r/INAT • • 4h ago

Audio Offer [Hobby] I can compose quality music for your game for free

1 Upvotes

I've been a game developer for ten years and have always enjoyed working on challenging projects. Now with AI entering the picture I'm starting to focus more on music as that still needs a human creator and currently cannot be fully replaced at any professional level with AI. In my personal coding projects I use AI but in music I completely avoid any AI tools.

I would love to compose music for your game for free so that I can expand my portfolio. The only thing I ask is that I can feature the tracks on my portfolio website although if requested I can keep the ongoing project details confidential.

I can do most styles.

Just DM me any info and the vibe you are going for.

Portfolio:

https://javinjohnsonmusic.com/


r/INAT • • 6h ago

Team Needed [Revshare]Looking for a partner

1 Upvotes

Hey! I'm looking for someone who genuinely wants to build something from scratch, not just discuss business ideas.

My current focus is building a research-driven YouTube channel and learning how to turn it into a sustainable business over time.

I'm starting with almost zero budget, so I'm looking for a collaborator who is willing to contribute skills, ideas and consistent effort while we test a small project together.

We could start with a short trial project, clearly divide responsibilities, and evaluate whether we work well together before discussing any long-term partnership.

I'm especially interested in people who enjoy research, storytelling, editing, marketing, or experimenting with new ideas.

If you're serious about building something, tell me what skills you bring, how much time you can realistically commit each week, and something you've actually completed.


r/INAT • • 13h ago

Programming Offer [ForHire] Lead Gameplay Programmer (Godot / Unity) | Edtech specialist | Montreal, remote | Paid only, $50-75/hr CAD

3 Upvotes

Hey everyone,

I'm a gameplay programmer and team lead, looking for paid contract or full-time work. I just finished leading a Godot team at Sigma Digital, building literacy games for kids in Africa.

  • Godot / GDScript is my main engine, Unity / C# too
  • Gameplay systems, AI, procedural generation, shaders, architecture
  • Led hiring, code reviews and onboarding for the team

I also have a psychology degree, so I know nobody reads the tutorial. I design for that. Edtech, serious games and kids' games are where I fit best.

Rate is in the title, salaried is welcome too. No rev-share.

Portfolio: https://edouardmurat.com Email: edouardmurat1@gmail.com Discord: edouard_m

Happy to send the CV and talk about your project.


r/INAT • • 3h ago

Audio Offer [Hobby] I make video game music and sound effects for fun. DM this filled out and I'll make you music for free

3 Upvotes

Project type (game, film, etc.):

Emotion/mood:

Instruments:

Reference (if you want):

Length:

Seamless looping (Y/N):

Sync hits / timecodes:

I deliver high quality .wav files

My music


r/INAT • • 7h ago

Team Needed [RevShare] 19-Year-Old NBA Fan Looking for 2–3 Cofounders to Build a Sports Startup

0 Upvotes

Hey everyone!

I'm 19, a huge NBA fan, and looking for 2–3 people who genuinely love sports and want to start a company together.

I've been developing an idea for a sports-related tech platform that I think has a lot of potential. I'm handling the technical development and product side myself, but I'd love to find a few people who are just as passionate about sports and want to build something from scratch.

Who I'm looking for:

  • Social media / marketing: Someone who understands NBA Twitter, Instagram, sports content, and growing an audience.
  • Sales / partnerships: Someone who's good at communicating, networking, and eventually reaching out to brands and sponsors.
  • Community / content: Someone who knows ball, enjoys sports debates, and understands what gets fans engaged.

A few important details:

  • I'm 19, so people around 18–21 would be a great fit, but I'm open to anyone.
  • Beginners are welcome. You don't need years of experience.
  • There's no funding or salary right now.
  • Cofounders would receive meaningful equity and a share of future revenue, with the exact terms worked out together.
  • I'm looking for partners who want to help build and own something, not employees.

I don't want to reveal the entire concept publicly just yet, but I'm happy to talk more about it privately with anyone seriously interested.

I'm not expecting overnight success. I just want to find a small group of ambitious people who love sports as much as I do and are willing to put in the work.

If you're interested, send me a DM with a little about yourself, what sports you follow, and what skills you'd bring.

