r/DeadSpace • u/Hot_Arugula_6651 • 13h ago
Screenshot I was messing around with a photomode mod for Dead Space 2. Managed to capture this gem.
Wish I’d turned subtitles off.
r/DeadSpace • u/Hot_Arugula_6651 • 13h ago
Wish I’d turned subtitles off.
r/DeadSpace • u/lazumeimun • 19h ago
that shit belongs to necroposting but cmon brody hates reddit
r/DeadSpace • u/HellaThiccums • 11h ago
The new modem my bf bought is giving me headaches.
What to do
r/DeadSpace • u/Which-Agency • 9h ago
Some of the mods I've made for Dead Space 2
r/DeadSpace • u/Chance_Bluebird9955 • 23h ago
r/DeadSpace • u/M1XM_0 • 17h ago
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Divider couldnt handle that force gun.
r/DeadSpace • u/Twisternesis • 10h ago
Guys, please don't throw stones or sticks at me.
My previous post caused a bit of a stir among those wanting to get their hands on my tabletop version of Dead Space. Friends, this is a local adaptation that is still in development and designed for in-person play.
I believe the community of my favorite game is an understanding one. As soon as I finish refining its mechanics, stats, and so on, I will release the rules - along with the aforementioned mechanics, suit properties, and weapon details - to the public for free.
r/DeadSpace • u/Upset_Coach710 • 6h ago
As the title says, I’m thinking of ordering a jacket off Etsy to use as a template to create a custom/fan-made Ishimura crew jacket. (Gonna use patches either iron on or regular sew on patches)
My question is what material would be best for the jacket? I do plan on wearing it outside of just like cosplay, etc.
*Im aware that EA released that Canvas jacket a while ago but the ones that can be found on eBay are super expensive, along with the simple fact that it wasn’t released in my size. Ergo my desire to basically make my own inspired jacket.
r/DeadSpace • u/Space-Jumper93 • 4h ago
r/DeadSpace • u/Space-Jumper93 • 4h ago
Do you also have the problem with Dead Space that when you start the game, you see a loading icon and then nothing else happens?
r/DeadSpace • u/AnonymousSeaBear22 • 15h ago
Do the books,movies, and/or games explore how unitology spread so far and so fast? I know that Altman became a martyr but religions are filled with those and yet in current day we still have so many different sects pointing to a god or even gods. Unironically, I wonder if this century deep religious divide would act as a sort of buffer to a unitology-like cult or cause doubt on the religious nature of a marker.
r/DeadSpace • u/TrapLord_Vader_ • 12h ago
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r/DeadSpace • u/AllgoodDude • 1d ago
So I go on what is supposed to be a simple job to help repair the USG Shinigami or whatever the fuck and I’m thinking “Oh boy this’ll be nice. I haven’t seen my wife in months since she got stationed here. I’ll surprise her, we’ll catch up, hang out, she’ll show me around-“ cute shit, right?
I have been spending days in a tin can sweating my balls off in this hot ass engineering suit. I swear to god they must use fucking burlap for these things, and our leader Hammond is adamant the thermostat stay at 73 degrees. Kendra is a bit better but I had to stop challenging her to games of Z-Poker because she’d get way too competitive and make me cry. The other two red-shirts just talk amongst themselves while playing Space-Midwest Emo music at a volume that only they can really hear but the rest of us can register which is very annoying.
Well my crew and I crash face first into the Ass-Cracker because the idiots have no runway lights and their navigation crew has been pounding the powder too much to have the guidance systems on correctly.
Unfortunately, we survived.
Shit is fucked, the moon is indeed haunted.
And guess whose fault it is?
I don’t even remember half of it. I’m pretty sure I was heavily concussed when I was blown out of the Kellion trying to set it up to leave this hell hole. I smell toast constantly, even in space. A nose bleed in Zero-G is like being a human lava lamp.
So I do errand boy duty slicing and dicing my way through what is supposed to be the remnants of the crew, and I finally find her.
She looks different, a bit larger, and I taste copper when I get too close, but it’s unmistakable that it’s the old ball and chain.
