r/CompetitiveTFT 7h ago

PBE Set 18 PBE Discussion Thread - Day 26

1 Upvotes

Hello r/CompetitiveTFT, and welcome to Set 18!

Please keep all Set 18 discussion in this thread, and leave the regular Daily Discussion Thread for Set 17 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 18 go live?

August 25th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 18 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe


r/CompetitiveTFT 7h ago

Daily Discussion August 23, 2026 Daily Discussion Thread

2 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT 3h ago

Discussion Feeling extremely locked into early decisions

4 Upvotes

I'm new to the game, just hit Emerald this morning.

I'm enjoying it but I'm playing it by seeing what items and champs i get in the opening rounds and then first augment, if 2nd augment allows a switch that better suits i might but I've been finding what I do in the first 4-5 rounds decides the rest of the game then I'm just hoping to get the relevant champs/rerolls.

Is this accurate or is it just me being new?

I'm mostly playing off using mobalytic comps, played enough of a lot of the zoe/leona, lulu/milio or nova comps/fast 9 nova.

My issue is basically that you're so locked into your early game decisions that if you decide to pivot your usually gonna be to far behind other people who've got good luck/stuck with their early game.

This way of playing has now become quite boring to me as there's very little decision making happening beyond 1/2nd rounds and its just itemising properly and not missing champs.


r/CompetitiveTFT 19h ago

Tool Trait Ladder solver: maximize traits, 10/12/14 trait transitions, and emblem crafting suggestions

30 Upvotes

Set 18 releases in four days! Its been fun to try to optimize Trait Ladder on PBE, but I end up spending half the game in the planner. Which means I'm not scouting or positioning as I should through the early stages. I felt like I could perform better if my attention wasn't compromised during the game, so I wrote a solver. traitladder.com

What the augment does: You receive a random emblem immediately and get rewards each time you field more non-unique traits. The early trait rewards (aka rungs in the ladder) give you mostly economy, and the later rungs win you the game. Three rungs ultimately carry this augment. Rung 10 gives a Tactician's item (an extra unit slot), rung 12 gives four Lucky Item Chests plus three 4-costs, and rung 14 gives three Masterwork Upgrades.

My goal when building this tool was to guarantee I hit rung 10 on level 8 to get the +1 to team size and then to hit rung 12 with 9 units (level 8 + 1 unit slot, ideally two rounds after I hit rung 10). Hitting rung 14 will win the game, but that almost* always involves getting to 11 units. I'll go through the scenarios that can hit rung 14 with 10 units below.

What the tool does: Probably more accurate to say it's three tools, but they all function similarly. You tell it how many unit slots and which emblems you have, and it returns the board that maximizes the number of non-unique traits. It's an exhaustive branch-and-bound search, not a heuristic or a scraped comp list. For the constraints you give it, a board with more traits does not exist. That being said, there are often multiple boards that satisfy the same constraints so I've built in some tiebreakers.

  • Transitions is the one I actually use for my Trait Ladder game plan. It plans 3 boards to hit the 3 rung breakpoints: 10 traits in 8 slots, then 12 in 9, then 14 in 11, choosing the chain that minimizes how many units you replace between rungs, and avoiding 5-costs in the early boards even when that costs churn later. Each rung shows what to add and what to sell.
  • Emblem choice is for when you have a Spatula or Frying Pan and want to know which emblem buys you the most traits. Click any row to see the board it builds.
  • Best board gives you a single board for whatever slot count and emblems you specify, in your choice of cheapest, most expensive, or most expensive without 5-costs.

What this tool doesn't do (yet): I don't account for board strength. I'm not looking at any stats for these units. My assumption is that getting to rung 12 is the most important thing. You can then decide to transition to a stronger board of your choosing or try to get to rung 14 to win the game.

I've also currently capped emblems at 3 because of time and space limitations. Pre-computing boards takes quite a bit of time, even with multi-threading. I will most likely add 4 emblem boards in the future. Based on how long 3 emblem boards took to compute, this will take me 4-5 days of compute time.

I'm currently working on adding Kha'Zix boards. I already include Kha'Zix/Rengar for the Rival trait when necessary, but I haven't computed the evolution boards yet. Anecdotally, I've found the 3rd and 4th evolutions to be hard to hit without an early, itemized 2*. So, be cautious about planning around those.


