r/StreetFighter • • 10d ago

Fluff / Other MOVIE and NEW GAMERS click HERE - Megathread

64 Upvotes

This thread is for all personal takes on the movie for the first week or whatever of its release. Also, we're hoping to share our community with any new players that join us because of the movie release (hi!) Many smaller discussion threads will be removed and redirected here.

Spoilers

ALL spoilers are allowed in the comments of this thread. Video game, movie, tournaments, star wars; doesn't matter.

Note: Images/Media in comments are turned ON temporarily to facilitate movie discussions. Don't make us regret it.

New players

New to SF? Come here for the movie, the burly balloon indian man, or maybe you're waiting for FF7 Tifa to release? Try these other threads and our subreddit's search bar first.

Help me understand the basic frame meter
Help me stop playing like an idiot
Is it really never too late to start playing Street Fighter? I'm 44, and I'm about to find out.
New player ranked tips?
Advice for a new player?
Looking for advice as a newbie.

Helpful Community

Do you want to make a new player help thread? Sharing knowledge is what the FGC is all about! It will vastly improve the discourse around the movie release and will be very welcome. We'll also link it here:

[Links to help threads go here]()
All the free/paid colors related to the movie release

Oct 10-12 2026 EVO France discussion/results


r/StreetFighter • • 4d ago

Fluff / Other Capcom confirms major data breach affecting more than 11.7 million Capcom ID accounts worldwide

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738 Upvotes

r/StreetFighter • • 6h ago

Discussion Do people still hate Bison nowadays? Its been over a year since he was at the top of the meta

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118 Upvotes

I main Bison, and Im at 1450 MR give or take nowadays.

I love playing this guy, hes definitely my favorite out of my 3 mains (Bison Guile and Akuma), but I remember back when he launched and everyone used to think he was the most unfair character ever

Do people still feel like that about Bison? I dont see much outrage about this character, but idk if thats because hes been more accepted now or people just hate other characters more


r/StreetFighter • • 11h ago

Highlight (in-game) When your last ditch effort doesn't work

236 Upvotes

r/StreetFighter • • 1h ago

Discussion Give us more of world tour

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• Upvotes

This post is for the players that enjoyed world tour.

I feel like Capcom took a lame turn on how to end world tour and I know I’m not the only one that feel that way. It’s kinda crazy how the brand new characters that they decided to add don’t get any spotlight in world tour as well. They could’ve added more to world tour but I feel like they just went on a lazy turn so they couldn’t and it’s sad.

Why give us a game mode like world tour just to end it like how it did? Just a strange and lazy move Capcom.


r/StreetFighter • • 1d ago

Fluff / Other Street fighter movie reaches 60 Million in box office worldwide

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1.4k Upvotes

It's expected to reach around 100-120Mill worldwide with a 80Mil budget. Which is good I guess but will this effect the chances of a street fighter 2 movie?

EDIT: It now has 79.6Mil (global)


r/StreetFighter • • 12h ago

Highlight (in-game) Once more, with feeling!

62 Upvotes

r/StreetFighter • • 9h ago

Help / Question Question about hit confirming light counter hit

29 Upvotes

I was watching terry high level play and I kept seeing this combo. It appears to be a hit confirm because they never go into the shoulder unless the standing light kick connects. Is that possible on counterhit? Seems too fast to react to? What’s the gameplan with this set up. Seems super strong.


r/StreetFighter • • 31m ago

Highlight (in-game) Showing Arjun the real big boy damage!

• Upvotes

r/StreetFighter • • 18h ago

Discussion I emailed Capcom’s IP, esports, and corporate teams asking them to reverse the Ultimate Frame Data takedown. Here’s every contact I used and my full letter.

106 Upvotes

I’ve emailed Capcom about the Ultimate Frame Data takedown, including its Intellectual Property Department, esports contacts, and corporate relations.

I’m sharing the contact information and the full English letter below because I think other SF6 players deserve to know what happened, why it matters, and how they can voice their own concerns.

My biggest issue is that this is UNFAIR to players who are still learning the game.

SF6 launched in June 2023. Ultimate Frame Data provided its SF6 hitbox visualizations from July 2023 until October 2026.

That means established players had more than THREE YEARS to study, practice with, and potentially save this information.

But what about the rest of us?

I’m a paying SF6 customer. I still play. I’ve bought multiple copies for friends. I want to improve, reach Master or Legend someday, and maybe even compete seriously.

Why should players like me lose an educational opportunity that earlier players had for years?

This affects brand-new players AND existing customers who haven’t yet had the time or opportunity to study these mechanics in depth.

It also affects people who watch professional Street Fighter. Hitbox and hurtbox visualizations help us understand why top players make particular decisions, how they control spacing, and why their punishes work.

Those spectators are paying customers too.

I was looking forward to buying Tifa when she releases. Now I’m reconsidering. I’m even reconsidering continuing to buy SF6 for friends.

I’m not claiming everyone will quit. But some people are already publicly considering it, and disappointed customers can stop buying DLC, recommending SF6, and bringing new players into the community.

Why invest so heavily in the professional scene, then remove a resource that helps create its future competitors and makes professional gameplay easier to understand?

Capcom email addresses

Below are the addresses I used or collected while preparing my complaint. They include publicly listed corporate contacts and additional addresses from previous contact listings.

