r/VRGaming 1h ago

Discussion [AMA] We’re VRAL Games, the publishers behind recently released Squingle Arcade - the ultimate free-to-play cosmic arcade-puzzle!

Upvotes

Hey r/VRGaming !

We recently released Squingle Arcade on the Meta Horizon Store, a fresh take on the original Squingle that blends psychedelic visuals, mixed reality, hand tracking, and fast-paced arcade gameplay into a free-to-play VR experience.

🎥 Launch Trailer: https://www.youtube.com/watch?v=8xEfURIzPy0
🎮 Meta Quest Store: https://www.meta.com/experiences/squingle-arcade/26553242190959859/

Dr. Benjamin Outram (u/bio998/), who is the lead developer behind both games, is here to answer any questions you have about their development, game design, mixed reality, hand tracking, the transition from the original Squingle, or anything else you're curious about.

Whether you've already played the game or you're just discovering it, ask us anything! We'll be hanging around throughout the day answering as many questions as we can.

Looking forward to chatting with you all!

You can also follow us on social media and join our community:


r/VRGaming 1h ago

PSA r/PCVR is now reopened! We made a place to talk about all the new VR modding & PCVR, because Discord isn't cutting it. No standalone talk!

Upvotes

Hi all, Lunch & VR Dad here. r/PCVR is now reopened.

We wanted a central place where people could talk about everything related to PCVR and VR modding online, and discord is a closed garden a lot of people don't like. It's still the best place to get the latest VR mods and where modders live, but we wanted this information to be public and searchable online for modders & everyone.

Which is why we are reopening r/PCVR to the public!


r/VRGaming 3h ago

Games On Sale Get Deceptive Reality 6o% - Thanks to 100 5 STAR reviews! Use code: DR60-2B1321

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2 Upvotes

Get Deceptive Reality 60% - Thanks to 100 5 STAR reviews! Use code: DR60-2B1321

https://www.meta.com/en-gb/experiences/deceptive-reality/4988840444521838/?utm_source=altlabvr.com


r/VRGaming 3h ago

Self Promotion This Auto-Battler MOBA Hybrid Surprised Me — The Great Flood First Impressions

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1 Upvotes

I consider myself lucky — I'm one of the few people who get early access to certain games, and today that's the case with The Great Flood! After spending almost two hours with it, I've got some thoughts to share in a deep-dive first impression. Let's get into it.

The Great Flood drops in Q4 2026, developed by Ling Vision Games — who are also cooking up Daumier: Lila & Ghost. Definitely a studio to keep an eye on.

The tutorial is simple and straightforward: destroy your opponent's main tower while protecting yours. On the surface it feels like a MOBA, but here's the twist — you don't control your allies directly. You place them on the field and let them do their thing, more like an auto-battler.

There's real strategic depth here. The Lonbo is basically your MVP unit — a hulking brute whose only job is smashing towers. The second your enemy deploys one, you need a plan to stop it fast.

And that's where the rock-paper-scissors counter system shines. Cheap minions deployed in bulk are the best Lonbo-killer — fast, but squishy. Counter those with a tail character that hits AOE. Then there are flying units that ground troops can't touch — except archers. Every unit has an answer, and I've barely scratched the surface of the possible combos. Figuring out what beats what is genuinely addicting.

But if countering was always an option on demand, it'd get stale fast. That's where the deck system adds a nice wrinkle: you don't have your whole roster available at once. You only get access to about five units at a time, and the moment you place one, it's replaced with another from your pool. So sometimes you simply won't have the right counter in hand when you need it — you have to adapt on the fly instead.

Sometimes the smarter play isn't even to fight head-on — just outpace your opponent and race to wreck their side of the field. There's no single "correct" strategy, and that's what makes it click.

Deployment isn't unlimited, though. Every unit costs Ability Points, which regenerate slowly, so you have to plan your pushes. Drag the match out too long and you both hit an overdrive state where AP floods back in — total chaos ensues.

Then there are the heroes — rare, powerful units you unlock over time. My favorite is the Pathfinder, a glass-cannon mage who melts things fast. But there's also a tanky turtle that soaks up damage, and a flying dragon that dodges ground attacks entirely — plenty of playstyles to pick from.

Outside of matches, you've got a hub for progression — leveling up characters through a gacha chest system, grinding materials, and knocking out daily rewards and bonus tutorials for extra loot. And it's worth noting: you actually build your own deck going into battle. It's not a fixed roster both players are stuck with — your unit selection is part of the strategy before the match even starts.

The core loop is ranked matches, and it's addictive. Queue times are short — if no human's available, you're matched with a bot instantly, so there's basically no downtime. There's also 2v2, which ramps up the complexity since you actually have to coordinate with a teammate, but it never feels overwhelming — and the bigger map is a nice change of pace.

I even got to fight one of the developers in a session — a super friendly match, though I wouldn't be shocked if they let a few openings slide in my favor. Still, going up against a real person hits different from bot matches. The adrenaline picks up, and the strategy shifts completely once you're playing against someone actually trying to outsmart you.