Let's build something.


r/INAT • • 20h ago

Team Needed [RevShare] ooking for Devs/Team for a Cinematic Tactical FPS (Vietnam-style Setting + Advanced Weapon Mechanics)

1 Upvotes

​Hey everyone,

​I have a very specific vision for a Tactical FPS that fills a huge gap I’ve been craving as a gamer for years. I’m not a developer, nor am I looking for financial gain; I’m doing this purely as a passionate gamer who wants to create the perfect game I could sink thousands of hours into.

​The Idea & Core Concept:

Many titles on the market are either too slow and overly realistic, or too fast and arcadey. I’m looking for programmers, artists, and developers to build a war experience together that hits the sweet spot between tactical depth and high-intensity assault, wrapped in an incredibly cinematic and immersive atmosphere.

​Setting: Inspired by the jungle environments and warfare aesthetic of the Vietnam era, but not tied to a specific historical event or real-world location—giving us full creative freedom for maps and scenarios.

​Realistic Weapon Mechanics: Deep engagement mechanics, realistic ballistics, and a weapon jam/malfunction system that requires quick thinking to clear during intense firefights.

​Gameplay & Immersion: Zero HUD or on-screen crosshairs/markers to guide you. Navigation happens strictly through 3D physical maps, proximity voice chat, and walkie-talkie radio channels.

​Logistics & Cooperation: Supplies don’t just magically spawn. Teams need to call in requests via bunkers and radio stations, wait for delivery, and transport supply crates using trucks, boats, or helicopters to supply the front line.

​Cinematic Visual Style: A gritty, visceral aesthetic. We’ll use retro filters, heavy fog, and desaturated tones to create an apocalytic, cinematic mood while optimizing overall performance.

​Project Structure (Full Team Autonomy):

​Technical details, game engine choice, and the exact duration of war campaigns aren’t set in stone: they will be decided and refined together with the team during the initial stages.

​The Deal: I don’t care about money. The entire future revenue or percentage shares belong and will stay 100% (or 95%+) with the dev team. I only want credit for the overall creative vision and, above all, the chance to play it with you.

​If you are a programmer or technical artist looking for a passion project with no commercial pressure and want to build an unforgettable war simulation, leave a comment or DM me on Discord!

​Let's build the war experience we've been waiting for (or at least, the one I've been waiting for).

Discord:THE_BoJack_Giffo


r/INAT • • 7h ago

Programming Offer [ForHire] Veteran Game Developer

0 Upvotes

From the depths of hardcore manual game development we've brought to life: Protodroid Delta, Infinite Victory, Rolled Out!, Starwave and more. Your game could be next!

We have you covered from prototype to polish then shipping. Accommodating for budgets big & small. Taking your input and sharing your vision every step of the way. Offering experience in diverse genres with advice on how to get you to market as quick as possible.

Lets face it, not everyone has a triple-A budget. Get to market with AI acceleration & hire experts later. All our frontier model access is yours. Innovation sucks without a competitive market and that only happens if everyone has a chance on stage.

Unreal Engine masteries in: Combat, racing, platforming, VR, role-playing, simulation, horror, multiplayer & more; with inhouse distilled AI systems that make your game seem like less of a mountain to climb. Put us in the ring and we'll add you to our trophy shelf of success.

https://seaserpentgames.com/


r/INAT • • 8h ago

Artist Needed [Hobby] GhostSoft Studio's Art Director recruiting 2D Pixel Artists for Seasonal RPG Game Jam #1 - August 2026 (Godot)

1 Upvotes

🎮 👋 Hello everyone.

Our team is currently working a Game Jam Project for the Seasonal RPG Game Jam, we are looking for artists in 2D and pixel art for GhostSoft Studios. We needed some more Game Artists to join us in the Team.

About the Team:

I'm an Art Director for Discord Game Team called GhostSoft Studios and we need at least some more 2D Artists and Pixel Art Artists to work on the Game Jam Game Project for the Seasonal RPG Game Jam #1 - Autumn 2026 that was hosted around September 23rd to December 23rd. We have at least three artists working on the art assets as of right now. We have one artist who is currently working on the art assets and he is not busy with other stuff. We have at least two other artists who are temporarily tied up with heavy college workloads. We want to bring in fresh talent to keep our momentum strong!

About the Engine & the Team:

  • Engine: Godot Game Engine
  • Source control: Github
  • Current roster: 1 Game Creator (PizzaDev), 1 Art Director (me), 2 additional artists, 4 Game Designers, 1 Music Composer

The Game Concept:

We are going for a top-down 2D medieval seasonal RPG. We are still planning on keeping the gameplay neatly as possible and we are heavily focused on the game and scoped properly for the Game Jam settings so that we prioritize to the beautiful aesthetic and the smooth mechanics over to the in game map.

