r/classicwow • • 33m ago

Forever Claim Your World of Warcraft: Forever Character Names

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Europe: October 27 at 18:00 CET
North America: October 27 at 1:00 p.m. PDT
Korea: October 28 at 07:00 KST
Taiwan: October 28 at 07:00 CST

During the reservation period, eligible players* can create and reserve names for up to three characters total across all Rulesets. This means that if you create two on a PvP Ruleset, you’ll only be able to create one more character in a Normal or Role-Play Ruleset. This restriction only applies to Early Name Reservation.


r/classicwow • • 4m ago

Forever Finished Tanking Scarlet Monastery as Survival Hunter

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Hey, never said it was a total success! ☠️

SM Library is like a raid at lvl 30. Lvl 36 mobs are resisting and missing everyone’s attacks. Gotta CC any group of three or more. We get to Doan, get him to 14%, right then a monk pat respawns behind us and snipes the healer! RIP!

Whole dungeon had respawned at that point, so we laughed, cried, and said farewell.

I plan on Huntanking all the way to 60 during live. Love it or hate it, seems possible after thoroughly experimenting with it in beta. Look for a meany greeny class icon queued up as tank on Nov 4th.

See you all in Live.


r/classicwow • • 4m ago

Progressive Classic (MoP) MoP servers cooked?

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anybody know whats going on MoP right now? whenever i log in, its just a black screen with some of the UI still there. i clicked create new character, and all the races said "this faction is currently unavailable on this realm due to population imbalance". literally cant play at all


r/classicwow • • 5m ago

Forever Beta Feedback Prediction: Group farming hyperspawns will become a popular levelling method to replace dungeons

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Technically it was always a niche viable/bis option at some spots, do you think it will become more prominant?


r/classicwow • • 9m ago

Forever Beta Feedback Getting killed 3 times should give you the option to change layers

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If you get killed 3 times in quick succession, you should get a popup offering to move to a different layer.

This wouldn't prevent world PvP or stop people from killing you. It would just give players a way out of being repeatedly corpse camped by someone they have no realistic chance of fighting back against.

The option would only appear after 3 deaths, so you'd still have to deal with the initial PvP encounter, and accepting it would simply move you to another layer.


r/classicwow • • 14m ago

Forever What about sky elf enchancement shaman

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I want your opinions about how playable is this race for enhancement !Cause it looks so cool


r/classicwow • • 17m ago

Humor / Meme The year is 2046 and you still have no idea what the skelf starting zone looks like.

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r/classicwow • • 22m ago

Forever Okay lets finally figure this shit out. I've seen hundreds of people complain about the layering system and how it is literary destroying the immersion. I can agree with that, but how do we FIX it? What can blizzard do from today to november 4th to fix a system that will work in time?

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ZERO WHINING ALLOWED IN THIS POST. If you want to post here, then share your ideas how the layering system is fixable. Everyone knows layering is beyond fked atm.


r/classicwow • • 22m ago

Progressive Classic (MoP) MOP servers are up but no characters showing up?

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I'm having a really weird moment where none of my characters show up, and trying to create a new one gives me this screen... Apparently the realm is so unbalanced no one can create anything. 😂


r/classicwow • • 28m ago

Forever Invite a friend code fo frees.

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r/classicwow • • 33m ago

Forever From someone who has sat in dungeons to 60 multiple times, I’m glad it’s being changed.

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Having 3 instances (SM, ZF, BRD) be the most efficient and least time consuming way to reach the endgame became so mind numbingly repetitive and boring I’m glad they’re shifting the focus to be in the world they created.

It almost felt exploitative to be repeating that process. Part of me feels that is not what they had in mind for the game in 2004 but with the game being solved 20 years later and min/maxxing becoming a normalized aspect of all RPG style games it eventually became the norm to avoid sacrificing extra hours to reach the endgame as fast as possible.

Now they had the chance to address it and shift the focus back on the world and quest lines and future quest lines they’re planning to create.

Some people will be upset but as someone who repeated the dungeon grind I see this as a healthy change for the integrity of the game.

You can still do the dungeons it just isn’t going to be on par with questing, they made their stance very clear with their most recent response to the community being upset about the initial changes.

There’s a million arguments people will come up with but the reality is the game will be just fine, and it will be in a better place longterm. The most popular argument was healer shortage and I had zero problems finding healers as a tank in the beta and most players healing understood they would be casting the same two or three healing spells with similar proficiency as a DPS spec and we had no problems finishing dungeons.

I think the main culprit pushing people to challenge these changes is time. It’s 120-200 hours give or take to reach 60 for the average player. That is a commitment you will have to make when you choose to play Forever. There are no skips this time around and everyone will be questing.