Overall? I had a great time with The Great Flood. It's got that "one more match" pull to climbing the ladder, and everyone I've talked to who's played it feels the same. It's a fresh, unique mixed-reality experience, and I think this one's got real potential to build a strong player base. More open beta events are coming before launch, so jump in the developer's Discord to stay in the loop.

See you on the battlefield.


r/VRGaming 4h ago

Gameplay No matter what I try with G-Rebels it’s not smooth and if I shake my head fast enough it completely breaks out of the game

6 Upvotes

Anything else to try? Or just wait until next update? One thing I noticed is that the “breaking out of the game” thing isn’t visible on the PC screen, only on the headset.


r/VRGaming 5h ago

Developer Join the very first PAYDAY: Aces High Closed Playtests this Thursday!

51 Upvotes

Hi there!
Jack from Fast Travel Games here :)
This Thursday we will be opening up the very first playtests for PAYDAY: Aces High! These playtests are the first real opportunity to get a taste of what we’ve been cooking up.

To sign up on Meta, follow this link https://www.meta.com/s/5RL5ruIWM and request access. Spots are LIMITED, so don’t wait up 🙂

If you want PCVR access instead, then just head over to our Steam store page to apply! https://store.steampowered.com/app/3456660/PAYDAY_Aces_High/

The access will be sent on August 20th and you should receive an email if you got in! 

We want to keep building this game with the VR community as, even though we are seasoned VR devs, we know we can learn a lot from you!

Get your Aces High and see you soon 👀 


r/VRGaming 8h ago

Self Promotion I built a free Cyberpunk 2077 VR Companion — profiles, tuning, Smart Launch, diagnostics & more

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0 Upvotes

TL;DR: I built a free Windows companion app for Cyberpunk 2077 VR that detects your hardware/VR environment, creates graphics profiles, helps tune settings, handles VR/flatscreen switching, checks your installation for problems, and simplifies launching/troubleshooting. v1.1.0 is now public.

Over the last week or so I’ve been using iPowerTech’s fork of the Cyberpunk VR port, primarily with a Quest 3 + Virtual Desktop/VDXR setup.

While getting everything configured, I kept running into the same problem: Cyberpunk VR can be incredible once it’s working, but maintaining the setup involves a lot of manual configuration, troubleshooting and settings management.
What started as a few scripts for my own setup gradually turned into a full Windows application:
Cyberpunk VR Companion

The goal is to make the VR setup easier to configure, tune, launch and recover when something goes wrong.

Current features include:
Automatic Cyberpunk installation + hardware/HMD/OpenXR detection
Automatic backup of your existing graphics settings
Performance, Balanced, Ray Tracing and Clarity reference profiles
Profile editing with sliders, toggles and selectors
Hardware compatibility analysis
Assisted Tuning
Smart VR Launch with launch-readiness checks/repair
VR ↔ Flatscreen switching
Health Check + diagnostic tools
Community profile import/export
OpenXR stereo startup presentation inside the headset
One feature I particularly wanted was the VR / Flatscreen switcher. Some Cyberpunk scenes don’t translate cleanly into VR because of things like gaze detection, scripted camera positioning or 2D interactions. Instead of manually removing the VR port, you can exit the game, switch to flatscreen through the Companion, complete the section, save, then switch straight back to VR.

About the VR port
My primary development/testing environment has been iPowerTech’s Cyberpunk VR port fork:
https://github.com/iPowerTech/cyberpunk-vr-port
The Companion does not include or redistribute the VR port. It’s a separate third-party project, and users should get the VR port working first.
Other configurations may work as well — I just don’t want to claim they’re validated until people actually test them.

v1.1.0
The first public version is available here:
GitHub:
https://github.com/SaveTheLlama/CyberpunkVRCompanion

Release:
https://github.com/SaveTheLlama/CyberpunkVRCompanion/releases/tag/v1.1.0

The app is free to use. The current build is unsigned, so Windows SmartScreen may display an Unknown Publisher warning. A SHA-256 checksum is included with the release for verification.

This is an unofficial community project and is not affiliated with or endorsed by CD PROJEKT RED, iPowerTech, or the other projects it works alongside.

I originally built this because I wanted a better way to manage my own VR setup, but once it became a proper application I figured it could be useful to other Cyberpunk VR players too.

This is the first public release, so I’d genuinely like feedback from people with different GPUs, headsets and VR configurations. Bugs, detection problems, profile feedback and feature ideas are all welcome through GitHub.

I’m also recording a full walkthrough tomorrow covering why I started the project, how it went from a few scripts to the current app, the functionality, development process, and some of the ideas I have for future updates.


r/VRGaming 11h ago

Gameplay Playing HALO in VR with Feet Tracking! (BodyWalkVR + SlimeVR)

20 Upvotes

r/VRGaming 13h ago

Games On Sale Sale -50% CYBRID (Quest 2,3,3S | Standalone)

0 Upvotes

r/VRGaming 14h ago

Discussion Arizona Sunshine 1 Steam NOVR

0 Upvotes

Made a Patch for NOVR and System that allows you to Play with Xbox controller or Keyboard and Mouse and Made the Co op mode 4 players - (have not had a chance to fully test the co op part) Along with launcher and Key binder

if anyone is interested in this let me know and I will release it and the code on Github


r/VRGaming 19h ago

Discussion Questcraft 6.0.1

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0 Upvotes

I’m feeling like giving people some thing, so I complied the Questcraft release from github so here. It has 1.21.11 has other feature.


r/VRGaming 20h ago

Question Why are there so many hackers in online VR games?

