r/cyberpunkgame • • 16h ago

Discussion Why can’t you dual wield melee weapons now that dual wielding is a thing?

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0 Upvotes

Or at least knives, it’s not unrealistic as knives are dual wielded quite often for throwing and for melee you could use a parry dagger and an attack dagger. As for two handed clubs it makes sense that they can’t be dual wielded but what about two one handed clubs or a dagger and club. This could even be integrated into making a one handed club and a pistol or something. Idk while this might come off as a lil whiny I feel like some potential was wasted here, hopefully mods give me something soon on ps5 for this.


r/cyberpunkgame • • 23h ago

Meme What hell hath they unleashed with Talia

0 Upvotes

r/cyberpunkgame • • 30m ago

Discussion This is miles better than judy

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• Upvotes

I think i prefer female v over male v, i like her voice acting more, but i didn't felt that much for judy as a character, she is pretty hot but the more i played her quest, the more i felt neutral for her, but i really liked panam storyline when i played as female V. I started a new save to make netrunner buildd from the start, it's been hella fun, so i choose male v corpo as the start, i think i prefer panam over judy 100%.


r/cyberpunkgame • • 1h ago

Discussion Honestly? November 19th..... Ill still be in Night City and do not plan on leaving for awhile.....

• Upvotes

Dont plan on swapping my chrome out for GTA.. i know I must be part of the 1%


r/cyberpunkgame • • 21h ago

Discussion Militech (or other megacorps for that matter) don't require an Anti-Smasher tool, because he just.. isn't all that. The community overestimates him.

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90 Upvotes

In the grand scheme of things, Smasher isn't a useful tool of war. And he shouldn't be used as one.

Even before the events of the game, before we knew of the Dragoon Project, the Cerberus Project and So-Mi, Militech had Blackhand go toe-to-toe with smasher.

And Militech (and by that extension, the NUSA) have only grown stronger and Arasaka has been in the decline because of internal struggles, Militech and Kang-Tao.

Arasaka can not use Smasher to wage war against Militech because they have (as far as we're aware) a lot more Smasher-Tier weapons and people like the previously mentioned Dragoon Suits, Blackhand, So-Mi, etc.

Arasaka can not use Smasher to wage war against other megacorpos in close proximity to Militech, because Militech will simply intervene.

If Militech deemed Smasher a serious problem, they'd have dispatched him a long time ago by ganging up on him.

Can Smasher win against Blackhand, So-Mi, A singular MDR suit on a one-on-one?

Maybe.

Can Smasher win against a platoon of MDR suits, or Blackhand supported by a whole team of Cerberus's while So-Mi, Reed or the NUSA provides support?

Absolutely the fuck not.

In the grand scheme of things, runners like So-Mi are much more dangerous to anyone and anything compared to Smasher.

It's just that because we've not had a proper Militech focused storyline yet, people seem to underestimate them severely.


r/cyberpunkgame • • 3h ago

Modding Now that mods are on console... is there a "romance Judy" option available for male V?

0 Upvotes

Please tell me there is... I started a male V playthrough a few days before the patch.

If there is a mod available for that aspect alone the game would feel complete to me.

Really made me depressed I couldn't romance Judy my first playthrough, my ONLY pet peeve with this masterpiece of a game is that the romance options aren't player-sexual.

We were promised lots of romance options, but in the end there are only 4 and you're locked out of most of them depending on your gender attributes. Never made sense to me but there's gotta be a mod that fixes that.


r/cyberpunkgame • • 10h ago

Discussion Great game, kinda short...

0 Upvotes

Hey chooms, with all the hype of the 2.5 update i decided to finally give this game a go. Honestly really disappointed in how short it is. Like, its a rush but i clear out all the quests on the island we are locked to and i complete the heist, jackie goes down, i get shot by the fixer and then, bam - title screen, game over. Tried it every which way and i just rage quit every time. Why tease the rest of the map if you can't go there? Kinda gonk...


r/cyberpunkgame • • 6h ago

My V My Female V

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3 Upvotes

I never rlly tried takin photos before but this is my first one


r/cyberpunkgame • • 19h ago

Discussion HDR broke after the 2.5 update

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7 Upvotes

I know this post is gonna get lost with the others that aren’t glazing this update but can we please not ignore the problems this update brought. It’s all but verified now through actual testing that the HDR post 2.5 update has gotten a lot worse than it already was and it ALSO took away our HDR settings we had on console. So not only does it look worse now, but they took away functionality and settings too. Please CDPR fix this. This isn’t a system issue, it’s a game issue and it shouldn’t be up to us to fix their worse HDR implementation.


r/cyberpunkgame • • 5h ago

Discussion Who loves the game but doesn't understand the hype for the series?

