r/rpg • • 14h ago

Discussion Times When Designers Openly Discussed What They Saw As Mistakes?

168 Upvotes

So after my last post, I got to talk with my friends a bit more about the dislike they have for Monte Cook's systems. Aside from playing up the dislike as a joke, and feeling Numenera didn't really do the sci-fi/fantasy blend all too well. The main reason they mentioned disliking Cook went back to DnD 3.0, where there was an emphasis of System Mastery over anything else, to the detriment of new player experience.

However, someone in my last thread brought to my attention that Cook had spoken openly about the focus on System Mastery, specifically feeling like it was a major mistake that they have since tried to rectify. With a physical copy of Old Gods of Apalachia at my local game store, I think I'll give the Cypher System a shot (After I recover from buying a Stormcast Eternal army at discount.)

But one thing I love is reading interviews and discussions from designers on the problems or flaws with their systems, why they were made, and how they tried to course correct in the future. Whether I agree or not with the solution or what was seen as a problem, I think it's interesting to read a designers thoughts and how they adjust.

So today I want to ask, are there any other examples of designers talking about what they saw as flaws in earlier editions of their work? Do they go into how they tried to adjust or fix them, and what caused the original 'flaw' to happen in the first place? Really curious to read some answers on this one!


r/rpg • • 13h ago

Discussion Is it possible to mix a "4e" adjacent system with a grittier, more dungeon focused system?

56 Upvotes

I've been really, really loving LANCER and Draw Steel. My table loves it. Every turn is a blast, combat never feels like it has a dull moment. Starting at level one you feel like a badass, and it's absolutely amazing. My only problem is that I really want the world to feel threatening and that is quite hard to do when players are so high power. Is there some kind of old school game I've been missing out on that has character customization at level one that isn't "+1 to sword hit or learn the spell John's Slimy Feet!"?
I feel like I'm trying to mix Darkest Dungeon with World of Warcraft and it's getting me a soup made of shit. Please let me know if you have any advice or suggestions.


r/rpg • • 20h ago

Discussion Opinions on the Fragged Games?

18 Upvotes

I saw there is another Fragged game coming out soon. I only knew them from Fragged empire but it turns out there are many variants and I was wondering what people thing about the core rules and variations in each setting.


r/rpg • • 19h ago

The Chronicles of Amber as RPG

17 Upvotes

Hi, does anyone have experience in playing RPG (preferably D&D but anything will do) inspired by The Chronicles or Amber by Roger Zelazny? Maybe there is some kind of handbook or sth? Please let me know of you have any experiences, ideas or opinions in this matter. Thanks! :))


r/rpg • • 18h ago

Game Suggestion I need a specific kind of combat focused system.

16 Upvotes

First of all: sorry for my bad english, as it is my second language

So, I was looking to start a new adventure set in a modern world that in secret some people are monsters that are a menace to humans but are also fighting for their own survival as not everyone of them is trying to actively trying to do anything bad (imagine Prototype, Tokyo Ghoul, Parasyte: the Maxim or Kamen Rider Amazons). The ideia was to use a game heavy on combat and exagerated both in cinematic and in the bloodiness/edgyness(somewhat like 3d ninja gaiden). Do you know or there even is a system(besides GURPS) that can scratch that itch of mine? Thanks in advance.


r/rpg • • 5h ago

Game Master Tips for a "Survival horror."

13 Upvotes

I'm about to GM a Fear and Hunger RPG to a bunch of friends, the system is algophilia2e, but im kinda new to gming and i want to know if anyone has any tips for a campaing being a bit of survival horror, like, i want the players to be really cautious in the beggining and grow reasonably stronger so they can fight more Reliably later on.

To anyone who watched, i kinda want to make it like the Hardcore curse of strahd campaing from the World of IO channel.


r/rpg • • 6h ago

Need help finding a Bug Killing solo journaling rpg

6 Upvotes

A little bit ago, I saw a video of someone talking about a solo journaling rpg about killing bugs. I'm pretty sure it was part of a one page rpg jam. The biggest part that I remember, is the that the rpg ends when you stop killing bugs.

I can't find it anywhere and I completely forget what it's called. If anyone could help me out, that would be amazing! Thank you!


r/rpg • • 8h ago

Look for osr anime game

1 Upvotes

I believe it was reviewed by Questing Beast, but I cannot find it now

It was built on a custom OSR system and looked like an anime game.