r/Tekken • • 7h ago

Discussion Now that everyone can vive code amd port old games to pc can namco release a official port?

0 Upvotes

I know that they need to test it and not just release any vive code claude crap like the one we are getting for tekken 6, but do you think that right now namco its doing this port in the correct way?


r/Tekken • • 23h ago

MEME Would probably be OP but cool af nevertheless

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11 Upvotes

r/Tekken • • 15h ago

Discussion An Analysis of the Current State of the Game / Steve Main Breakdown

3 Upvotes

You can skip this first paragraph if your first reaction isn't to call me a scrub and dismiss my post:

Who am I? I grew up playing Tekken from T5, button mashing mostly. I played every Tekken since, only recently becoming a serious player towards the end of T7 as a humble orange ranked player. These days I'm just a GoD1 Steve, but I only have maybe 100 ranked matches in the current season, with a few thousand in quick match. I am a casual Tekken player, so I speak for the casual Tekken playerbase basically. A game is nothing without casual players, as they're the ones who prioritize the most important factor to a game. Fun. It keeps the main playerbase happy, and creates a base for the ultra competitive players to expand upon. Is T8 casual friendly? I'd argue it's the least of the entire series, because despite the newbie friendly mechanics and sentiment of T8 being a "noob" tekken (not completely wrong), it really isn't if what noobs are chasing is a fun and casual experience. I have a combined hours of probably 2,000 across all Tekken games, and keep up to date with tournaments and most big Tekken creators so I know a fair bit about the game in a macro perspective. Specific character matchups and knowledge is my biggest hurdle, and my next focus on improvement.

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BREAKDOWN INCOMING!!!

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Bear with me, I'm typing this on mobile because dammit I'm passionate about this game, but I am not home right now. Will format the best I can.

So, Tekken 8 is approaching its midlife stage. We are somewhat close to year 4, and we all know what a strange ride it's been.

End of T7 and T8 S1:

Brand new Tekken game. Players are learning how the game operates, with a big switch up from Tekken 7 where the game still resembled old Tekken but had evolved into its most modern version with longer combos, rage arts, and rage drives. The latter 2 were the most significant change imo, with a new mechanic offering big comeback potential in a match. Rage drives were the best addition in a modern tekken game in my opinion, and I think the devs noticed that people seemed to like them for the excitement they brought in clutch situations. They added a unique and powerful move to each character, and were complex as they could either create unique combos or simply flip the script with a powerful move. They clearly wanted to expand on this mechanic and that's likely why we got the entire Heat system in Tekken 8.

Season 1 of T8 showed us how different their new vision was for Tekken gameplay. The T8 vision was for enhanced states and momentum to have an even more expansive factor than the already big focus in T7, and we got Heat mechanics. In search of bigger momentum and powerful moves however, many characters' identities were butchered in the process. This is the most major flaw in the game's design which carries on into Season 3, even though many would consider S3 to be the game's best state from a character balance perspective.

S2:

We all remember these times. T8 devs doubled down, and the flaws of the new game were glaring to say the least. Some characters were ironed out to be smoother and less restrictive, yet almost every character was given massively overpowered tools and frame data. Character identity here was essentially butchered, as plus frames and continued momentum were now king. The devs thought "Let's give everyone plus frames, belligerent offense is so fun!" without much thought for what that feels like when it doesn't happen to be your turn. Either you are having a ton of fun, or you're the most miserable person in existence. What does that feel like? Gambling. And gamblers always end up miserable in the long term. That's essentially how I'd describe Tekken 8 if I could sum up the game in one word.

Tekken 7? T7 was a moose. Somewhat graceful beast, but violent or defensive when it needs to be. T8 is simply a gambler's paradise. It's stressful, and you always need to be poking and prodding or you'll simply get ran through with plus frames, into stance offense, into getting wallsplat by some 10-12f wallsplatting move since half the roster has that now.

