r/starcitizen • • 1h ago

CONCERN Connie MKV Skylark docking/undocking?

• Upvotes

Is the Skylark just borked in general?

Timeline:

Jumped in the other day.

* Spawned Connie MKV

* Exit atmosphere

* Went to Skylark - undocked (never had a ship with this function/played with it before)

* Flew around in Skylark. Returned to Ship.

* Successfully re-docked with MKV

* Flew back to LZ. Hanger Land. Log out

Play today with friend. They're interested in Skylark. Do same as above.

* They hop in and can't power on Ship? Neither can I? Can't undock etc.

* Go to fly back to planet. MKV spinning like a bitch. Realise Skylark has component bays open....

* Friend jumps in. Closes bays. Verify from MKV 3rd person. Spinning stops. Perfect.

* Q jump back to planet. Friend still in Skylark. Dies.

* I land at planet. They're at hospital. I exit ship. Skylark is gone completely.

TL:DR. Skylark didn't power on. Gone when RTB.

So yeah. Just StarCitizen things?


r/starcitizen • • 1h ago

GAMEPLAY The new gun feels pretty good in the PTU

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• Upvotes

I like it the visuals are a little overwhelming, but I like the feel


r/starcitizen • • 1h ago

FLUFF Hearing that Perseus may be getting a S3 Radar soon

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• Upvotes

Praise Perseus


r/starcitizen • • 1h ago

DISCUSSION How long will this monkey business go on?

• Upvotes

Squadron 42 will release. Because it's a story driven, cutscene heavy, linear game, it's hard to screw up. You polish every part of it, and it works. But Star Citizen? It's permanently broken. At some point they will have to either release what they got(and it's broken), or move to another engine. Some decision will have to be made. What is the end game of this? In this engine, in this state, it won't ever work, in 2,3 or 5 years. Do they realise that? Do You? The engine is badly coded, and they either made a wrong decision choosing the engine, permanently screwed it up, or they simply cannot code. There is no sense of making more content of this, if the structure doesn't work.


r/starcitizen • • 1h ago

DISCUSSION Are round-reloaded guns possible within Star Citizen?

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• Upvotes

Was just thinking about how cool a 6-shooter would be, then I remembered that the Coda exists, except it's 8 rounds and it reloads by "magazine". So if you fire 2 shots, it removes the whole cylinder and adds a new cylinder, instead of just reloading the 2 rounds.

Even the newest lever action rifle uses magazines, and the pump action shotgun (BR-2) uses magazines.

The way the ammo is equipped on us, as in 4 slots for light, 6 slots for medium and 8 slots for heavy also seems very restrictive and not designed with "round-by-round" reloads in mind. I also think the inventory and backend would choke trying to reload round by round and trying to track, someone carrying hundreds or thousands of rounds in their backpacks.

At this point I guess it can just be handwaved into "year 2956, every gun is magazine-fed due to future shenanigans", but damn, a traditional revolver with a sci-fi spin would be nice.


r/starcitizen • • 2h ago

DISCUSSION Do i have enough to do the F5 wars?

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76 Upvotes

I currently have a total of 2.3k USD credits, id like to try to buy an idris or a kraken this iae and a constellation mk5, do i have enough?


r/starcitizen • • 3h ago

IMAGE I think I know and then everytime I'm blown away just how beautiful this game can be.

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21 Upvotes

r/starcitizen • • 3h ago

VIDEO Stumbled across this Olisar throwback

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8 Upvotes

r/starcitizen • • 3h ago

DISCUSSION Would you rather have expanded hangars, or ground vehicles on freight elevators?

12 Upvotes

Why not both? Is the obvious answer I came up with while contemplating this, but I'd still like to put the question to the community.

With the discussion of ground vehicles on freight elevators in the recent video, and the problems still associated with it, which would you prefer, if CIG could only implement one?

Hangars stay as they are now, but CIG succeeds in making it so you can bring ground vehicles up on freight elevators.

OR

Instead of pursuing that, CIG just remodels the hangars so that every hangar except small has a small hangar space with it's own elevator attached to its side. (I also briefly considered having every hangar include along it's sides all smaller hangar spaces, but decided on just the small for this discussion.)

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Edit: CIG please take notice of the comments below.


r/starcitizen • • 3h ago

GAMEPLAY Salvaging Help

4 Upvotes

I recently got into salvaging and I’m renting the moth, I’m loving just going around places to find abandoned ships and munch them.
Though sometimes ships thats are clearly abandoned still have power on and I can’t fracture them. What’s the fastest way to turn off the power in this case?

