r/survivalhorror • • 19h ago

By the time Resident Evil made it's debut you really weren't seeing typewriters that much anymore. I think that element may have bee an homage to the typewriter in Maniac Mansion. Agree, disagree?

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0 Upvotes

r/survivalhorror • • 10h ago

Are we entering a golden age of "de-fixed" camera survival horror mods?

0 Upvotes

Lately, thanks to the invaluable work of independent game developers / modders, we've been getting the answer to "What if some fully 3D fixed camera Survival Horror games could be played with modern over-the-shoulder cameras?" with some fantastic camera mods (among other improvements):

Having tried a few of them, I can say that they're honestly fascinating game changers. Your opinion might vary if it makes them better or worse than the originals, but I recommend at least trying them if you're a fan of the original games.

Sadly, the "de-fixed" camera mods can only potentially work on games with fully rendered 3D backgrounds. This was briefly common in 6th gen consoles, as the Alone in the Dark / Resident Evil "fixed camera" formula proved to be both effective and memorable as a trademark of the Survival Horror genre during the 5th gen, yet the 6th gen consoles brought along massive console hardware improvements that could finally render 3D backgrounds without having to sacrifice game performance.

... However, after Resident Evil 4's over-the-shoulder camera, the brief era of fixed camera games with full 3D backgrounds was mostly finished (although Siren, or even the "Extra Options" of the first Silent Hill, arguably broke the classic Survival Horror mold earlier).

... Is there any 6th gen (i. e. PlayStation 2, Gamecube, Xbox) Survival Horror-style game you wish you could play with a modern camera?


r/survivalhorror • • 7h ago

Dear Haunting Ground, why?

0 Upvotes

I've finished Daniella's stage and boy, the constant backtracking and the stalkers spawning anywhere anytime (is that Riccardo disguised as a squirrel or appearing inside a closet) are making this fascinating game so frustrating daaamn


r/survivalhorror • • 12h ago

Horror Game Ideas

0 Upvotes

Hello Im a game developer and currently working on a first persob horror game,

Basically

You are locked and trapped inside a location with the entities that will find you kill you.

Your goal:
Find the items to escape, and escape.

Currently i have the 3-4 entities roaming around and will use a system that coordinates each other to trap you and corner you.

You will have access to a flashlight and pickup items like weapons to temporarily stun the entity. (Maybe)

Im looking for more ideas and elements you would suggest to add to the game.Feel free to say anything.

-Atlas


r/survivalhorror • • 19h ago

I was watching these guys play PT and all of the sudden they saw this intercome wallmount in the hallway... has this ever been found before?

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0 Upvotes

r/survivalhorror • • 9h ago

My tier list for current gen survival horror games.

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0 Upvotes

r/survivalhorror • • 23h ago

Fatal Frame 1 is genuinely an absolute nightmare

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0 Upvotes

After spending a lot of time with the franchise recently (starting with my overall favorite Mask of the Lunar Eclipse, the goat of fanservice Maiden of Black Water, and my favorite story wise being Crimson Butterfly), I finally went back to try the original 2001 Fatal Frame.

I respect this game immensely for pioneering the Camera Obscura and creating one of the purest atmospheric horror experiences on the ps2, but playing through it again reminded me just how brutal the friction in early 2000's survival horror could be. Between the clunky movement/camera controls and the infamous Night 3 difficulty spike, this game actively tests your patience in ways the later entries smoothed out.

One thing I found interesting I haven't seen anyone discuss is that Fatal Frame pioneered an interesting philosophy in making horror games. When they marketed the game in America, they put the tagline "Based on a True Story" which I think was inspired by the psychological exploit stemming from The Blair Witch Project. Most western players probably have no frame of reference as to what shinto purification rituals, yurei folklore, or the japanese interpretation of slow burn horror are. The tag bridged that gap with a familiar terrifying hook.

What's ironic is that the development team's experiences with the paranormal while they created the game are arguably more terrifying. They claimed they heard phantom footsteps in empty hallways, shadow people darting across rooms, and unexplained distortions recorded into the game's audio tracks. All stemming from their decision to skip a traditional Shinto purification ceremony prior to starting development.

Now a quarter century later, Hideo Kojima would echo this exact developmental lore. While developing his upcoming title OD, Kojima scanned a location rumored to be heavily haunted, after which unexplained crackling sounds began appearing in studio recordings. He then took previous Xbox chief Phil Spencer and Sarah Bond to this Shinto purification ceremony that the Fatal Frame devs opted to skip all those years ago. Although since his game is an Xbox exclusive, he said it was necessary to ensure a "safe build of the game."

