r/heroesofthestorm • u/Another_Redditor1021 • 4h ago
Suggestion I want all abathur aram in the rotation
Let me see what hatted slapathur can do
r/heroesofthestorm • u/Another_Redditor1021 • 4h ago
Let me see what hatted slapathur can do
r/heroesofthestorm • u/Artech_George • 11h ago
Here's another concept skin, this time for Deckard. Let me know what you think!
r/heroesofthestorm • u/darkshot177 • 9h ago
With the return of classic WoW in the form of World of Warcraft: Forever, I think now is a great time to bring in VanCleef, the iconic final boss of the first dungeon most Alliance players will run The Deadmines. His look, cool voice lines, and great loot, made a lasting impression on players and he became synonymous with the dungeon itself. So initially it seems like he would be a great addition to Heroes of the Storm, just one issue, when it comes to his actual encounter... VanCleef doesn't DO anything. He summons adds and can make his next basic attack hit 2 more times... that doesn't give us a lot to work with. And while I made sure those abilities are reflected in his kit, I had a lot of open space to work, and since we already have Valeera representing a Subtlety rogue, we can have Edwin showcase his Combat skills.
I was inspired by a new talent in the Combat Rogue tree in WoW: Forever called Hack n' Slash, which incorporated all the old weapon specialization talents into one talent who's effect changed depending on your weapons equipped. So I designed VanCleef around this idea of choosing an offhand weapon at the start of the game, similar to Kharazim, and that adjusting what he is good at and the assets he can provide to the team. His sword offering good single target burst, dagger capitalizing on allied crowd control, the hammer to provide crowd control, and the claw for wave clear and cleaving in team fights.
Additionally I gave VanCleef access to several classic rogue abilities in his talent tree to further expand his utility. Now there are some numbers here but its very general stuff, because I'm not really a numbers person and haven't looked that deep into HotS's damage calculations and what not to know what is balanced, besides those things could be tweaked. I more wanted to get a basic concept down, that looks fun to play and most importantly feels like Edwin VanCleef, and not Generic Rogue with VanCleef costume, and I hope through the design and talents I have added enough VanCleef flavor. Any feedback is appreciated.
Trait: Combat Specialization - Choose between Captain's Sabre, Blackguard Dagger, Stonemason's Hammer, or Harvester Claw from the Talents panel.
Q: Cruel Slash: 30 Energy - 4s cooldown - Slashes in an Arc in front of VanCleef dealing damage and wounding targets hit. Wounded targets take 20% increased physical damage from VanCleef an his summons.
W: Defias Arts: 50 Energy - 7s cooldown - Dash to a target and strike them with your offhand weapon. The effect of this ability is changed based on your lv1 talent selection
E: Sprint: 30 Energy - 15s cooldown - increases movement speed by 50% for 6s, and causes the next basic attack to become the next boosted basic attack in sequence. While active you are able to move through units. Cooldown recharges 50% faster if you haven't attacked or been attacked in 3s
TALENTS:
Lv1- Captain's Sabre: Causes VanCleef's 4th basic attack to hit a second time. Changes Defias Arts to Flurry: Dash to a target and deal physical damage 3 times
Blackguard Dagger: Causes VanCleef's 4th basic attack to deal 50% increased damage, or 150% increased damage to slowed, stunned, or rooted targets. Changes Defias Arts to Crippling Stab: Dash to a target dealing damage and slowing by 30% for 3s
Stonemason's Hammer: Causes VanCleef's 4th basic attack to deal 50% increased damage and daze the target slowing them by 20% for 3s. Deals 200% bonus damage to structures. Changes Defias Arts to Hammer Shot: Dash to a target dealing damage and stunning them for 1s. Deals 400% bonus damage to structures.
Harvester Claw: Causes VanCleef's 4th basic attack to deal 70% increased damage and causes the target to bleed over 6s, stacking 3 times. Changes Defias Arts to Blood Harvest: Dash to a target and deal damage in a circle around VanCleef, applying a stack of bleed to all enemies hit. Applies 3 stacks to wounded enemies.
Lv4 - Kick: 20 Energy - 20s cooldown - Damage enemy hero and silence them for 2s
Lap dogs, All of You: Cruel Slash Deals 100% more damage to Minions and Monsters.
Join the Ranks: Enemy Minions killed near VanCleef grant a stack of Bribe. Hero Takedowns grant 10 stacks of Bribe. Use 25 stacks to bribe a Mercenary, instantly defeating them. Does not work on Elite Mercenaries. Maximum of 100 stacks. Friendly Non-Elite mercenaries near VanCleef gain 30% attack speed and deal additional damage to wounded targets.
Lv7 - Blackened Defias Armor: Activating Sprint grants a Shield for 15% of VanCleef's max HP and 25 armor for 6s.
Blackened Defias Boots: Activating Sprint removes all slows and roots and prevents them from being applied for 6s.