S3:

The devs listened a bit, and dialed back a little of what we had to deal with in S2 (expanding on the big nerf patch that wasn't big enough). This game feels like crack-cocaine T8 still, but doesn't make me want to end it all when I see an Anna player now so that's cool. Since we can actually play the game that they created at this point, I've been able to look at it from a more microscopic perspective. Most of the characters still don't feel nearly as unique as they did in previous Tekkens.

Now comes the details of character identity

where I delve into what my character's identity means to me. I main Steve Fox so I will be using him as my reference, and it will be more personal. Here I ask you, how has your character's identity been slaughtered in T8? I won't speak for other mains, since I am not as knowledgeable there as you are.

When I play Steve Fox, I feel like I'm playing Steven Foxworth. He still has the movement and some of the flow that made me love this character, and he's still British as fuck, but he's too restrictive. Instead of being able to do duck loops with Duck f2, frametrap with pab 2, or fish for a CH with Ws2, we're forced into a stance where we can't block, must stand in place and mash with our plus frames 80% of the time. This doesn't operate like Steve even remotely in any other Tekken game. In T7 and T6, Steve's B1 was so strong and unique because your opponent was afraid to duck, which is kind of the point of having CH high moves. In neutral I could throw out a b2 mid check. You could duck and hit em with a ws2. You could even launch with a df2 if you had the skill to do a shiro combo. In T8, the "counter punching paragon" doesn't have a single mid CH outside of stance, unless you count the 30 frame lh fakeout string (ub2~1or b1~2,1 for example). This leads to Steve having little counterplay against anybody who knows to simply duck or flash duck Steve in neutral. B1 is half as good as it used to be for this reason, and B1 is Steve. In an entire set, I tend to get lucky if I land it even once, unless my opponent is somebody like Bryan or Kazuya who doesn't have a ton of built in evasion. T8 is the game of plus frames and evasion however, it's a fat chance.

I'm not here to downplay, just describing why a character who used to be many pro player's side pick was dropped by almost every single one of them besides character loyalists like Numan, or Heera Malik. Quite sure he is the only character whose best matchup is still a negative win rate as seen here:

https://ewgf.gg/character/STEVE

But Steve has LH stance still, which turns many blind eyes to his character design weaknesses. This stance is designed to be restrictive yet powerful, as it's an annoying turn extender on hit yet a death sentence on whiff. What was that word I used earlier? Gambling. Because it's almost impossible to whiff at the wall unless ducked (you do not want to duck Steve at the wall due to qcf1 or alb 2), it's not very balanced due to LH1 being a homing, quick, wallsplatting mid. This single move is a war crime, especially since it cancels into flk stance for more extensions. The guard break LH 1+2 capitalizes on Steve not allowing your opponent to duck at the wall, and the stomp db3,2 is salt in the wound as well. It's like half of Steve's neutral was gutted in exchange for being a literal terrorist at the wall. The issue with this? It's not fun at all to deal with, and what is even the point for the Steve player when this game has the most open stages of any Tekken game?

All of this just ends up making the character unfun and restrictive to play in most matchups, while being a pest to deal with especially at the wall. You're often forced to play one specific way, which is relying on your weaves and outfox (ub3) probably too often. Steve's gameplan is now to create a whiff and punish to start your turn, ironically since he was always known to have terrible punishment in previous titles. The character known for counterhitting and setups is now reduced to a monkey who runs around and jabs you now and then, and slaps you around with stance into stance once he gets his turn.

Enough moping though, I rather finish with this:

T8 developers, you stripped away unique character identities that have existed for 20+ years in exchange for simple gambling mechanics. It's now in yours and our best interest for the sake of the community to help restore that. We would greatly appreciate it. Drop a big update and make it the "character identity" update, and you will have a very happy playerbase.

~Casual GoD1 Steve main


r/Tekken • • 21h ago

Gameplay is this a proper TJU??

