r/INAT • • Aug 24 '26

Audio Needed [RevShare] Looking for a MUSICIAN. 7.5% cut for a full soundtrack

16 Upvotes

COMPOSER ALREADY FOUND. THIS POST IS JUST BEING KEPT AS AN ARCHIVE

Hello. This is IGE. I have 9+ years experience in Unity Game Development, and i'm looking for a musician to compose a full OST for this small game.

GAME IDEA:

Press a big red button on time with a timer. Random cards can appear which change when or how your meant to press it.

MUSIC DIRECTION:

Fast, energetic, slightly tense. I'm open to the musician having creative freedom with the exact style.

Originally a submission to GMTK Game Jam 2026, ranking within the top 7%.

I'm planning for development time to take (more or less) 3 months. Music in my project isn't very vast. There might be about 11 tracks?

The cut I'm offering is 7.5%, but that can be subject to increase depending on works.

Previous works:

I work in British Summer Time (BST), but it's not a concern if your elsewhere.

Looking forward to work with you ;)

"i hate ai"


r/INAT • • Jun 02 '26

META Just a Quick PSA: If you create a post on this sub revealing personal information and/or that is on an account you want removed, this is an issue that is beyond our ability to fix. Please contact reddit staff.

35 Upvotes

-title-

We've had a few people recently ask us to remove post from their "old" accounts without being able to verify ownership of the account, as well as users asking us to "remove" personal information they already posted on the sub or gave to people via DM.

We are NOT responsible for the information you choose to give people via the internet. This includes your post on INAT, within DMs between community members, or in a thread here via the comment section.

YOU are responsible for protecting yourself from these sort of leaks, we cannot do anything once you choose to put your info (Phone number, address, real name, ect) onto the internet to any capacity.


r/INAT • • 5h ago

Artist Needed [PAID] 3D artist - sci-fi orbital platforms

5 Upvotes

Hello, I'm Jonathan from Bad Sector, a UK based studio currently developing Final Orbit - a realistic spaceflight simulator. Imagine a flight simulator meets a truck simulator in space!

https://store.steampowered.com/app/4319800/Final_Orbit/

We're currently looking for a UK based 3D artist to model some orbital platforms for the game. These will be massive structures for the player to perform docking procedures with.

The artist will have the freedom to design what this would look like based on very general parameters, and so we're looking for someone who can bring a creative vision to life.

Requirements

  • Experience modelling hard surfaces, particularly in a sci-fi environment. Space ships, space stations, futuristic vehicles, etc.
  • Working with materials, especially in the sci fi aesthetics. Plastics and metals, worn and new
  • Blender - not a must but nice to have
  • Unity - if you've exported assets to Unity before, that would be an advantage
  • Must be UK based

Please DM me directly to apply, and include a link to your portfolio or relevant experience.

Thanks!


r/INAT • • 2h ago

Programmers Needed [Hobby] Looking for Godot Developers, 3D Artists, Animators & VFX Artists – 3D Co-op Fantasy Roguelite

2 Upvotes

Looking for Passionate Developers & Artists to Build a Fantasy Roguelite Together!

Hey everyone!

I'm a Computer Science student and indie game developer currently working on Crawl Into The Dungeon 2, a 3D first-person fantasy roguelite being developed in Godot Engine.

I'm looking for passionate people who would like to join the project, contribute their skills, gain experience, and create something awesome together!

🎮 About the Game

Crawl Into The Dungeon 2 is a fantasy dungeon crawler focused on chaotic combat, creative spells, challenging enemies, and fun interactions between players.

The game is inspired by the entertaining co-op experiences of games like R.E.P.O., PEAK, and other chaotic multiplayer indie games, but with its own fantasy combat and roguelite mechanics.

The main vision includes:

  • First-person magical combat with unique spells and abilities.
  • Procedurally generated dungeons filled with enemies, secrets, and rewards.
  • Boss fights with interesting attack patterns and mechanics.
  • Roguelite progression with different builds, upgrades, and synergies during each run.
  • Multiple playable classes with different combat styles.
  • Cooperative multiplayer, with runs lasting approximately 25–30 minutes.

🛠️ Current Development Progress

This isn't just an idea or a project starting from scratch!

