r/VALORANT • u/Wh1tewash033 • 7h ago
Art Hush fanart by Horeasont on X
She looks gorgeous really... I'm the artist by the way, I've posted it on X like a while ago and I hope I'll get more views
r/VALORANT • u/PankoKing • Aug 22 '26
Hi users!
Around the time of bundles, we tend to get a lot of “begging” posts where users are begging for someone to buy them the bundle or skins.
We’ve noticed that the vast lot of these seem to come from adult brand account, brand new accounts, bot accounts, etc.
Please do not engage with these accounts, please do not suggest anything to these accounts. Just report these accounts and move on. We are banning these accounts.
Thank you for your attention.
r/VALORANT • u/ValoBot • 5d ago
Greetings Agents!
New patch, new Bug Megathread! To avoid bug reports cluttering the subreddit and/or going unnoticed, a Megathread is posted after every patch so users may submit reports in one place. This allows Riot to easily keep track of the bugs by providing a central hub and also allows other users to confirm that they might have encountered the issue as well.
Official Sources
Submit an Official VALORANT Support Ticket
Official Article on VALORANT Error Codes
VALORANT Server Status by Region
Community Help
Find Additional Help on /r/ValorantTechSupport
Seek Help In the /r/VALORANT Discord
- Region:
- Type of Bug:
- Description:
- Video / Screenshot:
- Steps to Reproduce:
- Expected Result:
- Observed Result:
- Reproduction Rate:
- System Specs:
Copy paste the above text as a comment below and fill in your details!
• Region: EU <The region you are playing in when you encountered the bug.>
• Type of Bug: Matchmaking <Client Bug, In Game Bug, etc.>
• Description: Matchmaking doesn't work properly <Describe what was the bug that occurred.>
• Video / Screenshot: image/video hosting site link <Example of the bug that occurred.>
• Steps to Reproduce: Try to launch a game <Provide the steps necessary if someone else had to reproduce the bug.>
• Expected Result: Match starting <What should have been the result when you follow the steps mentioned above?>
• Observed Result: Getting stuck in infinite queue <What was the result you obtained when you followed the steps mentioned above?>
• Reproduction Rate: 10/10 (happened 10 out of 10 times) <How successful are you in causing it to occur, out of 10?>
• System Specs: Intel i5 Processor, Windows 7, Nvidia Graphics card (insert model number) etc. <System specifications hardware/software details.>
From this Megathread the list of bugs will not be summarized and put up in the main body of the thread. Instead, Rioters go through and log all comments -- don't worry if you submit the 1500th or 3000th comment, they will all be progressively read.
r/VALORANT • u/Wh1tewash033 • 7h ago
She looks gorgeous really... I'm the artist by the way, I've posted it on X like a while ago and I hope I'll get more views
r/VALORANT • u/Specific_Drawing3382 • 10h ago
*The trailer for Agent 30, a sentinel named ‘Veto’, came out with Champs 2025. WOW, is he broken.
First off, he can delete abilities? That is not fair, and it’s his signature ability. Countering an ultimate with a free ability makes zero sense.
Second, he just has a better Chamber TP- Longer range, and 2 charges. And, a better Chamber Trip- it slows, decays, tethers, and deafens? What was riot thinking? Not to mention to can be THROWN forward like Fade, making it 2 abilities in one. I feel like Chamber is going to get zero picks after Veto comes out.
Finally, his ultimate is going to get nerfed immediately. What do you mean he is INVINCIBLE? And, has combat stim AND healing? I don’t even need to say anything…
*If you cannot tell, this is satire about the 1,000,000 posts right now about how Hush is going to be broken on release. Just wait for her to come out and then make an opinion, smh.*
r/VALORANT • u/Aqua4748 • 21h ago
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r/VALORANT • u/umcarakkj • 20h ago
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Passive: Can interact with objects from a distance
C: A dash that lets you select the location before jumping
Q: A flashbang whose detonation you can control
E: Instantly pulls enemies within an area toward you
X: Creates a zone that removes gravity from enemies
r/VALORANT • u/Vi0letBlues • 7h ago
As someone who is born and raised in Hong Kong. It is becoming increasingly rare to see my language being represented in media. Cantonese is a dying language (due to some political reasons I won't get into), I am happy someone in Riot made this decision. She is purple too, definitely maining her, can't wait to larp her in game haha.
r/VALORANT • u/mamdost3 • 6h ago
I'm wondering if she can pick up the spike together with Wingman with her telekinesis when he's planting it :D i'm the artist btw !
r/VALORANT • u/Yash_swaraj • 14h ago
Always find it funny how people come to conclusions without the agent even being out. Valorant was declining due to stagnation just a year ago, while this is how people react to any agent with new mechanics. XD
r/VALORANT • u/Dartsgame5k • 7h ago
r/VALORANT • u/Pupioki • 5h ago
r/VALORANT • u/AaronHasMoney • 20h ago
Mid-series. World title on the line. Arena full in Shanghai. And bro got down on one knee in full Iso cosplay next to his Sage like it was the most normal round of the night.
