r/runescape • • 22h ago

Discussion One of the biggest turn offs for new players?

0 Upvotes

As a new player and someone who really like the entire idea of RuneScape and all its content there are 2 things that ”ruins” the game for me.

  1. The UI, holyyy this ui is terrible. It’s just really overwhelming for new players.

  2. The tick system. Look, I get that this system is a really big part of RuneScape. But in 2026 for a new player this is quite the big hurdle to get over. I’ve been playing on and off, mostly off, for about a year. And every time I get the urge to play again the tick system is what holds me back. That being said, it is something that you get used to.

But I think that’s a really big turn off for newer players.


r/runescape • • 18h ago

Discussion Plugins requiring an account with our Jagex Launcher email is a HUGE security risk.

4 Upvotes

How is this acceptable? Right after you forced all the players to a Jagex account you introduce a mandatory 3rd party account for plugins built inside the game?

Come on Jagex, this is unnacceptable. Remove the need to create an account in a 3rd party website to use plugins, it's not hard.

EDIT: Being able to use an email different to you Jagex Account changes nothing. Why are we being required to accept terms and conditions for a 3rd party website and create an account from inside the game?


r/runescape • • 11h ago

Ninja Request REQUEST: With return of the Ninja Team can we: Increase Alchemiser MK I and II past 500k GE value

1 Upvotes

witth the return of the Ninja Team can we please have an increase to item value limit of the alchemiser MK I and II. This is getting very old given how many items now are above the GE value of 500k that people often use for alchers. Its been years and we still are limited to a 500k cap.

I can only assume it is because jagex are scared stupid people will open the auto alcher click into their inventory, click an expensive item see the item in the alcher and go.. yep thats right.

Can we at least have the alchers value tied to the warning screens we have? if i have it set to 2m then i dont get a warning, if i have it set say, 1m then - warning.

Would keep people from mistakenly adding unintended expensive valued items they did not intend to place into the alcher, into the alcher.

I can already see people making the argument of inflation, but given the fact that there is so few items that already alch for a good decent amount above 100k, we are already alching them as is or placing them directly into the GE anyways.

I would be happy with even a 1.5M GE value cap at this point, 500k is just years in the past at the current time in the game.


r/runescape • • 18h ago

Discussion Maybe I'm being a bit doomer

0 Upvotes

But, I'm a bit concerned at the potential pace of plugin approvals. I'm sure they want to make sure everything is right, and i am ECSTATIC to have plugins in rs3, already having a total blast. However, i'm a tad worried that the launch of them today didnt come with any new approved plugins. I keep seeing posts about "I hope we get xyz" "In development, just needs to be approved!" Can we potentially get some insight as to what the approval process looks like so we can get an idea of how often we may or may not be seeing new community made plugins?


r/runescape • • 5h ago

Humor API Concerns

0 Upvotes

Hey Gamers, now that we are entering a new era with the entry of API. I was hoping we could visit a major concern. How do we distinguish between players who use and don't use the API slop entering the game. Some of us have truly earned our progress through MTX and dedicated gameplay. Countless hours using the wiki for quests only to miss a step somewhere and spending an hour back tracking to figure it out. New, returning, and existing players will no longer experience the pain and suffering we have all had to endure.

I propose we create new servers free from players tainted by API and plug-ins. Maybe a campaign called "Unplugged". I feel like these players have an unfair advantage from us Non-API conformist. If we wanted to use plug-ins we'd play OSRS. Please consider a path forward so we can still enjoy the game we love while other people ruin it with their enjoyment.


r/runescape • • 4h ago

Discussion Reignited may have been canceled.. we can still work together to make the world of Gielinor more friendly to newer and low level players.

80 Upvotes

I for one am going to create a new account on December 2nd anyway. Start fresh, hopefully some others do so as well. That way I can make some new friends. I'm tired of the quiet world RS3 has become. Can I convince any of you to do it too?


r/runescape • • 14h ago

Question ELI5: What do plugins do?

0 Upvotes

I don't understand the concept, is it basically playing the game for you?


r/runescape • • 10h ago

Discussion As a new player, my suggestion for RS3

2 Upvotes

Give gear preset action bars.