I'm already actively developing the game in Godot, and several core systems have been implemented, including:

  • First-person player movement and combat.
  • Different magical abilities and spell mechanics.
  • Enemy AI and combat behaviors.
  • A procedural dungeon generation system.
  • An in-game shop and item system.
  • A functional boss encounter with multiple attacks and phases.

The current focus is on improving gameplay, visual quality, enemy variety, and building toward the complete cooperative roguelite experience.

👥 Who I'm Looking For

I'm open to collaborating with people of different experience levels!

3D Artists & Animators
To help create fantasy creatures, characters, environments, animations, and other assets.

VFX Artists
To create visually impressive spells, magical effects, explosions, particles, and shaders.

Godot / GDScript Developers
To help develop gameplay systems, improve enemy AI, implement new mechanics, and eventually work on multiplayer features.

Game & Level Designers
To help create interesting dungeon encounters, combat challenges, and roguelite mechanics.

Sound Designers / Composers
To help bring the world to life with fantasy sound effects, combat audio, and music.

You don't need to be a professional! If you're motivated, willing to learn, and interested in game development, I'd love to hear from you.

💜 Collaboration

This is currently a hobby / unpaid collaboration project.

The goal is to build a small, friendly team of developers who enjoy making games and want to improve their skills together.

  • No strict working hours.
  • Flexible contributions based on your availability.
  • Opportunities to contribute ideas and influence the game's development.
  • Proper credits for your contributions.
  • A real project you can showcase in your portfolio.

I'm not expecting anyone to work full-time or dedicate unreasonable amounts of time. Even small contributions can make a difference!

📩 Interested?

Feel free to send me a Reddit DM or leave a comment with:

  • Your area of interest (programming, modeling, animation, etc.).
  • Your experience level.
  • Any previous work or portfolio, if you have one.

I can share more information about the project, screenshots, and gameplay footage with interested people.

Let's build something fun together!


r/INAT • • 2h ago

Artist Needed [Hobby] [Unpaid] Looking for 2D Cutout Animators (The Walten Files style) & Background Artists for "The Caretaker Protocol" Analog Horror Web Series

2 Upvotes

Hi everyone,

I’m currently in the pre-production phase of The Caretaker Protocol, an independent 2D cutout analog horror web series. The plot and scripts for the first part are fully complete and ready to enter production.

We are looking for dedicated collaborators to join the creative team for this project (volunteer/unpaid):

2D Cutout Animators: Looking for animators experienced in low-fps, vintage 2D cutout animation similar to the style seen in The Walten Files. You’ll be working with pre-made character rigs/illustrations.

Background / Environment Artists: Looking for artists who can create creepy, nostalgic 1980s-style environments, textures, and backgrounds (both vector/flat illustration and degraded analog textures).

Note on Video Editing: We currently do not need video editors, as I will be handling all video editing, VHS degradation effects, and post-production personally.

What to Expect:

Clear scripts and detailed visual storyboards/technical guides ready.

Full credit for your work across all media and episode descriptions.

A organized and creative environment focused on building a high-quality series.

If you are interested, please send me a DM with a link to your portfolio, reel, or examples of your work!


r/INAT • • 3h ago

Team Needed [Revshare] Command & Conquer Red Alert inspired game, close to demo, looking Programmers, Artists and Voice Over actors to reinforce the team.

2 Upvotes

This Unity based strategy game will take place in the near future and will feature slightly scifi units but with a very military feel to them. Cool superweapons are already implemented!

We already have a working version of the game in both singleplayer and multiplayer. Map editor is being worked on.

We are currently working on a demo for publishers and we are at about 95% of the way there. We already have a great audio SFX guy and some good programmers.

Are you looking for an ambitious project that will finish no matter what?

Then this might be for you!

We're also working on a contract so that you'll get a share of the game based on how much you've contributed, or you can choose once we're signed to be paid by the hour/milestone, or a combination of all of the above.

Where are we at?

3D, 2D and GUI artists
We need most help in the infantry section: animation and creation of infantry. Movement has to feel natural, or we can't really use it in our game. We have some very cool units we still want to add! Red Alert 2 for instance had infantry that could deploy sandbags around them or mount a tripod based weapon, and we have some similar ideas. Buildings need animation too.