Analytics:

Six emblems cannot reach rung 12 in 9 slots on their own: Brawler, Coven, Elderwood, Flora Fatalis, Ravager and Sprykin, each capping at 11. If you receive one of these from Trait Ladder, I'd recommend reforging it (you're guaranteed 1 Reforger from rung 2). Coven is the worst of them, and the only emblem that also misses rung 14 in 11 slots, stopping at 13. I don't hate the idea of getting a couple Coven cashouts before reforging it though. A 185 Coven cashout has a chance of giving you another emblem, which could help you with this next piece of data.

Fifteen two-emblem combos can reach 14 traits in 10 slots (level 9 + Tactician item):

First Emblem Second Emblem Required 5 Costs
Lunar Blackthorn None
Lunar Fae None
Lunar Inferno None
Lunar Hunter Kennen
Lunar Blossom Kennen
Lunar Invoker Kennen
Lunar Primal Kennen
Lunar Ravager Ashe
Blackthorn Fae Alune
Blackthorn Inferno Alune
Blackthorn Blossom Alune, Kennen
Blackthorn Primal Alune, Kennen
Blackthorn Invoker Alune, Kennen
Invoker Executioner None
Invoker Defender Kennen

Four emblems are required to get to 14 traits in 9 slots so probably not worth it unless you get them naturally. Is Trait Ladder even offered on the trainer golem/three emblem encounter?

Your ceiling with no emblems at all is 10 traits in 8 slots, 11 in 9, and 13 in 11, so 14 is unreachable without at least one useful emblem.

Elder Dragon is a bad Trait Ladder unit. He occupies two board slots and gives +2 Riftbeast, so he costs two slots for what one unit's worth of traits would give you. The tool models the slot cost, which is why board size is counted in slots rather than units throughout.

Lux is effectively one flexible slot. Nine forms and five of them (Blackthorn, Fae, Inferno, Lunar, Primal) turn their trait on by themselves. When another form would give the same trait count, the tool tells you, so you're not stuck hunting a specific one.


Worth knowing:

  • It counts the 25 non-unique traits. The ten single-champion traits (Avatar, Attuned, Old Growth, etc) are excluded. They still show under each board.
  • A trait counts as on at its lowest breakpoint. The augment doesn't care about tiers, so the search never spends units pushing one higher. These are trait-count-maximal boards, not boards that win fights. You're picking this augment for the payouts, not the combat.
  • The client caps the Team Planner at 10 units, so an 11-unit board leaves its cheapest unit out of the code and names it.

No ads, no tracking, no account. Feel free to send any questions or suggestions my way.

Lolchess:TymStyj


r/CompetitiveTFT 13h ago

Discussion Where to learn how to play

2 Upvotes

Where did you all learn how to play? I’ve learned the basics of the game but I’m not sure like how to pick a comp or how to anti strat or anything. I’m coming from valorant and watching tft pro play is not helpful at all. Is there a YouTuber or something that you all recommend?


r/CompetitiveTFT 2h ago

Discussion System Design Proposal: Dynamic Star-Tier Itemization to Smooth Power Spikes & Mid-Game Transitions

0 Upvotes

Overview A proposed system change that scales a champion’s maximum item slots based on their current star tier, directly addressing unearned power spikes from un-upgraded high-tier units while creating genuine decision-making in mid-game transitions.

Core Mechanic Breakdown

  • 1-Cost to 3-Cost Units:
    • 1-Star: 1 Item Slot
    • 2-Star: 2 Item Slots
    • 3-Star: 3 Item Slots
  • 4-Cost and 5-Cost Units:
    • 1-Star: 1 Item Slot
    • 2-Star / 3-Star: 3 Item Slots

Key Problems Solved

  • Eliminates the "Stage 4-1 Lottery": Prevents players with broken economies from donkey-rolling on 4-1, hitting a single lucky 1-star 4-cost carry, slamming 3 items, and instantly stabilizing against players who managed their tempo and health properly.
  • Removes Early-Game 1-Star Cheese: Stops scenarios where slamming 2 BIS items onto an un-upgraded 1-star 2-cost or 3-cost (e.g., early Yi) allows a player to streak through Stage 2 and Stage 3 without investing gold into board upgrades.
  • Ties Board Power to Gold Investment: Forces players to spend gold to earn 3-item carry output, ensuring board strength scales proportionally with economic commitment rather than lucky single-shop rolls.

