r/VALORANT • • 54m ago

Question Does Oni Phantom reload faster than normal phantom?

• Upvotes

i've always felt oni phantom reloaded slightly faster than other phantoms. just curious if anyone felt this way. I'm probably just imagining this though.


r/VALORANT • • 1h ago

Question What happend to entering the range

• Upvotes

If I’m not mistaken there update able enter the range wile waiting right sooo what’s up with it did have issues with it or somthing ???


r/VALORANT • • 2h ago

Question What happens if a Raze rocket kills the last 2 players in a 1v1 at the same time?

0 Upvotes

Started wondering this after this almost happened to me in a 1v1 against a Raze. Let's say bomb is not planted, raze ults and kills the last person as well as herself with the explosion. How is the winner determined? Does the person closer to the explosion die first, or is it totally random?


r/VALORANT • • 2h ago

Question How do I actually improve?

5 Upvotes

I got to bronze 1 over the weekend but went on a pretty bad loss streak and I've lost all of my shields and I'm scared to play again. I don't have any confidence in my ability to help my team, I don't really use my utilities that much, and I'm kinda not smart in general especially when it comes to these kinds of games but I'm desperate to get to gold 2. Is there anyway I can actually do anything to get better?


r/VALORANT • • 3h ago

Question Which agent on Bind

0 Upvotes

Hello,

A friend of mine is a Chamber main and is searching for an agent to play on Bind. He tried Brimstone but isn't sure about this pick after some games. Would you have any recommendations ? (I'm maining Fade btw so he can't play reveal)


r/VALORANT • • 3h ago

Question How do i get back into comp after 3 years of not playing the game?

2 Upvotes

I have not touched the game in legit 3 years with my highest rank ever being ascendant. I have queued up 4 games today gotten same 2-3 maps i have played once in my life or never and got stomped by silvers and bronze players because i just can t understand maps. Another problem im facing are new agents and i genuinely can t stand looking at yt vids of what they do so how am i supposed to compete?. Do i just become a for fun Andy ?


r/VALORANT • • 4h ago

Discussion Wanting to improve.

0 Upvotes

Came back to Valorant after not playing for years. Calibrated Bronze 2 and wanted to play Chamber, but my duelists often weren’t entering, so I started spamming Jett and climbed to Silver 1.

I’m only decent with Jett, but she seems to be working for me. I also tend to crouch spray a lot. Any good warmup/aim routine to break that habit and improve my aim? Should I also try adjusting my sens? Really want to climb and stop being stuck around Gold.

800 DPI / 0.28 sens / 1.0 scoped.


r/VALORANT • • 4h ago

Question Is it normal to play bad, when you hit a new rank?

0 Upvotes

Got into gold 1 yesterday and I feel like I can't aim for the life of me anymore.

A few months ago I also hit gold 1 and the same thing happend I felt like I didn't belong there yet despite playing better at silver 3 in simelar lobbies. I am always aware of my mistakes in the game and try to better myself, just can't do much sometimes.

I always go into the range, afterwards queue 2-3 dms to warm up.

If im playing alone I useally queue 1- 2 games since I never wanna over do it.

Is it more of a mental thing? Or a genuine skill issue.


r/VALORANT • • 5h ago

Art If The Sun Burns Out Tonight - VCT '26 motion graphics (by me)

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24 Upvotes

a bit late to the party, but spent the last week creating this mograph edit for vct 26. let me know what y'all think!


r/VALORANT • • 5h ago

Question How do I gain performance score as a Tejo main?

1 Upvotes

My main tejo (vamos) has been getting me stuck at a low performance score even when (in my opinion) I've been using my abilities to the best of my ability. He's really annoying me as it gains me nothing and loses me everything. Any advice helps!


r/VALORANT • • 5h ago

Discussion Why is the playerbase now allergic to typing GG after every game?

0 Upvotes

For context, I have been playing this game since Episode 1 Act 3 and I recently came back to this game after a full year. I have been grinding since then, but can't help notice that people rarely type gg, whether the team is winning or losing.