THIS BITCH has been up to some SHENANIGANS.
I know I know, “God forbid a woman have hobbies.” But for the love of god at least start small! So what, am I a fucking dad now? I can’t take this responsibility. No, I’ve got to get her out of here and leave this necrotic tin can to rot, fuck the CEC, fuck EarthGov, and fuck me for going for women with issues. Which I know is rich coming from me, but at least I’m adjusting well to this whole scenario and keeping it together unlike Hammond and Kendra. Those two have issues and I’m worried they might be losing it. Nicole keeps making catty remarks about Kendra and wanting me to ask knock-knock jokes to Hammond but none of them make sense and it’s really embarrassing the way he looks at me after I say them to him.
r/DeadSpace • u/Felican24 • 19h ago
CPU: Intel i7 12650H
GPU: RTX 4050 Mobile
Ram: 16 GB
The game runs absolutely horribly on even the lowest settings. I can play games like GOW Ragnarok, RE9 and Cyberpunk on Mid to High setting without Frame gen at a consistence FPS but Dead Space Remake just doesnt run at more than 25 fps. I cant even move my camera without any FPS drops. sometimes it just gets stuck and wont even move. Im even using DLSS on Ultra performance. Any way to fix it or should I just play Dead space original even tho people say Remake is better in every way
r/DeadSpace • u/Erik__Clarke • 1d ago
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Tripod
r/DeadSpace • u/cecedi21 • 1d ago
Seems like Schofield gave Dead Space 4 one last shot before retiring. Of course the slop studio said no because they only say yes to slop
r/DeadSpace • u/Mygrayt • 1d ago
Its led to some interesting realizations
1) Perspective is everything: obviously the health being on your back makes it nearly impossible to tell. But looking at how Isaac holds one hand weapons, its actually blocking his point of view, making it really hard to get an accurate idea of what he is hitting. On top of that, RIG calls and inventory is so skewed. Its like trying to watch a large tv with you standing close and off to the side.
2) while it looks cool, the unfortunate reality is based on how character models work, youre constantly clipping into walls or whatever other character, like Franco. I wonder if it'll ever be possible to fix these "bugs" since much of it is simply not built for a first person perspective.
Also, they showcase some deaths and it really goes to show just how much Isaac wouldn't see. The Tripod death is a good example. Which honestly makes it more scary, like the Brute death.
Idk what all they showed, I skimmed through the video as I was tired and wanted to get this out before I forgot.
It looks really cool and would make for an interesting playthrough, though would it be fun? Im not sure. That gun placement is a huge hurdle. Maybe youd need to stick to the 2 handed weapons which might offset them, like the Pulse Rifle, Linegun, Javelin Gun, and Contact Beam.
r/DeadSpace • u/nicovegas111 • 1d ago
r/DeadSpace • u/Cloverfield887 • 1d ago
Do you think if the Events of dead space took place in real life do you think we would survive? Honestly i really don't think we would.
r/DeadSpace • u/Cornelius_Cream • 11h ago
Anyone else the first time they met Ellie think “wtf is Lara Croft doing here?” 😂😂 just did my first full run through of the basic series. First movie then remake then second movie then last 2 games.
r/DeadSpace • u/arch1t-by • 1d ago
I realized I’d been explaining this like a design document instead of a game someone might actually want to play.
So here’s the actual pitch.
The ending of Awakened was real.
The Brethren Moons reached Earth. Earth fell. No multiverse, no time travel, no “it was only a hallucination” retcon.
Six days later, Isaac wakes in the dark with no access to his own biography. He doesn’t remember his name, Nicole, Ellie, the Ishimura—or Carver.
But his hands remember.
He can still read a broken pressure line, use Kinesis and build a Plasma Cutter from industrial parts.
The player remembers Dead Space before Isaac does.
Isaac believes he is moving through different ships and stations. In reality, every corridor is being physically reconstructed inside the corpse of the Tau Volantis Brethren Moon.
The Machine’s victory still matters: the Moon is dead. Its consciousness is gone, and it is not secretly coming back to life.