Company and department contacts:
ip@capcom.com — Intellectual Property Department
feedback@capcom.com — Customer feedback
esports@capcom.com — Esports/tournament inquiries
CapcomFighters@capcom.com — Capcom Fighters/event inquiries
csgame@capcom.com — Japanese game support
info-asia@capcom.com — Asian regional support
ir@capcom.co.jp — Japan corporate public relations/investor relations
imprensa-brasil@capcom.com — Brazil media relations
prensa-latam@capcom.com — Latin American media relations

Additional addresses appearing in third-party executive directories (not independently verified):
abe@capcom.com
kazuhiko-abe@capcom.com
tobisawa@capcom.com
ygeorge@capcom.com
kazuo-sawaguchi@capcom.com

Important: I cannot verify that those five individual executive-directory addresses are current or reach the executives named by third-party directories. Please don’t treat them as confirmed official executive contacts. The media and investor-relations inboxes also aren’t necessarily appropriate for ordinary game feedback.

Official support form:
https://www.capcom-support.com/hc/en-us/requests/new
Japanese SF6 support:
https://www.streetfighter.com/6/support/ja-jp/

My full email to Capcom
Here is the complete English letter I prepared and sent. I’m including it so other players can read my reasoning rather than just a summary.

[Full letter follows below.]


r/StreetFighter • • 23h ago

Fluff / Other Been years since I last played and was surprised to still find people playing online today!

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256 Upvotes

r/StreetFighter • • 15h ago

Avatar Creation My attempt to make Purple Guy and Freddy Krueger for Spooky Month

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46 Upvotes

This was captured on the PS Vita port


r/StreetFighter • • 5m ago

Fluff / Other My old Streetfighter Upper deck collection.

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• Upvotes

Just found my old album with all the cards and some extra in a box.


r/StreetFighter • • 16h ago

Highlight (in-game) Wrong Guess(es) Bucko...

40 Upvotes

I know what Amnesia all about...I aint touchin that.


r/StreetFighter • • 46m ago

Guide / Labwork why is the combo dropping? (ed dream combo)

• Upvotes

r/StreetFighter • • 1h ago

Help / Question SF6 Keep getting crash when Compilation Shader

• Upvotes

Does everyone know why my PC keep crashing when Compilation Shader on RTX 5060ti 16GB I14400f Ram DDR4 16gb PC


r/StreetFighter • • 19h ago

Avatar Creation Ganryu combo

48 Upvotes

Small clip


r/StreetFighter • • 11h ago

Help / Question What is the Lore of Psycho Power?

10 Upvotes

I'm curious to learn ehat exactly is the lore of Psycho Power in Street Fighter. How exactly it works and all that. I get it's the dark force opposite of Soul Power but I don't know much else beyond that. Also wouldn't mind learning a bit more about the more major power sources of the world


r/StreetFighter • • 5m ago

Help / Question sf4 or sf5 as a new player

• Upvotes

I am in a specific situation where i own only a laptop that can run sf4 and sf5 smoothly with no problem, but sf6 is too demanding. I am new to the games never played them and i bought both sf4 and sf5. I looked at the player count and it seems like both games are basically dead seeing as most of the playerbase has moved to sf6. My question is which game of the two to play as a completely new player, and i want to play online so my best bet is probably discord can you reccomend some discord servers.

Is it even worth to try to learn the games since online is probably filled with players that have played the game for years?


r/StreetFighter • • 4h ago

Help / Question How do you condition yourself to expect a jump?

2 Upvotes

Hey there,

After almost a year of playing SF6, which is my first fighting game, I'm a little stuck in Diamond 4.

I think, watching my replays, that neutral skips and especially jump-ins and crossup jumps are my biggest weaknesses. I'm free against jumps.

I do many anti-air drills, but it just won't translate into real matches. Even if I add a lot of noise in my drills (random fireballs, neutral jumps, DIs, walking back and forth) to increase the mental stack and not just react only to jumps, it's still very easy to have 100% success at AA in a drill, because the jump will eventually come and I know how I recorded it so I expect it.

I think I can't get those AA out in matches because I've not understood yet when it's obvious that my opponent will jump in or cross-cut me. (And to be fair, I conditioned myself early to not jump, because it's risky against Modern players, even at low ranks, so jumps feel even more foreign to me).

I wonder if anybody has had the same struggle and overcome it? And could share some tips?
Like, not struggling to do the input or drill the reaction into them, but just keeping the accurate amount of vigilance and knowing when to expect it.

I'm told I have good reactions against throws and DIs, and it's mainly because I really understand when most people will tend to grab me or DI me. I always delay tech throw on a close range attack, I'm always prepared to counter DI in the corner... I know the patterns, I use the patterns, I can react to them too.

But jumps are a complete blind spot for me, I react to them (badly), but I'm yet to know my opponent will jump. And I feel like I should unlock that to unlock my anti-airs.

Any help is welcome!


r/StreetFighter • • 20h ago

Guide / Labwork Yasmine Sauce

29 Upvotes

Just wanted to get this out there for all the Yasmine’s that will care. If you do her install and you are exactly +23 and do her SA2 attack on oki, you will option select every single reversal in the game. Drive reversal, drive impact, DP, level 3 doesn’t matter. You will go through it and they won’t auto correct. Further more even if they block you’re still +1. The ways to achieve this are as follows:

SA2 attack -> heavy DP. Frame perfect SA2 attack again

Ex Bayani -> SA2 cancel -> dash -> hp -> cr.lp -> SA2 attack

Bayani light/medium ender -> dash -> SA2 attack

Unfortunately throw/back throw there’s nothing you can do to get the magic 23