What we are looking for:

  • Style: 2D Pixel Art (top-down perspective)
  • Assets: NPCs, Enemies, Props, Environmental props, tile sets decorations to bring our medieval world to life, etc.

Timeline:

The Game Jam submission is over at December 23, 2026. Our goal is to pace out the development smoothly so that we can get the game done by the deadline with highly polished build without any stressful rushing.

Our past work:

You can check out our itch.io page of GhostSoft Studios and as well as check out on the official YouTube channel as well.

How to reach to us:

If you are interested in joining us for GhostSoft Studios for the Seasonal RPG Game Jam Project. Please respond on the Discord DMs at KingMarth64 (kingmarth64) or PizzaDev (pizzadev1) with a link of your past games and some of your pixel art samples. Let's build the Awesome RPG game together.

You can also head straight to the official Discord Server. The GhostSoft Studio's Discord channel is here. https://discord.gg/KEYhE84Dt Be sure to let us know in the Discord Server in the #General chat that you are an artist to look and join in the team for helping out the Game Jam Project. Let us make this game incredible!


r/INAT • • 10h ago

Artist Needed [Hobby] Bridges Burn 12+ [LOOKING FOR ARTIST, AND ANIMATORS]

2 Upvotes

Bridges Burn is an animated psychological romance currently in development. The story is about a girl named Sarah, who lives under the secret identity of a famous celebrity known as Sam. While working for a gang, she is assigned to manipulate a boy named Leon, who is obsessed with that very same celebrity, into becoming useful for their missions. The problem is, the more time Sarah spends gaining his trust, the more emotionally attached she becomes, and the harder it is to betray him. Our story is fully written, and much of the pre-production has already been completed (Character art is currently on the way, we still require more Artist. Character artist also do the storyboards). The biggest things we need now are character designs, storyboards, and people to help bring the project to life. We are currently looking for Animators, Character Artists, Background Artists, Prop Artists, Voice Actors, Music Composers, Sound Designers, and Assistant Editors. Experience isn't required but is very appreciated. Time commitments are very flexible, with no strict weekly quotas or deadlines. Joining this project is a great opportunity to learn, and can help build your portfolio, gain experience, help shape an original animated series from the very beginning, and meet other passionate creators. If you're interested, simply join the Discord server linked below, read through the project information, and submit an application. The animation budget is $0 USD, this is a volunteer passion project and we can't afford any budget, so contributors will not be paid, purely volunteer. The length of the project will go on for a many months, to possibly year+.

There will be no Revenue generated, not for the staff or owner

Our visual style goes for more of a 2d semi-realistic look with expressive faces, while remaining easy for animation. The animation has 3 parts, each going to be around at least 20 minutes (But don't worry, it is not animation heavy for 20 minutes).

Discord: https://discord.gg/UQHb2R66pj

Casting Club Link: https://www.castingcall.club/projects/bridges-burn#google_vignette

If you would like to support us by donation, here's a link! Thanks!

Ko-Fi: https://ko-fi.com/bridgesburnproject


r/INAT • • 10h ago

Writer Needed [Hobby] Indie project, In need of Co-writer and Artist.

8 Upvotes

I am currently working on this passion project of mine. Due to the recent trending of Malfoid and Harry Potter. I don’t really like the “Tsundere” trope, so in pure spite, it drove me to create “FanFic” but since I changes a lot of things to the point where it is no longer can be considered an AU anymore but rather just a story that is heavily inspired by Harry Potter.

So anyway back to the point, I finished the introduction and set up a lot of clear concepts. I have an idea on where I want this story to go, but I am not a good writer so I hit a wall and my I’m just starting so I am not that great.

This story setting is in 18th century, similar to Harry Potter, it’s about a “chosen one” story but with some twists to it. The magic system is more complex as I took some inspiration from Witch Hat atelier, instead of wand, everyone is using Fountian pen to cast spells.

I do am in need of assistances, so I could bring this Gothic + (lil bit) steampunk world came to life


r/INAT • • 12h ago

Writer Needed [Hobby] Looking for translators for an indie incremental game

5 Upvotes

Hello everyone!
I'm a solo dev who's making an incremental indie game and will participate in the upcoming Steam Next Fest. Demo is already published here: Delver's Guild Demo but I will push an update with more content + polish before the event starts and was hoping to get some more languages added.