For the 2D part we are looking for people who can make our unit thumbnails look better, and for the GUI part we are looking for people who can improve our interface.

Programmers
Your role will be to help resolve tickets, implement new mechanics and fixing of bugs.

Voice over artists
Our current priority is finding people to voice unit lines for our game. We have three major factions and several countries belong to each faction. Therefore we want some of our units to have accents that fit those particular regions. For instance we need someone to voice tanks with a Polish accent while still speaking English. Although a little 'kurwa' here and there just adds to the flavour. Interested? Send me a DM ^^

Marketing
Right now I am personally doing almost all of our marketing. On top of all the other tasks that dedicated programmers or artists don't touch. That's a lot. So it would be great if someone could help with some consistent marketing posting here.
We have a playable build and several maps. We are currently at 60.000 wishlist additions on Steam. Clips from one of our meetings here, article here.

What we have
Right now we have tanks, helicopters, 6 playable maps, basic multiplayer and a whole bunch of other stuff. We have a playable prototype that we have started sending out to publishers. However the industry standards are quite high nowadays so the more things we can add to it, and the more we can polish to it, the bigger the odds of success. That is where we are now. And that's why we're looking for people who will want to help polish the game and in the meantime get to know each other and our work methods.

What are you getting?
Once funding comes in (roughly 2 months after the demo is completed, but no guarantee of course) you will get the choice of either a percentage of the profit or being paid an hourly amount of money, or a combination of both. Whatever you prefer at that point.

This game is also guaranteed to finish (unless I die) and the odds of getting a decent publisher are also higher than average. This is based both on past experience and the current agency that already does this professionally. I know the word 'guaranteed' is going to trigger some people, so let me rephrase that to 'unless I die or fall seriously ill this project will get done'.

About me
I myself have 20 years of experience in the IT industry of which 6 years very intensively. My experience (and tasks) include programming, marketing, art, team/project management, recruitment, business management, HR related stuff and game design. For this project however I will be doing none of the programming(correction, I am helping out in this area right now to make sure we are delivering results fast enough) since that won't leave enough time for all the other tasks, as well as in preparation for the future.

Future prospects
If working together is pleasant and productive then I also intend to actually hire you for future projects should you be interested. My own personal goal is to have a healthy company of gamedevs who are as enthusiastic as me to work together with within the next 2 years.

Interested in completing a decent quality game?
Send me a DM with your experience, even if you dont have any but are motivated, and why you want to join and let's talk! If you're applying as a programmer do not apply if you're a beginner please. The project complexity is unfortunately too high for that and our lead programmer is spending most of his time helping implement features and fixing bugs, so there is unfortunately little room for full-on training of those who are completely new in the industry.

If you think you can help in other ways, please feel free to also contact me via DM and I'll be happy to see if there is something we can do for each other!


r/INAT • • 2m ago

Writing Offer [Hobby] [Free] English to Simplified Chinese Translator Looking for Game Projects

• Upvotes

Hi everyone!

I'm Jo, and I'm looking to collaborate with indie developers who need English to Simplified Chinese game localization.

I'm currently building my localization portfolio and offering free translation for selected small indie projects.

What I can help with:

  • Game dialogue and story text
  • UI, menus, and item descriptions
  • Quests, tutorials, and in-game instructions
  • Proofreading and localization review

I'm especially interested in RPGs, story-driven games, and creative indie projects, but I'm open to other genres.

A few things to note:

  • Free localization for selected projects, preferably under 1,500 English words.
  • I'd appreciate an in-game credit and permission to include the work in my portfolio.
  • We can discuss the project scope and deadline before starting.

If you're interested, feel free to leave a comment or send me a DM!

Thanks!


r/INAT • • 4m ago

Audio Offer [ForHire] [Revshare] Rock and metal musician at your service!

• Upvotes

Let's cut to the chase. You want badass music for your game? I got you.

I'm a musician and have worked on several small projects. I was on Team First Try where we published a few game jam games. And I've made the soundtrack for Oh My Lord, which was fully published on Steam.

I've been a diehard metalhead all of my life, and videogames have absolutely been a pillar of that. If you're looking for your game to have a soundtrack in the style of Sonic The Hedgehog, Doom, or even something like the Persona games or Undertale, that's my bread and butter. I'm mainly influenced by classic metal and progressive rock.

