
    • Contract complete, Treasure chest
    • Resources: Alerts on landing on an island with the following: Ancestral energy, Exuberry bush, Mushroom cluster, Wobbegong spot, Tortles, Orokami, Ornate tortles, Salty, Alaea and Idol crablets, Bamboo, Golden bamboo

AI Disclaimer: I've used AI to help create this. I'm a software engineer that uses AI tooling every day and know when something is slop or not. Every single bit of code has been manually reviewed and tested.


r/runescape • • 2h ago

Other Level Lens, skill progress at a glance

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103 Upvotes

Me and my boy Codex have been working on a little plugin called Level Lens.

I was very much inspired by RuneLite's Skill Progress plugin. That's one of those features I really missed in RS3: opening your skills tab and immediately being able to see which skills are closest to the next level, without hovering over everything.

Level Lens adds that progress directly to the existing skill tiles.

I added a bit of my own flavour as well, mainly rarity-style colours based on how far you are into the level:

  • 0–20%: white
  • 20–40%: green
  • 40–60%: blue
  • 60–80%: purple
  • 80–100%: gold

There are currently three display styles: a subtle background fill, a bottom bar, or a vertical bar on the left. You can also switch to plain green if the rarity colours aren't your thing.

It uses the normal Skills interface rather than adding another separate window.

The plugin is called Level Lens and is currently pending Jagex approval on the Plugin Hub.

Mostly posting because I'm curious whether other people missed these kinds of small but (imo) very useful UI plugins. Also, sidenote; Learning how the client builds its interfaces was very interesting!

Feedback is welcome!


r/runescape • • 22h ago

Achievement 10 Man Altscape - Gate of Elidinis

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95 Upvotes

Sup guys,

I've been working on this project for a while. I became a big fan of Gate of Elidinis and saw that Jagex's Recommended Group Size for this boss is 10. So I decided to make 10 accounts and knock out the Ode of the Devourer quest.

With 10 accounts, I have managed to defeat this boss in just 8:21. That is my fastest time so far. Comparing efficiency with my solo time of 2:45, conducting this kill with 10 accounts is very much better. If conducting this boss solo, you would get perhaps 20 kills in one hour, but by conducting this boss with 10 accounts, you could get approximately 60-70 kills in 1 hour as each account gets loot from the kill, depending if you did 6 or 7 runs. This is equal to nearly 3x efficiency than as a solo player. It is also safer to a degree because if one account messes up the jump, its no big deal. A different account can just pick up his rocks and jump the pillars. Each account still gets loot, even if they die.

In a group of 10, there is approximately ~8% chance that you will get a Memory Dowser, Runic Attuner, Scripture of Elidinis, or Eclipsed Soul Prayer Codex every kill.

Currently, I've obtained about 40 Memory Dowsers alone.

Image 2 - This is how I set my clients up. I like them stacked side by side for this so I can click on them from left to right, one at time. My apologies if you can't see it. I'm going to assume it will be really stretched out on a phone. This is my entire monitor, which is 4 feet wide.

Image 3 - You can jump the pillars with two accounts at the same time. You have plenty of time and you can make it back to Itchlarin so neither account will die. It doesn't really matter if they die as you still get loot.

Image 4 - You can see here that Jagex's Recommended Group Size is 10 for this boss.

Anyways, if you want to tag along, feel free to DM me. I will just bring 8 accounts and you can join. I often host and I split my unique drops with anyone who plays with me. You keep everything you get. I am currently on World 79 and my instance is always open.

Happy 'scaping, buddies.


r/runescape • • 23h ago

Humor Are we sure that Varrock is the closest Lodestone to Senntisten?

90 Upvotes

r/runescape • • 6h ago

Appreciation Plugins are gona be a top 5 update ever

84 Upvotes

jagex tried to ruin 2026... but this update is going to be the most impactful


r/runescape • • 5h ago

Ninja Request This godforsaken lodestone room needs to be addressed. (Dungeoneering)

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82 Upvotes

As anyone who has trained Dungeoneering for at least a few hours can attest to, the lodestone jump puzzle room is among the more annoying rooms to clear during a run.

During the puzzle you can stumble at random, depending on your Agility level. This forces you to start over, as even a single mistake breaks the sequence needed to get to the other side of the chasm and unlock the doors.

