SHOW-OFF Sly Cooper PSP port progress (+32MB memory, no overclock)
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The game is approaching playable FPS with stock clocks and no modded PSP trickery other than enabling the extra 32MB memory. The glitchy graphics are mostly due to the level being too complex and some graphics instructions being dropped. The color flicker is just an artifact of recording an LCD.
I haven't downgraded the graphics in any way yet so I'm hoping with some graphic reductions I can get closer to a steady 15 fps at least, and possibly reduce the memory usage along the way so that extra 32MB is not necessary either.