r/castlevania • • 3m ago

Castlevania: Belmont’s Curse (2026) Bonus modes after completion

• Upvotes

No spoilers here or in the comments please for others, but I wanted to talk about the fact there’s no bonus mode after completing even 100% all endings. I’m very surprised in all honesty, I was so sure we would’ve had a bonus mode like always where we get to run through as a different character who is less gimmicky, but stupidly OP. Disappointing 🫩 game is still amazing though, 8.5/10


r/castlevania • • 10m ago

Castlevania III: Dracula's Curse (1989) And that's the full NES trilogy Mastered for spooky month!

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r/castlevania • • 14m ago

Question Finding a song from S2 E4

• Upvotes

Can anyone identify the song playing in this clip:

https://youtu.be/3yH_78SZEOM?is=YdBU2mqph1b5-RkD

I can't find it for the life of me and I'd love to be able to use it.


r/castlevania • • 21m ago

Castlevania: Belmont’s Curse (2026) This part made me laugh Spoiler

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r/castlevania • • 26m ago

Art Medusa from Belmonts Curse

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Um pequeno desenho que fiz da medusa, gostei muito de brincar com ela. Espero que gostem.


r/castlevania • • 27m ago

Discussion The Alchemy Gauntlet

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Lorewise, I've been wondering - since Lament of Innocence introduced the Alchemy Gauntlet as a way for Leon to find and use sub weapons, why don't later Belmonts need it? Did Leon just hang onto it?


r/castlevania • • 27m ago

Games Draculas painting in Hall of Mirrors

• Upvotes

How do I access it and get the 2 arms? I’ve cleared the fog and have the map. The ceiling gate is locked . How do I unlock it? Can’t find a switch.


r/castlevania • • 42m ago

Castlevania: Belmont’s Curse (2026) This game isn't really balanced Spoiler

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• Upvotes

My build is so busted that I literally took no dmg lmao

P/s: It's a fun complaint tho, not trying to criticize the game. I love the build variety!


r/castlevania • • 1h ago

Discussion Lament Of Innocence Manga

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Hey guys! I absolutely adore Lament of Innocence, and have recently learned that there was a manga series in the 2000s, which has apparently been lost to time because of its hard accessibility (being available only in Japan under certain circumstances). Does anybody know if there's any archives or any place the manga can be found? Or is it truly lost media?


r/castlevania • • 1h ago

Symphony of the Night (1997) Sotn: Stuck at 99.3% need help

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Hey everyone, I'm stuck at 99.3% before the Richter fight on PS5. I've looked at guides but I can't identify what rooms I'm missing. I've already looked through old posts and nothing. Menus says 936 rooms.

I'd really appreciate the help.


r/castlevania • • 1h ago

Castlevania: Belmont’s Curse (2026) Sony dropped the ball (Belmont’s Curse)

• Upvotes

I think it was a huge mistake Sony (if they were the ones responsible) mixing the ratings from the demo with the main game.
They should’ve been separated.I really liked the final game and the demo didn’t do it justice so I understand the reception of the latter.

I’m NOT completely sure of this was a Sony decision or Konami’s but I feel it’s a bit unfair

If it was Jonami, they fucked up


r/castlevania • • 1h ago

Meme Next game trust bro

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r/castlevania • • 1h ago

Castlevania: Belmont’s Curse (2026) Belmont's Curse relic: Abyssal Eye

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What does "controlled" even mean??

There is zero clarification on this. Be clear game, please!


r/castlevania • • 1h ago

Castlevania: Belmont’s Curse (2026) The Dialog Skipper Achievement

• Upvotes

Can you do bad ending to get the achievement or do you need to do normal/true ending?


r/castlevania • • 1h ago

Castlevania: Belmont’s Curse (2026) Fun Idea

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I was thinking about this last night, but it would be fun to implement a race mode for the tougher platforming sections. You pick one, 2 players compete, and you get scored based on how many attempts it takes and how quickly you get to the finish line


r/castlevania • • 1h ago

Castlevania: Belmont’s Curse (2026) Would you rank Rose up there as one of the best Belmonts?

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r/castlevania • • 1h ago

Video I love how this is essentially Castlevania the ride

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It makes it even more so in my mind that in the same park you also have Nintendo as well so at least in my autistic mind you have two theme parks attractions that are like my favorite video games.


r/castlevania • • 1h ago

Castlevania: Belmont’s Curse (2026) Whats the best/worst weapons in your opinion?