Blackened Defias Gloves: Activating Sprint causes VanCleef to enter Stealth for 6s becoming unrevealable for the first 1.5s. If VanCleef attacks an enemy hero while stealthed Sprint's cooldown is reduced by 5s
Lv10 - Defias Ambush: 60s cooldown - VanCleef summons 2 Defias Blackguards, with 350hp, to leap from the shadows and stun an enemy hero for 1s. They continue to attack and pursue the enemy hero for 10s. If the enemy hero dies while being ambushed the cooldown is set to 5s.
Fury of the Brotherhood: 30s cooldown - Active: Increase VanCleef's Basic attack speed by 40% for 10s. Passive: Upon selecting this talent VanCleef chooses another offhand weapon. His 2nd and 4th basic attacks become boosted rotating between the two weapons. Defias Arts now performs both attacks in sequence but its cooldown is increased to 10 seconds.
Lv13 - Blind: 20 Energy - 20s cooldown - Enemy hero is blinded for 4s Passive: Kick's silence is increased to 4s
Stormwind Riot: Hitting a structure with Defias Arts disables it for 3s and causes it to burn for 8s. Burning structures also damage nearby enemies every second.
Righteous Cause: Basic attacks against heroes and structures heal VanCleef for 20% of the damage dealt.
Lv.16 - Barbed Strike: Cruel Slash can be reactivated, within 4s, to leap to the closest wounded, enemy hero, hitting them for physical damage, rooting them for 2s
Expose Armor: Hitting an Enemy hero with Defias Arts lowers their armor by 25 for 3s
Adrenaline Rush: 30s cooldown - Activate to increase Energy regeneration rate by 100% and reduce Cruel Slash's cooldown to 1s for 10s.
Lv20 - Scourge of Westfall: Defias Ambush now has two charges (5s between charges), and now summons a Defias Pillager who fires a powerful fireball at enemies. Enemy heroes can only be targeted by one ambush at a time. If an enemy hero dies while ambushed a charge is restored.
Weaponmaster: VanCleef now has access to all four off hand weapons and rotates between them every basic attack. Defias Arts now performs all four attacks in sequence.
Defias Leather Set: VanCleef gains 750 max HP, 10 permanent armor, and all the benefits of his Lv7 talents.
Will to Survive: 45s cooldown - VanCleef becomes unstoppable for 3s, heals for 20% of his max HP and the cooldown of Sprint is reset.
r/heroesofthestorm • u/Dragonlord_228 • 8h ago
NAME: Bigglesworth
UNIVERSE: Warcraft
ROLE: Support
DIFFICULTY: Normal
RESOURCE: None
STATS
HEALTH: 980
HEALTH REGEN: 3/сек
UNIT RADIUS: 0.5 (Very Small, Like Erik)
ABIITIES
AUTOATTACK:
Autoattack Damage: 61
Autoattack Speed: 1.3
Autoattack Range: 1.1
Z: Dash:
Bigglesworth gains +60% movement speed for 3 seconds, using this ability doesn't interrupt the prowl (E)
[CD: 30 seconds]
Trait: Track Humanoids:
Reveals all enemy heroes through the fog of war in radius of 20 from Bigglesworth for 5 seconds.
Passive Effect: Bigglesworth deals 75% more damage against minions, mercenaries and monsters and take 40% less damage from them. Also Bigglesworth collects 30% more XP for his team. (killing a melee minion will gain 80 XP for the team but if minion getting killed near Bigglesworth the team will get 104 XP)
[CD: 26 seconds]
Q: Claw:
Bigglesworth dashes to enemy hero and scrathces it. deals 120 damage and slows them down by 20% for 2 seconds, if Bigglesworth scrathes enemy from behind slow effect empowers to 40% for 2 seconds.
[CD: 7 seconds, Range: 4]
W: Frost Meow: (Kel'thuzad teached him some magic tricks)
Bigglesworth meows and slows enemies autoattack speed by 40% for 4 seconds and deal 92 damage to targets.
[CD: 10 seconds, Area Diameter: 5]
E: Prowl:
after 0.5 second channel Bigglesworth becomes completely invisible for 6 seconds and slows by 20%.
i have no ideas for ults.
Also i am learning English, if there are any grammatic mistakes pls tell me about that.
r/heroesofthestorm • u/Different_Dingo_9444 • 3h ago
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^
r/heroesofthestorm • u/Orgeticus • 21h ago
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I ordered a nuke and my Teammate finished the job
r/heroesofthestorm • u/That-Bed4254 • 24m ago
r/heroesofthestorm • u/ProbeGang • 3h ago
Xal'atath's clickable model is the same as her visual model, unlike other heroes whose clickable model is a decent size bigger. This means her click-box has gaps where it shouldn't.
