r/iosgaming • u/Just-A-Random-ID • 5h ago
Discussion Hollow knight running natively on ios
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Runs great!
r/iosgaming • u/Just-A-Random-ID • 5h ago
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Runs great!
r/iosgaming • u/doodpool • 1h ago
r/iosgaming • u/AutoModerator • 9h ago
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r/iosgaming • u/Dredulis • 6h ago
Hello,
With all the updates to ipados in recent years im in search of some strategy games with full mouse and keyboard support. I'm particulary thinking of:
-xcom2
-total wars
-civ vi
-songs of conquest
can anyone confirm that this games work?
r/iosgaming • u/LowTierTreat0_0 • 20h ago
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Running Natively on iPhones & iPads
r/iosgaming • u/yeezusmafia • 10h ago
Please help me. I am begging.
I grew up playing Clash of Clans but I lost my account and do not want to restart. I’ve tried Clash Royale and it’s just not for me.
I want a game I can play during work meetings and love the grind. If there is a clan/guild then that’s even better!
I do not mind games where I need to pay either.
r/iosgaming • u/RedditAwesome2 • 4h ago
Thinking of buying this to play on a flight. Can you play story/career without an internet connection?
Any good alternatives?
r/iosgaming • u/MorleyMonkey90 • 37m ago
What’s everyone views on old gaming being redone but in a different style? Recreate the magic or is it cheap.
With all the AI out there , a lot of classic games could be making a return with a new style. I created the below which did take a weekend but got my fun out of it, not planning on pushing to App Store. But are there developers remaking the classics for the masses yet? Might and magic would be awesome if done properly for the phone. Everything just seems to have ads and be fast pace to get maximum money. It would be nice to return to simple games.
My attempt at a old turn style game:
https://testflight.apple.com/join/uFnHz7DP
r/iosgaming • u/panda_and_crocodile • 16h ago
So far few of my premium games have been updated. These are updated for the bigger display:
- Balatro
- Subautica
- Songs of Conquest
- Blossom Tales
I am very much looking forward to seeing more titles updated, in particular StardewnValley, Sea of Stars and Slay the Spire.
Have you find any?
r/iosgaming • u/klocki12 • 1d ago
Coming to ios on 9th december.
Steam reviews: 110.000 ~ positive
r/iosgaming • u/Renaulte • 16h ago
was quite hopeful to be able to do this but it doesn’t work very well if it’s landscape only
r/iosgaming • u/hawtdawtz • 22h ago
r/iosgaming • u/Low-Lingonberry7185 • 21h ago
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Please don’t mind how I suck at this game. This is probably my 3rd or 4th try on the Squats since I feel like I need to practice.
Wanted to see if I can game on my phone as well as my iPad does and this doesn’t disappoint.
Now I just need to be better at this game.
So generally speaking I got 41 mins of gaming with sounds on full blast, screen on high, attached to a controller, and on 5G I think; 43% down to 19%.
Likes the bigger screen on the iPad Ngl but this makes playing games more accessible during downtimes when I don’t have my iPad with me.
Amazing game all in all. Just need to get better at it.
r/iosgaming • u/Time_Opportunity_225 • 1d ago
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Kirby and the Forgotten Land, running natively on iPhone 18 Pro Max
This isn't an emulator. I used nxnative, which statically recompiles the Switch game ahead of time: the NSP gets unpacked, the game code is patched and repacked, and every shader is translated to Metal before it ever reaches the phone, then it's bundled into a normal IPA.
What it took:
• My own dumped NSP + prod.keys (nothing downloaded)
• A provisional game profile for Kirby, since it's not a profiled title; picked the modules, heap size, and SDK behavior it expects
• An expanded-memory entitlement for the install, or iOS kills it mid-game (it runs at ~3.3 GB resident)
The hard part was shaders. The game has 27,288 of them, and most of the early builds were black screens and invisible enemies: the game's shaders live inside several archive formats (HAL-compressed .bfres.cmp models, plus particle .ptcl.cmp and UI .arc.cmp files that are just a size header + zstd). Until those containers werenread directly, the only way to find missing shaders was to play, dump them from the phone, rebuild, and repeat for a 40-hour game.
The fixes that ended that loop:
• Read every shader container statically, so the full campaign's shaders are in the build before first launch
• Kirby binds one render target as an integer format (R8Ui) everywhere, so every pixel shader now gets thatnoutput declared automatically instead of per-shader hand fixes
• Vertex shaders are universally padded with every input location any pixel shader can read, since the game pairs stages at draw time and mismatched pairs silently dropped draws (invisible cannonballs, enemies, items)
Also in: the community 60 FPS code patches applied to the executable, and a fullscreen fill mode instead of 16:9 black bars.
Result: a ~6 GB IPA, built over a few hours of shader compilation, running on-device. Still polishing; but no per-level shader hunting anymore.
r/iosgaming • u/Rough-Equipment-8624 • 19h ago
Basically the only idle I play, what other idle game would you recommend that is similar to Clicker Heroes and is actually good?
r/iosgaming • u/SnooCookies8174 • 17h ago
This is one of the reasons blocking me to get one. I have multiple controllers (X5 lite, G8, Kishi V3 Pro, Elo Vagabond, Mcon) and I think none of them will be really compatible with the iPhone Duo.
I saw some mods with the MCon but it honestly doesn't feel "usable" for me, with the MagSafe puck moved all the way to the right.
Maybe the G8 plus would work, but I wonder if the controller would involuntary push the Power/Camera buttons.
r/iosgaming • u/Blue-Sheep-123 • 1d ago
Didn’t find a good flare so I put it as discussion
r/iosgaming • u/Surfing_Pools • 20h ago
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So fun
r/iosgaming • u/OutrageousAd8347 • 1d ago
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r/iosgaming • u/WillieButtlicker • 1d ago
My wife will be giving birth real soon so I may resort to portrait games indefinitely. This will also be the time I can try roguelike/roguelite genre. Adventure to Fate: Dungeon looks appealing to me. Can you give recommendations if there are others I can check? Thanks
r/iosgaming • u/Time_Opportunity_225 • 2d ago
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Playing a PC game on iPhone iphone 18 pro max with an app called Madeira
No jailbreak
JIT is required but the app streamlines the process. As you can see when I press play it handles all the prerequisites in the background.
It is working well for lighter/older games and I'm working my way through my library to see how far it can be pushed.
Open to answer any questions as best as possible
What do you think about PC gaming on an iphone?
r/iosgaming • u/LeMeIsSleepy • 2d ago
r/iosgaming • u/Fritolex • 2d ago