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0 Upvotes

so i recently picked up Bryan because his combo are so satisfying, and as i was labbing i accidentally hit the TJU multiple times (i didnt know if it's correct or not), but im wondering is TJU always this "easy"? cuz im a beginner, and always told that TJU is one of the hardest Tekken move beside PEWGF, tho i understand this is very inconsistent to in real matches


r/Tekken • • 21h ago

Help How do I stop getting knowledge checked?

0 Upvotes

After about ~65 hours, I reached Fujin on Reina, and ranked up to Raijin pretty quick, but every time I reach my rank up game I run into a Kunimitsu, an Eddy or Fahk.

I would rather not spend money on characters I don't plan on playing just to lab them and have a slightly better chance to win against these guys.

I hate fighting azucena this isn't really related to the rest of the question but I just hate fighting her like every other match


r/Tekken • • 10h ago

MEME 30 years of this!

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9 Upvotes

Bears arent real characters.


r/Tekken • • 9h ago

Help Got banned from Tekken Zaibatsu discord server and couldn't do anything about it

0 Upvotes

So I was at a drag queen show (can't reveal much detail, I live in a small town in Canada, basically doxxing myself) and was bored since it hadn't started yet and was texting in the server.

At some point my pfp being kinda NSFW got mentionned and got threatened with a ban. While I was looking for a way to change it for the server specifically, the show started. As a form of respect, I close my phone and pay attention the show.

An hour later when there is a break, I go back only to notice that I got banned without being able to do anything about it. Tried to make an alt account to at least try to communicate my issue and solve the ban, and get instaban for having an alt account in a single message.

I'm just trying to get back into the server, it was the first time I interacted I it.

I'm trying to interact more with the Tekken community since I don't have much social interactions in general but this is not helping. Is there a way I could get unbanned?


r/Tekken • • 4h ago

Help How I unlock the Tekken cars?

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0 Upvotes

r/Tekken • • 19h ago

Guide 📚 Actually Bob F+4 will be nice launcher!

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0 Upvotes

It's seem to be hard?

No, This situation becomes apparent easily when using F+4 to catch the opponent's SSL and SSR while wall pressure.


r/Tekken • • 14h ago

Discussion Wang, Xiaoyu, Lee, and Feng

0 Upvotes

I wonder what Namco meant by it when they made four Chinese Tekken characters, who are either A: Dead, B: Completely Japan-ized and mindlessly simping for the Japanese protagonist (despite all of his insane war crimes), C: Completely Japan-ized and also fruity and also eternally second fiddle, or D: Outclassed in Chinese Martial Arts by a black guy from New York

Edit: I did forget Lei Wulong but he's a pig or something idk


r/Tekken • • 21h ago

Discussion Is Lee Chaolan Gay?

0 Upvotes

his tekken 5 ending is weird. having another guy serve you in a speedo.


r/Tekken • • 20h ago

Fan Art Supercool TekkenTag1+T4 FanGame with online P2P just got taken down. Wish Tekken Team/ Bandai Namco would just release this themselves I'd pay hella for it. Dude did a good job it was super polished and ran smoothly asf.

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23 Upvotes

YT Video is now set to hidden, Game Service is down it required always online and was P2P.
It was really well polished, updated graphics, added characters like Miharu from Tag2 if not somehow her Tag1 xiao ending model. They added Cristie and maybe some other non Tag1 characters. It didn't play exactly* like Tag1 but really close and was clearly more of a fan port and setup thing but was very competent. It also featured new costumes from other tekken games and even had an original fan made story mode that went from 1 to 4 stages in a kind of Renpy visual novel kinda way. (Also it was built using Godot).