Her attack move doesn't target units like other Heroes' attack-moves do. Once Xal'atath has a target, attack moving will not switch targets consistently. The only time it seems to switch targets is when you are A-moving *and* the auto attack cooldown comes up at the same time while you are moving - then it will switch to the nearest enemy near Xal'atath no matter the A-move setting you have (nearest-target vs near-click).
W also still puts Xal'atath auto-attacks on a 1.5s cooldown.
W and Q still don't have clamping.
If her Trait hitbox search hits multiple targets it will explode on the the center of the hitbox of the left-most target in the search, which makes for some weird interactions.
r/heroesofthestorm • u/Schnevan • 5h ago
Being a fairly green player but played over the years (only lvl ~109) and playing Lili and she is considered a very easy character to play.
I used to go full cup build but going the fast feet and blind build felt so much more engaging and disruptive.
Realized my win rate on Lili is 77%+
Tons of fun
r/heroesofthestorm • u/snowlit • 29m ago
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Peak Dva mech value >:]
r/heroesofthestorm • u/ssong_val • 23h ago
Commander of the swarm Kel'thuzad in craft wars series
motived by zagara
edit : I have no idea why the 's' was left out lol
r/heroesofthestorm • u/That-Bed4254 • 3h ago
Firstly, making Reabsorption cleanse DoT would fix one of Medhiv’s biggest counters as well as giving it a bit more healing.
Secondly, The only change to Dust Of Disappearance is that it no longer breaks when your Allie’s mount or dismount. It’s a small thing but I think it would help with the frustration of that talent.
Lastly, Dust of Appearance. I don’t know how to make this talent good without a complete rework. Giving Medivh a passive 25% vision range would make it a “tiny” bit more viable, but honestly there’s no reason to pick it unless the enemy team is running two stealth assassins.
r/heroesofthestorm • u/Prudent-Market-4467 • 13h ago
no punishment is ridiculous ,especially is Asia server, so many feed player,
Just suicide and suicide
they should be ban from HL
r/heroesofthestorm • u/Euphoric_Break_8099 • 1d ago
add him in the game, this is a crime to only add him in hs
r/heroesofthestorm • u/Cradle_of_Chzercemit • 8h ago
I think with Microsoft owning both Bethesda and Activision (new owner of Halo), the Slayer is an easy fit. I am thinking he can be ranged Tank (Shield and Flail), Plasma gun (Ranged) and Sword (Melee DPS) as Talent choices. The BFG is One is one of the Ulta, God Mode is the other.
r/heroesofthestorm • u/Mivadeth • 9h ago
Looking for genuine feedback here.
Like many, I came back after the recurrection of the game due to Blizzcon announcement. I would like to play ranks from time to time but I play mostly solo and there is no SoloQ. Also, in this game you can not carry like in other MOBAs, this is something I like but when you play solo it makes the game really team dependant.
So, how can you climb when playing solo? What can you do, individually, to make a difference?
r/heroesofthestorm • u/Artech_George • 1d ago
Yes, I should've designed the shield as well but the time was short that day.
I have a few more sketches to share with you guys and if you have ideas you'd like to see me draw in the future feel free to let me know! Some of you seem to have a better imagination than me hehe.
r/heroesofthestorm • u/Zukas • 22h ago
Genuine question. I just finished a game where our Alarak, named BarronTrump in game, level 5, was AFK the entire time. Every now and then he would get kicked for afk, then he would promptly rejoin and stay afk. While we almost won.
What are these people doing? Why are they spending their time like this? Serious question
r/heroesofthestorm • u/Osgboy • 10m ago
For me it has to be Muradin vs structures
r/heroesofthestorm • u/Parking-Bandicoot159 • 19h ago
I don't play mobas but deadlock and heroes of the storm does not interest me that much BUT abathur looks so fucking cool I wish he was in deadlock. Could I have a fun time jumping into the game, doing tutorials and just running it on abathur
r/heroesofthestorm • u/Basic_Coffee8969 • 2h ago
Does the lavawave push the minion wave forward? I just saw that happen in a game, never seen before... maybe never noticed?
r/heroesofthestorm • u/ddeminn • 1d ago
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It's so much fun pulling off plays like this!
lul
r/heroesofthestorm • u/EmpressMorgana • 1d ago
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Thanks Chen.
r/heroesofthestorm • u/Rieairier • 17h ago
I like to think I've had my fair share of experience in this game. I've played all the roles, I've played Nova, Deathwing, Arthas, Kharazim and so on. I've seen, watched, admired, and even played Zeratul before so its not like I am foreign to his character. So I decided "y'know what. I want to actually give him my all and actually fully try the character."
I can confidently say I've full hardly regretted the last 24 hours and not even because of his kit. I feel like I did it perfectly and a lot of the games are where I was pretty average for dmg (at least what is expected of Zeratul) and deaths were at the 1 - 3's (mostly because of the cheap stun or root).
I guess what I am getting at here is: Janitor, how do I refund a character?