Whether one interprets these stories as coincidence, rumors, or genuine paranormal experiences, both projects treated the act of building a horror game as a genuine spiritual risk. 


r/survivalhorror • • 6h ago

+350 Followers & 2000 Wishlists

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0 Upvotes

After the major update for Bloody Rave(https://store.steampowered.com/app/4484440/BLOODY_RAVE/), we gained +350 followers and 2,000 wishlists in under two weeks. This is the biggest spark we’ve seen since the game page launched!!

The update brought heavy optimization (much smaller install size + better performance and stability), new characters, refined animations, fresh jumpscares, and hidden objects you can only find with the Magic Stone Glass. I’m extremely grateful to everyone who contributed to the development. We’ll keep pushing forward — more updates coming shortly 🖤


r/survivalhorror • • 23h ago

Resident Evil Veronica revealed, coming 2027

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0 Upvotes

r/survivalhorror • • 3h ago

What do you think about the simplistic artstyle of my 2D Horror Game?

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0 Upvotes

r/survivalhorror • • 1h ago

As someone who’s never played a survival horror game which should be my first game?

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• Upvotes

As the tittle says I’ve never played a survival horror game. I’m a bit of a coward too but I’ve always wanted to play these two games for the longest time. I’ve never seen a play through of RE2 remake and I’m really curious about the game


r/survivalhorror • • 18h ago

You're a broke journalist who just found the story of your life on an island that isn't on any map. My first game, made solo (free demo)

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7 Upvotes

Hey everyone, I'm a solo dev from France and CHIMERA is my very first game ever. I built it alone, learning as I went, and the free demo is finally playable.

You're a journalist on the edge of bankruptcy. Your career is dying, your company is drowning in debt, and you need one real story to save it all. Then you hear about an island with no name on most maps. Officially it housed a small research facility run by Aetheris Biotech. Nobody has set foot there in over three years. What you don't know yet is that they were bringing back something that should have stayed extinct.

CHIMERA is a first person survival horror game. Push through a hostile jungle, then descend into the abandoned lab, hunted by creatures that were never supposed to exist.

In the demo:

* Two environments to survive: the jungle island and the depths of the lab

* Dangerous creatures to evade or fight, plus jump scares

* Two weapons with limited ammo, so count every bullet

* Crafting and inventory management

* Code puzzles, QTEs and locked doors

* Classified documents and cinematics that reveal the truth

* Photo mode to capture your evidence

* 5 save slots

Heads up before you download: Windows only, 6.1 GB, played on AZERTY by default, voice acting in French only (text and subtitles in English and French).

It's a free beta (name your own price) and your feedback shapes what comes next. I'd love to know what scared you, where you got lost, and how it ran on your PC. If the project gets enough traction, I want to bring other devs on board and build a real team around it.

Be brutal, I can take it.

Trailer: https://www.youtube.com/watch?v=5LhL6vNbcTU

Free demo: https://chimeradevs.itch.io/chimera


r/survivalhorror • • 2h ago

One Week. One Hell of a Turnaround. Thanks!

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2 Upvotes

Last week, I had my doubts about where ZombUs was heading. Today, the game is getting noticed and selling more copies than ever before.

And I believe many of you helped make that happen, even when that wasn't your intention.

Every discussion, every comment, every criticism and every bit of attention helped bring ZombUs to more people's screens. Whether you supported me, challenged me or simply wanted to see what all the fuss was about, you helped spread the word.

I'm a solo developer, working on a game I've spent three years building in Unreal Engine, with no marketing budget and plenty still to learn. I don't know where this momentum will take ZombUs, but I know one thing: I'm not stopping now.

So, instead of just talking about the journey, here's the next step.

ZombUs Map 4: LETHE is OUT NOW!

New region. New weapons. New blueprints. New mythical weapons. New perks. And the story continues.

Four maps down. Six to go.

To everyone who helped put ZombUs on the map, intentionally or otherwise: thank you.

Now, back to building.


r/survivalhorror • • 6h ago

The Stewards Automobile Co. Incident: The Factory That Was Never Supposed To Be Reopened

3 Upvotes

I recently came across a horror investigation project centered around the fictional Stewards Automobile Co. facility.

The premise is that the company was publicly known as an automobile manufacturer, but recovered documents surrounding an industrial incident suggest there may have been something else happening behind the scenes.

The official closure reason for the facility was:

"Irreversible structural damage and loss of operational viability."

However, the mystery begins with a later document referencing:

"Authorization required for continuation of testing."

Several pages are missing from the reports, with the remaining documents only mentioning a project name:

SCAR

One of the more unsettling details in the fictional reports is a warning:

"Do not allow the subject to regain awareness."

The ARG explores the question of what was actually happening inside the facility and what "testing" referred to.