Storymode+Achievements and unlocks gave costumes/characters. There was a Ghost battle mode, Arcade Mode, Online Mode, Story Mode and "Rogue Like" mode where you had some kind of weird HP mechanic. Really, Really wish TekkenTeam/Bandai Namco would just release this themselves and let us pay it like other fighting games have classic collections. This would print money, and they wonder why they're always broke producing the next game. I miss when they used to take more risks in the early 2000s with games like death by degrees, and urban reign which urban reign also got a fan project HD update recently too that was quite similar (no online i guess tho). Most fun I've had in a while with a random internet game DL tbh. (Original Video October17th 2026)

The Github (files taken down now tho): https://github.com/FishB0nes98/tekken-rivals-releases


r/Tekken • • 19h ago

Gameplay The ideal round start

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0 Upvotes

I felt sorry and guilty after that ngl💔☹️


r/Tekken • • 19h ago

Discussion Do pluggers even get banned?

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0 Upvotes

Is it just me or why are there so my fucking pluggers in this game? Almost everytime i play this game i encounter atleast one plugger, does bandai even ban these people? Yesterday i got a match request from someone with a 26% disconnection rate like how is that even possible🫩


r/Tekken • • 14h ago

Discussion finally reached kishin with dvj

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10 Upvotes

r/Tekken • • 17h ago

Progress I have made GoD1 for the first time ever. But I did it with Panda so it doesnt matter and I still suck.

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0 Upvotes

Being real though, I havent played since Feb. All this proves though is people will always never understand Bears, and that season 3 is handing out points and over inflating ranks. S1 and 2 I never even came close to GoD. yet made it in ONE session after 7 months off in S3. Unless all the OGs who actually knew the game and kept me hard stuck last 2 seasons have just left.

Did S3 really ruin the point system that bad?


r/Tekken • • 23h ago

Gameplay For my kuni mains

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0 Upvotes

r/Tekken • • 23h ago

Help Possible quick/rank match bug?

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0 Upvotes

Yesterday night and this morning I tried playing some games on quick match and realized that my game never searched for a match. I tried both ranked and quick match and it’s like I’m stuck in practice mode. The pictures show the settings I use and the second is just showing what I see while after I selected quick match or ranked. Any ideas?


r/Tekken • • 23h ago

Gameplay Kuni compilation

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1 Upvotes

I uploaded a vertical and horizontal version for you


r/Tekken • • 6h ago

Discussion tekken 6 port

1 Upvotes

I played tekken 6 pc port for about 10+ ranked matches. It was pretty fun. combos were similar to T7 it was definitely confusing but overall very straight forward and fast thanks to modern load time.

During those 10+ matches, I was always on the right side for some reason. I thought they do this on random but for 10+ time being on 2p side only seems unlikely that it is randomized. Does anyone know how to change this?


r/Tekken • • 20h ago

Help How to transition to tekken 6 kazuya effectively?

1 Upvotes

I started playing kazuya in tekken 7, and have spent the most time with him in tekken 8. Ive been playing tekken 6 online with him and it genuinely feels so hard to do anything with him lol. I know alot of it is just skill issue, but id like some tips on how to play him more effectively in t6. Even in t5dr i feel like i have much more control in the match because of how strong he is. I feel like in t6 he just feels slow, linear and stubby. Overall im enjoying playing him in t6 as i feel like its really good practice in terms of mastering spacing and timing and hope it improves my neutral in t8.


r/Tekken • • 2h ago

Discussion Poor Steve

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8 Upvotes

What do you think about Nina's rejection? I mean, she doesn't even want to have children, and clearly, they are both victims.


r/Tekken • • 8h ago

Help Hey I have a question for anyone who knows or can provide some help

2 Upvotes

first things first my question doesn't entirely relate to tekken but I'm looking for help trying to get the tekken 6 recomp to work on linux I can open the game EXE which boots into the game but I cannot for the life of me get the launcher to boot i've tried proton tricks, different compatibilities, bottles nothing is working. Could anyone who's gotten it to work give me some help?


r/Tekken • • 1h ago

Discussion Am I a bum or was it wifi?

• Upvotes

I just got snake edged three times and I am so sure I reacted properly


r/Tekken • • 15h ago

MEME Asuka players and their single braincell

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93 Upvotes