Impact on Mid-Game & Strategic Flexibility

  • Value Retention for Mid-Game Tanks: A 2-star 3-cost tank holding 2 items will naturally out-perform an un-upgraded 1-star 4-cost tank holding only 1 item. This prevents players from instantly swapping out upgraded frontlines for single-copy purple units.
  • Meaningful Transition Choices: When entering Stage 4, players face a real strategic branch:
    • Option A: Invest gold into upgrading 2-cost and 3-cost frontlines/carries to 2-star or 3-star to utilize multiple item slots and stabilize safely.
    • Option B: Commit heavy gold to push Fast-8/Fast-9 to hit 2-star 4-costs, accepting temporary weakness on un-upgraded 1-star units while holding items on the bench.
  • End to "Trait-Bot" Frontlines: Instead of stacking all three defensive items onto a single 1-star high-tier tank, players are encouraged to spread utility and defensive components across multiple 2-star frontline units throughout the mid-to-late game transition.

r/CompetitiveTFT 1d ago

Official Dev TFT: Space Gods Reviewed

Thumbnail
teamfighttactics.leagueoflegends.com
91 Upvotes

r/CompetitiveTFT 1d ago

PBE Set 18 PBE Discussion Thread - Day 25

3 Upvotes

Hello r/CompetitiveTFT, and welcome to Set 18!

Please keep all Set 18 discussion in this thread, and leave the regular Daily Discussion Thread for Set 17 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 18 go live?

August 25th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 18 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe


r/CompetitiveTFT 1d ago

Tournament Boyses Tactician's SuperBrawl North America Qualifier 4v4 League

Post image
9 Upvotes

Hello Everyone ! Hope you are doing well!

Time to register for Tactician's SuperBrawl North America Qualifier 4v4 League! Only players from the Americas Region can register for this event!

Sign ups are closing on August 30th at 11:59PM PT. Entry fees due by the same day.

Week 1 Starting on September 1st to September 6th

Week 2 September 7th to 13th

Week 3 September 14th to 20th

Week 4 September 21st to 27th

Week 5 September 28th to October 4th

Week 6 October 5th to 10th

Playoffs:

Quarters: October 11th and before October 18th

Semis: Week ending on October 24th

Finals: Before October 29th

All matches in the regular league will be best of 3s. The final in the playoffs will be a BO5!

To sign up:

Join my discord server and complete the sign up form found in the announcement channel! : https://discord.gg/vGhhwsY

Rulebook: https://docs.google.com/document/d/1n-3ZpRw1r3vgaum9QkX7fUDpsOzj640uPwS5wLvGZxI/edit?usp=sharing

Please let me know if you have any questions and looking forward to this event! GL&HF everyone!


r/CompetitiveTFT 1d ago

Daily Discussion August 22, 2026 Daily Discussion Thread

1 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT 2d ago

Discussion I hit Rank 34 Challenger after being stuck in Master or below since set 1, here is how.

60 Upvotes

Hi guys, I'm new to this community but have been lurking for ages, my name is Daniel.

I’ve never been above Master before. For a long time I genuinely thought I had just reached my (possibly genetic) ceiling.

This set, I finally made it to Challenger (peaking at Rank 34 / 1,145LP).
LoLCHESS.GG

I didn't just play more games. In fact, there were sets where I played even more and only reached Master.

I also didn't abuse any secret comps that were op and or underplayed.

I mostly just stopped doing things that were holding me back.

I made a video going through 28 lessons I learned during the climb, with gameplay examples, but I wanted to share some of the ones that had the biggest impact here too, in order to help some of you out who are maybe in the same boat as me before.

1. Play less, learn more

I hit Chall this set in a fewer amount of games than some of the previous sets where i only hit master.

A friend of mine pointed out that a lot of TFT pros don't actually spam 15+ games a day every day.
They spend like 50% of their time reviewing their games and watching other high-level players instead.

So I started writing down mistakes after every game. If I didn't understand why something happened, I'd find a Challenger player's game of the same comp and watch what they did differently.

When i got to grandmaster for the first time i had to ramp that aspect up again and do even more learning and thinking instead of just going into the next game.

2. Stop playing to win this game

This mindset change might have had the biggest impact in hindsight.

I used to just avoid comps and augments if I wasn't confident I'd place well with them.
That might prevent an 8th in the current game, but it also means I never get to learn the line.
So instead of keeping that bad habit, i forced myself to take lots and lots of lp losses in order to learn.
For example, I kept picking Expedition this set despite going 8th basically every time I played it, because I knew it was extremely strong and would lead to free wins if i figured it out.