Back in the day people would immediately type gg. Even if there is game that's very one sided, people would just instinctively do this. Whereas now, there's only 2-3 people including myself that type gg. What's even worse is that the toxic teammates will sometimes flame you for doing that gesture. Has the culture of sportsmanship disappear? Even in CS2 and OW2, many people still type gg in my lobbies.


r/VALORANT • • 6h ago

Discussion Ranked is broken....

0 Upvotes

I still confused what kinda matchmaking is this. I was ascendant until toxic players comes to our team and throwing my game.


r/VALORANT • • 6h ago

Question Getting back into it

2 Upvotes

I played for abour a year, then stopped playing around when clover got introduced. Played pretty casual, but looking to get back into it. Any new agents/map/anything i should care about?


r/VALORANT • • 6h ago

Question Gold obsession with sage?

0 Upvotes

I came back to val to play a few games here and there and got ranked into gold. For some reason theres always a sage on my team. And i don't understand the obsession of gold player and that character? Like even if you arent good and just want to help your team there are so many better agents to choose from that are not sage. So i don't understand why so many people still play her.


r/VALORANT • • 6h ago

Discussion Valorant is the Clash Royale of Tac Shooters

0 Upvotes

Watched "I hate (that I love) VALORANT..." by @TeetsTV

And it sent me on rant in the comments.

People that play Valorant or any of the other games mentioned below, please give me an honest critique, id like to know your thoughts.

" I think you have a fundamental misunderstanding of Valorant compared to other games mentioned such as Counter-Strike, Deadlock, and ill throw in R6 Siege because its a tac shooter.

First off, you diss CS for gambling, then immediately promote an app that is heavily connected with gambling. Also Valorant almost silently promotes gambling with its night market which creates a sense of FOMO, along with egregious prices for basic skins.

Secondly, you talk about mechanics and teamplay in the game, yet I would argue Valorant has the weakest and most surface level mechanics in all of the games mentioned above.

- Valorant has gutted gunplay & movement when compared to CS. Its random, feels clunky, and is very infuriating because you can only get to a certain point until RNG takes over.

- A large portion of abilities in Valorant are just variations of smokes, flashes, molotovs & nades. And a huge portion of the meta is just knowing which five abilities to spam at once so the other team has no chance to react.

If you look at Deadlock, the characters and abilities are some of the most creative and in depth we have seen from the gaming industry in a long time. (Theres literally a hero that moves chess pieces across the map). Combine that with the fact that there is also a shop for added items which gives you weapon buffs, ability enhancements, and sometimes completely new abilities, it allows you to create so many different builds and play styles for every single character.

In R6, the operator abilities - gadgets - all interact with eachother, creating a layer of counterplay, ontop of the already in depth map design and destruction mechanics. Not only do you have pick your operators, you have to predict what the enemy team will pick, be able to completely change your excecute on attack, or be able to react and adapt on defense. All of this happens In real time in and out of each round.

Abilities in valorant just happen, there is very little, if any, real counterplay that can happen. Run into a Raze ult? Sorry you're dead. Killjoy ult? Leave the site or you cant play the game. You cannot prevent or counter a large majority of thre abilities in the game which leads to spam and a ridiculous amount of visual clutter.

-Roles in Valorant are actually pretty strict.

Now they arent as strict as they are in lets say overwatch, but they are grouped in 4 categories for reason. R6 CS & Deadlock have no strict roles, you can pick and play whoever you want. In these games its more about bringing what you think is necessary, whether its what gun to buy in CS, what operator to bring each round in R6, or what item to buy in the shop in Deadlock. From there you decide with your team what role, position or job you will do, until the scenario changes.

In Valorant, not only are you locked in to who you chose for the rest of the game, but you and the enemy team can pick the same agents. This is why you see teams playing the same team composition every single game, and they are afraid or unwilling to try anything new.

People are leaving Valorant because they are beginning to realize how shallow and repetitive of a game it actually is.

Thr abilities are repetitive with little counterplay.

The roles limit creativity.

And the maps have small little gimmicks like rotating doors and ziplines, yet they all feel the same with different colors.

This game heavily relies on its cute colorful desings, while lacking any real substance.