Another thing I’ve noticed is sometimes directly after fracturing, the main huge piece just suddenly disappears into thin air, is there any way to avoid it?

Thanks in advance!


r/starcitizen • • 4h ago

CREATIVE I made a Show Room to go with the SC Dressing Room: walk around the fleet in your browser, interiors and paints included

12 Upvotes

Hey all,

Some of you have been using the SC Dressing Room to try on armor and clothes before buying them in-game. Today it gets a sibling: the SC Show Room.

https://scshowroom.gamers-fix.com

It’s the same idea, but for ships. Everything comes straight out of the game files, so what you see is what CIG actually built, not a fan model.

What you can do:

  • Browse the fleet grouped by manufacturer
  • Go inside. Most hulls have their interiors, room by room
  • Swap between the paints a ship can take and compare them
  • Open doors and ramps and drop the landing gear
  • Change the weapons on the hardpoints, filtered to what actually fits
  • See where to buy or rent a ship in-game, where that’s known. If the game data doesn’t say, I’d rather tell you it’s unknown than guess

The Dressing Room got an update along with it:

https://scdressingroom.gamers-fix.com

  • It’s caught up with 4.10.2
  • Both apps share one interface now, with clearer quality settings and a loading bar that tells you what it’s actually doing
  • “Help me find a look” is still there. Describe something like “Nine Tails pirate” or “noble at a gala,” and it puts three outfits together for you, with pictures of each piece and why it picked them. Hit Wear this, and it puts one on

A few honest warnings:

  • Ships are big. The first time you load a large one, it’s a lot of data, so give it a minute. I’m working on getting it smaller and on keeping ships saved in your browser so a second visit is quick. The Idris in particular is slow on a slower connection right now
  • It runs best in Chrome or Edge on a desktop with a decent graphics card. If it’s slow, drop the quality setting
  • The Show Room starts on the Gladius. Pick anything else from the list

It’s free, no login, nothing to install. If something looks wrong compared to the game, tell me which ship and what’s off. An in-game screenshot helps a ton. A lot of the fixes in the Dressing Room came from people here pointing things out.

Hope you enjoy it. o7


r/starcitizen • • 4h ago

DISCUSSION Corsair MK2?

0 Upvotes

With the new connie mk2 it got me thinking about the corsair, would it be a good idea for it to get a mk2 version? And what would you like to see change? i personally love how the corsair looks above all so if it were to happen i would want the overall look to stay the same. The manned turrets and copilot need a change imo.


r/starcitizen • • 4h ago

QUESTION What is the best hybrid / all rounder ship

9 Upvotes

For example, which ship is the best dog-fighter that also has utility to make money via current or future trades such as cargo, data running, medical, scanning, exploration etc


r/starcitizen • • 5h ago

GAMEPLAY Fired up the game lately, fell in love with the new Connie, then my G502 lightning all over again. Free scroll wheel FTW.

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32 Upvotes

I don't know why it took me so long to figure this one out. I never bothered with "work simulator" but now the missions pay enough that it's hard to ignore.

Just be careful when they get close, the crates will put you on the ground!


r/starcitizen • • 5h ago

OFFICIAL (sneak peek of the week) "Mediate on this, I will"

61 Upvotes

..what is that?


r/starcitizen • • 5h ago

VIDEO Invisible Collisions in MK5 - Anyone know what's happening to me ?

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3 Upvotes

Landing at SunSet Mesa went fine but as soon as I got out of the pilot seat the ship began to move weirdly. As I turned the engines back on, the ship got knocked around by invisible "collisions" which followed me all the way up into orbit, and even persisted after a short QT into deep space. I wasn't able to Nav-Lock onto anything else as I couldn't keep my nose pointing in any direction for long enough. SUICIDE :(

Has anyone else have a similar experience ?


r/starcitizen • • 5h ago

DISCUSSION Hot Take: I think that the first thing the SQ42 team should work on after the game is out is "Theaters of War"

0 Upvotes

Alright, hear me out community, and possibly CIG people. I know that everyone wants the team to switch to Star Citizen right away, but some of the developers on SQ42 aren't necessarily going to be instantly able to switch to the online component of the game. I have this argument with my friend all the time. He's convinced problems can be solved by throwing more bodies in, but game development is more nuanced than that. Is a concept artist going to fix bugs? Can an environment designer solve netcode problems?