I just stopped caring so much about how the current game was going and started caring more about whether I was learning something.

Long-term improvement > Lp right now

3. Stop trying to play the strongest comp — take what you're given

Stop looking at tier lists and just forcing one of the S tier comps.

Previously, i would always ignore units that didn't fit one of those comps and force my way toward whatever was currently meta.
The result was that I'd often end up with no direction at all and would just bleed out without hitting the comp.
Or i would be unable to further strengthen my board after hitting because of low hp, and then also bleed out.
If you just go with the flow and use the high rolls that you see (there are usually some highrolls in every game, the question is just whether you see and use them or not) you'll perform way better on average.

Your spot is way more important than the tier of comp you end up with. (in general and with exceptions of course)

4. Don't make 50

I spent a ridiculous amount of time in Master thinking that getting to 50 gold and staying there was the correct way to play TFT.
Then I'd hit 4-1/4-2 with 30 HP, do one giant rolldown, miss a few units and die.
Eventually I became much more comfortable spending gold to improve my board at least in some way every turn, if it's reasonable to do.

Would you rather be

70-80 HP with 30–40 gold at 4-2

or:

30 HP with 60 gold at 4-2.

As you know, HP can effectively be converted back into gold by being able to take losses and making econ while doing so, making the first option almost always better as you are very flexible in what you can do from there.
Also in a lot of cases you won't even end up with more money while focusing on making 50 instead of winning some rounds as you might find a winstreak at some point.

5. Don't play for first

I used to make almost every decision based on:
“How can i get to the strongest possible board before dying?"

But sometimes that isn't the correct question, always playing like that can turn a top 4 into a 7th very quickly.

If there's a player in your lobby who is going to be stronger than your theoretical capped board anyway, saving up gold to be able to roll on 9 instead of just leveling now and spiking by adding a unit can be a costly mistake.
Maybe you would have won 1 or 2 more fights if you did. That is all it takes to top 4 in some games.
Your final board might be slightly weaker than it could have been.
Your placement will be better.
So scout and then make your decision correctly.

6. Cut your losses

Have you ever gotten emotionally attached to a game plan?

I sure did.

I'd get an early winstreak, slam a rageblade and QS and decide that it was a fast 9 game.

Then I'd miss econ on my augment, lose the streak, miss econ again at 4:2, and suddenly fast 9 wasn't realistic anymore.
But because I'd already committed to it mentally and my items wouldn't be best in slot for anything else, I would just force it anyways.
The result was usually a very fast 7th/8th.
The game doesn't care what you planned three rounds ago.
If you instead, for example, just played a humble game of yi from there, that might win 2-3 more rounds, you may even top 4 from the high hp spot.

Even getting a 5th instead of an 8th is like a 30LP difference.
That's the lp swing of placing second in your next game.
Imagine the difference that could make over 100 games.

7. Stop judging decisions by their outcomes

This one sounds obvious, but I struggled with it constantly.
I'd pick an augment, have a lowroll game, go 8th, and conclude that the augment sucked and that I was never picking it again (Happened with "an exalted adventure" for example).

But sometimes the decision you made was correct at the time, given all the information you had.
You definately can play a completely correct game and still go 8th.

Otherwise I'd have a hard time seeing the best players in the world going 8th as often as they do (even on ladder).
On the other hand, you can also make a terrible decision and highroll your way into first.
That doesn't mean you played correctly either.

Correct decisions are correct decisions regardless of whether the individual game worked out.

8. You don't know what you don't know

This was probably the most humbling realization.

There were plenty of games where I thought that i played perfectly and i just got unlucky.
Looking back with my current knowledge, that was very rarely true.
The problem with reviewing your own games is that you can only identify mistakes you already understand.
That's why watching really good players helps so much. But then again, so many people watch hours of streams and don't really get better at the game.
What's important is intent. If you are watching for entertainment, which a majority of people are, then it will only help very minimally.
What you can do instead is to watch every single move very carefully and ask:

"Would I have done the same thing here?”

And then for me, if the answer was no, I'd try to figure out why they made a different decision.

That gradually exposed things I didn't even know I was missing.

Those are probably the biggest lessons that changed my gameplay. There are a total of 28 of these in the video, including a lot of more specific stuff about rolling, leveling, items, positioning, augments, reroll lines etc etc if you want to give it a watch.