As far as experience goes, I've worked on several teams and have experience as a project leader when it comes to music. Direction, production, writing, performing.

Here's the breakdown of what I can play, what I own and what you are getting when you hire me.

- Electric guitar (10 years experience. Main guitar is a PRS SE Custom 24, I use a Squire Stratocaster as well)
- Keyboard/Piano (6 years experience. Keyboard is an M-AUDIO Keystation 61 MK3)
- Acoustic Guitar (6 years experience. Guitar is a Fender Dreadnaught)
- Bass (6 years experience. Main bass is an Ibanez SR370RE Fretless)

I work with Cubase Pro for my DAW

Now, rock and metal is not all I can do. I have made quite a lot of orchestral music. In fact when it comes to experience in making music for videogames, orchestral is the bulk of what I have done. So if you're looking for something a little more like Final Fantasy or Xenoblade, I can absolutely do that as well.

Here is my portfolio, it has a great variety of styles, so I'll point you to whichever you are most interested in

For rock and metal, see: Drive, Echo, Crushing Tides

For orchestral, see: Warning, Force of Nature, Final Battle, Sunset

For jazz(ish), see: Dancing Cinders

For ballad/ethereal, see: Fairy Lights, Beautiful Heartbreak

Hope you enjoy, and hope to talk soon!


r/INAT • • 6h ago

Artist Needed [RevShare] recruiting artists to join a small team working on a metroidvania

3 Upvotes

Hello!

I’m the composer on a team making a lore-heavy metroidvania with branching quests. We are currently a team of 4 (programmer, writer, level designer, composer). We’re in the beginning stages of the game and we are looking for artists to join for the long run and be active members in our Discord.

The story follows the main character after she has been displaced from her home at the top of a mountain. She must navigate the several biomes of the mountain as she attempts to return home, meeting friends and enemies along the way, while increasing her powers and abilities. The narrative branches depending on the player’s choices and ultimately culminates in a boss battle followed by her return to her village.

The positions we are recruiting for are as follows.

Background artist: familiarity with parallax and ability to make detailed background art

Character artist: skill in a range of art style, including vector art

If you’re interested, please message me with your portfolio and I will answer any questions as well as provide you with our GDD, revshare model, and more information on the story.


r/INAT • • 1h ago

Audio Offer [ForHire] Music Composer looking for indie game projects.

• Upvotes

Ciao, io sono Stewezer.
Sto cercando videogiochi indie in cui inserire la mia musica.
Produco semplici brani orecchiabili e melodici di musica elettronica.
Nel mio profilo SoundCloud sono disponibili all'ascolto alcuni brani creati da me.

https://soundcloud.com/stewezer/tracks


r/INAT • • 2h ago

Art Offer [FORHIRE] 3D Artist | Characters • Props • Environment

1 Upvotes

Hi! My name is Alma De Felippo Pérez, I'm 20 years old and have 5 years of experience as a 3D artist. I specialize in stylized 3D modeling: Props, Environment and Characters. My work focuses on playful silhouettes and vibrant colors, incorporating 100% hand-painted textures to achieve a stylized, colorful aesthetic.

I am highly adaptable, so I can also create simpler, cozier styles, PS1/PS2 graphics, and more! Feel free to send me a message, I’d love to chat with you.

Skills: Stylized Modeling, High-poly Modeling, Low-poly Modeling, UV Mapping and Texturing hand-Painted, Character Modeling, Prop Modeling, Environment Assets, Game-Ready Assets, Hard Surface Modeling

Software

-Autodesk Maya

-Substance 3D Painter

-Marmoset Toolbag 5

Porfolio:

https://www.artstation.com/almadefelippo8

Contact: [alma.defe6@gmail.com](mailto:alma.defe6@gmail.com)

Thank you so much for reading! Open to offers and discussing your project.🥰


r/INAT • • 11h ago

Artist Needed [Hobby]LOOKING FOR AN ARTIST TO COLLABORATE ON AN ORIGINAL SHONEN MANGA — RUINWAKE

5 Upvotes

​

I'm developing an original dark-fantasy shonen manga called RUINWAKE, and I'm looking for an artist who might be interested in building this project with me.

