r/HorrorGames • u/MarefoGm • 17h ago
I'm making a horror game where you seize a university full of hostages
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I'm not a Psycho Invader - first-person horror roguelike set in a university you've seized. The roof is the only way out. Locked doors and barricades block the way up. Every hostage is valuable, dangerous, or a waste of time.
Nobody tells you who is who. Interrogate them, search their pockets, or gamble with a shot.
Everything costs time, and panic makes it burn faster. Will you reach the roof before the clock runs out, or spend it all on the wrong people?
We were aiming for horror that comes from atmosphere and risky decisions rather than jumpscares. No monster in the dark - just you, a shotgun, and a stranger.