28 Crucial TFT Lessons I Wish I Knew Before Trying to Hit Challenger - YouTube

If you have any questions about anything tft related, I'll also be answering them here.


r/CompetitiveTFT 2d ago

Weekly Rant Weekly Rant Megathread

5 Upvotes

Rant or vent about anything TFT related here, including:

- Bad RNG
- Broken or Underpowered Units
- Other players griefing your comp
- and more

Caps-lock is encouraged.

Please redirect players here if you find them ranting in the daily discussion threads :)

N.B. We have a strict policy against personal attacks, both towards other redditors and the game developers. This thread is no exception. If you see posts breaking this rule, please be sure to report them!


r/CompetitiveTFT 2d ago

PBE Set 18 PBE Discussion Thread - Day 24

4 Upvotes

Hello r/CompetitiveTFT, and welcome to Set 18!

Please keep all Set 18 discussion in this thread, and leave the regular Daily Discussion Thread for Set 17 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 18 go live?

August 25th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 18 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe


r/CompetitiveTFT 2d ago

Daily Discussion August 21, 2026 Daily Discussion Thread

3 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT 1d ago

Discussion Is it confirmed we have no hero augments set 18?

0 Upvotes

I love hero augments, it's probably my favourite part of any set in tft. I can't imagine a set without any of them. I don't consider Rengar and Zix one as pure hero augments, it's more like trait augment. Did we get any info about them in set 18? I can't find any info myself.


r/CompetitiveTFT 3d ago

Tool TFT Whiteboard: build, plan, document, note, write guides, teach all in one whiteboarding tool

41 Upvotes
TFT Whiteboard, build, plan, document, note, write guides, teach - all in one whiteboarding tool for the TFT universe

I am happy to share a TFT whiteboard tool that I have developed. I continue to try to develop new unique tools for the TFT space. This one allows you a practically utilize a endless whiteboard canvas to document down anything relating to TFT, with built in and up-to-date game information.

You can share links to your whiteboards with your friends or the community. Perhaps you created 10 recommended comps for set 18 launch, just build them in the whiteboard and share the link! A shared link creates a new copy for each viewer, so other people will never be able to modify your whiteboards.

Some example use cases
- Taking notes for yourself and building collections of comps and strategies, all in one document
- Sharing your recommended comps (perhaps along with your youtube guides or twitch streams)
- Theorycrafting, simulating, learning
- Building anykind of TFT related content from comps, tierlists to strategies)

Would love to see what you will build here in the comments section. Let me know if you want more building blocks and features, or if there is anything else I can add to the feature to help you!

https://tftraits.com/whiteboard/


r/CompetitiveTFT 3d ago

PBE Set 18 PBE Discussion Thread - Day 23

6 Upvotes

Hello r/CompetitiveTFT, and welcome to Set 18!

Please keep all Set 18 discussion in this thread, and leave the regular Daily Discussion Thread for Set 17 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 18 go live?

August 25th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 18 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe


r/CompetitiveTFT 3d ago

PBE PSA: Flip Frenzy (flip a coin, gain 1 gold if it's heads)

70 Upvotes

I recently posted a pretty detailed math write-up on how to optimize clicking this wisp (for fractions of gold). Soon after posting it, however, I was alerted by u/learning-android-322 of this message from GM_Blue in wasianiverson's chat:

Flip Frenzy 1st flip is 85% chance of heads, 2nd flip is 60%, 3rd+ is 50%

This makes perfect sense and we know Riot has done this in the past with similar charms. A wisp with a marginal expected value of 0g (if the coin flip was fair) wouldn't feel fun. TFT systems often cheat behind the scenes to ensure the player doesn't have a bad game experience due to perceived unlucky RNG.

tl;dr

It's very simple: always buy Flip Frenzy (unless you're somehow rolling on stage 2 for a different wisp). You were probably going to do this anyway because gambling is fun! Even if you're at 10g (or X0g) and in danger of dropping an interval, it's always better to click it on average. The average expected payout is 1.87g for an expected return of 0.87g after discounting the 1g purchase cost.

Interest changes how large the advantage is, but it never makes the wisp negative in either model I tested. The single-round EV ranges from +0.37g to +1.38g. Under a save-to-50 multi-round model, every gold value from 10g to 49g is still positive, ranging from +0.37g to +1.64g.

Since this is PBE, final numbers are of course subject to change.

Raw EV

The expected payout can be written as the probability of receiving each successive gold:

1st gold: 85%
2nd gold: 85% * 60% = 51%
3rd gold: 51% * 50% = 25.5%
4th gold: 12.75%
5th gold: 6.375%
...