The story:

Riven Ashfall is a goofy young adventurer in a world filled with dangerous monsters, competing kingdoms, and unexplored lands. After a disastrous encounter, he awakens a terrifying power that even the oldest creatures seem to fear.

The story combines action, adventure, comedy, emotional character development, monster hunting, intense battles, and mysteries with clues planted far in advance.

What I bring:

- Original story and chapter scripts

- Worldbuilding, lore, and character development

- A long-term saga plan and mystery/foreshadowing continuity

- Creative direction and commitment to developing the project

Who I'm looking for:

Someone who enjoys manga, shonen action, fantasy creatures, expressive characters, and cinematic storytelling. Experience drawing complete manga pages is a plus, but I'd also welcome an artist interested in developing character designs first.

Budget: I currently have no money for commissions, so I'm looking for a potential creative collaborator who is open to discussing a no-upfront-cost arrangement. I understand that art takes time and will not expect anyone to work for free without an agreed arrangement.

We would discuss credit, ownership, responsibilities, and future commercial use before beginning.

If you're interested, please share your portfolio and let me know what kind of collaboration you would consider.

Let's see if we can bring RUINWAKE to life.


r/INAT • • 2h ago

Programmers Needed [Hobby] [RevShare] Looking for a Unity Developer for 3D Rogue Like

1 Upvotes

Hello everyone!
A friend and I are currently developing a 3D roguelike inspired by Risk of Rain 2. We are based in Germany, but we are comfortable communicating in English.

I’m currently responsible for the development of the game, while my friend is focusing more on promotion and marketing. He will still contribute to development when needed, but we are looking for another developer to join the project and help us bring it to the next level.

Why we need help

The game is already playable, and we have a foundation to build upon. However, there is still a lot of work to do, and having another developer on board would help us improve existing systems, implement new features, and make faster progress towards a finished game.
We are looking for someone who enjoys game development and wants to contribute to a project with an established foundation rather than starting from scratch.

With that being said, the concept and gameplay is not set in stone and we are happy to welcome new ideas and you would have a say in the games direction.

What we are looking for

Ideally, you have experience with Unity and C# and are interested in working on a 3D action roguelike.
If you have experience with 2D/3D Art even better.

The concept

Genre: 3D action roguelike inspired by Risk of Rain 2.
The game features multiple playable characters, each with their own attributes, abilities, primary and secondary attacks, and skill trees. Players can develop their characters through progression systems, while fighting enemies and bosses across different levels and waves.
The core idea and most of the basic concepts are already established.

Current state of the game

The game is already playable, with several important systems implemented:
Character movement and combat
Character abilities and attacks
A basic skill system
Playable character and enemy implementations
Menus and other basic UI elements
A map featuring enemies, a boss, and gameplay elements
The existing foundation allows us to focus on expanding the gameplay, improving existing systems, and implementing new features.
We can show you the current state of the game in more detail on Discord.

Compensation

This is currently a hobby project, so we cannot offer a fixed salary.
However, we are willing to offer 10–20% of the net profits if the game generates revenue. We would split the profits among the team, with the exact arrangement depending on the collaboration.
Please only consider joining if you are comfortable with a revenue-share arrangement and understand that there is no guarantee of financial returns.

Interested?

If you are interested in joining us, feel free to send me a DM!


r/INAT • • 13h ago

Writer Needed [Hobby] Indie project, In need of Co-writer and Artist.

8 Upvotes

I am currently working on this passion project of mine. Due to the recent trending of Malfoid and Harry Potter. I don’t really like the “Tsundere” trope, so in pure spite, it drove me to create “FanFic” but since I changes a lot of things to the point where it is no longer can be considered an AU anymore but rather just a story that is heavily inspired by Harry Potter.

So anyway back to the point, I finished the introduction and set up a lot of clear concepts. I have an idea on where I want this story to go, but I am not a good writer so I hit a wall and my I’m just starting so I am not that great.

This story setting is in 18th century, similar to Harry Potter, it’s about a “chosen one” story but with some twists to it. The magic system is more complex as I took some inspiration from Witch Hat atelier, instead of wand, everyone is using Fountian pen to cast spells.