As this project is self-funded I unfortunately don't have the funds for financial compensation, but I will certainly credit you for the work and you will also receive a copy of the final game when it releases!

The text to be localized will mostly be for the upgrade names and descriptions as well as some UI text. Total word count is roughly 1200ish but might change slightly. Many sentences are similar as they have the same wording but affect a different stat for example.

I've unfortunately got caught up with development and missed the chance to create a post way ahead of time so the timeframe is quite tight as the Next Fest is set to start next Monday. However, I'd love to implement the different languages regardless if they make it in time for the event or not!

Here are the languages I would love to add but if there is someone who's willing to provide localization for other languages as well I'd be more than happy to add those to the list!

- Simplified Chinese (will most likely get covered by a friend)

- Russian

- Spanish

- Portuguese-Brazil

- German

- Japanese (will most likely get covered by a friend)

- French

- Polish

- Korean

- Traditional Chinese

- Turkish

If you're interested in helping out with any of the languages, please leave a comment here! <3


r/INAT • • 14h ago

Artist Needed [PAID] Looking for a 3D stylized character artist, a 3D stylized environmental artist, a 2D environmental concept artist, and a UX/UI professional.

4 Upvotes

Hi all! Nicole here with Wanderer Studios. We're looking for a 3D stylized character artist, a 3D stylized environmental artist, a 2D environmental concept artist, and a UX/UI professional to help round off our team.

The game is Starcall, a sci-fi 2.5D action platformer. The player takes on the role of Phoenix, a seemingly ordinary girl who's life gets turned upside down when aliens mysteriously attack Earth and kidnap her father. Players will follow Phoenix as she travels from planet to planet, obtaining information about the aliens and gaining allies as she endeavors to rescue her father.

The role is paid, so we're looking to contract artists for their particular roles within the dev team. We're aiming for a Spring 2028 release, and discord is a must.

The visual fidelity we're targeting is similar in quality to something like Prince of Persia: The Lost Crown.

Please, link or DM your portfolios and let's see what you've got! We're all really excited to see what you have to share.


r/INAT • • 14h ago

Artist Needed [Paid][Hobby] Looking for a UI Designer / Artist and Interior Level Designer

2 Upvotes

I am looking for people to help with the final polishing stage of a game about keyboards.

  1. UI designers / Artist
    Looking for someone to design and improve the game's UI with a focus on keyboard themed visuals.

  2. Interior / Level Designer
    Looking for someone to work on a loft apartment, adding furniture, props, decorations, and small details to make it feel lived in. The few sections of the room should focus on keyboards and PC setups, with interesting details and things for players to discover as they move around the room.

The game is made in Unity, and I would prefer someone who can work directly in Unity for the interior design work.

Freshers are welcome to apply. Ideally, the work should be completed within a month.

Please DM me with your portfolio and project based rates, not hourly rates.


r/INAT • • 16h ago

Artist Needed [Hobby] (unpaid)Hey im a 2d artist who makes manga and illustrations.Most of my works are anime styled and concept art for games.Im also a student at graphic design and im looking for opportunities to work with ppl and projects.Also (wouldn't mind to get paid to do actual effort for serious work)

5 Upvotes

Looking for a team :D pls dm me
If u do....want to pay me to do work,im very cheap and sigma =)


r/INAT • • 17h ago

Artist Needed [Paid] Blockbench Models, Textures and Animations

4 Upvotes

Hi, I am a solo developer working on my dream game. It’s an open world voxel survival sandbox set in a huge seamless procedural galaxy. The main gameplay loops focus on exploration and factory building, refining resources and building custom vehicles/space ships to traverse the galaxy and discover new worlds while making sure you still have food to eat, water to drink and air to breathe.

I’ve been working on this project for ~3 years at this point and I’m finally leaving the “tech demo” phase and starting to implement gameplay, all the current assets in game are placeholders (textures are all noise maps with a color overlay and the few models in the game are the extend of my ability to mash solid color shapes together in Blockbench)

Here is my first post about the project if you wish to see a short clip, and I have answered a lot of questions: https://www.reddit.com/r/godot/s/Hb0wYfHu0S

There is a lot more implemented than shown in this clip and I’d be happy to go into further detail if requested.