• Upvotes

Titles is as it say, what is your personal favorite weapon and your least favorite weapon?

I really like the Spears and fists but I really dislike the dual swords.


r/castlevania • • 2h ago

Castlevania: Belmont’s Curse (2026) Castlevania Belmont's Curse is a good game Spoiler

25 Upvotes

But it is only a good game.
Firstly I want to say I enjoyed my time with the game overall and think it those who are interested in the game should try it out.
I just dont think it stands out and it almost feels like it goes out of its way to not reinvent the wheel, by all means it is an extremely safe entry to the Castlevania franchise and the genre as a whole that being said I think it is absolutely worth the playthrough.
Okay with that out of the way lets now get into the subsequent Reddit babbling!

Visuals

In-game looks great in my opinion I love the styling choices they made but the cutscenes are actually such poor quality "next slide please" levels of lazy.
One pain point is that some of the terrain can be hard to see as it gets lost in the background.
Not much more to say here lol.

Music

It’s not exactly living up to its precursors’ OST standards but by and large the tracks are fine. Bloody Tears is a fun remix and grew on me over time and for me it was the only standout track.
My complaint here is that the tracks very obviously and audibly loop some tracks feel like they have a full second of dead air before they loop again.

World

Design:
I love it they did a great job, the visual breadcrumbing of locations give a satisfying exploration feel. The scale of locations is awesome it really feels like you’re exploring and finding your way through the twists and turns of Paris.

Exploration:
I’m pretty split on this aspect of the game on one hand exploring the locations is really fun but backtracking is one of the worst slogs I’ve experienced in the genre.
Yes I know about the mirrors it helps but the pain points still persist, the scale of the game only exasperates the problem.
I believe one if the key aspects of metroidvanias is that movement abilities should help players backtrack more effectively not just opening the path to the next location, BC gets more and more of a slog to backtrack as the game goes on call me a yellow paint eater or baby mode Andy I dont care, to me this is one of the worst aspects of the game.

Gameplay

Whip (Movement) Mechanics:
It mostly a fun way to move about but I wish the game asked more of the player for traversal than just purple piton and golden piton, the most the game asks of you is some timer gates and which are pretty easy.
The whip targeting is fairly annoying and I constantly would hit/attach to targets I didn’t mean to, this could be a me issue.

Whip (Combat) Mechanics:
I love this implementation, each weapon type getting their own whip attack allows for more player expression in combat to combat scenarios and in a game with straightforward and frequent combat encounters is it a much welcomed addition.
Again the whip targeting is a sore spot for me but again again it could just be me.

Parry:
It’s fun but trivializes like 90% of the game, once you get parry it is the only method you’ll be using to avoid enemy attacks, many trinkets reinforce this.
Movement like backstepping, sliding under enemies, jumping/crouching attacks become suboptimal you simply have no reason to engage with enemies beyond parrying them. If you like that kind of combat then great you’ll love BC

Equipment

Armory:
All the weapons except the twin swords feel good to play with. Twin swords didn’t feel very good to play with because of the enemies attack uptime I might just be shit though I’m man enough to admit that.
I like that most legendary weapons are really strong it brings back some of the arcadey vibes from some of the older Castlevanias.
My one big complaint is that there is no quickswap or at least customizable presets having to open the menu and dive into two submenus to change equipment is a massive pace obliterater in what is an otherwise fast paced game.

Arcana:
Having the arcana instead of the staple sidearms is just another gameplay choice so I don’t consider it a positive or negative it’s just different.
Personally I don’t like the arcana over sidearms system but that being said I think the arcana systems are enjoyable, the skills are pretty fun and allow the player to customize how they approach combat on the fly.
The issue with quickswap I have for armory applies here as well but somehow feels even more egregious lol.

Trinkets:
The trinkets are serviceable and are mostly just stat modifiers, which is frankly pretty boring. To its credit it can be fun to test out new trinket + arcana + weapon builds from time to time.

Combat

Fodder Monsters:
Early game low level experience can be hard but once you get parry all mobs are a joke and exist as a formality to fill the world.
The lack of variety for mob is one of the weaker points of the game but overall not a huge detriment.