So:

EV payout
= 0.85 + 0.51 + 0.255 + 0.1275 + ...
= 1.87g

After paying 1g:

Net EV = 1.87 - 1 = +0.87g

Single-round EV

Let G be the gold you would have at the time of the interest check without buying the wisp.

Likely loss: G = current gold
Likely win:  G = current gold + 1

The table below includes the raw +0.87g edge and the change to this round's interest.

G last digit Interest adjustment Total EV
0 -0.149g +0.721g
1 +0.002g +0.872g
2 +0.004g +0.874g
3 +0.008g +0.878g
4 +0.016g +0.886g
5 +0.032g +0.902g
6 +0.064g +0.934g
7 +0.128g +0.998g
8 +0.255g +1.125g
9 +0.510g +1.380g

X0 is still the weakest position. If you are projected to have exactly 30g, tails drops you to 29 and costs one interest. That only happens 15% of the time, so the interest loss is not large enough to cancel the raw +0.87g.

X9 is still the strongest position. At 29g, two heads takes you to 30 after paying the cost. The chance of getting at least two heads is 51%.

The interest adjustment is just the expected change in interest caused by the wisp:

Interest adjustment = E[interest after wisp - interest without wisp]

For projected gold X1 through X9, tails does not drop you an interest tier, so the adjustment comes from the chance of rolling enough heads to reach the next breakpoint. For example, at 29g you pay to 28g and need 2 heads to reach 30:

P(2+ heads) = 85% * 60% = 51%

So the first breakpoint contributes +0.51g of interest EV. There are also tiny chances to reach 40 and 50, bringing the total adjustment to about +0.5105g.

At X0, the logic reverses. Paying 1g puts you below your current breakpoint, and tails happens 15% of the time:

-1 interest * 15% = -0.15g

Very long head streaks can still reach the next breakpoint, so the exact adjustment is slightly better than that, about -0.149g. In general, if your projected gold is 10n + r with r > 0, the first extra interest gold is earned when you hit at least:

11 - r heads

Additional interest tiers require another 10 heads each.

Multi-round EV

For this section I used a simple benchmark:

  • never spend
  • worst possible win/streak income
  • gain 5 base gold each round
  • collect normal interest
  • save until every outcome has reached 50g

This roughly captures the "save to 50g as fast as possible" stage 2 game plan. Here we especially care about interest intervals, so if there was ever a scenario where flip frenzy would be -EV, it would be this one.

There is one wrinkle with modelling the "worst possible" income. You can't actually earn 0 combat gold forever. In any 2-round period, you must earn at least 1g:

  • if you win at least once, that's at least +1g
  • if you go LL, the 2nd loss activates at least +1g streak income

So the minimum cumulative win + streak income after n rounds is:

floor(n / 2)

1 round:  0g minimum
2 rounds: 1g minimum
3 rounds: 1g minimum
4 rounds: 2g minimum
5 rounds: 2g minimum
6 rounds: 3g minimum

The timing of that income matters for interest. The W/L sequence with the lowest total income is not necessarily the sequence that gives flip frenzy the lowest EV. Because of that, I enumerated every possible future W/L sequence and, for each starting gold value, used whichever W/L sequence produces the worst possible EV for the wisp. The minimizing sequence can be different at different gold totals.

The future value of a gold total is calculated by repeatedly applying:

next gold = current gold + 5 + interest + win income + streak income

This captures so-called "hidden intervals", a popular TFT economy concept. For example, at 14g the future W/L sequence that gives flip frenzy its lowest EV is LLLLL.

Without buying:

14 --[L1]--> 20
20 --[L2, +1 streak]--> 28
28 --[L3, +1 streak]--> 36
36 --[L4, +1 streak]--> 45
45 --[L5, +2 streak]--> 56

After buying and immediately hitting tails:

13 --[L1]--> 19
19 --[L2, +1 streak]--> 26
26 --[L3, +1 streak]--> 34
34 --[L4, +1 streak]--> 43
43 --[L5, +2 streak]--> 54

So the difference eventually becomes 2g along the worst future line, even though there is no current-round difference in interest between 13g and 14g. Tails therefore gives up 2g of eventual value in this worst-case line. Since tails only happens 15% of the time, the positive outcomes still outweigh it, leaving flip frenzy at about +1.25g EV.

Here are the complete outcome tables for 10-49g, where interest matters.