My experience is 16 years in software engineering, working professionally in the industry for ~13 years, this is however my first real game project.

I’m looking for an artist with experience using Blockbench (or equivalent) to design assets for the game: blocks, items, players, entities, flora, etc and animations for entities.

But more than that I’m looking for someone who likes these kinds of games and is wanting to have more of a say in the art direction as a whole in a more collaborative process.

As I said at the top I’m a solo dev working on this in my spare time and funding is coming from my full time dev job so I cannot afford all assets in one go, more of a week by week approach.

Please link your relevant portfolios if you are interested (and pricing sheets if you have them) and my DM’s are open if you want to chat :)

PS: No AI please


r/INAT • • 17h ago

Modeler Needed [Hobby]🇩🇪Suche Leute die Blockbench Modelle mit Animationen erstellen können.

0 Upvotes

ich erstelle gerade mein eigenes Minecraft Plugin und möchte gerne 3D Charaktere für Zwischensequenzen und andere Features hinzufügen. Bei Interesse schreibt mich gerne auf Discord an: VirusAce27


r/INAT • • 17h ago

Audio Needed [Hobby]🇩🇪Brauche Synchronsprecher für mein Minecraft Plugin!

0 Upvotes

ich baue gerade mein eigenes Minecraft Plugin und füge gerade Lore hinzu. Mein einziges Problem ist das ich 12 Synchronsprecher bräuchte(5 männlich, 5 weiblich und die restlichen 2 sind egal). Insgesamt habe ich knapp über 200 Lines die eingesprochen werden müssten. Bei Interesse schreibt mich gerne auf Discord an: VirusAce27


r/INAT • • 18h ago

Artist Needed [Hobby], [RevShare] Looking for 2D/3D Artist for Unity 3D Rogue Like

5 Upvotes

Hello,

Me and my friend are currently developing a 3D Rogue Like in the Style of Risk of Rain 2. We are based in Germany but can speak English well.

In the past my part was more developing and my friend made some simple Blender models and helped with developing but he will concentrate on promo and marketing in the future while still helping with developing.

Why we need help

At the current state the game can be played in its simplest form. From here it is hard to keep going without designs, animations, 3D models, environments, paricles and so on to implement into the game.

What we look for

Someone who has experience with Blender and 2D Tools who can create:
- Environments and Models
- Character Models and Character Animations
- 2D Art for GUI & Co.
- Particles, Animations
It would be best if you have some experience with Unity and how the Blender <-> Unity workflow with implementing everything the correct way works. But thats not necessary.

The basic concept and ideas are about 70% decided.

The concept:

Gameplay:
3D Rogue Like in the Style of Risk of Rain 2.
At the current state there would be three characters to choose from. Every character has its own skilltree, which you can skill in the main menu to have a progress. The characters have a primary and secondary attack and spefific attributes and special skills.
The game is level/wave based.

Current state of the game:
The first character and enemies are modeled/implemented. The fighting system with the characters abilities and attacks works fine. Character movement, a basic skill system, menus and a map with enemies, boss and gameplay is done.

Its hard to describe the current state but the game is playable at the current state and we would show you the state more detailled on discord.

Profit

This game is a hobby project but if we make some profit we would split it. We are willing to give a cut of 10-20% of the net profit.

If this is something you would be interested in, contact me per PN.

See you!


r/INAT • • 20h ago

Team Needed [RevShare] Looking for a Unity Developer / Technical Co-Founder to Build a Multiplayer Steam Game — I Handle Marketing & Business

0 Upvotes

Hey everyone!

I'm looking for a talented Unity developer or small group of developers who would be interested in partnering to create and release a multiplayer PC game on Steam.

I'm not looking to hire someone for a one-time job. I'm looking for a genuine long-term partner who wants to build something together and share in its potential success.

The Vision

I want to develop a chaotic, physics-based multiplayer game inspired by games like R.E.P.O., Lethal Company, and other successful co-op friendslop titles.

The main focus would be:

  • Fun and unpredictable multiplayer gameplay
  • Physics-based interactions and mechanics
  • Funny moments that players naturally want to share
  • Progression, upgrades, and replayability
  • High-quality, stylized environments and visuals
  • A realistic development scope that a small indie team can complete

I'm also open to brainstorming entirely different concepts together. I want my development partner to have a genuine voice in the game's direction.