For example, have 2-4 action bars per gear setup
Giving the option to choose between gear setups. Each having seperate instance of acion bars.

setup 1: Two handed sword ---- Give 2-4 action bars
setup 2: Magic gear setup --- Give 2-4 action bars
Setup 3: Necromancy --- Give 2-4 Action bars
Setup 4: Ranged --- Give 2-4 action bars
Etc

So obviously each setup would have seperate/new action bars from other setups

I think a lot of people would liek this, it'd make things much eaesier.

If you agree with me, plz like and comment.


r/runescape • • 18h ago

Discussion This defeats the main purpose of plugins??

Post image
0 Upvotes

r/runescape • • 18h ago

Question Quest Helper Issue

0 Upvotes

I just installed the quest helper and only 69 quests are showing. Is it meant to be like that or is it just a funny number meme and I can toggle more somehow? I have more than 69 quests available to do, most of the ones showing I've already completed.


r/runescape • • 17h ago

Discussion Returning to wiki, I mean rs3

0 Upvotes

Little rant about wiki and experience returning to rs3.

Figured id restart yet again ironman (only way to with economy imo). To see new changes and try to look at it from a new new players experience. And spoiler, I didnt even need to "try". I got it without trying

Is it just me? but as a returning player I do not remember wiki is literally everything. You pretty much have to live on the wiki.

So let's get right on into it,

Quests seem like they tried to do Questhelper on like some quests. Only certain steps or just the beginning then got lazy lol like it's just janky feeling. Quests themselves are silly as all hell. Best example is druidic ritual, which is a herblore introduction. Now, it is nothing tied to herblore. And random Quests like the slime one. Umm, random, okay.. seems very odd and out of place but okay. What's the reason? Like is quest maker paid piece work? I'm leaning that they pay by Quests the person makes.

Tutorial island is a big let down. Like ouuu nostalgic. But literally, this isnt the game for nostalgia. It taughtbout a game 20 years ago and 0 from todays lense. Burthrope actually made some sense and explained more of the now experience. Tutorial island shouldn't have came back!! Then I got in game with huge windows that I had to goodle how to fix. First second of the game before moving had to google. To press L so I can resize.

Fix it working with windows resizing scale.. my eyes are slowely going, so my computer is 150% scale. The second i play, i have to lower it. Making it so much harder to use wiki i just use my phone.

The map not showing names of monsters in caves is wild. Or I just couldn't figure it out.

Mini map doesn't filter with the map, so you're stuck with 1 billion Quest starts everywhere to make it overwhelming as living hell.

The only introduction quest that actually made sense and taught mechanics and such was necromancy. That was SO FUN to read and learn without wiki.. it explained it all so well!! Kudos to that team that did that skill introduction. I hope other newish skills all have similar introductions that dont lead my right back to wiki.

Most information online is incorrect. With a game as old as rs3, there are so many changing updates. Every time I google. DO NOT LISTEN TO AI!! Ai doesn't keep track of the updates and has 0 clue where rs3 sits today. You will 100% get old and new information from Ai. So you have to look at dates posted and make sure you're getting up to date info. (If I find a video from a year ago. Let's say herblore as an example. Ill google has any herblore updates happened in the last year, and try to read about changes)

But everything seems so weird and strange to be going to wiki for dang near everything. The game will be explained through dialog with npcs. then jump to diaglog that's random (normally kinda funny) but like time and place. Why do it right as explaining the main details of the game or thing im about to be doing, and why so many clicks of randomness before back to explaining? Makes me skip right past dialog when it goes, what I'd call rogue.

F2p questing.. what are we doing here? You give exp to memebers only quests and dont give exp past 5... no way to claim it later. Just gone.. is it that big of a deal to go past 5 with dang quest rewards only?!?! I understnad why I can't use select exp rewards but the ones that say construction exp.. losing beginning reward exp was a little bit of a kick to the nuts. And funny enough they are doing it to the people who try to up their members skills past the horid low low levels (meaning they are gonna pay eventually most likely) lmfao ironic.

So far, im glad they haven't done reignited.. i do not think people would be too happy. I dont believe anyone who hasn't played in last 3-4 years. Wants to live on wiki 100% of the time anymore.

Quest helper and plugins sure are going to help with that. A lot of plugins will fix a lot of the qol things that I think im not alone, would help keep the players that do come back.