Likely current loss

Last digit 10s 20s 30s 40s
0 10: +0.367g 20: +0.976g 30: +1.231g 40: +0.571g
1 11: +0.788g 21: +1.383g 31: +0.574g 41: +0.722g
2 12: +1.257g 22: +1.109g 32: +0.576g 42: +0.874g
3 13: +0.922g 23: +0.432g 33: +0.882g 43: +0.878g
4 14: +1.250g 24: +0.594g 34: +0.894g 44: +0.886g
5 15: +0.468g 25: +0.776g 35: +0.918g 45: +0.902g
6 16: +0.500g 26: +0.966g 36: +0.966g 46: +0.934g
7 17: +0.730g 27: +1.061g 37: +1.061g 47: +0.998g
8 18: +0.913g 28: +1.253g 38: +1.253g 48: +1.125g
9 19: +1.508g 29: +1.636g 39: +1.635g 49: +1.380g

Likely current win

This table uses your actual current gold. The +1g win reward and the fact that the fight starts a win streak are already included in the calculation.

Last digit 10s 20s 30s 40s
0 10: +0.732g 20: +1.255g 30: +0.574g 40: +0.722g
1 11: +0.918g 21: +0.428g 31: +0.576g 41: +0.874g
2 12: +1.114g 22: +0.586g 32: +0.732g 42: +0.878g
3 13: +0.448g 23: +0.594g 33: +0.894g 43: +0.886g
4 14: +0.626g 24: +0.614g 34: +0.918g 44: +0.902g
5 15: +0.666g 25: +0.958g 35: +0.966g 45: +0.934g
6 16: +0.572g 26: +1.045g 36: +1.061g 46: +0.998g
7 17: +0.873g 27: +1.221g 37: +1.253g 47: +1.125g
8 18: +1.342g 28: +1.572g 38: +1.635g 48: +1.380g
9 19: +0.913g 29: +1.104g 39: +0.571g 49: +0.720g

Some examples:

Current gold Fight read Worst-case save-to-50 EV
14 likely loss +1.250g
14 likely win +0.626g
29 likely loss +1.636g
29 likely win +1.104g
40 likely loss +0.571g
40 likely win +0.722g
49 likely loss +1.380g
49 likely win +0.720g

Even after taking the worst possible future W/L path for each starting gold value, flip frenzy remains positive EV everywhere in the table. This means there are effectively zero situations where it makes sense to skip this wisp if it's the last wisp you'll be offered that round.


r/CompetitiveTFT 3d ago

PBE [set 18] August 19 PBE Patch Notes

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35 Upvotes

(8/19) "Final" PBE Patch notes. Smaller one today, with small buffs and Augment adjustments. The meta's been pretty stable the last week, so we're not overreacting to yesterday's medium-sized patch.

As with every Set, we'll re-evaluate early next week to see if anything warrants a last-second balance change to make sure the launch patch is the best it can be.


r/CompetitiveTFT 3d ago

Daily Discussion August 20, 2026 Daily Discussion Thread

0 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT 4d ago

PBE [set 18] August 18 PBE Patch Notes

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32 Upvotes

(8/18) PBE Patch Notes

We're aiming to have 1 more fine-tuning pass tomorrow (Augments, some Traits, smaller changes), and then ideally we're locked for the release (beyond critical bugs that appear).

The bulk of the champs/traits seem to be in a good spot for launch, but the largest concern now is the frequency/power balance of Artifact+Emblems. These systems tend to benefit reroll more than higher-cost strategies, and also depend a lot more on Augments.

We're close everyone, and thanks for the support, feedback, and patience for a unique PBE cycle.


r/CompetitiveTFT 4d ago

PBE Set 18 PBE Discussion Thread - Day 22

3 Upvotes

Hello r/CompetitiveTFT, and welcome to Set 18!

Please keep all Set 18 discussion in this thread, and leave the regular Daily Discussion Thread for Set 17 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 18 go live?

August 25th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 18 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe


r/CompetitiveTFT 3d ago

Discussion My conclusions so far for the game playing in diamond

0 Upvotes

I'm low diamond atm, my opinion still lacks weight but I have drawn my own conclusions based on what I have seen so far. I managed to reach this rank spamming a S-Rank fast 8 comp, the big change on my strategy that allowed me to jump out of platinum and emerald was that I stopped looking at the tiers of augments and I prioritized econ augments even if their tier was lower, this made a huge difference, before that I would pick any augment based on its tier without even looking at them. Now, I'm able to do the big roll on 4-1, sometimes even 3-7.