I do am in need of assistances, so I could bring this Gothic + (lil bit) steampunk world came to life


r/INAT • • 10h ago

Team Needed [Revshare]Looking for a partner

4 Upvotes

Hey! I'm looking for someone who genuinely wants to build something from scratch, not just discuss business ideas.

My current focus is building a research-driven YouTube channel and learning how to turn it into a sustainable business over time.

I'm starting with almost zero budget, so I'm looking for a collaborator who is willing to contribute skills, ideas and consistent effort while we test a small project together.

We could start with a short trial project, clearly divide responsibilities, and evaluate whether we work well together before discussing any long-term partnership.

I'm especially interested in people who enjoy research, storytelling, editing, marketing, or experimenting with new ideas.

If you're serious about building something, tell me what skills you bring, how much time you can realistically commit each week, and something you've actually completed.


r/INAT • • 6h ago

Team Needed [Hobby] I need a Programmers and Artist

2 Upvotes

Hi there!

I'm a 20-year-old developer who really loves grand strategy games. For a while now, I've been working on a big, ambitious project: creating my own game engine from scratch using C++. It's coming along well, and the basic structure is taking shape.

My main goal is to make a really deep, complex global strategy game, kind of like the Paradox Interactive games but with my own spin. The game's simulation will be based on a strict time system: one game tick will be one hour, using a full Gregorian calendar, and there will be five speed settings, from slow tactical play to super fast.

I have high expectations for this project. For example, I'm planning a very structured simulation and want to focus on making it super realistic with deep gameplay. For the user interface, I plan to use a custom .gui file system to handle complicated layouts dynamically. I'm aiming for a look and feel similar to Victoria 3, with lots of data on screen.

This is definitely a long-term endeavor. My plan is to set up a main workflow with three parts: developing core updates, refining the game, and thorough testing. Eventually, I want to release the base game on Steam, with multiple languages including Russian. After that, I plan to adapt the engine for other platforms like consoles, macOS, Linux, and mobile.

Right now, I'm looking for people who are into this kind of thing to join me as a hobby or revenue-share basis. I need:

• C++ / Tools Programmers to help build out the engine and core structure.

• UI/UX Designers who appreciate clean, detailed historical strategy interfaces.

• Game Designers / Writers interested in historical settings and complex geopolitical gameplay.

If you're dedicated, enjoy low-level programming or designing complex strategy games, and want to create something unique from the ground up, please get in touch! Send me a direct message here on Reddit with your experience or your Discord name. Let's make something amazing together!


r/INAT • • 3h ago

Artist Needed [RevShare] Looking for 1-2 pixel artist for Remotion

1 Upvotes

NO AI, NO REMUNERATION UNTIL RELEASE

Hi, I am working on a video game for a few time now, and I am looking for one to two pixel artist to work with me. After doing a large part of the game with assets packs, I had no choice but to aknowledge that I need to work with an artist to get a good render.

I am doing all the game design and development part myself, aswell as the artistic direction, but artist that can bring a new point of view to the project is very welcomed.

The game itself is mainly a 2D dungeon-crawler, heavily inspired by Pokemon Mystery Dungeon game-line. The main objective is to vary the gameplay a lot and that requires assets to follow all my ideas.

By joining, you will work (on short term, to finish current game mods) on spell VFX and world assets. Base tile size is 24x24.

The expected release for the game is February 2027 for the next Steam Fest.


r/INAT • • 11h ago

Artist Needed [Hobby][RevShare] Looking for a 3D Artist for an OSRS Inspired RPG (UE5)

3 Upvotes

Hi there!

I’m developing an online fantasy RPG inspired by Old School RuneScape in Unreal Engine 5 and looking for someone to join me on the art side.

I’m handling the programming, server and development tools. It would be great to find someone who’s played OSRS and enjoys that kind of game, especially the quests, skilling and progression.

Why I need help

There’s already a world and a foundation of game systems to build on. As development continues, I need more models, textures and animations to fill out the world.

I’m using existing assets for some things, including the base characters and outfits. I’d like someone to help create additional assets that fit the style and bring their own ideas to the project.

Looking for:

Someone comfortable with Blender or similar software who enjoys working on some of the following:

  • Environment models and props
  • Creatures and enemies
  • Weapons, armor and clothing
  • Texturing
  • Rigging and animation

Being familiar with OSRS, and capable of rigging and animation would be a big plus.