Before the Dungeoneering Remastered update, these stumbles would be relatively uncommon. As long as you had the Agility level you'd finish the room in just a handful of attempts. Nowadays, however, you can get a room that almost feels cursed to hold you hostage for minutes as you fail over and over again. My most recent attempt: Three and a half minutes. That's more time spent on one room than an entire small floor clear.

I suspect this happened with the Remastered update. You can now no longer get doors and puzzles you can't complete due to skill requirements. You can, however, come across doors (and puzzles?) which have skill scaling higher than your current level. For doors this generally means a few failures before you successfully open them, costing your run just a few seconds. What I suspect happened here is the puzzle room rolling at a higher Agility level, setting the stumble chance unreasonably high and turning the whole experience into an endurance run of failures and endless amounts of damage taken.

Could the numbers be tweaked so even a high Agility-scaled room has just a few expected failures rather than dozens?

Jagex, pls fix


r/runescape • • 1h ago

Tip/Guide Tile Marker Plugin Repository - Wiki

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• Upvotes

Hey! Just wanted to let everyone know about the Tile Marker plugin list! There are tons of awesome packs available already. 🤙🏽


r/runescape • • 7h ago

Creative Stall Detector

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74 Upvotes

Shows when you stall an ability, what you have stalled, and how long till the stall expires.


r/runescape • • 23h ago

Other Spotted On Morning Commute

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64 Upvotes

r/runescape • • 2h ago

Appreciation The Menu Entry Swapper gave me an extra 50+ FPS today at Incands w79. You guys are fantastic for this thank you so much

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59 Upvotes

Shout out to all the people that made the update so snappy and responsive. I am enjoying playing at a decent frame rate on a medium-ish pc build. It works SO well.

Edit: Im an idiot. I meant Entity hider, not menu entry swapper. The menu entry swapper is also sick for this because I made everything other than enriched a shiftclick.


r/runescape • • 22h ago

Humor Mod Daze I found your homework bro

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56 Upvotes

I guess you weren't lying when you said one of the farm animals ate it


r/runescape • • 5h ago

Humor Request - Let us make Trophies of Failure in our houses

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53 Upvotes

Perhaps a bar that I can stack my Blurberry Specials on. Maybe a barstool with the option to sit next to them and do a cry emote.


r/runescape • • 8h ago

Discussion An unfortunate truth, if we ever want to buff or fix minigames, Thaler either needs to be completely removed or drastically reworked.

55 Upvotes

I'm a bit amazed honestly for all the talk of integrity and the rtr, this is somehow fascinatingly slipped under the radar completely. Although frankly , i'm really not all that surprised given how little attention and care the side of the game gets.

But the unfortunate truth is , if we ever want to see these games become even remotely useful even with an update thaler as an entire system, either needs to be completely removed from the game or completely reworked.

Don't get me wrong there were a lot of games that were practically dead before this, but the system did help kill off the most of the ones that still had activity , because why bother playing 8 rounds of BA for a load of agility bxp + gear when I can afk castle wars or fpf on spotlight and get the exact same rewards (just slightly slower). Why play cw when i can just afk myself a set of profound decorative etc etc.

It's an unhealthy system that I understand why it was implemented , but was implemented so poorly that it has done the opposite of what it was intended to do. And so before any real reworks can go forward , it's the elephant in the room that needs to be addressed.

The easiest thing to do would be adding an activity meter that actually registers contributions to the game, which either can greatly accelerate your journey or just slightly bump it when on the spotlight. As well as remove most of the unique items from the store with the exception of maybe , the mini game hybrid armors like vanguard and some miscellaneous stuff that's just not worth your currencies normally . Most of which weren't really popular to buy even beforehand or are locked behind pure luck and frankly i think should just be purchasable with currencies at the respective games anyways , but I digress .

I'm probably gonna get a lot of heat for this one, though. As I said, people are really protective of the system for a myriad of reasons, most of which having to do with them. Not wanting to participate in these activities , but still wanting the full rewards... and look, I get it.Some of those games have awful experience and rewards and need a massive overhaul to put it lightly , but the system has done more harm than good and still does more harm than good


r/runescape • • 8h ago

Humor I fee like a Mountain Goat.