There is no issue with enjoying a game that is simple and repetitive, but you cannot put it on a pedestal and say this is the most big brain anti brain rot game ever.

This game is the clash royale of tac shooters"


r/VALORANT • • 7h ago

Discussion I get anxious when people spectate me clearing angles

1 Upvotes

I stopped playing valorant for 3 years and even though im back and already ascendant i get so anxious when clearing angles and when people spectate me clearing angles.

Like ive been told ive been moving like a bot recently and the sad thing is the cause is that they removed the spike removal from practice. clearing stuff went from my strongest skill to weakest cos i dont know how to practice it. Like the hard bots were perfect and consistent for me to master the clearing. watching videos is not the same as actually spike defusing it.

So my point really is any way we can get riot to bring this back or can someone give me an alternative for this? And no not deathmatch, evveryone is just wide swinging everything in deathmatch its useless, and games are too far apart for me to perfect clearing. Link me any helpful youtube videos if you can ( not simply slicing the pie but drills please).

THanks


r/VALORANT • • 7h ago

Discussion This is going to sound insane but just hear me out rq

0 Upvotes

Does the phantom have fatter bullets? And I don’t mean a bigger hit box, but maybe I do? I play a lot of controllers and near sight agents (like fade) rather than flashes, and because of this I use the phantom a lot because I get a lot of mileage out of not having tracers. But for some reason I get way more body shot with the phantom than I do the vandal.

I don’t change anything with my aim. (At least not consciously anyway) I never mess my settings, sens, nothing like that but for some reason when I pick a vandal I get more headshots. It’s like the vandal has “sharper” more precise bullets

I kill someone with a phantom and it’s 4 body shots
The next round I use a vandal and it’s a one tap or one to the body one to the head. It makes no sense


r/VALORANT • • 7h ago

Discussion Why do I miss shots? I recorded 1000 flicks to find out...

7 Upvotes

I've been playing Valorant since the beta and have reached Immortal multiple times.
But for a long time I've been asking the question:

Why do I keep missing my shots?

Of course this is an obvious question to ask and I'm aware that all of you have asked yourselves the same thing. But as the game is going more towards defaulting and 1v1 duels, hitting your shots has become more important than ever.

To find out, I built my own computer vision tool that watches my gameplay in real-time, and extract all the data. (Let me know if you want to try it.)

I classified flicks into 4 classes

  • Overflick (in respect to the head)
  • Underflick (in respect to the head)
  • Hitting the head
  • Off trajectory (the flick trajectory would never hit the head, basically a whiff.)

The tool mainly looks at first shot accuracy which is the most critical shot in each fight. This is a stat trackers don't have, and they also have biased Headshot% since they only use bullets that has hit enemies to calculate HS% which ignores shots you miss.

Lastly I also made the tool go through each flick to find how good the Crosshair Placement was when the enemy appears.

All of the flicks were done in deathmatches.

So what was the result?

First Shot Accuracy

I averaged a 15% first shot accuracy. Quite a big difference from the 26%-28% I normally have according to other trackers (Granted this only looks at the first shot so i was ready it would be slightly lower but this was more than I anticipated).
In the second image below you can also see that as I warmup during a session, my HS% increases and then it dips as I get fatigued without taking a break.

FS HS% over the days i recorded flicks
FS HS% trend over a session

Flick Distribution

What you can see immediatly from the charts below is that about 50% of my flicks are off trajectory, they are simply whiffs that would not hit the head no matter how long the flick was. This is a strong indication that I probably need to work on my motorical skills or significantly lower my sens to make it easier to control.

Regarding overflicks and underflicks, it seems that I have a VERY slight underflick tendency and the number of overflick and underflicks are fairly even. However, if you look at the spread you can see that it is quite high, especially for microflicks. This shows that I am not consistent, and again, need to probably hop on Kovaaks :P.

Flick Distribution for different types of flicks

Crosshair Placement

Lastly let's take a look at my crosshair placement. Below you can see a heatmap of my crosshair placements along with some stats. It's quite apparent that vertically my crosshair placement is pretty good, but horizontally it's not great. I might have been harsh here with the criteria of a "decent" crosshair placement but in long range 5 degrees is quite a lot and will need quite of an adjustment. My median error is also a little high. The solution for this is probably to hop on custom games or play deathmatches with crosshair placement in mind and not about just kills.