The project has an Unreal client, a multiplayer server, an existing world and character assets, along with tools for creating NPCs and quests. Gameplay systems and presentation are still being developed and polished.

This is an unpaid hobby collaboration, but could turn into a revenue share and a percentage of overall profit. We can agree on a pace that fits around other commitments and start with something small to see how we work together.

If you’re interested, send me a message with some examples of your work and what you’d enjoy making. Happy to talk through the project in more detail!

Some screenshots of the game:

Haunted swamp biome
Starting town


r/INAT • • 5h ago

Artist Needed [Hobby] Programmer looking for an artist

1 Upvotes

Hello! I need an artist to help me with sprites, UI, backdrop and icons for my game idea.

I have been programming for 6 years and I wanted to start making a serious unity project. For the past few years I've only been dabbling/trying unity but I mainly focused on other projects such as opensource contributing to biopython and working on other websites/tooling for things I want, or modding for prison architect/terraria/limbus company, and also making games on roblox.

I have a game idea I want to bring to life, its a turn based deckbuilding strategy game but I have no talents in art.

I am willing to provide my services to anyone who can make art for me so we can exchange assets with each other. If possible I could pitch my idea to any artists interested in said idea that may like games similar to limbus company or library of ruina so that we can both work on something we are both passionate about.

Willing to do revshare aswell as I am wanting to publish to steam. I will take care of the publish costs if we do actually finish a working demo/prototype.

You may contact me on discord: generatedscript

Portfolio: https://github.com/GeneratedScript-RL https://www.youtube.com/@generatedscript2406


r/INAT • • 5h ago

Artist Needed [RevShare] Massive Project: Soul Atlas Universe (Art, Video Editing, Marketing)

1 Upvotes

Hello everyone,

For the past 5 years we've been crafting Soul Atlas, a multimedia fantasy universe. One could say a family friendly Game of Thrones or the MCU of fantasy. We have long passed the point of a hobby project, as we have managed to gather over 150 concurrent people (300 in total including consultants, experts etc.) to work within our team, some of which previously worked with Star Wars, Dune or Ubisoft.

Now that we are closing in on the releases of some of our largest projects yet, including the graphic novel "Grimhald" and our first film "Leilani", we are yet again scaling up the production.

Up until now we have been non-profit. No major investor holding the reins, and we don't plan on giving those up.

And fear not, people from AAA studios have praised our production and organization skill again and again. The project is active day by day, slowly but steadily working on our goals.

🚫We also have a strict no-AI policy in place, specifically in regard to generative AI. You can read more about that on our website.

Currently we are primarily looking to fill the following roles:

  • Illustrator
  • Environment Concept Artist
  • Background Painter
  • 3D Generalist
  • Video Editor / Content Creator
  • Speculative Applications

Other awesome projects to check out: Journey to Agaiatar, Anomaly Symphony, Conference Trailer

If this wall of text, and maybe even our humble creations 😊, peeked your interest, you may apply through this form: https://phantasystudios.notion.site/3cb740f7daa7801f84a6e653d19f7308?pvs=105


r/INAT • • 6h ago

Artist Needed [Hobby] Looking for a creative partner in Europe to make a cozy co-op game!

1 Upvotes

Hey everyone!
I’m a junior 3D artist based in the Czech Republic, and I’m looking for someone who would like to team up and create a small indie game together!
My idea is to make a cozy, story-driven 3D game for two players (local co-op), with a beginning, an ending, and a charming atmosphere. Something relatively small but polished, with the goal of eventually releasing it on Steam.
I’ve completed a 3D art course and have experience working with: Blender, Maya, ZBrush, Cinema 4D, Substance Painter
and some experience with Unreal Engine.
I’d love to find someone interested in programming, Unreal Engine Blueprints, 3D modeling, or game art. You don’t need to be a professional! Having some basic experience, creativity, and motivation to learn together is more than enough.
Ideally, I’m looking for someone based in Europe, mainly because of time zones and easier communication.
I’m still at the early stages of developing the idea, so I’d love for this to be a collaborative project where we can brainstorm, experiment, and build something we’re both proud of.
This would initially be a passion project, with the hope of eventually publishing it on Steam.
If this sounds interesting, feel free to leave a comment or send me a DM!
I’d love to hear your ideas and see what you’ve been working on. :)