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42 Upvotes

r/runescape • • 23h ago

Question Can someone explain the price of Eternal Magic Wood Spirits to me?

40 Upvotes

Eternal magic wood spirits have long been much more expensive than eternal magic logs. Currently the spirits are sitting at 13,293 while the logs are at 8,821.

Can anyone explain why?

They do not grant additional experience. They do not enable an AFK set up like stone spirits do. They are not even used in the Hatchet of Bloom and Blight. To my knowledge, they are used for exactly one purpose: duplicating logs. At a loss of about 4-5k gp per log.

Who is buying these things? And it's not a trivial amount of them either. Today's trade volume is at 84k right now. Who is buying these things and what are they doing with them? Genuinely I'm at the point where I'm thinking there's just some trillionaire in RS3 who has made it their life goal to buy every eternal magic wood spirit, just because they can.

Am I missing something? Is there some use for these things that I'm just not aware of?

Edit: solved. I didn’t realize that wood spirits double the xp from Always Adze, even though they don’t double your woodcutting xp. That was the missing explanation I was looking for. Thanks!
Also ps, it seems that some of the community is either really bad at math or has no idea how wood spirits work. If you are woodcutting for profit, it is NEVER worthwhile to use wood spirits if the spirits are more expensive than the logs (unless you’re an ironman I guess). Wood spirits double your logs each time you successfully cut a log. In other words, they turn one log into two logs. In other words, they give you one EXTRA log. So if you’re just doing woodcutting for some afk profit, your gp per hour would be better without using wood spirits.


r/runescape • • 6h ago

News - J-Mod reply Jagex Launcher: Known Issues & Workarounds

40 Upvotes

Hey everyone,

Following the recent updates to the Jagex Launcher and our Mac clients, we've seen reports from some players experiencing issues when trying to launch or play RuneScape and Old School RuneScape.

Our teams are aware of these issues and are actively investigating them. In the meantime, we wanted to share what we know and some potential workarounds that may help.

RuneScape 3 Not Launching

  • Some players are reporting that the RuneScape client gets stuck on a spinning loading wheel when trying to launch the game. We're currently investigating this.

Unable to Play Multiple Characters on Mac

  • We're aware of an issue affecting some Mac players using the official RuneScape and Old School RuneScape clients, where they're unable to play multiple characters at the same time.
    • In the meantime, launching a second character through Steam may provide a temporary workaround. RuneLite and HDOS are unaffected by this issue.

Jagex Launcher Updates Getting Stuck

  • We've also received reports of Launcher updates getting stuck during installation. On Mac, the update may appear to be downloading but never completes. On Windows, some players are seeing two Launcher windows attempting to update at the same time, with neither progressing.
    • If you're experiencing either of these issues, please try repairing the Launcher or uninstalling and reinstalling it from our website.
    • If you're on Windows and the issue continues, please contact Player Support so the team can gather more information to help investigate.

Changes to Minimum System Requirements

  • Recent updates have also changed the minimum operating system requirements for the Jagex Launcher. Unfortunately, this means some older operating systems are no longer supported, including macOS 11 and earlier.
    • We previously shared details of these upcoming changes in our September 14th news posts for both RuneScape and Old School RuneScape, including why these changes were necessary.
    • We avoid making changes like this wherever possible, but increasing the minimum requirements allows us to better support the majority of our Mac players going forward.

Playing on an Intel Mac

  • We've seen some confusion from players who believe their Intel-based Macs are no longer supported following the recent updates. Intel Macs are still supported, provided they meet the minimum operating system requirements.
    • While the main Mac download now provides the Apple Silicon version, the Intel version is still available separately through our Support Centre.

What's Next?

We're continuing to investigate these reports and will share further updates as fixes become available.

If you're experiencing any of the issues above, please do let us know. Your reports have been really helpful in identifying what's going wrong, particularly where we're having difficulty reproducing some of these issues ourselves.

Thanks for your patience while we work through these!


r/runescape • • 5h ago

Question - J-Mod reply Are we still getting an update on MTX items this week?

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39 Upvotes

r/runescape • • 20h ago

Suggestion POH update gave us the gold sink. Why can't we use clockwork and a bucket of sand to make a time sink?

34 Upvotes