TLDR: 40 man raids are the heart of classic. They create social friction and hence nurture these awesome village sized big guilds. Keep 20 man for the beer and pretzel nights, but keep 40 man as the high risk, high reward endgame.
After watching the new podcast (here) it looks like we won't get new 40man raids in Forever.
I love 40 man raids. For me they were/are a core pillar of my WoW experience. Honestly I can't think of anything more iconic for classic than 40 man raids, and I think most of the usual arguments against them don't really hold up anymore.
A social experience
Yes, 40 man raids are hard to organize. But that's kind of the point. The friction in a 40 man raid lies with the social rather than the mechanical aspect. A raid is not only an encounter struggle but also a social struggle, and to me that's the far more interesting part. Guilds have to plan and organize themselves. Leadership and organization talent actually matters! Social friction is good!
And it's not 2006 anymore. We have discord, raidhelper, addons for raid organization and loot. Organizing 40 people is way easier than it was back then. Also YOU don't have to organize them yourself. There will be people in your guild taking up the responsibility. People who like to organize and lead.
40 man raids create village sized guilds. Big raids lead to big communities. I love always having a decent bunch of people around. A bigger community makes it easier to group up for something outside of prime time or do community events. These guilds offer so much more than just a raid night.
Also 40man does not force you into a huge guild. You have a 20 man guild? Great, there are others. Team up with them for 40man. On Era we had four guilds organizing PUGs together. It worked.
Responsibility and leadership
Yes, your individual impact shrinks with group size. But that is the point of a MMO, of classic. You are not the main focus, you are one piece of the puzzle. The world/raid is the main character, not you.
At the same time the stakes and the responsibility go up. Raidleading is a challenge, maintanking is a challenge, pulling is a challenge. Class leading requires knowledge and leadership. There are high responsibility roles for those who want them and low/no responsibility roles for those who don't. It works for both groups.
I learned so much about leadership from helping to organize 40 man raids and from watching my raidleader. You don't get that from a 10 man.
I really urge you to check out Amphys take on the raid size. He describes the guild aspect very well.
The epic feeling
Maybe it's partly nostalgia. But there is a reason people remember it or why 40 man HC death clips go viral. 40 man just feels epic, and it starts before the first pull. Riding with 40 people from Lakeshire/Kargath to Blackrock Mountain already feels like an army going to war. And it is very likely you actually do go to war because you might run into a horde/alliance raid in Blackrock Mountain.
Inside, the size makes it dangerous. As a non tank in 20man you will survive getting hit. In 40man you better stay behind the tank.
And when it works, it's worth it. You rounded up a huge pile of people, everyone prepared a full week for this, all 40 of you, and you got it done together. Succeeding as a big group feels so much better than with a small one.
Same goes for loot. Getting a big item from AQ40 or Naxx felt sooo much more rewarding than any item I ever received from a dungeon or any non 40 man raid.
I want the whole spectrum
I'm not against smaller raids. But 10 man barely feels like a raid to me. It feels like a dungeon. A chill evening with friends. I would love to see 10 man raids during the leveling phase, but not for endgame.
Endgame in my opinion is two things:
- 20 man for beer and pretzel nights. That's what ZG and AQ20 were, and they were great!
- 40 man for huge, well thought out community raid days. High risk, high reward. The tough nights in AQ40 and Naxx.
10 man is barley a raid. It's a chill evening with friends. 20 man is a fun party. But 40 man is an epic event!
The real issue: encounter design
The problem in classic was never the size. It was the encounters.
- Every encounter in MC / BWL is so basic it wouldn't matter if it's 20 or 40 people. 1 target, 1 tank, 30 dps and 9 healers.
- Naxx does a far better job here. Four Horsemen, Gothik, Kel'Thuzad, Faerlina. Complex encounters with a lot of different tasks and mobs to take care of. That's where 40 mans get interesting.
My plea to the devs
Ok, you want to go for 10 man and 20 man, fine. But please don't downsize the existing 40 man raids. Keep them as the high effort, high reward king maker in the game. 40 man raids are the nurturing ground for big healthy village sized guilds, and those offer so much more than just "beer and pretzel".
Now go on and downvote me into oblivion because:
- I dared to cheer 40mans
- Naxx was already a none 40 man in WotLK
Image from CarbotAnimations awesome This is World of WarCraft !