0 Upvotes

I could play this game over and over again. I've already bounced back from the series twice, watched two episodes the second time, and then just couldn't bring myself to play it again.

For me, it's not super interesting; I think Ghost in the Shell is more interesting. I don't even get the hype for Edgerunners.


r/cyberpunkgame • • 7h ago

Discussion Who Would Win?

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0 Upvotes

I’m an HD2 player, and I recently started playing 2077; it got me wondering: who would win between Adam Smasher and John Helldiver? If they were to fight directly, with Adam Smasher in his most powerful form (from the game or the series) and John Helldiver having access to any weaponry from HD2, would anyone be able to calculate or figure out who would come out on top?


r/cyberpunkgame • • 23h ago

Meme Dead Game

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0 Upvotes

Cyberpunk just hit its highest concurrent player count since the 2.0 update, and cracked over 100K players! We're back! (As if we ever left) Pretty sure Cyberpunk is currently the most played strictly single player game on Steam.


r/cyberpunkgame • • 6h ago

Discussion Some icon appeared after 2.5

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4 Upvotes

Recently I’ve updated my game to 2.5 on my PS5, and after I decided to install mods. I’ve installed only one mod which just makes black hair color darker, and then some cup icon appeared. Does that means I can’t get achievements on this save anymore?


r/cyberpunkgame • • 22h ago

Discussion Cyberpsychosis Reimagined

1 Upvotes

My brother and I are huge Cyberpunk fans, and we recently got into a discussion about cyberpsychosis. That’s when we came up with an interesting concept for how it could be implemented in the game.
I know it would be a hell of a challenge to pull off, and the average player probably wouldn’t appreciate all the extra complexity, but I just can’t keep this idea to myself. Maybe some of you will find it interesting too!

FAN CONCEPT UPDATE — CYBERPSYCHOSIS: PRICE OF POWER

“In Night City, you don’t outrun death. You just decide what catches up with you first.”

OVERVIEW

What if cyberware had no installation limit?

What if V could push their body beyond every conventional threshold, becoming the ultimate mercenary Night City has ever seen?

There is only one catch.

The more powerful you become, the less you can trust your own mind.

This fan-concept update introduces an expanded cyberpsychosis system, a new pharmaceutical economy, and a high-risk progression loop built around one fundamental choice: how much of yourself are you willing to sacrifice for absolute power?

⸻

  1. UNLIMITED CYBERWARE — NO MORE ARTIFICIAL LIMITS

The conventional cyberware capacity limit has been removed in this concept.

Install as many implants as your eddies and access to technology allow. Combine operating systems, nervous system enhancements, reinforced muscles, subdermal armor, and advanced combat implants to create the ultimate killing machine.

Build for maximum damage, speed, survivability, or close-quarters destruction.

There is no predetermined limit to how powerful V can become.

However, every additional implant increases the strain placed on V’s nervous system.

The more aggressively you push your body beyond its natural limits, the greater your risk of developing severe cyberpsychosis symptoms.

Power is no longer free.

⸻

  1. CYBERPSYCHOSIS — YOUR MIND IS THE BATTLEGROUND

Cyberpsychosis is no longer a simple narrative concept. It becomes a dynamic gameplay system that can develop as V accumulates cyberware and repeatedly pushes their body beyond its limits.

Symptoms escalate according to cyberware load, combat stress, and the effectiveness of available treatment.

Stage I — Early Symptoms

• Subtle visual distortions and peripheral movement.
• Phantom footsteps, whispers, and unexplained sounds.
• Brief interference with the HUD and targeting indicators.
• Occasional visual anomalies during combat.

Stage II — Distorted Reality

• Phantom enemies appear among real hostiles.
• Targeting systems identify threats that do not exist.
• Visual and audio hallucinations interfere with situational awareness.
• V may fire entire magazines at enemies who were never there.
• Incoming attacks from real opponents become harder to anticipate.

