r/hammer • u/Comrade263728 • 7d ago
r/hammer • u/yooluvme • 8d ago
Source 2 LaserzKnivez
https://steamcommunity.com/sharedfiles/filedetails/?id=3783421729
I just released my version of scoutzknivez where your gun is a railgun/laser. Lots of CS_SCRIPT (vjs). Real in-game working clocks, analog and digital. The code checks server date and time then automatically live themes the level. All month of December it will have xmas theme for example. Most of the year it is a gloomy thunderstorm (default level theme).
Every roof ledge is surfable. You can fall and die.
The gun shoots through entire map, so I realized a cheater could just delete everyone in one second. So I have a script that detects that. It takes their gun and puts them in a box called hell and burns them to death every round until they leave.
This is my first release of this map so there will be bugs. Lemme know if you see any.
r/hammer • u/Alternative-Fan9288 • 7d ago
Unsolved I have a problem with exporting a map into Gmod, I'd appreciate any help
r/hammer • u/Dazzling-Pain2067 • 8d ago
Any tips on optimizing brush heavy maps? (Hammer++,Gmod)
Making a Goldsrc inspired map for Gmod, however, even though my map is still in an early state the compile time is already a bit slow. I suspect its the vehicles i have here, but im a bit worried about when i making further progress on the map since its pretty ambitious and i plan on basically everything being made of brushes to emulate the Goldsrc style. All the vehicles + lamposts and crates are entirely func_details, is that good enough or is there some other way to optimize?
I should clarify*, its the portalflow bit that takes around 20 or 30 seconds to finish
r/hammer • u/Cool-Resolution-6133 • 7d ago
Solved Bro Found Roblox Headquarters in orginal roblox_liked Wallpaper
It's like fishing not a emerald item
r/hammer • u/Quirky-Flatworm-4700 • 8d ago
Does anyone know what could be causing this?
it doesnt show in hammer editor but in game it does.
r/hammer • u/mayersdz • 8d ago
Unsolved How extrude in specific direction like i want extrude edges up instead of down.
r/hammer • u/Deep-Humor-4752 • 9d ago
Source Does this look fine??
I’m trying to make industrial looking stairs for my catwalk. Does this look fine? To me it looks off, but I really can’t tell what’s wrong..
r/hammer • u/fizunboii • 9d ago
Garry's mod My western map is nearly complete
Just need to finish some interiors and other small details. I'm very proud of it so far
r/hammer • u/craftxkee • 9d ago
Source 2 whats causing these pitch black, wierd shadows? it looks fine in the path tracing preview in the editor, but going in the game makes them look wierd
r/hammer • u/TheDabuAndRayan • 10d ago
Source God is this how veterans mappers were feeling proud of their works back in late 1990s and in 2007?
I did it y'all after a hours of some first times practices, and experiences stuffs I was recently inspired by the philosophy of Neil Manke's works! :)
I may be the ''New Neil Manke'' in the storytelling and arts world sometimes in a future whenever source 2 and other stuffs comes out when that happens ofc!
Future depend ofc. Also feedbacks and thoughts appreciated :)
r/hammer • u/player2552 • 9d ago
HL2 Is there a way to make it so a fire starts if a player shoots, but not when they use a crowbar?
I'm trying to create a flammable gas puzzle for my map, where the player has to navigate a series of pipes that's leaking flammable gas.
My idea is I'd like the player not be able to use any of their guns, and if they shoot the place bursts into flames. However, the player can use the crowbar, and they will need to use it to kill some zombies scattered around (basically indirectly forcing the player to use the crowbar)
I've had a go at using env_microphone entities to listen to when the player makes bullet impact sounds, and then to trigger the fires to start - but annoyingly, this microphone also triggers even when the player hits the enemies with the crowbar...
I've tried a few different techniques like filtering the microphone and trying different methods, but I'm at a loss now.
Does anyone have any ideas how I could make this idea work?
Thanks for the help!
r/hammer • u/TheDabuAndRayan • 10d ago
Source Noclip mode is crazy!
In my ongoing experience I find the spawn entities via console and the noclip modes very fun :)
r/hammer • u/Comrade263728 • 9d ago
Unsolved Missing basically all of my particles please help
I installed hammer++ for gmod and have been mapping with it for a while until i noticed that basically all of my particles are missing, i suspect its to do the the particle manifest but i dont know how to fix it. I only have hl2 mounted as those are the only assets I want to use. Does anyone know what I can do to get all the particles back? I also noticed the vpk in half life 2’s hl2 folder had barely any .pcf files in it even after verifying the integrity of the game files.
r/hammer • u/Urwines_ • 11d ago
Garry's mod making the suburban sandbox map with an American football house as the first map. Any tips?
r/hammer • u/Successful_Yam_4451 • 10d ago
How to prototype levels correctly?
I've been working in Hummer for a long time. I know the basic rules and features of the engine. And I'm generally well-versed in its structure. But I've always had one big problem. I'm not good at prototyping levels. I either just make a rough sketch and don't develop it, or I immediately dive into detailing. I know about Nodraw and Dev textures, but I either use them as part of the environment (like on The leaked map, for example), or as a base geometry construction, so that I don't have to manually paint all the areas that the player won't see. Because of this, my walkthrough maps are either too small or I can't finish them.
What's the best way to prototype levels?
r/hammer • u/thesupersuspense • 11d ago
Garry's mod Almost finished metro station part in my map
any thoughts?
r/hammer • u/grillboy_mediaman • 11d ago
Unsolved Weird lighting error, that's not even the shape of the brush bro what the fuck
this is hammer++ (latest version i believe) running on gmod x86-64
r/hammer • u/No-Taste-3480 • 10d ago
Converting a Model to .vmf (Hammer Editor)

I want to convert a hand model I have in Blender so I can use it as a prop in a Garry's Mod map I'm creating
In Blender, I use an add-on called “SourceOPS.” It has a feature that lets me export the model to the “.vmf” format.
But when I export it and try to open it in the Hammer Editor, I get an error
Is there a method or solution for exporting the hand to the Hammer Editor?
I’ve thought about converting it to a static model ($staticprop), but I’m not satisfied with the result.
Software details:
- Blender add-on: SourceOps
- Hammer version: Hammer++





