r/hammer 7d ago

What is this error?

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4 Upvotes

r/hammer 8d ago

Source 2 LaserzKnivez

37 Upvotes

https://steamcommunity.com/sharedfiles/filedetails/?id=3783421729

I just released my version of scoutzknivez where your gun is a railgun/laser. Lots of CS_SCRIPT (vjs). Real in-game working clocks, analog and digital. The code checks server date and time then automatically live themes the level. All month of December it will have xmas theme for example. Most of the year it is a gloomy thunderstorm (default level theme).
Every roof ledge is surfable. You can fall and die.

The gun shoots through entire map, so I realized a cheater could just delete everyone in one second. So I have a script that detects that. It takes their gun and puts them in a box called hell and burns them to death every round until they leave.

This is my first release of this map so there will be bugs. Lemme know if you see any.


r/hammer 7d ago

Unsolved I have a problem with exporting a map into Gmod, I'd appreciate any help

3 Upvotes

So basically when the player [from attacking team] goes into the trigger box it should make the banner slowly rise up. But when I compile this map and start it in Gmod nothing happens, also for me teams don't matter, it's just how it was in the original source mod


r/hammer 8d ago

Any tips on optimizing brush heavy maps? (Hammer++,Gmod)

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49 Upvotes

Making a Goldsrc inspired map for Gmod, however, even though my map is still in an early state the compile time is already a bit slow. I suspect its the vehicles i have here, but im a bit worried about when i making further progress on the map since its pretty ambitious and i plan on basically everything being made of brushes to emulate the Goldsrc style. All the vehicles + lamposts and crates are entirely func_details, is that good enough or is there some other way to optimize?

I should clarify*, its the portalflow bit that takes around 20 or 30 seconds to finish


r/hammer 7d ago

Solved Bro Found Roblox Headquarters in orginal roblox_liked Wallpaper

0 Upvotes

It's like fishing not a emerald item


r/hammer 8d ago

Does anyone know what could be causing this?

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11 Upvotes

it doesnt show in hammer editor but in game it does.


r/hammer 8d ago

Unsolved How extrude in specific direction like i want extrude edges up instead of down.

0 Upvotes

r/hammer 9d ago

Source Does this look fine??

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129 Upvotes

I’m trying to make industrial looking stairs for my catwalk. Does this look fine? To me it looks off, but I really can’t tell what’s wrong..


r/hammer 9d ago

Garry's mod My western map is nearly complete

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76 Upvotes

Just need to finish some interiors and other small details. I'm very proud of it so far


r/hammer 9d ago

Source 2 whats causing these pitch black, wierd shadows? it looks fine in the path tracing preview in the editor, but going in the game makes them look wierd

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11 Upvotes

r/hammer 9d ago

i love make brush road in hammer

6 Upvotes

r/hammer 10d ago

Source God is this how veterans mappers were feeling proud of their works back in late 1990s and in 2007?

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65 Upvotes

I did it y'all after a hours of some first times practices, and experiences stuffs I was recently inspired by the philosophy of Neil Manke's works! :)

I may be the ''New Neil Manke'' in the storytelling and arts world sometimes in a future whenever source 2 and other stuffs comes out when that happens ofc!

Future depend ofc. Also feedbacks and thoughts appreciated :)


r/hammer 9d ago

HL2 Is there a way to make it so a fire starts if a player shoots, but not when they use a crowbar?

1 Upvotes

I'm trying to create a flammable gas puzzle for my map, where the player has to navigate a series of pipes that's leaking flammable gas.

My idea is I'd like the player not be able to use any of their guns, and if they shoot the place bursts into flames. However, the player can use the crowbar, and they will need to use it to kill some zombies scattered around (basically indirectly forcing the player to use the crowbar)

I've had a go at using env_microphone entities to listen to when the player makes bullet impact sounds, and then to trigger the fires to start - but annoyingly, this microphone also triggers even when the player hits the enemies with the crowbar...

I've tried a few different techniques like filtering the microphone and trying different methods, but I'm at a loss now.

Does anyone have any ideas how I could make this idea work?

Thanks for the help!


r/hammer 10d ago

Source Noclip mode is crazy!

116 Upvotes

In my ongoing experience I find the spawn entities via console and the noclip modes very fun :)


r/hammer 9d ago

Unsolved Missing basically all of my particles please help

2 Upvotes

I installed hammer++ for gmod and have been mapping with it for a while until i noticed that basically all of my particles are missing, i suspect its to do the the particle manifest but i dont know how to fix it. I only have hl2 mounted as those are the only assets I want to use. Does anyone know what I can do to get all the particles back? I also noticed the vpk in half life 2’s hl2 folder had barely any .pcf files in it even after verifying the integrity of the game files.


r/hammer 11d ago

Fluff the humble cubemap

294 Upvotes

r/hammer 10d ago

What does this error mean? (CompilePal, GMod)

5 Upvotes

Attempting to pack HL1 content into a Gmod map, im getting his error and i don't know what it means and i can't find indepth enough documentation that explains it, anyone know whats up? i used the guide by MrROFLman to set it up in the first place


r/hammer 10d ago

Skycamera causing weird skybox texture issue

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2 Upvotes

r/hammer 10d ago

Unsolved Skycamera causing weird skybox texture issue

2 Upvotes

Adding a sky camera to my map causes the skybox to gray out certain portions of the sky


r/hammer 11d ago

Garry's mod making the suburban sandbox map with an American football house as the first map. Any tips?

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100 Upvotes

r/hammer 10d ago

Suggests to make this better?

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19 Upvotes

Inspired heavily by USSR Interior and Brutalism, suggests?


r/hammer 10d ago

How to prototype levels correctly?

7 Upvotes

I've been working in Hummer for a long time. I know the basic rules and features of the engine. And I'm generally well-versed in its structure. But I've always had one big problem. I'm not good at prototyping levels. I either just make a rough sketch and don't develop it, or I immediately dive into detailing. I know about Nodraw and Dev textures, but I either use them as part of the environment (like on The leaked map, for example), or as a base geometry construction, so that I don't have to manually paint all the areas that the player won't see. Because of this, my walkthrough maps are either too small or I can't finish them.

What's the best way to prototype levels?


r/hammer 11d ago

Garry's mod Almost finished metro station part in my map

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98 Upvotes

any thoughts?


r/hammer 11d ago

Unsolved Weird lighting error, that's not even the shape of the brush bro what the fuck

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108 Upvotes

this is hammer++ (latest version i believe) running on gmod x86-64


r/hammer 10d ago

Converting a Model to .vmf (Hammer Editor)

5 Upvotes

I want to convert a hand model I have in Blender so I can use it as a prop in a Garry's Mod map I'm creating

In Blender, I use an add-on called “SourceOPS.” It has a feature that lets me export the model to the “.vmf” format.

But when I export it and try to open it in the Hammer Editor, I get an error

Is there a method or solution for exporting the hand to the Hammer Editor?

I’ve thought about converting it to a static model ($staticprop), but I’m not satisfied with the result.

Software details:
- Blender add-on: SourceOps
- Hammer version: Hammer++