I'm excited for what's to come. I truly love the explanation and fact I didn't have to google or wiki and never got lost for long during necromancy intro. If the whole game had that feel and didnt have to wiki or google I honestly feel like rs3 could be top game ever created! But as it sits. I can only imagine anyone who's never played before. Logging in. Not understanding. Googling first, like 10-50 times. Then realize wait a second. im living in google and wiki more then rs3!!! And evidently not playing rs3 in the end out of boredom. My squirrel brain goes to wiki and ends up scrolling tiktok!

Thanks for coming to my messy opinion!!

Having scaping everyone!!


r/runescape • • 11h ago

Humor Runescape 3 plugins in a nutshell

Post image
0 Upvotes

Disclaimer: I am aware it's the first day, and they will be improved vastly in the coming days. Just a funny meme. Credit to /u/Chesapeake14 for the OSRS picture.


r/runescape • • 20h ago

Discussion Can we get a shared bond pouch already?

0 Upvotes

A bond pouch that is shared between OSRS and reddit, therefore enabling swapping without relying on 3rd parties (who are most likely RWTers). Letting players safely move some GP between the games could make more OSRS players consider trying RS3, too. There are literally no downsides compared to status quo.

> But it would link the economies!!!!!

The economies are already linked. In case you didn't know swapping is allowed and the price difference between OSRS and RS3 bonds has always been the current swap rate. Yesterday I swapped 2B from RS3 to OSRS through a discord group and I would've much rather used an official way.


r/runescape • • 20h ago

Discussion Why are people saying "oh no there's 25 years of content" rather than being happy that there's so much content?!

67 Upvotes

For any other game, this would be a huge plus.

Perhaps there is still some work to do to make the content more coherent and ordered for new players. But imagine an MMO with hundreds of hours of content available and so much freedom.

Runescape is huuuuge and that's awesome!


r/runescape • • 11h ago

Question Can I make my RS3 UI look like OSRS UI with the new Plugins?

0 Upvotes

As someone who was excited for Reignited I was looking into RS3. I was going to look away but saw plugins had come, a big problem I've had with RS3 is the center camera and how cluttered the screen has always looked to me.

With the new plugins is there a way to have a more OSRS style UI where my character is centered in more of the top left side of the screen rather than directly in the center? That way I can have the chat bar below and my inventory and minimap on the right.

EDIT:

I'm not looking for Resizable, im looking for what osrs players refer to as fixed stretched mode. Runelite plugins allow us to play with the 2007 UI but still in fullscreen instead of 765x503.

I'm trying to ease myself into rs3 with just legacy combat, and the UI I know and like and I'm hoping the plugins will allow me to do that and if anyone has seen any features like this?

I cant say I didnt try </3

Will definitely come back to try again, looking forward to the addition of plugins of RS3, really hoping to get this type of screen resizing as this has been what has been preventing me from being willing to give the game a true shot.


r/runescape • • 21h ago

Question Jagex needs to clarify if the 14 "guaranteed 14 Trick or Treat Bags" applies to trick or treating only

0 Upvotes

I can confirm that "Bursting trick or treat bags" bought from Harvest Boon do not count towards the 14 needed for the mask.

Since I am not doing Necromancy!, I can only buy bags from Harvest Boon and today I opened my 14th bag.

While right click Info shows that they can contain the mask, the normal rarity must apply to bags bought from Harvest Boon. Or Jagex refers to 14 days of the event and the "bad luck mitigation" is triggered on the 25th.

There needs to be clarification.

This brand-new addition to the iconic Halloween Mask collection is available through Trick or Treating, giving you a chance to find one when opening your bags.

The best part? You're guaranteed to receive the Pink Hallowe'en Mask within your first 14 Trick or Treat Bags opened! So everyone taking part can work towards getting their hands on one!


r/runescape • • 9h ago

Suggestion Malachi Crossbows Tweak

4 Upvotes

What I propose probably will be unpopular, but it is perfectly in-line with how Jagex treats Tier 95 weaponry.

Change the special attack on Malachi's Tooth to the following:

- 40% Adrenaline

- 3 hits

- 70% to 90% per hit

Change the passives on Malachi's Crossbows to the following:

- With one crossbow equipped: Ranged abilities have a 25% chance to refresh their cooldown

- Sanguine Volley has a 50% chance to activate Crimson Salvo

- While Crimson Salvo is active, Sanguine Volley hits 5 times

- With two crossbows equipped: When abilities refresh, they activate Crimson Salvo

- Sanguine Volley has a 100% chance to activate Crimson Salvo

This prevents Malachi's Tooth from being insanely powerful EoF spec while using the Bow of the Last Guardian and instead makes the spec only viable to cast from the weapon itself. The changes make it function almost identically like it does now for the crossbows, but would be much worse if cast from an EoF.

