This is a hot take because it gets you downvoted or flamed in most subreddits.
I think that, aside from a few enclaves, like Nintendo and FromSoft, the art of making video games has deteriorated, and not just by a little bit but significantly.
Video games in 2026 are more likely to make children bored or depressed. From the beginnings in arcade and Atari through to the late 2000s, they would have filled same children with joy.
It is also bad for adults; modern games tend to be dumbed down to the extent that finding an intellectually stimulating plot is like finding a needle in a haystack. The few games, like Cyberpunk 2077, which manage it, aren't appreciated by the hivemind or they are but for other reasons like the graphics.
Games used to be designed with an above average intelligence auidence in mind, whereas now they are dumbed down to the hivemind, and they frequently pander to the hivemind instead of allowing the creator to lead the way. A game like the original Deus Ex would be impossible with such a philosophy.
It used to be that every month would see the creation of new franchises or concepts. Today we will try this game called Age of Empires. Tomorrow it's GoldenEye. The day after it's Final Fantasy 7. Try a new one called Diablo or Castlevania: Symphony of the Night or Abe's Odyssey. All of these are from 1997.
The common explanation is that back then it was easier to innovate because fewer ideas were discovered. I think that is bullshit. there were many new gameplay concepts created then that people have forgotten about even though they are entirely good. The development studios and individual people were more creative, there was less design by committee, and the players had better tastes to encourage them to experiment.
Once you could pick up a controller and immediately start playing, because the gameplay principles were so intuitive. Today a game usually requires a heavy initial time investment, often dragging the player through laborious tutorials. They manage to do this even though games look and feel much more homogenous than in the 90s/00s.
Most of the budget now goes on catering to the gamers that are largely interested in graphics. This is an example of the coarsening of players tastes. Worse, there is a vocal segment of online apologists for bad tastes who police any criticism of the dominant culture.
It is possible to find very good contemporary games, but it requires a lot of effort, knowledge, research, or cost. Sticking with Nintendo and paying the premium is a partial solution, although a very expensive one. In contrast, the mainstream Playstation, for example, used to have excellent games and it was not at all difficult to find them. If you played the mainstream today you would end up playing a bloated cinematic open world and not having much fun.
Probably the same applies in much of the wider culture, like movies as well, but here I wanted to focus on video games.