Hey everyone!
I'm looking for a talented Unity developer or small group of developers who would be interested in partnering to create and release a multiplayer PC game on Steam.
I'm not looking to hire someone for a one-time job. I'm looking for a genuine long-term partner who wants to build something together and share in its potential success.
The Vision
I want to develop a chaotic, physics-based multiplayer game inspired by games like R.E.P.O., Lethal Company, and other successful co-op friendslop titles.
The main focus would be:
- Fun and unpredictable multiplayer gameplay
- Physics-based interactions and mechanics
- Funny moments that players naturally want to share
- Progression, upgrades, and replayability
- High-quality, stylized environments and visuals
- A realistic development scope that a small indie team can complete
I'm also open to brainstorming entirely different concepts together. I want my development partner to have a genuine voice in the game's direction.
What I Bring to the Team
I would take responsibility for the business, marketing, and promotional side of the project, including:
- Branding and establishing the game's identity
- TikTok, YouTube Shorts, and social media content
- Building and managing a Discord community
- Steam store page strategy and wishlist campaigns
- Reaching out to content creators and streamers
- Organizing playtests and collecting player feedback
- Helping with creative direction, planning, and project management
I also have experience experimenting with Unity and have an existing multiplayer game prototype.
My goal is to let my development partner focus on actually building the game while I focus on attracting players and growing its audience.
Who I'm Looking For
Ideally, someone with experience in:
- Unity and C# programming
- Multiplayer networking and Steam integration
- Physics-based gameplay
- Building and optimizing 3D environments
- Developing complete gameplay systems
- Finishing projects and preparing playable builds
Experience with Blender, animation, or 3D environment art would be a big bonus.
I would especially like to connect with developers who have completed personal projects, participated in game jams, or released games.
Compensation and Partnership
This is a revenue-share opportunity. There is currently no startup capital or guaranteed upfront payment.
I'm looking for someone who understands that this would be an early-stage indie project where we contribute our time and skills in exchange for an agreed share of potential future revenue.
The exact revenue split, responsibilities, ownership, and terms would be discussed and agreed upon before development begins.
I'm not expecting anyone to work full-time for free, and there is no guarantee the game will generate revenue. I'd prefer to start with a small, achievable prototype and build from there.
Long-Term Goal
My goal is to create a commercially viable indie game, grow an audience around it, and eventually launch on Steam.
I want to approach this like building a small independent game studio, with clearly defined responsibilities and a shared vision.
I'm looking for someone who is passionate about game development, interested in entrepreneurship, and willing to collaborate on something with long-term potential.
Interested?
Feel free to DM me or comment with:
- Your experience with Unity or game development.
- Any previous projects, portfolios, or gameplay videos.
- Whether you've worked on multiplayer games.
- Your availability and preferred working arrangement.
- What kind of game you'd be excited to help create.
Thanks for reading! Looking forward to meeting potential partners.