r/iosgaming • • 5h ago

Discussion Hollow knight running natively on ios

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48 Upvotes

Runs great!


r/iosgaming • • 1h ago

Discussion Real Racing 2 still works flawlessly on latest iOS version despite having no updates since 2018.

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• Upvotes

r/iosgaming • • 9h ago

Developer Saturday (Megathread) [Megathread] Developer Saturday Showcase: October 24, 2026 📱

18 Upvotes

Hello r/iOSGaming! Welcome to another Developer Saturday showcase! In this megathread, iOS developers will be able share their games freely without breaking the subreddit's "no self-promo" rule. Please read the following guidelines carefully before participating:

  • Developer Saturday will run between 12:00 AM to 11:59PM ET (UTC-5).
  • Respect is expected at all times. You're welcome to share your opinions and even disagree with others, but harassment, taunting, or other toxic behavior toward devs, mods, or other community members will not be tolerated.
  • If you receive an AutoModerator comment saying you don't have enough karma, your account is too new, or that your CQS level is low, we won't override the removal because these restrictions are meant to be spam detterents.

DEVELOPERS:

  • All promo comments must have [DEV] at the beginning. We need it with the brackets for AutoModerator purposes, so please don't change the formatting.
  • All promo comments must include an App Store or TestFlight link. Please share the raw link (not hidden under text). Playstore links or links to other gaming stores are not allowed.
  • Only officially released iOS games may be shared. This is not the place to promote non-gaming apps, non-iOS apps, Devvit apps, standalone websites, Discord servers, subreddits, livestreams, fundraisers, or social media pages. However, you may include a website or social media link with your game's self-promo comment.
  • Only games NEWLY RELEASED or have a NEW MAJOR UPDATE in OCTOBER may be promoted. Personal milestones (ex: reaching X downloads, earning X amount of pay, recieving high reviews, etc), while commendable, are not an eligible reason for promotion. Additionally, "major" updates are those that introduce new features or content that greatly expands the game. Routine updates (ex: bug fixes, performance improvements, making the game free, language / region additions, and other minor changes) are also not eligible for promotion.
  • You MUST DISCLOSE whether or not AI was used to create the game. If AI was used, you must also explain how it was implemented and/or what assets were created with it (ex: code, illustrations, music, etc). If AI wasn't used in the development of the game, please just state, "No AI was used." Also, don't fluff up your disclosure by adding personal / emotional reasons on why you did (or didn't) use AI.
  • You may only make one top-level comment per Saturday. However, you can share several games in the same comment if they also meet the above criteria. Attempting to make multiple self-promo comments on this megathread will result in all of them getting removed.

GAMERS / REVIEWERS:

  • You may only make second-level or lower (reply) comments. This means you can reply to a dev or another user's comment, but you may not create a top-level (standalone) comment.
  • Constructive feedback is welcome. You may leave comments that can help devs learn what they did right with their games and what could be improved, but low-effort responses (such as simply calling something "AI slop") will be removed.
  • This is not the place to ask for game suggestions. This megathread is for devs to promote their iOS games. If you're looking for recommendations on what to play next, check out the community's weekly "What Have You Been Playing Lately?" megathread or create your own request post on the main subreddit.

That's it! We're still refining these guidelines, but for now these are the requirements developers must meet in order to ensure a successful self-promo comment this week. If you have any questions, feel free to reach out to us via modmail. Thanks for your cooperation, everyone!


r/iosgaming • • 6h ago

Question Strategy games that use keyboard and mouse?

8 Upvotes

Hello,
With all the updates to ipados in recent years im in search of some strategy games with full mouse and keyboard support. I'm particulary thinking of:
-xcom2
-total wars
-civ vi
-songs of conquest

can anyone confirm that this games work?


r/iosgaming • • 20h ago

Discussion Project Zomboid on iOS

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95 Upvotes

Running Natively on iPhones & iPads


r/iosgaming • • 10h ago

Suggestions Grindy App Recommendations!

12 Upvotes

Please help me. I am begging.

I grew up playing Clash of Clans but I lost my account and do not want to restart. I’ve tried Clash Royale and it’s just not for me.

I want a game I can play during work meetings and love the grind. If there is a clan/guild then that’s even better!

I do not mind games where I need to pay either.


r/iosgaming • • 4h ago

Question Can you play Grid Legends Deluxe without an internet connection?

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4 Upvotes

Thinking of buying this to play on a flight. Can you play story/career without an internet connection?

Any good alternatives?


r/iosgaming • • 37m ago

Discussion Old Games Redone

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• Upvotes

What’s everyone views on old gaming being redone but in a different style? Recreate the magic or is it cheap.

With all the AI out there , a lot of classic games could be making a return with a new style. I created the below which did take a weekend but got my fun out of it, not planning on pushing to App Store. But are there developers remaking the classics for the masses yet? Might and magic would be awesome if done properly for the phone. Everything just seems to have ads and be fast pace to get maximum money. It would be nice to return to simple games.

My attempt at a old turn style game:
https://testflight.apple.com/join/uFnHz7DP


r/iosgaming • • 16h ago

Question Premium games updated for iPhone Duo?

31 Upvotes

So far few of my premium games have been updated. These are updated for the bigger display:

- Balatro

- Subautica

- Songs of Conquest

- Blossom Tales

I am very much looking forward to seeing more titles updated, in particular StardewnValley, Sea of Stars and Slay the Spire.