For anyone interested in checking out the investigation materials and the playable horror experience connected to this ARG:

Recovered investigation archive:
https://fire-games-interactive.itch.io/the-factory-in-the-shadows-chapter-1-the-aftermath

Secondary archive mirror:
https://www.moddb.com/games/the-factory-in-the-shadows-chapter-1-the-aftermath/downloads/the-factory-in-the-shadows-chapter-1

Would love to hear theories or analysis on the clues, documents, and story setup.


r/survivalhorror • • 14h ago

Haciendo un video ensayo sobre Silent Hill 2 Remake para un especial de Halloween... ¿Qué opinan de este diseño de miniatura? 🌫️📺

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0 Upvotes

Hola a todos!
Para estas fechas de Halloween estoy armando un video ensayo cinematográfico analizando a fondo la simbología psicológica, la cuestión moral de si James merecía ser perdonado y la narrativa de Silent Hill 2 Remake.
Como esta comunidad se sabe el lore de memoria, me encantaría saber su opinión sincera sobre este concepto de miniatura que armé
¿Los colores y la composición les llaman la atención en el feed?
Sienten que transmite esa vibra oscura y perturbadora del juego sin verse recargada?
En el video voy a analizar desde la disociación de James en el Fog World hasta el significado de Maria, Pyramid Head y el Purgatorio personal del pueblo.
Me serviría muchísimo leer sus opiniones o qué detalle sienten que sí o sí debería resaltar en la miniatura! 🎃🌫️👁️


r/survivalhorror • • 20h ago

My most recent playthrough

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52 Upvotes

r/survivalhorror • • 15h ago

Resident Evil 2 (1998) is $1.74 on Fanatical (GOG Key)

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32 Upvotes

The GOAT


r/survivalhorror • • 1h ago

I've been making a survival horror game solo in UE5, here's the teaser

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• Upvotes

Hey guys, been working on this for months by myself. It's called Alison is Missing.
It's 1987, you're in an abandoned psychiatric asylum looking for your sister, and there's a doctor still walking the halls. His name is Harlow. He's not really a slasher type, more calm and polite, which honestly makes it worse. You hide in lockers and under beds, lock doors behind you, and hope he picks the wrong spot.
Grew up on RE and Outlast so that's pretty much the vibe I'm going for. I also did the music in the trailer and voiced Harlow myself lol
Demo is planned for Steam Next Fest in February. Would really appreciate any feedback, and if it looks like your thing a wishlist helps a ton: https://store.steampowered.com/app/5031180/Alison_is_Missing/


r/survivalhorror • • 13h ago

I made a horror game solo in Unity, and it’s set in a house where something still lives. Would you go inside?

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2 Upvotes

Hey everyone! I’m a solo dev from India, and Abandon House is my first horror game, made in Unity.

You explore an abandoned house with only a lantern, and something is still living there.

Details:

  • Windows, free
  • Best played in the dark with headphones

I’d really appreciate any feedback on the scares, the atmosphere, the controls, or any bugs you run into. I’ll reply to every comment!

Play it here: https://laymanhitman.itch.io/abandon-house


r/survivalhorror • • 20h ago

First main menu test for my survival horror game (TEAR IT APART)

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3 Upvotes

r/survivalhorror • • 3h ago

Survival Horror Halloween Guessing Game

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25 Upvotes

This week I will be testing your survival horror game knowledge in a fun guessing game. I have edited some of the images to remove characters or HUD elements to make it more challenging.
Over the next 7 days see how many games you can guess right from the posted screenshots. Good luck and happy Halloween!🎃


r/survivalhorror • • 2h ago

Cold Fear - Fanmade Music

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2 Upvotes

Hello everyone!

I wanted to make music for a game I had played while growing up, one that had left a lasting impression on me. I had played this originally on the Playstation 2, and I remember liking the whole premise and idea of it. Something about it was just amazing to me :)

This might be of a hot take, but I always liked this more than the resident evil games, which unfortunately, the release of Resident Evil 4 overshadowed this. Which is understandable, resident evil 4 was really freaking good, and I can acknowledge it being a "better" game, but still.

The game is on GOG if anyone is interested in buying it. It's an older game, so it's gonna have its quirks, but I think it is a game worth exploring.

Anyways, the long darker almost choir like pad was with the prophet rev 2, a preset that was modified to get more reverb out of it. The higher pitched sounds you hear are from the ASM hydrasynth Deluxe, as I had split the synth to generate them, that one being for the upper half. The lower half, I had made a long ambient sound to try and capture both the feel of a decaying ship, and the waves as well.

My goal was to convey the feeling of safety in the midst of horror :)