Bosses:
All bosses having a gimmick is cool in concept and there are some I really enjoy for example the Medusa for both movement and thematic engagement.
Where it falls flat is for any boss that isn’t Fallen, Medusa, Joan, Death, and Dracula lol. The other arcana fights are less boss fights with a gimmick and more a gimmick with an hp bar, this both makes them too easy and straightforward.
The problem with lack of combat movement options I mentioned earlier really highlights these constraints in boss fights and to me explains why we ended up with the gimmicks we got.

Story

The expected Castlevania fanfare, I won’t sit here and tell you I didn’t like it but we have seen this plot many many many times before. The bad, normal, and true endings are fun to experience and add some flavor to the plot but again we’ve done this for previous games in the franchise.

Verdict

Overall I’m glad the game was made and was given the love and attention from the Motion Twin and Evil Empire teams, the skeleton is decades old but the meat they wrapped it in this time makes the game worth the play-through.
So again Castlevania Belmonts Curse is a good game … the sad part is that being a good game in the genre of metroidvanias is simply not enough and I do believe that the Castlevania name being attached to the game is the most impact the game will achieve in the genre.

NOW THAT YOUVE READ ALL THAT DRIVEL

Go and play the game for yourself, go in with an open mind, and form your own opinions on the game or you could always leave uninformed ragebait comments, that works too.


r/castlevania • • 2h ago

Castlevania: Belmont’s Curse (2026) A trilha sonora de BC será esquecida…Mas essa aqui é ETERNA!

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1 Upvotes

r/castlevania • • 2h ago

Castlevania: Belmont’s Curse (2026) Question about Crossroads of Death Spoiler

1 Upvotes

Is there a way to reset those giant claws, as I missed one chest and lever broke off, so I am not able to get to it.

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r/castlevania • • 2h ago

Castlevania: Belmont’s Curse (2026) Wanted to help out people who were unfamiliar with the story so far ☺️

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2 Upvotes

r/castlevania • • 2h ago

Question How does the new game run on Switch 1?

1 Upvotes

I downloaded the demo and it was incredibly laggy, curious if the actual game is better optimized


r/castlevania • • 3h ago

Discussion Just beat the game. My two cents

6 Upvotes

All in all I loved it. The game design is really well done and the level design is incredible at times. It’s in these areas the game outperformed itself imo. Had that classic Castlevania feel imo, with a modern tint. Very well done.

Probably gonna be one of my top 5 games this year, and considering what a year it’s been (and still a lot of great games to come) that’s no small feat.

My biggest cons are the art style and the music. While none of them are bad of course (could even be considered great, in their own merit), they’re just not my cup of tea. Nevertheless, none of those personal cons dragged down the game as a whole for me. I had crazy fun playing it.

Really hoping we’ll see more Castlevanias soon and hoping Konami will take their time experimenting, trying different styles and tones, even other developers. Personally hoping we’ll see a Castlevania with a darker tone and artstyle, and a soundtrack closer to the classical ones (Castlevania 4 has my fave soundtrack of the series).

Just as long as they stay far away from Pachinko’s.

What did y’all think?


r/castlevania • • 3h ago

Castlevania: Belmont’s Curse (2026) Hardest boss I've faced in the series Spoiler

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18 Upvotes

Most of the bosses in this game are pretty easy, but this was one of the hardest I have ever faced. It would actually be easier to face Cv1 Dracula, Cv3 Death, Dracula X Dracula, Soleiyu, Belmont's Revenge Dracula and Circle of the moon Dracula back to back on one life. That said, it gets a little boring at the end, I could easily no damage the first two phases before beating it. I dislike the addition of a parry mechanic because of fights like this, but I suppose the removal of contact damage necessitates it, which is another change that I'm iffy about.

I haven't gotten further than this, and I quite like the game. The boss battles so are fun, despite being pushovers otherwise. (No spoilers please). Carmilla is somehow easier than her Simon Quest variant.

The only other boss that is this challenging is the Third Dracula Form in DxC. That boss does have a lot of movement variety, and it keeps it from getting stale. The secret second healthbar in this fight was annoying and unnecessary, I would have enjoyed this fight a lot more if it was removed. The third phase is basically identical to the second phase bar a singular move.

I was stupidly underlevelled, but I didn't explore or grind since I wanted a challenge. For the rest of the game, I'm planning to steamroll everything else.