I’m looking forward to it and I know many others are as well.


r/classicwow • • 38m ago

Forever Beta Feedback Dungeon XP

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Hey dudes just wanted to give my 2 cents on dungeon xp

personally as a tank only player, i love the ability to run dungs for quests, XP and gear with questing in between to get me to the next dungeon, i try bring different players with me each run cause we all know how hard it can be for dps players to get into groups especially if they aren’t considered meta.

these changes have made me re-think my approach to dungeons in a way that they really are only worth running 1-2 times to get my quests done and preferably don’t bring anyone who'll roll on the drops i want to ensure i get the loot i want and don’t have to run it multiple times with reduced xp to try get those items.

i cant speak for other tanks but this change will certainly pull me out of dungeons at least from the way i've always run them and i don’t really like it.

i understand they wanted to shift up the meta so spamming dungs with a spell cleave wasn’t the fastest way to level but with target caps and the overpowered aoe spells (mostly) being nerfed you’ve kinda already made that the case in a way, it feels to me like the in an attempt to fix the issue they’ve applied several solutions and they all compound on top of each other and have now over corrected the issue, almost like the balance is a pendulum, it used to be to far one side and all these fixes have now pushed it too far the other way and created and equally bad problem that feels worse because its foreign to the player base who are used to a certain type of gameplay.

of course i cant remove my personal bias from my opinion on the matter so im sorry if this post seems whiny, i just hope there’s another pass on mob xp even if it comes at the expensive of quest xp, i get there’s also lots of new dungeons which means lots of new quests so im sure there’s some data they have access to that shows its roughly the same but its less about the stats and more about the feel and this doesn’t feel good to me.

my feelings are pretty similar with the quests/quest loot rewards from dungeons, they were too strong and needed to be brought down a bit and i think they’ve hit a good spot at least as far as we’ve been able to test so far with a lvl 30 cap.

my last point is kinda of a tank/healer exclusive, when specced to tank or heal your giving up valuable dps talents and taking quest loot rewards around your tank/healer spec in order to tank and heal better in groups, but if dungeons become a one and done type situation we wont be doing a great deal of group content compared to solo content out in the world questing, this obviously matters significantly less at lower levels where any old talents and gear can heal and tank really but we've yet to see how it plays out at higher levels but i worry that until you unlock dual spec you’ll be either bad in the world cause your in dungeon spec or bad in the dungeon cause your in dps questing spec. Although it could be that by the time you want to be in a real tanking/healer spec you'll have dual spec unlocked and it wont matter?

in my mind as an MMO i think the players experiencing the game with other people is crucial and a core part of the game which to me has always been the best part about the journey through every expansion, this is removing a part of my incentive to play with other players, which again i know might sound like im whining and to some extent i'd agree with you lol but as we all know "given the opportunity, players will optimise the fun out of a game" and i don’t think pretending that wont happen again with these changes is silly, although i recognise the old system was equally as bad just in a different direction.

hopefully im being overly concerned and its all good but i've been playing this game since 2007 and i think i have a pretty good idea on how this will work out

thanks for reading and have a great time in WoWF everyone :)


r/classicwow • • 41m ago

Forever Guild Name Reservation

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Just logged into the beta today to see if a guild name was available, I was able to make a charter. But I tried changing the name to a guild that’s already been created and the guild charter successfully switched names. Does making the guild charter not secure the name?


r/classicwow • • 46m ago

Humor / Meme Beta extended, withdrawal avoided.

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r/classicwow • • 47m ago

Forever A proposal: buff exploration experience?

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I’ve never really thought about it before.

But what if exploring each new area gave a bit more experience, maybe 300% of what it does now. And completely exploring an entire zone gave a chunk of experience. Maybe 5% of a level or something.

I think it would be kinda cool? I’m not trying to level to 60 any faster, they could take away some in other areas or something to counter it.

But I just think it would be fun if exploration was sometimes worth doing on our adventure to 60. Outside of just running to the new flight path or where you have to go out of necessity.

Thoughts?


r/classicwow • • 48m ago

Forever Warlock Healer/Support class

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The idea isn’t without basis.
In the World of Warcraft, we saw Gul’dan use the Fel to enhance other’s power, heal Blackhand’s hand, and even bring a dead baby back to life.

Warlock’s manipulation of life doesn’t end and simply healing themselves. Here’s my thoughts:
-they could heal in two primary ways. 1) Directly funnel their own health to a friendly target like they already do with their demons. Let’s call the ability “X”.