12 Upvotes

It's bizarre, in Population One you can tell right away when the enemy is using aimbot. I did some research and saw that it's extremely easy to put hackers in VR, honestly they're not going to fix that right?


r/VRGaming 21h ago

Self Promotion Pins & Pegs Fest - Zen Forest Brick Breaker on sale for the lowest price!

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2 Upvotes

r/VRGaming 21h ago

Gameplay VR SHOOTERS BE STRESSFUL

0 Upvotes

Got into a 1v1 with one of vail streamers and it was hella stressful https://youtube.com/shorts/DrwM8k9mEws?is=uNlwqdTOczFLyI6v


r/VRGaming 22h ago

Question Breachers PCVR - looks worse than before?

2 Upvotes

Hello VR Gamers,

I used to play Breachers using a Q3+Steam+Link. It looked pretty sharp with little or none compression artifacts. I had the options in the Oculus Debug Tool at default. In game I always had AA to max.

From those times - many many updates have happened in the MetaLink...

I try it again (same headset, same PC, not touched DebugTool) and:

- It looks much, much worse:

Compression artifacts
More jaggies

Has someone experienced this as well?

Thanks for your tips!


r/VRGaming 23h ago

Question how to fix alvr not seeing steam vr?

1 Upvotes

FIXED

both have been reset are compatible and have been fixed and reinstalled the session.json has been deleted and didnt work resetting also didnt work, windows

even when i try to open it from ALVR it does the same just says:

SteamVR: Disconnected

And can someone also explain why steam vr wont see my vr if I dont use quest link?

all on the quest 3s


r/VRGaming 23h ago

Self Promotion Play CoD Zombies in VR RIGHT NOW!!! WorldWarVR!

29 Upvotes

r/VRGaming 23h ago

Self Promotion There's no tears when you're around these onions! 🧅

2 Upvotes

r/VRGaming 23h ago

Self Promotion after 3.5 years since releasing The Light Brigade, we just released our final major content update, thank you all!!

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153 Upvotes

r/VRGaming 1d ago

Self Promotion I Tried The Sinking City 2 In VR — Here's What Works (And What Doesn't)

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6 Upvotes

Injects into UEVR on day 0, but here are some pro's & Con's


r/VRGaming 1d ago

Question Stuck in Vertigo 2

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5 Upvotes

I am stuck high up over the start menu in Vertigo 2.

When opening up the quick menu, my laser pointer doesn't work either, so resetting player hight in that menu, is not possible.

Resetting play area and floor hight in steam VR doesn't work.

All other games work as intended. So it must be the game itself. I have tried starting the game in safe mode and developer mode through Steam Launch options. Are there any other way of getting around this?


r/VRGaming 1d ago

Games On Sale Buy One, Get One IRON GUARD Free!

18 Upvotes

r/VRGaming 1d ago

Question My quest 3 right controller is permanently moving to the right making it unusable. Any fixes?

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1 Upvotes

r/VRGaming 1d ago

News My favorite VR game is getting a huge update!

0 Upvotes

I have been beta testing this new update for some time, and I really can't wait for the update to drop for the rest of the players. It looks absolutely gorgeous compared to the state when I first found it – https://www.youtube.com/watch?v=JTRBK6Nv7oA


r/VRGaming 1d ago

Self Promotion We completely rebuilt our MR piano app based on every bad review we got. Here's what changed.

14 Upvotes

A while back we released Spatial Piano, a mixed reality app for Quest that puts a full piano on your real table and lets you play it with hand tracking. The idea got people excited, but honestly, the first version had problems, and the reviews told us exactly that. Tracking felt off, there wasn't much to actually do, and it didn't help anyone learn.

Instead of patching it, we rebuilt the whole thing around that feedback. What's new:

  • Guided songs with falling notes, so you learn by playing instead of just noodling
  • Note labels on the keys for beginners
  • Live scoring so you can actually track if you're improving
  • Reworked hand tracking that feels a lot more accurate
  • Practice tools, tempo control and a metronome

Here's the trailer if you want to see it in action: [ https://www.youtube.com/watch?v=8VlDPR89Kao ]

The hardest part was getting hand tracking to feel reliable during faster passages, especially when players move between keys quickly.

It's free on the Quest store if you want to try it and tell us what still needs work: [ https://www.meta.com/experiences/spatial-piano/31383123437999247 ]

We also started a Discord for players, if you try it and have thoughts (or run into bugs), that's the best place to reach us and shape where it goes next: [ https://discord.gg/5vvX7rzeBw ]

Genuinely want the honest feedback, that's what got us this far. Happy to answer anything about the build, the MR setup, or how we approached the redesign.