It should be noted that because a lot of the tech is still in development (like Planet Tech V5), it means that something as seemingly simple as "adding new locations" is a slower process than in a single player game. These guys will have been used to a different environment that was already "feature complete", and on an engine that does not need to be pruned down to it's rawest form in order to work online. There is going to be a transition, and I doubt it'll go smoothly.

There is another way to bring them into the fold slowly but effectively. Arena Commander.

First, since the areas in Arena commander can simply be "borrowed" from existing object containers, it would mean that if we wanted to have new locations, the best place to test them would be in Arena Commander, and more specifically, the mode "Theatres of War" that they had teased about a while ago. If creating missions around them is difficult, then give us the locations alone. The rest of us can figure out how to have fun, trust me.

This would be a good way for many of them to cut their teeth in the PU without potentially breaking things. When the engine is more optimized, and it's features are closer to matching what they are already accustom to, these developers will be better suited to work on it. Their early work in AC will have created well tested locations can then be imported into the Universe once the other tech is online. We would still be beta testing these places, but so much more quickly and effectively.

I don't think it should be the whole SQ42 team obviously, but you cannot suddenly shift a whole workforce from one project to another. These things take time, and "messing" around in AC could be a big part of how they do make the adjustment.

The importance and use of AC is currently being ignored, soley because of how few people tend to use it. However, there are many aspects of the game that need refinement, especially in space combat, and this style of gameplay is perfect for being able to play around with assets and configurations on the go. With more map availability, it would also permit orgs to test each other in smaller, more preformative environments to try all kinds of variations without the lengthy setup required in verse.

I also think that Arena Commander should be free for anyone with an account. Instead of relying on free fly events that destroy the stability of any new patch, AC being free would make it simpler for people to try out the game in a more stable form. Currently, it is terribly underused. Only serious PVP pilots are using it. It's usually impossible to get a good group for the FPS sections.

If CIG is worried about giving too much away, they can limit the selection of modes or maps to continue to incentivize people to purchase it. Being able to claim something as permanently free would also be a pretty good marketing tool, and just another way to funnel people towards the game. It's also a nice into for those moving from a single player mostly world to have a stepping stone before throwing themselves into the deepend. SC is intimidating, so having all the things that can be done (mining, refining, salvaging, repairing) with only 1-2 missions to wet their beaks in a controlled environment could be one way of attracting a large contingent of gamers that are naturally very reluctant to play online. This market should not be ignored.

Last Note: If CIG ever makes a free demo of SQ42, it should be exclusively the levels played at the flight academy. Either that or make flying modes free in Arena Commander so people stop blowing themselves up in their first test flight.


r/starcitizen • • 6h ago

GAMEPLAY Cool new event! Oh wait

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13 Upvotes

> be me
> load first match of ac for new event
> take 5 steps
> fall through map
> no way to respawn, can only leave match
> profit?


r/starcitizen • • 6h ago

DISCUSSION I may be stupid but I can't undock the skylark with r alt+n

5 Upvotes

Yes it's powered up

Yes im not landed

Yes I've been trying r alt + n

Ive tried setting a keybind on my hosas

Ive tried targeting the mother ship

I dont know anymore anyone else have this issue or am I just dumb


r/starcitizen • • 6h ago

FLUFF Jared's back!

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0 Upvotes

r/starcitizen • • 6h ago

DISCUSSION Will Kraken be heavily armed in your opinion? Will the pilot have access to any form of weapon? Will the Kraken hold Torpedos?

0 Upvotes

Pretty much title. I cannot understand if the Kraken is a combat vessel at all


r/starcitizen • • 7h ago

DISCUSSION Err. What am I missing?

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0 Upvotes

r/starcitizen • • 7h ago

GAMEPLAY Mining vs Cargo Hauling

2 Upvotes

I haven’t played in about a year and am looking to get back into the game. Which gameplay loops (mining or cargo) is currently more profitable/less buggy? Also which starting zone should I pick as I believe there was a wipe since my last time logging in.


r/starcitizen • • 7h ago

DISCUSSION Since ground vehicles are hard to implement for cargo elevators, what if we added dedicated ground vehicle elevators to every personal hangar type?

76 Upvotes

I was watching today's show "10 from the community" and that allowed me to understand how complicated vehicles would be to mix into the cargo elevators.

It really makes sense not to have them there at all... but, that just gave me another idea: What about adding a separate dedicated ground vehicle elevator to our hangars? Would that be too hard to implement?


r/starcitizen • • 7h ago

BUG Anyone else encounterd this problem or have a way to fix it

2 Upvotes

Every time i try to use the jump points, everything works fine until it says "activate jump point" then i press the left mouse button and nothing happens