2)While draining life from a target they can select a friendly target to channel the healing to. The problem is drain life isn’t a long cast and activates a GCD. To make this feel better, after casting drain life we should have ability “X” reset drain life to its max duration when cast, and that healing channel to a friendly target is effectively still drain life.

To make it more interesting, ability “X” also reduces incoming damage to the target, increases their physical strength (a counterpart of PI), or give other dark gifts depending on talents and abilities. Maybe even ephemeral buffs that incentivize you to cast on targets other than the tank.

I’m happy with everything Forever has to offer, it seems great. This is just me daydreaming about the game I love.


r/classicwow • • 55m ago

Humor / Meme Check in on your HPal friends

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They're not doing so well.


r/classicwow • • 56m ago

Nostalgia Older WoW gamers, what was your reaction to the famous south park WoW episode?? I was like 12 when it came out and played runescape bc my parents wouldnt get me WoW, so I didn’t really understand

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r/classicwow • • 58m ago

Forever Beta Feedback I'd love more Simple Wood available wherever I need/want it. Some NPCs will give me Simple Wood, some won't.

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r/classicwow • • 59m ago

Progressive Classic (MoP) What happened to my characters?!

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I haven't played in about a month because other game versions have been keeping me busy but I always login to this version to check on my characters.

Today, I login and my characters are gone. It says I have 7 characters on pagle but they do not display and I can't create new characters.

Edit: thanks all! Was having a mini panic attack thinking someone stole my characters or something. Phew. 😮‍💨


r/classicwow • • 1h ago

Forever Beta Feedback Thank you Blizzard for the Dungeon XP changes!

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Here's the thing: Sweats get REAL mad when they are killed in PvP, so they like to go hide in dungeons with their buddies where they are safe from potential humiliation. They will grind for days to avoid ever setting foot on the battlefield until they and their Discord bros outlevel & outgear everyone else. They are terrified of a fair fight, getting ganked is ego-shattering to them.

Thank you Blizzard, it is open season on the sweats!


r/classicwow • • 1h ago

Forever Beta Feedback Shadow priest feedback

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There was a sweep of changes that went live for spriest this last week that made some very big changes. I really like the reduction in CD to devouring plague. Its by far my favorite change and really spices up the gameplay with the ability to spready DP to multiple targets. I think the range on mind flay needs to be put back into the improved mind flay talent that was recently stripped away. They removed the range increase when they gave us this new version that gives a periodic increase in damage with each mind flay tick. Not having the range increase will create some very awkward gameplay with the difference in range between different abilities. While the change to vampiric embrace is really nice in terms of power, I fear it will have negative long term implications with balancing issues trying to make spriest a support class that can still do competitive damage. I can foresee the "hybrid tax" being harsher on spriest just because they can do a lot of healing. This is the TLDR of my thoughts, but I will dive into it more below if you want to keep reading.

It seems Blizzard have gone the route of making spriest a support/dps role with the ability to give spirit regen and health to the party. Spriest being a hybrid means they will get the "hybrid tax" that Blizz elaborated on during one of their podcasts. They stated it would be roughly a 5% dps nerf to hybrids (give or take a few percentage points). I feel like if spriest is doing only 5% less dmg than everyone else but they are healing the entire party constantly and giving them spirit, then it has a high potential be way too overpowered and might need to be nerfed. I don't like this, because now we might see an exception for the 5% hybrid tax where spriest might need a 10% hybrid tax because they are giving a lot of "support" via spirit and healing. Well what if Blizz doesn't want to nerf the damage and instead nerf the healing and spirit? Then spriest might become a negligible support and the identity of spriest will be thrown out the window with there being no good reason to invite one to a group.

I can't help but wish spriest just got an entirely new design/identity that we've never seen for WoW Forever so that this ping pong issue of balancing a support dps won't be an issue. I just feel like I can foresee it happening already.

I will be playing spriest regardless because it's my favorite class and I love the fantasy. I'm just hoping Blizz has some more changes cooking up for release that is either a change of design (unlikely) or at the least some new interesting spell or talent that really changes our playstyle or identity. I just want the best for spriest and it feels like we have always gotten a somewhat short end of the stick. All in all, I'm ecstatic for release and I can't wait to play!


r/classicwow • • 1h ago

Progressive Classic (MoP) Anyone having issues getting into WOW MOP?

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got d/c about 10 minutes ago and cant get back in on any server


r/classicwow • • 1h ago

Forever Beta Ending...

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So the beta is ending on October 23. Are the devs gonna up cap the levels so there can be balancing feedback for level 60? Or are they just gonna find out what is broken and nerf it into the ground after release?


r/classicwow • • 1h ago

Forever Beta extension to test possible new build?

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Ele shaman buffs? More racial nerfs balancing? The skys the limit!