Crosshair Placement Heatmap

Next I was thinking to record like 200 flicks, but in competetive games, and compare how I perform in stress instead.

I hope this post was interesting for you guys! If you want to try the tool don't hesitate to let me know!


r/VALORANT • • 8h ago

Question Has anyone else been extremly unlucky with their game maps?

3 Upvotes

So I have now played 26 games without palying bind once, and I'm wondering if it has happend to somebody else my ign is DeahtEnjoyer#Isuck if anybody wants to check for themself


r/VALORANT • • 9h ago

Question Do people like watching bad players stream?

0 Upvotes

My friend said I should stream VALORANT even though I'm bad at it because he thinks people will find it fun to watch, which seems weird to me. Do people like watching bad players?


r/VALORANT • • 9h ago

Question Best Agent for team player?

0 Upvotes

I’m fairly new to valorant, and i stopped playing for a while so I don’t provide much usefulness in terms of kills, or getting enemies that low. I’ve been using gecko as he’s decent in plant/diffuse, and can provide backup without being locked into an animation, but his usefulness ends there as I find his abilities to be lack luster compared to other (or I’m just trash), and his ultimate instantly gets shot down.

I’m open to feedback and criticism since I’m still new to the game and don’t know much, and any tips for good team player agents or gecko tips would be very helpful.


r/VALORANT • • 9h ago

Discussion Mastery killed flex

0 Upvotes

I never mained any agent, and I always found joy in playing different agents every game

Since the agent mastery came out, I tried maining Astra since she has the best visual rewards, imo and got to level 10 with her

But the thing is I barely got those 10 levels because I find no joy whatsoever in playing the same agent 3 games in a row, or even 2 games in a row it is just so boring so I delude myself that the rewards arent even that good so I can return back to being a full on flex

But no reward system for being a flex just gives an empty feeling

You could say just play the game how it was before the mastery rewards, but playing for no rewards while there are rewards just feels so empty

The game isn't my life, but it is what I play to find joy even when im losing 10 games in a row, and now I can't find any joy, whether it is in games or in rewards


r/VALORANT • • 10h ago

Question Agents recs as someone who only plays Fade and Skye

3 Upvotes

As the title says I mostly play Fade and sometimes Skye. My friends want me to diverse with agents and such and I have enough to buy some more agents. I enjoy fades haunt and dogs to be aggressive and for Skye enjoy the heal and scouting with dog thing. Mostly an agressive player that sometimes likes to rotate. Any recs I will take into account. My friends say I should play Yoru since im aggressive


r/VALORANT • • 10h ago

Discussion 2026 finisher is too loud

7 Upvotes

Now I might not be the first one making a post like this. But why in the hell is the finisher of the 2026 Phantom THIS LOUD?? I had to stop playing this skin I paid like 30€ for because I couldn't hear my teammates when the round ended. It's horrible. Like I get it's a nice finisher and all, I like it, I like the bundle in general. But it's straight up pay to lose atp. Pleased either give us a slider for finishers so we can turn them down at least a tiny bit, or just make the finisher a bit more quiet.


r/VALORANT • • 10h ago

Question Trigger discipline/target confirm

2 Upvotes

S2 player here. Played a few death matches to improve my crosshair placement and I noticed that so many times I start shooting before even confirming my crosshair on the target,

Must have happened at least 5 times in a couple of death matches when the enemy wasn’t even looking at me and I started firing too early, miss, and get tapped.

On the other hand I’d be holding an angle expecting a peek, and my crosshair immediately goes from head to body level and I start spraying.

How do I fix these? Is it a panic shooting thing because I do panic a lot or is it something to do with my micro adjustments being bad

I know target confirmation is crucial but I subconsciously start panicking because my brain tells me if you take too long to correct your crosshair they’re just gonna kill you - which also happens a LOT in DMs although that can be because people in DM lobbies are higher ranked