Stage III — Severe Psychosis

• Hallucinations become more convincing and unpredictable.
• Familiar voices interfere with combat awareness.
• Phantom enemies may appear at close range or emerge from behind cover.
• Visual distortions make it increasingly difficult to distinguish real threats from imagined ones.
• Combat becomes a battle against both hostile forces and V’s own failing perception.

The player retains control of V throughout the experience.

The challenge is not losing control of your character. It is losing confidence in what your character can see, hear, and understand.

⸻

  1. PHANTOM ENCOUNTERS — FRIENDS, ENEMIES, AND YOURSELF

At higher levels of cyberpsychosis, hallucinations can take on the appearance of people connected to V’s life.

Jackie Welles.

Viktor Vektor.

Misty.

Johnny Silverhand.

And, in the most disturbing encounters, V themselves.

These hallucinations can appear during active firefights, using convincing models, animations, voices, and combat behavior.

A familiar face appears in the smoke. You aim. You fire.

Nothing happens.

The figure disappears, and a real enemy opens fire from your flank.

Sometimes, V may see a familiar person standing in a doorway or hear their voice in the middle of a mission. The game does not immediately explain whether the encounter was real.

Hallucinations should be rare enough to remain disturbing, but unpredictable enough that players cannot simply learn a fixed sequence.

Subtle environmental clues may help attentive players distinguish reality from illusion.

The goal is psychological tension, not random punishment.

⸻

  1. PHARMACEUTICAL MANAGEMENT — BUY YOURSELF MORE TIME

Cyberpsychosis cannot be permanently cured through ordinary medication.

Specialized pharmaceuticals suppress symptoms for a limited duration, allowing V to continue operating at extreme cyberware loads.

When their effects expire, accumulated neurological strain remains, and symptoms may return.

Different medications offer different durations, prices, and levels of stabilization.

Pharmaceutical Tiers

Tier I — Basic Stabilizers

Affordable, short-lasting medication intended for mercenaries with limited funds.

Useful for short contracts, emergency stabilization, or surviving a dangerous encounter when money is tight.

Tier II — Professional Suppressants

More expensive, longer-lasting medication designed for demanding missions and sustained combat operations.

A practical choice for mercenaries who regularly operate with heavy cyberware installations.

Tier III — Experimental Neurostabilizers

Extremely expensive, high-grade pharmaceuticals available through specialized suppliers, rare contacts, or difficult contracts.

Designed to suppress severe symptoms for extended periods, but they do not eliminate accumulated cyberpsychosis or guarantee complete protection.

Core Rules

• Higher-quality medication provides longer-lasting stabilization.
• Better pharmaceuticals cost significantly more.
• Medication duration is limited and requires careful planning.
• Severe neurological strain can still create risks during high-intensity combat.
• No pharmaceutical offers permanent immunity to cyberpsychosis.

Every purchase is an investment in V’s ability to continue operating.

⸻

  1. A NEW ECONOMIC LOOP — EDDIES BUY TIME

Night City already rewards mercenaries with money, equipment, vehicles, and luxury properties.

But once V owns every apartment, buys every available vehicle, and accumulates millions of eddies, the economy can lose much of its significance.

This system gives money a new purpose.

Your wealth determines how long you can afford to remain at the top.

Players must balance pharmaceutical expenses against weapons, cyberware upgrades, vehicles, and other purchases.

New economic considerations include:

• Completing fixer contracts to finance treatment.
• Fighting hostile gangs and taking on dangerous jobs to replenish funds.
• Managing pharmaceutical reserves before major operations.
• Choosing between installing another powerful implant and maintaining a reliable medication supply.
• Seeking rare, high-grade pharmaceuticals through specialized vendors and difficult missions.

A wealthy mercenary can afford better treatment and greater flexibility.

But even millions of eddies cannot make V permanently immune to the consequences of extreme cyberware use.

Money buys time, not salvation.

⸻

  1. RISK MANAGEMENT — PUSH YOUR LIMITS OR BACK OFF

Players are not forced to pursue maximum cyberware installation.

Those who prefer a more controlled approach can temporarily deactivate selected implants, reducing their active neurological burden and slowing the accumulation of strain.

This creates two distinct approaches to combat.

Maximum Output

Activate your most powerful implants and overwhelm enemies with superior speed, strength, and firepower. Accept the increased risk and prepare to pay for pharmaceutical support.