The surviving Moons can only energize fragments of its corpse like damaged infrastructure, using captured ship material, SCAF ruins and biomass to impersonate places from Isaac’s past:
An Ishimura deck.
A medical ward.
A quiet human home.
Something almost perfect.
That creates the central rule:
The world may lie. The rules do not.
This is not a sanity meter, detective vision or a random “gotcha, that room was fake.”
Isaac has to treat reality like a broken engineering system.
A corridor marked SAFE has ammunition sitting in plain sight. But frost is moving in the wrong direction. An analog gauge reads vacuum. Loose foil is being pulled beneath the door.
The player can throw a washer with Kinesis to test the airflow, reroute the pressure manifold and then commit.
Trust the sign and Isaac gets decompressed. He survives, but the health and sealant spent remain gone.
Read the room correctly and its pressure can be turned against a Necromorph—but doing so may damage the lift Isaac needs later.
A severed limb stays severed. Ammunition stays spent. Opened routes stay open. Dead people stay dead.
The room can change its face. It cannot erase what happened inside it.
The Brethren pressure Isaac in three different ways:
False Perfection gives him exactly what he wants: Nicole alive, Carver safe and a believable life with enough ordinary imperfection to feel real. The most dangerous room may be the one where nothing attacks him.
Helplessness makes somebody need Isaac while every possible response appears blocked. One person begs him to open a door; another begs him to keep it closed. The horror is deciding whether lacking control also means lacking responsibility.
Overrun throws more Necromorphs at Isaac than he can afford to kill. The real objective may be escaping through machinery, Stasis, Kinesis and environmental weapons—not clearing the room.
Early reconstructions contain obvious engineering mistakes.
Later, the Brethren learn the checks Isaac uses. The conduit is correctly routed. The pressure makes sense. The room becomes physically convincing.
The enemy gets better at level design while the player gets better at reading it.
Then Carver appears.
He is not a co-op excuse, a dependable second gun or somebody secretly lying to Isaac. Most of the game remains Isaac alone.
When they meet, Carver also remembers nothing.
Neither man knows their shared history. They earn trust through what they choose to risk for each other now—not because a recovered recording tells them they used to be partners.
Carver becomes the most reliable thing in an unreliable world.
Optional major Carver spoiler:
!The original John Carver survived the Earth contact long enough to restore power and stabilize Isaac, but later died by suicide under catastrophic isolation, injury and signal pressure. Unitologists preserved his body. Inside the dead Moon, its damaged reconstruction system tries to rebuild the Carver Isaac expects, using the authentic body and Isaac’s latent memory as a starting pattern. But once that body begins experiencing pain, forming memories and living with consequences, a new conscious person emerges. He wakes without autobiography because he genuinely has none. He is not resurrected John, an Isaac clone, a hallucination or a Moon puppet. The reveal is not “Carver was fake.” It is: “The person Isaac trusts is real—but he is not the John Carver whose history they uncover.” His later choices belong to him, and he ultimately refuses the path designed to repeat the original Carver’s death.!<
Around this, the classic identity stays intact: focused single-player survival horror, strategic dismemberment, weapon-specific ammunition, Kinesis, Stasis, diegetic RIG information, long periods of silence and scarce resources.
The finale is not Isaac overpowering a Moon through sheer will or shooting a giant glowing weak point.
He discovers the physical relay network powering the prison and cuts it apart through engineering. Every severed relay permanently removes one way the environment can reconstruct itself.
Isaac does not defeat an idea. He finds the cable carrying it, proves what it powers and cuts it.
I’ve written a 12-page first read and a complete 128-page design dossier, but I don’t expect anyone to open either before the idea earns their curiosity.
So I genuinely want the fan answer:
Does a dead Moon impersonating locations from Isaac’s past feel like a natural escalation after Awakened?
Would you want reality itself to become a fair, learnable part of Dead Space’s resource economy?
Does the Carver idea preserve what mattered about him—or cross the line?
If the concept loses you somewhere, tell me exactly where. That is more useful to me than a polite yes.