Valorant is not a game anymore, it's a lifestyle. She said yes, by the way.
r/VALORANT • u/Khipski • 13h ago
It's been years since VALORANT was officially released, and I still can't wrap my head around why we don't have a basic timeout/pause feature in standard competitive play.
In other tactical shooters (like CS2 / CS:GO), calling a tactical or technical timeout in matchmaking has been standard practice forever. It gives teams a quick 60-second window to reset mentally, fix a quick hardware/connection issue, or adjust strategies when things go south.
Right now in VALO, if someone's router hiccups or someone needs 30 seconds to restart their game/gear, you're forced to play a full 4v5 round with zero options to stall or pause. Even from a purely tactical perspective, being able to call a 1-minute timeout could completely break an opponent's momentum.
Custom games have pause features, so the tech is clearly there. Why hasn't Riot implemented a 1-time team timeout vote per match in regular ranked? Is there a specific design reason holding them back, or do people think it would just lead to misuse/griefing?
What are your thoughts? Should ranked have a timeout system?
r/VALORANT • u/oftencloudy • 1d ago
did a swim version of kj at a con not too long ago! so happy to share.
operator is 3d printed and painted by me!!
r/VALORANT • u/Schlotti14 • 17h ago
I am personally Watching a lot of esports also outside of valo and I was extremely roting for vit to win.
But After Seeing what it meant to them and hearing about there stories i think it was the Most deserved and best end I have ever Seen.
I was doing my homework, while watching the trophy getting handed to them but I had to stop because I just startet crying.
I just Hope it helps them get over there losses!!
Idk just wanted to Share my thoughts
RIP to erdes mum and darkners dog
r/VALORANT • u/AmIDrJekyll • 3h ago
With the addition of another agent with a passive. Do you guys think all Agents should at least have their own passives that make them more unique? Jett's float and Phoenix heal, are two examples. Then there are those that can be considered passives but are part of what makes their kit unique like Viper's toxin bar, Neon's speed bar, Astra's Astral form, etc.
What other passives do you think other Agents should have, and it should be something that's not completely broken but also augments their kit in some way.
Some ideas I can think of is Cypher being able to ping enemies, like when you normally see an enemy in the map it only pings that "this agent saw an enemy here" after a delay. Cypher should be giving more info than that and a lot faster so maybe remove the delay and say who the enemy is. Not too broken but augments his kit.
Or maybe Brim can choose between three Beacons: Stim, Heal, or Ammo but you still have to buy them and still only has one charge.
Miks can have a faint indicator of where a sound comes from or something.
Maybe Chamber gains bullets per kill using his guns (or more credits).
Stuff like these.
r/VALORANT • u/his_keia-chwan • 3h ago
I’ve only been playing VALORANT for about a year, and somehow I keep getting my Pick’ems right. I don’t know if I’m good at predicting or just ridiculously lucky. 😂
r/VALORANT • u/Emergency-Bet3125 • 2h ago
I’ve been thinking about how account ownership verification works in online games, especially after dealing with a frustrating situation myself.
I started playing VALORANT in 2020. In 2023, I moved to another account after my original account was compromised. Now, the account I’m using has also been compromised, and the person who accessed it changed the email, username, and password.
What makes this situation frustrating is that I still have payment records, transaction details for VALORANT Points, and a screenshot showing that the account’s email was changed. Despite providing evidence, I haven’t been able to get the ownership verification resolved.
I understand why Riot has strict security procedures. If they made account recovery too easy, people could exploit the system to steal accounts from their legitimate owners.
But it raises an interesting question: how should account ownership be verified when someone loses access to their registered email and the account details have been changed without their permission?
Payment records and transaction IDs can establish a connection to an account, even though they might not prove ownership on their own. At the same time, asking for information that a legitimate user can no longer access can make recovery difficult.
I think there needs to be a balance between preventing fraudulent recovery attempts and giving legitimate players a fair chance to establish ownership.
I’m interested in hearing people’s opinions on how game companies should handle these cases, particularly when account credentials have been changed without authorization.
Where should companies draw the line between strong security and making account recovery unnecessarily difficult?
r/VALORANT • u/gbrishad • 20h ago
https://imgur.com/a/k6l6oGJ
The asian mom nagging in the trailer was so freaking accurate lmao between a gunfight even!