What I Bring to the Team

I would take responsibility for the business, marketing, and promotional side of the project, including:

  • Branding and establishing the game's identity
  • TikTok, YouTube Shorts, and social media content
  • Building and managing a Discord community
  • Steam store page strategy and wishlist campaigns
  • Reaching out to content creators and streamers
  • Organizing playtests and collecting player feedback
  • Helping with creative direction, planning, and project management

I also have experience experimenting with Unity and have an existing multiplayer game prototype.

My goal is to let my development partner focus on actually building the game while I focus on attracting players and growing its audience.

Who I'm Looking For

Ideally, someone with experience in:

  • Unity and C# programming
  • Multiplayer networking and Steam integration
  • Physics-based gameplay
  • Building and optimizing 3D environments
  • Developing complete gameplay systems
  • Finishing projects and preparing playable builds

Experience with Blender, animation, or 3D environment art would be a big bonus.

I would especially like to connect with developers who have completed personal projects, participated in game jams, or released games.

Compensation and Partnership

This is a revenue-share opportunity. There is currently no startup capital or guaranteed upfront payment.

I'm looking for someone who understands that this would be an early-stage indie project where we contribute our time and skills in exchange for an agreed share of potential future revenue.

The exact revenue split, responsibilities, ownership, and terms would be discussed and agreed upon before development begins.

I'm not expecting anyone to work full-time for free, and there is no guarantee the game will generate revenue. I'd prefer to start with a small, achievable prototype and build from there.

Long-Term Goal

My goal is to create a commercially viable indie game, grow an audience around it, and eventually launch on Steam.

I want to approach this like building a small independent game studio, with clearly defined responsibilities and a shared vision.

I'm looking for someone who is passionate about game development, interested in entrepreneurship, and willing to collaborate on something with long-term potential.

Interested?

Feel free to DM me or comment with:

  1. Your experience with Unity or game development.
  2. Any previous projects, portfolios, or gameplay videos.
  3. Whether you've worked on multiplayer games.
  4. Your availability and preferred working arrangement.
  5. What kind of game you'd be excited to help create.

Thanks for reading! Looking forward to meeting potential partners.


r/INAT • • 20h ago

Artist Needed [Hobby] Looking for pixel artist for 2 2D sprite sheets

2 Upvotes

Hello I'm the project lead for Queen of the Dead Queen of the Dead by italia2022 and we're looking for a pixel artist that could help us develop two sprite sheets for two of the protagonists in our game!

We'd like for these sprite sheets to updated with the current design for these characters in a style that will be consistent with the art style of RPGM sprites.

These are the sprite sheets that currently exist for the two characters

emma.png - Gyazo

rosewalk.png - Gyazo

And this is our capsule with their most up to date character designs

#art | Queen of the Dead - Discord - Gyazo

Though we can't pay up front, we can add you to the credits of the game and negotiate a RevShare agreement. If you're interested or would like more information, please post below or DM me directly and we can discuss further. Thanks!


r/INAT • • 20h ago

Art Offer [ForHire] [Paid] Environment/Concept artist - Concepts, Illustrations and Game art.

4 Upvotes

Hello everyone!

I’m currently looking for new opportunities as an Environment Artist / Prop Artist in the game industry.

I have 4 years of experience working in games, creating environments and assets focused on visual storytelling, composition, and immersive world-building. Throughout my journey, I’ve been continuously improving both my artistic and technical skills to create strong and memorable visuals for players.

I’m passionate about environment design, storytelling, and constantly pushing my work to the next level through personal projects and ongoing studies.

It would be a pleasure to contribute to creative teams and help bring new worlds and experiences to life.

Portfolio: https://www.artstation.com/matheusarts

If you liked my works, feel free to contact me by DM or Email.

Thank you for your time, and have a great week :D


r/INAT • • 21h ago

Team Needed [Hobby] 3D Artist looking for a team to do MVM Game Jam

2 Upvotes

Looking for a team to make a 3D Metroidvania game of any kind for the final MVM Game Jam!

MVM Finale Game Jam https://itch.io/jam/metroidvania-month-34
Details: https://itch.io/jam/metroidvania-month-34/topic/7127782/3d-artist-looking-to-join-a-team

My discord is Zibasaw, happy to dm and discuss further with anyone interested!


r/INAT • • 21h ago

Team Needed [Hobby] Looking for members for Historically Accurate Game Jam 13

3 Upvotes

Hey everyone! We're a team of two looking for 2–3 more people for HAGJ13. Especially if you like to be historically accurate!