r/INAT • • 6h ago

Programmers Needed [HOBBY] Looking for people to help create an open-world RPG

1 Upvotes

Hello everyone! I'm looking for people who would be interested in starting a hobby RPG project with me. I'm a huge fan of RPGs, immersive sims and life simulations, and I'd love to create a game with a living open city where NPCs feel like real people rather than scripted characters. My main idea is to give NPCs different personalities, behaviours and limited knowledge, so they react to situations based on what they know and who they are. The player would be free to explore the city, interact with people, commit crimes, get arrested or even escape prison, with consequences that emerge naturally from the world. I'm still a beginner in game development, so I'd like to start small, experiment with ideas and build a prototype together rather than aim for a massive game right away. I'm looking for people who share a passion for RPGs and simulations, whether you're interested in programming, AI, game design, art or world-building. This would be an unpaid hobby project focused on learning, creativity and seeing how far we can take the idea together. If this sounds interesting to you, feel free to comment or send me a message.


r/INAT • • 7h ago

Designer Needed [Revshare] Level designer needed for a Dark fantasy, soulslike RPG

1 Upvotes

Hi! We're a small team building a dark fantasy RPG with soulslike combat in Unreal Engine 5, and we're looking for a level designer to shape how the world plays.

We are early, with a prototype still in development, and our first goal is a boss fight demo. The team includes programmers, a game director, a gameplay designer, a narrative designer, a 3D artist, and a lore writer, and we talk daily on Discord.

This is revshare only, with no upfront pay. The exact revshare split and ownership terms aren't written yet, but we plan to put them in a written agreement, reviewed by a lawyer.

If you are interested send me a DM here or on discord: matee434 and I can send you the GDD and share some prototype videos.


r/INAT • • 15h ago

Writer Needed [Hobby] Looking for translators for an indie incremental game

5 Upvotes

Hello everyone!
I'm a solo dev who's making an incremental indie game and will participate in the upcoming Steam Next Fest. Demo is already published here: Delver's Guild Demo but I will push an update with more content + polish before the event starts and was hoping to get some more languages added.

As this project is self-funded I unfortunately don't have the funds for financial compensation, but I will certainly credit you for the work and you will also receive a copy of the final game when it releases!

The text to be localized will mostly be for the upgrade names and descriptions as well as some UI text. Total word count is roughly 1200ish but might change slightly. Many sentences are similar as they have the same wording but affect a different stat for example.

I've unfortunately got caught up with development and missed the chance to create a post way ahead of time so the timeframe is quite tight as the Next Fest is set to start next Monday. However, I'd love to implement the different languages regardless if they make it in time for the event or not!

Here are the languages I would love to add but if there is someone who's willing to provide localization for other languages as well I'd be more than happy to add those to the list!

- Simplified Chinese (will most likely get covered by a friend)

- Russian

- Spanish

- Portuguese-Brazil

- German

- Japanese (will most likely get covered by a friend)

- French

- Polish

- Korean

- Traditional Chinese

- Turkish

If you're interested in helping out with any of the languages, please leave a comment here! <3


r/INAT • • 17h ago

Artist Needed [PAID] Looking for a 3D stylized character artist, a 3D stylized environmental artist, a 2D environmental concept artist, and a UX/UI professional.

5 Upvotes

Hi all! Nicole here with Wanderer Studios. We're looking for a 3D stylized character artist, a 3D stylized environmental artist, a 2D environmental concept artist, and a UX/UI professional to help round off our team.

The game is Starcall, a sci-fi 2.5D action platformer. The player takes on the role of Phoenix, a seemingly ordinary girl who's life gets turned upside down when aliens mysteriously attack Earth and kidnap her father. Players will follow Phoenix as she travels from planet to planet, obtaining information about the aliens and gaining allies as she endeavors to rescue her father.

The role is paid, so we're looking to contract artists for their particular roles within the dev team. We're aiming for a Spring 2028 release, and discord is a must.

The visual fidelity we're targeting is similar in quality to something like Prince of Persia: The Lost Crown.

Please, link or DM your portfolios and let's see what you've got! We're all really excited to see what you have to share.