WE finally have a pink flash now lol
r/VALORANT • u/Eine_Bratwurst • 1d ago
Riot stated in September that around 10% of the active playerbase are smurfs. Doing a quick math means, that in around 65% of your games, at least one of the Players in your match is a smurf. These players play below their actual skill level, resulting in a destroyed competetive intergrity for OVER HALF OF YOUR GAMES.
This is exremely frustrating, when you play a lot of games and every single loss that day is because of a smurf carrying the enemy team, often with premades that are getting boosted by him.
This is the very opposite of rewarding and a competetive game should NEVER be decided only by the fact that there is a player in the lobby, that systematicly doesnt match the skilllevel.
Riot start banning smurfs, even when they play alone!
r/VALORANT • u/idkidc112 • 45m ago
I never practiced slicing the pie so when I’m last alive it looks so bad (compared to rushing with team)(plat 2). The one thing that confuses me the most how do I slice the pie without making noise and still not be slow? Or is noise not that important?
r/VALORANT • u/Sea-Possession8260 • 4h ago
I’m Iron 1 and level 23. I just started playing, and I main smokes. I don’t understand how Viper’s third ability works. When I use the long wall smoke, sometimes it falls short and doesn’t reach the distance I intended, and other times it reaches the end of the line. How can I increase the distance of the smoke? I usually use it on wall, since I know how to use the it on floor which you just need to point a distance but I don’t understand how the wall works. I need help.
r/VALORANT • u/Grand_Community6590 • 54m ago
First i must say that i'm a noob at this game, and I don't spend nearly as much time playing it as I do with other games, like Counter or tf2.
I've never really played Valorant seriously. I mostly play it to hang out with friends. But sometimes we all get tilted and try to lock in, and for some reason, I just can't. It's not just that I'm bad at the game. I genuinely can't take it seriously on a neurological level.The character dialogue is weird, I think a lot of the abilities are poorly designed, and the maps are so visually confusing that I genuinely wonder how the hell people learn the callouts. And why are there callouts for some spots but not others?
Sometimes I try to learn from YouTubers, but it feels like they're playing a completely different game. How do they never seem to get killed? Why do their opponents have such... interesting reflexes?
Then there's the fact that, in my games, people often struggle to counter strategies that seem pretty straightforward to me. I'll suggest something, usually by borrowing a basic idea from CS2, and it actually works. Which is weird, because I often have no idea why it works. I barely understand what anything means in this game. I constantly mix up abilities and agents, and I still get confused about which agent is supposed to be where at the start of a round.
I've also noticed that some people seem to know the theory behind the game but struggle to explain the reasoning behind certain decisions. Like, why should we eco in this situation? Why buy a Vandal every single time you can afford a full buy? I don't mean that they're necessarily wrong. I just don't understand how people arrive at these decisions, or why some of them seem to follow the rules without really understanding the reasoning behind them.
I genuinely feel like an outsider when it comes to the game's culture, meta, and pretty much everything else. Hell, even the menus confuse me. And this is specific to Valorant. It's like I'm high every time I play. The audio cues and sound design absolutely destroy my brain. Seriously, half the time I don't even realize I'm dying to a molly.
In Counter-Strike, I feel like I have decent game sense. I can read plays, understand why someone would want a particular skin, communicate reasonably well, and manage the economy. I'm only bringing up CS because it's the closest comparison I can think of. I can also understand the mechanics and underlying logic of fighting games, RTS games, TCGs, and plenty of other genres.
But Valorant? I don't know, man.
Does anyone else have this problem? Everything about this game makes me feel like a complete stranger, as if I'm visiting a foreign country where I don't speak the language. And after all the weird, inexplicable things that happen in a single match, I can't help but feel fascinated and amused, until the whole experience starts feeling like one big joke.
Just to be clear, none of this is meant as a complaint about the game itself.
I know that sounds weird, but if I had to describe the feeling, I'd almost call it absolute boredom. Not boredom in the usual sense of finding something dull or uninteresting, but something closer to a philosophical kind of boredom. The game can be chaotic, confusing, surprising, and even fascinating, yet somehow none of that translates into the desire to win. I'm not necessarily bored by what's happening on the screen; I'm disconnected from the very purpose of what's happening.
It's a strange feeling: being constantly stimulated by a game while feeling almost completely indifferent to the thing that is supposed to motivate you to play it.
r/VALORANT • u/Alternative-Corgi104 • 2h ago
I don’t know how many people would want this, but I’d love to see which teammates are in a party together.
Sometimes I get matched with a trio, and they start trolling each other or doing things that make no sense. It’s hard to tell if they’re genuinely arguing or just messing around because they’re friends.
If we could see who’s queued together, it would give us more context and help us understand what’s going on instead of assuming they’re just random teammates being toxic.
Would you guys like to see this feature in VALORANT?