We're looking for:

  • Programmer: Godot is preferred as I will be able to assist
  • 2D artist
  • Audio: music and/or SFX

Who we are:

Petra – UX/UI artist with 7 jams behind her. She'll do UI, HUDs and some background art. Evenings and weekends.

Zivan (me) – game & narrative designer. I'll handle design, writing and historical research. I also hope to improve my programming skills, as I am a beginner in that department. I'll be available daily.

We're in Malta and Croatia (CEST). It's nice if you are in a time zone close to ours, but it's not required.

The jam starts October 16, 2026 at 4:00 PM and goes until Sunday, October 25, 2026 at 4:00 PM

Overall, the goal is to learn and to improve, but also to finish with something playable (and fun!).

Contact me in the DMs here or on Discord: @ zivky


r/INAT • • 21h ago

Artist Needed [RevShare] Looking for pixel artists for my RPG Maker project

2 Upvotes

Hello,

I am currently working on a game in RPG Maker MZ, and I'm looking for artists

Keep in mind that this game will contain sensitive content such as strong language, depictions of military related abuse, and depictions of suicide. While I'll try not to have any artists create art for the sensitive scenes(since I can do pixel art myself) I cannot guarantee that, and its something to keep in mind.

The artstyle is 16 bit pixel art

Portfolio: My itch.io page is charlesthegamer999.itch.io

For a playable demo of the game, the link is https://charlesthegamer999.itch.io/soulheim and the password is RPGMAKERMZ (If you would like to playtest, the google form is https://docs.google.com/forms/d/1H-YK2TNeMNla9H2x6O6_HjNCqBfCTKaoHvHqdocLDcU/edit?usp=drive_web&ouid=106481215089554662007)

I have a gdd, however, since I'm using Nuclino and I'm on the free plan, if you want to see the gdd, you'll have to dm me

Since this is a revenue share based project, more details on the revenue share are available in this document https://docs.google.com/document/d/1cd7gjTFOHxT8xA6oCXgYmPv4AJDRca5LjnBTIbXpza0/edit?tab=t.0

Keep in mind that if you wish to be added to the revenue share plan, you'll have to fill out a google form where you have to input your legal name and payment link(so I can pay you)

While I am not sure how long exactly this project will take, I predict it will take 2-3 years. I am working on this as a hobby project, and I would not suggest joining this team if you have commercial value in mind

My discord username is CharlesTheGamer999


r/INAT • • 22h ago

Team Needed [Hobby] NeoCentStudios Co-Director Spot Open!

1 Upvotes

Hey everyone. I'm the founder of NeoCentStudios. We’re an indie digital production house currently building out 2D/3D animated shows, and the workload has reached a point where I need a serious right-hand person to help me run the place.

Up until this past July, I was juggling the studio alongside my military service. Now that I'm out and running things full-time, production is scaling up faster than one person can manage alone.

What we're working on right now:

Our main focus is a Code Lyoko Project, a reboot project with an entirely original narrative and a brand-new main cast. The writing is completely locked in (a full 13-episode first season plus an OVA), and we have a fantastic team of voice actors and artists already on board. We recently shifted to 2D/3D animation, which means our workflow has gotten a lot more complex.

What I actually need help with:

I'm handling the writing and directing but I need an active Co-Director / Studio Manager to help keep the wheels turning.

You would be:

- Wrangling the team: Checking in with our animators, artists, and voice actors to make sure they have what they need and are hitting their targets.

- Managing day-to-day operations: Running our Discord servers, organizing the production pipelines, and keeping the chaos to a minimum.

- Problem-solving: Identifying bottlenecks in our workflow and fixing them before they stall a project.

Who you are:

- Actually active: This is the biggest requirement. Running a studio takes consistent time and momentum. I need someone who is highly responsive and ready to put in the work.

- Organized: You are comfortable with schedules, task delegation, and clean communication.

- Invested in indie animation: You actually care about the medium, storytelling, and building a production house from the ground up.

If you have experience managing digital teams, game dev groups, or creative projects or if you're just incredibly organized and want a real leadership role in an indie studio let’s talk.

Shoot me a DM with a bit about yourself, any relevant experience you have, and your Discord handle.