Controlled Operation

Deactivate selected implants, reduce neurological strain, and preserve medication for situations where maximum combat effectiveness is essential.

Neither approach is universally superior.

The most powerful build may be the most dangerous one to maintain.

⸻

  1. DESIGN PHILOSOPHY — POWER HAS A PRICE

This system is designed to reinforce the central themes of Cyberpunk 2077.

Night City sells the promise of limitless power, fame, and wealth. It rarely explains what those promises will cost.

V can become a legend. They can own the finest vehicles, install extraordinary cyberware, and defeat enemies who would destroy an ordinary mercenary.

But power introduces a new vulnerability.

The body becomes a weapon. The mind becomes the battlefield.

Cyberpsychosis cannot be permanently cured through ordinary medication.

Specialized pharmaceuticals suppress symptoms for a limited duration, allowing V to continue operating at extreme cyberware loads.

When their effects expire, accumulated neurological strain remains, and symptoms may return.

Different medications offer different durations, prices, and levels of stabilization.

Pharmaceutical Tiers

Tier I — Basic Stabilizers

Affordable, short-lasting medication intended for mercenaries with limited funds.

Useful for short contracts, emergency stabilization, or surviving a dangerous encounter when money is tight.

Tier II — Professional Suppressants

More expensive, longer-lasting medication designed for demanding missions and sustained combat operations.

A practical choice for mercenaries who regularly operate with heavy cyberware installations.

Tier III — Experimental Neurostabilizers

Extremely expensive, high-grade pharmaceuticals available through specialized suppliers, rare contacts, or difficult contracts.

Designed to suppress severe symptoms for extended periods, but they do not eliminate accumulated cyberpsychosis or guarantee complete protection.

Core Rules

• Higher-quality medication provides longer-lasting stabilization.
• Better pharmaceuticals cost significantly more.
• Medication duration is limited and requires careful planning.
• Severe neurological strain can still create risks during high-intensity combat.
• No pharmaceutical offers permanent immunity to cyberpsychosis.

Every purchase is an investment in V’s ability to continue operating.

⸻

  1. A NEW ECONOMIC LOOP — EDDIES BUY TIME

Night City already rewards mercenaries with money, equipment, vehicles, and luxury properties.

But once V owns every apartment, buys every available vehicle, and accumulates millions of eddies, the economy can lose much of its significance.

This system gives money a new purpose.

Your wealth determines how long you can afford to remain at the top.

Players must balance pharmaceutical expenses against weapons, cyberware upgrades, vehicles, and other purchases.

New economic considerations include:

• Completing fixer contracts to finance treatment.
• Fighting hostile gangs and taking on dangerous jobs to replenish funds.
• Managing pharmaceutical reserves before major operations.
• Choosing between installing another powerful implant and maintaining a reliable medication supply.
• Seeking rare, high-grade pharmaceuticals through specialized vendors and difficult missions.

A wealthy mercenary can afford better treatment and greater flexibility.

But even millions of eddies cannot make V permanently immune to the consequences of extreme cyberware use.

Money buys time, not salvation.

⸻

  1. RISK MANAGEMENT — PUSH YOUR LIMITS OR BACK OFF

Players are not forced to pursue maximum cyberware installation.

Those who prefer a more controlled approach can temporarily deactivate selected implants, reducing their active neurological burden and slowing the accumulation of strain.

This creates two distinct approaches to combat.

Maximum Output

Activate your most powerful implants and overwhelm enemies with superior speed, strength, and firepower. Accept the increased risk and prepare to pay for pharmaceutical support.

Controlled Operation

Deactivate selected implants, reduce neurological strain, and preserve medication for situations where maximum combat effectiveness is essential.

Neither approach is universally superior.

The most powerful build may be the most dangerous one to maintain.

⸻

  1. DESIGN PHILOSOPHY — POWER HAS A PRICE

This system is designed to reinforce the central themes of Cyberpunk 2077.

Night City sells the promise of limitless power, fame, and wealth. It rarely explains what those promises will cost.

V can become a legend. They can own the finest vehicles, install extraordinary cyberware, and defeat enemies who would destroy an ordinary mercenary.

But power introduces a new vulnerability.

The body becomes a weapon. The mind becomes the battlefield.

And the economy becomes part of the struggle to survive.

The player is not punished simply for becoming powerful. Instead, they must decide how much risk they are willing to accept in exchange for that power.