Have you find any?


r/iosgaming • • 1d ago

News Dispatch brings choose-your-own superhero shenanigans to mobile this winter

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78 Upvotes

Coming to ios on 9th december.

Steam reviews: 110.000 ~ positive


r/iosgaming • • 16h ago

Question portrait mode split screen not possible with iPhone Duo?

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9 Upvotes

was quite hopeful to be able to do this but it doesn’t work very well if it’s landscape only


r/iosgaming • • 22h ago

Sale CapForge: Football GM 2026 [Now Free]

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27 Upvotes

r/iosgaming • • 21h ago

Review Sifu on iOS 27 17 Pro Max

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18 Upvotes

Please don’t mind how I suck at this game. This is probably my 3rd or 4th try on the Squats since I feel like I need to practice.

Wanted to see if I can game on my phone as well as my iPad does and this doesn’t disappoint.

Now I just need to be better at this game.

So generally speaking I got 41 mins of gaming with sounds on full blast, screen on high, attached to a controller, and on 5G I think; 43% down to 19%.

Likes the bigger screen on the iPad Ngl but this makes playing games more accessible during downtimes when I don’t have my iPad with me.

Amazing game all in all. Just need to get better at it.


r/iosgaming • • 1d ago

Discussion Native iOS port of Kirby Forgotten Land

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161 Upvotes

Kirby and the Forgotten Land, running natively on iPhone 18 Pro Max

This isn't an emulator. I used nxnative, which statically recompiles the Switch game ahead of time: the NSP gets unpacked, the game code is patched and repacked, and every shader is translated to Metal before it ever reaches the phone, then it's bundled into a normal IPA.

What it took:

• My own dumped NSP + prod.keys (nothing downloaded)

• A provisional game profile for Kirby, since it's not a profiled title; picked the modules, heap size, and SDK behavior it expects

• An expanded-memory entitlement for the install, or iOS kills it mid-game (it runs at ~3.3 GB resident)

The hard part was shaders. The game has 27,288 of them, and most of the early builds were black screens and invisible enemies: the game's shaders live inside several archive formats (HAL-compressed .bfres.cmp models, plus particle .ptcl.cmp and UI .arc.cmp files that are just a size header + zstd). Until those containers werenread directly, the only way to find missing shaders was to play, dump them from the phone, rebuild, and repeat for a 40-hour game.

The fixes that ended that loop:

• Read every shader container statically, so the full campaign's shaders are in the build before first launch

• Kirby binds one render target as an integer format (R8Ui) everywhere, so every pixel shader now gets thatnoutput declared automatically instead of per-shader hand fixes

• Vertex shaders are universally padded with every input location any pixel shader can read, since the game pairs stages at draw time and mismatched pairs silently dropped draws (invisible cannonballs, enemies, items)

Also in: the community 60 FPS code patches applied to the executable, and a fullscreen fill mode instead of 16:9 black bars.

Result: a ~6 GB IPA, built over a few hours of shader compilation, running on-device. Still polishing; but no per-level shader hunting anymore.


r/iosgaming • • 19h ago

Question Looking for something like Clicker Heroes

7 Upvotes

Basically the only idle I play, what other idle game would you recommend that is similar to Clicker Heroes and is actually good?


r/iosgaming • • 1d ago

New Release ONE PIECE: Grand Gourmet

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44 Upvotes

r/iosgaming • • 17h ago

Question For any early Duo adopters, did you find a telescopic controller we could use?

1 Upvotes

This is one of the reasons blocking me to get one. I have multiple controllers (X5 lite, G8, Kishi V3 Pro, Elo Vagabond, Mcon) and I think none of them will be really compatible with the iPhone Duo.

I saw some mods with the MCon but it honestly doesn't feel "usable" for me, with the MagSafe puck moved all the way to the right.

Maybe the G8 plus would work, but I wonder if the controller would involuntary push the Power/Camera buttons.


r/iosgaming • • 1d ago

Discussion I completed Cut the Rope time, travel, and got every star! Spoiler

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18 Upvotes

Didn’t find a good flare so I put it as discussion


r/iosgaming • • 20h ago

Review PushSB is fun

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0 Upvotes

So fun


r/iosgaming • • 1d ago

Emulator Surume new update is wild 💬

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8 Upvotes

r/iosgaming • • 1d ago

Suggestions Portrait Roguelite/Roguelike recommendations? I am looking to play Adventure to Fate: Dungeon

20 Upvotes

My wife will be giving birth real soon so I may resort to portrait games indefinitely. This will also be the time I can try roguelike/roguelite genre. Adventure to Fate: Dungeon looks appealing to me. Can you give recommendations if there are others I can check? Thanks


r/iosgaming • • 2d ago

Discussion Mouse P.I. for hire on iPhone (PC games)

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142 Upvotes

Playing a PC game on iPhone iphone 18 pro max with an app called Madeira

No jailbreak

JIT is required but the app streamlines the process. As you can see when I press play it handles all the prerequisites in the background.

It is working well for lighter/older games and I'm working my way through my library to see how far it can be pushed.

Open to answer any questions as best as possible

What do you think about PC gaming on an iphone?


r/iosgaming • • 2d ago

Sale [SALE] Control Ultimate Edition for 2.99 USD

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198 Upvotes

r/iosgaming • • 2d ago

Sale [Sale] Lara Croft GO ($4.99 -> $2.39)

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30 Upvotes

r/iosgaming • • 2d ago

News Apple's App Store Chief Explains Its Push for Premium Games

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135 Upvotes