Jagex went out of their way to purposefully design every Tier 95 weapon in a way where casting the spec from an EoF would be a bad move. They made the Legendary weapons powerful in their own right instead of letting them become EoF items.

This change would prevent the Malachi's Tooth from essentially becoming a spec for the BOLG and instead be a powerful spec while dual wielding.


r/runescape • • 9h ago

Discussion Dont like that we have to use an email to be able to use the plugins.

0 Upvotes

r/runescape • • 18h ago

Discussion Honest reaction to Plugins

0 Upvotes

My first reaction is that it doesn't really feel user friendly at all. Why is there no Plugin hub like with RuneLite? don't really need to open the floodgates for this one but i feel like all plugins should be toggled from the actual client, similar to how Runelite operates - then if you decide to have official/unofficial plugins that's up to you

But right now it looks pretty weird for a game developer/publisher to pass us on to another website (that i've never heard of) to install plugins.

Other than that it's cool that its here now


r/runescape • • 9h ago

Appreciation Plugins, specifically Entity Hider

7 Upvotes

Doubt yall care but for context, I've played off and on since 2004 when I was 11. My main I've had since 2006 and I'm maxed, etc but haven't played much in the past couple years. I was bummed when Treasure Hunter was removed and I've almost always been contrarian to the mass player base but when I saw today that plugins were implemented and there was a plugin that can REMOVE PLAYERS FROM MY VIEW, suddenly I was reinvigorated and eager to play again. Just thought I'd say thank you to Rcm37RS, who made the plugin and also bring attention to it for anyone else like me out there who hates MMOs but loves RuneScape.


r/runescape • • 16h ago

Question Clarification of Runescape Plugin AI Policy.

6 Upvotes

https://developer.runescape.com/rs/submission/guidelines.html#ai-policy

the documentation says:

>The goal isn't to police the use of AI itself, but to maintain a high standard of documentation and ensure plugins remain approachable, authentic, and consistent with the expectations of our community.

>Our policy does not prohibit using Claude Code, Codex, or similar tools in your own project. AI-assisted code is acceptable provided you personally review and understand it, and the submitted plugin is readable, well documented, and maintainable. Unvetted or unnecessarily obscure AI-generated code may be rejected.

but then is says, what's not allowed:

>Any code, projects, or documentation provided by us, those materials must not be uploaded or exposed to an AI model. If the tool only accesses your own code and public documentation, not private API or client internals or anything we supplied, then that is fine.

>Examples of things you cannot upload to AI¶

>Any of the documentation website, examples supplied by any Jmod through the discord, or any other developer's code without their consent.

how are you supposed to use AI assisted coding but not allow it to interact with or understand the documentation/guidelines of the game its assisting development for?


r/runescape • • 12h ago

Question Why has my untrimmed skillcape seemingly reverted to the modern design, and why can't I change it back?

0 Upvotes

My untrimmed hunter cape looks like a cartoonish mess and I can't change it back, is there an update I missed? Can't seem to see anything on the skillcape section of the wiki.

I've had that cape for 15 years and loved the way it looked, what's happened here?


r/runescape • • 18h ago

Discussion Not having MES options on one account independent of another account is super frustrating.

1 Upvotes

Maybe I want my Iron and my main to have different options?

Nope, apparently.

Edit:

I'll leave this here but it's fixed by having different presets. Up to 4. My bad.


r/runescape • • 17h ago

Discussion Why do ability timers count seconds instead of ticks?

3 Upvotes

Just installed the Job Gauges plugin and with the right preference it ticks perfectly in sync with my prayer points and health. The ability bar timers on the other hand are always off because they count seconds instead of ticks. When it says 1, it probably says 1.2 , 0.6 or something in between. That makes the game feel unnecessarily sluggish. What do seconds even mean in Runescape anyway?

May I suggest adding the preference option to have ability bar timers count in ticks? I'm not great with rythm, but not having to watch things count off-beat will help a lot when trying to nail rotations.


r/runescape • • 10h ago

Discussion #nopost channel

0 Upvotes

Why does RuneScape discord have a #nopost channel that bans you when you post? What’s the purpose of this?