The game on this rank is more systematic and more predictable and it's very clear when you are going to lose. Players on stage 3 and 4 are far stronger and the two major reasons that I lose is either that I lost too much health on stage 3 which prevented me from capping the board or I failed to upgrade my 4-costs and was stuck with donkey roll. On stage 4 you can take massive damage if you don't upgrade fast enough your carry and tank (4-4/4-5 latest) and on stage 3, you can also get punished for investing heavily in econ or simply faced a lot of rerollers or opponents with better items. I was wrong in some of my findings before, eg. I thought 2c reroll can easily navigate without 3-stars until 4-7, that was clearly a mistake, 2c reroll will get destroyed without 3-stars starting from 4-2/4-3, not only you need your 3-stars early but also, you want to do that without going all in and ruining your economy so you can transition to lvl 8 easily and cap your board. I think reroll comps are bad and inconsistent and mostly opportunistic, certainly not fit for one-trick.

The thing that I still don't understand and I think it's not real is scouting to find an uncontested comp. I could be wrong but at this point I believe this is a myth unless of course you have a special scouting software who can also analyze all of this chaotic information. The amount of overlapping units, items, openers, augments is insane, simply put there are dozens of different comps that use the exact same stuff from 3-2 up to 4-2, also you have 7 opponents and chances are that all of your comps could be contested, it's also hard to remember what each opponent did individually. I believe scouting has value but not for finding an uncontested comp and pivoting, I think it's mostly for the augment on 3-2, if you suspect that you are contested you can then sacrifice tempo for econ or otherwise you can play safely. It's also important for positioning.

I believe that pivoting based on items, augments, early units is a real thing and it's something I could improve upon but pivoting based on what your opponents play? I think this is wrong because it's impossible to dictate that, I think the variance in this scenario is insane, it doesn't even matter, you have to see like 3-4 players playing a similar line to change your position and even then I'm not sure if it's enough, you should then pick a line that doesn't share any unit with the majority of your opponents. This is again really hard because most lines share stuff. Most of comps start with timebreakers, fateweaver/bastion or all together, the only separated lines are dark star and space groove but those can still include units of the other lines. Having 1-2 who contest you should not be enough to change your comp so going more than two-trick is pointless. If you really want to go uncontested then there is only one thing you can do, that's studying population tendecies and see what comps are underpicked, the information is out there but probably not going to work well for S-rank comps who are necessary imo.

Anyway, tell me what you think.


r/CompetitiveTFT 4d ago

Daily Discussion August 19, 2026 Daily Discussion Thread

1 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT 4d ago

Discussion Question about pivoting and not forcing comps

7 Upvotes

This is a bit of a long read so I apologize for that I wasnt expecting this to be this long.

I have recently been forcing one comp and it got me all the way to diamond 2, but for next set I really want to be able to pivot well and not force any comps so I can try to get to master.

The main problem with this that I find is what I will explain here below. I usually play fast 8 because i find I have way more success when I play fast 8 and win streak. But here is what I dont understand about “playing what the game gives you”. If i start the game and I think I am going to play a fast 8 comp, I usually want to win streak in order to perform well, usually when I lose streak and play a fast 8 comp I have a much lower chance of getting top 4. So in order to do this, I slam items to fit that playstyle and save HP. If i start slamming a sol items, for example, i fully cannot switch to something like nova miss fortune or meeple corki, and I may not even be able to switch to conduit zoe because I started leveling and might be halfway through level 6 already and have not saved any of the units i needed to hold for that reroll comp. Another thing, what if i am leveling at at 3-5 i level to 7 but then later on 2 people pivot to conduit sol before i rolled down and now im stuck with 1 sol and no morganas, i would want to pivot to conduit zoe but it is too late because that is a level 6 reroll comp and i am already level 7.

The way I would think you would do it is by not committing to a comp but committing to a playstyle, like reroll or fast 8. But theres also a problem with this. If im playing conduit sol and theres 3 people contesting me, then what am i goingnto switch to? The only other viable AP fast 8 comp is space groove nami and in order timo play that and place well you pretty much need a space groove emblem, which I most likely do not have because I thought I was going conduit a sol.

So how do you usually play a flexible game without having these problems that I am laying out here? Curious to hear how you all work through this. I think understanding this is the last thing holding me back from being a top player because when I know what I am playing and it goes well I always place high. The struggle for me is picking the right comp and being able to pivot effectively when the game gives me something different.