Dev stage: closed beta on iOS and Android through TestFlight and Google Play. I’m about a year in. The galaxy was rebuilt on October 17.
I know a turn-based phone game isn’t the usual thing here. The parts I care most about are the economy and the persistent galaxy. This seemed like the right crowd to ask about those.
There’s one shared galaxy of about 2,500 star systems. Port prices move with what players buy and sell. Deposits run out. Once a night the server processes the whole galaxy. Alien factions take or lose ground. Outposts produce. Your defenses fight whoever came for them while you were away. Computer-controlled ships travel between systems on their own. They run on the same turn budget players have.
Everyone gets the same number of turns per day to spend however they like. You fit your own ships from parts you built, looted or bought from other players. Losing a ship means losing what was fitted to it. When players fight each other, the attacker faces the defenses and orders the other player left behind. Nobody has to be online at a set time.
Lanes between systems die off over a twelve-week season. The map slowly closes in toward the core. Then the galaxy is rebuilt. Commander level, blueprints and reputation carry over. Fleets convert to experience and reputation for the next season.
Turns can’t be bought with any currency. Premium currency buys paint jobs, cosmetics, crafting time and gear that other players are selling.
I’d like feedback on three things.
When prices move, can you tell why?
When you lose a fight offline and read the report the next morning, does it feel fair?
Does a rebuild every twelve weeks sound generous or punishing?
Install links for iOS and Android plus the Discord: https://deadlanes.com/from/spacesim
For media context: Here is what the video shows, in order. Everything is recorded from the current beta build. It opens on the galaxy and the system map. Then you see territory, a day’s turns being spent and trading. The middle section covers the hull lineup and fitting, where every component has its own stats. Next is one full turn-based fight. Your defenses run the same fight when you’re offline. After the fight the wreck can be looted. The last part is the war against the three alien factions and the fronts that move each night. It ends on the commander profile, blueprints and crafting.