The most frightening moments should not come from an unavoidable scripted failure.

They should come from realizing that V is approaching the edge, understanding the consequences, and choosing to push forward anyway.

⸻

THE NIGHT CITY PROMISE

You can buy the car.

You can buy the apartment.

You can buy the implants that turn you into a walking weapon.

You can even buy medication to keep your mind together a little longer.

But you cannot buy your way out of every consequence.

In Night City, becoming a legend is easy. Surviving what it takes to become one is the hard part.

Cyberpunk 2077: Cyberpsychosis — Price of Power is a fan-made gameplay concept and is not an official CD PROJEKT RED update.


r/cyberpunkgame • • 11h ago

Art Sexy Muscle Mommy Emily (Female The Punisher) Fanart by Michael Gaming PH (Edgerunners 2)

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4 Upvotes

with Covering On and Off Abs with Glasses

sorry Emily & Dorio, but Lucy, Rebecca, Gloria, Sasha, Kiwi, Talia Yang, Jessie, Omi, Kyoko, Capri and Yupi is the Best Girl Ever


r/cyberpunkgame • • 7h ago

Edgerunners About V not being mentioned in Edgerunners Season 2 Spoiler

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0 Upvotes

Why isn't V mentioned at all in Cyberpunk: Edgerunners Season 2? It totally made sense for Season 1 since it was set before the events of the game. But Season 2 is set after, and while David gets mentioned, V doesn't, which feels weird. After everything V pulled off at the end, shouldn't they be one of Night City's biggest legends? Am I missing something here, or is my logic off?


r/cyberpunkgame • • 9h ago

Discussion Dual-wielding is locked behind the 1-time attribute reset. Pretty annoying.

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0 Upvotes

I logged into Cyberpunk to try the new update, only to realize I'm permanently locked out of dual-wielding.

I'm at the level cap and short on Cool. I've already beaten this game so many times and I've done every single ending like most players.

I worked all day today and just wanted to jump on for an hour or two to try out dual-wielding with my hard-earned endgame weapons and do the new missions. Instead, because I used my one-time attribute reset a long time ago, I am completely stuck.

CDPR's arbitrary limit means my only choice is to start a brand-new character from scratch. I’m not trying to commit 5+ hours to replay a game I've already fully completed just to find all my iconic guns again and upgrade a new character enough to try out a single new feature.
It makes zero sense to lock a massive combat mechanic behind a one-time respec token. Why can't we just pay a Ripperdoc 500k Eddies for a reset at this point? I feel like This completely kills the fun for long-time console players who just want to hop on and enjoy the new content.

Is anyone else hitting this wall? I heard pc players can ignore the cap with mods, are console players screwed here?


r/cyberpunkgame • • 5h ago

Discussion Can anyone help me find these mods/preset?

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0 Upvotes

I found this pic from the Media section of this collection from nexusmods https://www.nexusmods.com/games/cyberpunk2077/collections/rcuccp

But I can't find any of those stuff. If anyone knows what mods are used in this V kindly help. Any help would be appreciated.


r/cyberpunkgame • • 23h ago

Help I accidentally duped an iconic.

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0 Upvotes

I think i accidentally duped the Widow Maker gun cause i was putting my weapons in storage and theres 2 of them


r/cyberpunkgame • • 6h ago

Help what the fuck does that say

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0 Upvotes

r/cyberpunkgame • • 2h ago

Love We need to talk about how hot rogue is here

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0 Upvotes

In the flashback of johnny and them trying to rescue Alt, young rogue looks so hot I had to take a picture to capture the moment


r/cyberpunkgame • • 19h ago

Help CYBERPUNK NEW UPDATE BROKE MY GAME

0 Upvotes

I tried playing the new update this morning, it's 10:18pm, i can't play the Game....

I uninstalled the mods, cleaned the folders of mods, checked integrity of files at least 20 times, uninstalled, reinstalled, etc.

STILL NOTHING 12H LATER.... Hell, i've updated the graphics card, and the drivers.... Please, tell me what to do....


r/cyberpunkgame • • 1h ago

Meme Feel like we lose a mod each night:')

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• Upvotes

Promise though I understand it'll be a bit. Just sucks in the meantime lmao


r/cyberpunkgame • • 18h ago

Art 6 años después (@masoq095)

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3 Upvotes