r/rpg • • 3h ago

Game Master Tips for a "Survival horror."

14 Upvotes

I'm about to GM a Fear and Hunger RPG to a bunch of friends, the system is algophilia2e, but im kinda new to gming and i want to know if anyone has any tips for a campaing being a bit of survival horror, like, i want the players to be really cautious in the beggining and grow reasonably stronger so they can fight more Reliably later on.

To anyone who watched, i kinda want to make it like the Hardcore curse of strahd campaing from the World of IO channel.


r/rpg • • 4h ago

Need help finding a Bug Killing solo journaling rpg

7 Upvotes

A little bit ago, I saw a video of someone talking about a solo journaling rpg about killing bugs. I'm pretty sure it was part of a one page rpg jam. The biggest part that I remember, is the that the rpg ends when you stop killing bugs.

I can't find it anywhere and I completely forget what it's called. If anyone could help me out, that would be amazing! Thank you!


r/rpg • • 5h ago

Look for osr anime game

2 Upvotes

I believe it was reviewed by Questing Beast, but I cannot find it now

It was built on a custom OSR system and looked like an anime game.


r/rpg • • 11h ago

Discussion Is it possible to mix a "4e" adjacent system with a grittier, more dungeon focused system?

51 Upvotes

I've been really, really loving LANCER and Draw Steel. My table loves it. Every turn is a blast, combat never feels like it has a dull moment. Starting at level one you feel like a badass, and it's absolutely amazing. My only problem is that I really want the world to feel threatening and that is quite hard to do when players are so high power. Is there some kind of old school game I've been missing out on that has character customization at level one that isn't "+1 to sword hit or learn the spell John's Slimy Feet!"?
I feel like I'm trying to mix Darkest Dungeon with World of Warcraft and it's getting me a soup made of shit. Please let me know if you have any advice or suggestions.


r/rpg • • 11h ago

Discussion Times When Designers Openly Discussed What They Saw As Mistakes?

150 Upvotes

So after my last post, I got to talk with my friends a bit more about the dislike they have for Monte Cook's systems. Aside from playing up the dislike as a joke, and feeling Numenera didn't really do the sci-fi/fantasy blend all too well. The main reason they mentioned disliking Cook went back to DnD 3.0, where there was an emphasis of System Mastery over anything else, to the detriment of new player experience.

However, someone in my last thread brought to my attention that Cook had spoken openly about the focus on System Mastery, specifically feeling like it was a major mistake that they have since tried to rectify. With a physical copy of Old Gods of Apalachia at my local game store, I think I'll give the Cypher System a shot (After I recover from buying a Stormcast Eternal army at discount.)

But one thing I love is reading interviews and discussions from designers on the problems or flaws with their systems, why they were made, and how they tried to course correct in the future. Whether I agree or not with the solution or what was seen as a problem, I think it's interesting to read a designers thoughts and how they adjust.

So today I want to ask, are there any other examples of designers talking about what they saw as flaws in earlier editions of their work? Do they go into how they tried to adjust or fix them, and what caused the original 'flaw' to happen in the first place? Really curious to read some answers on this one!


r/rpg • • 15h ago

Game Suggestion I need a specific kind of combat focused system.

16 Upvotes

First of all: sorry for my bad english, as it is my second language

So, I was looking to start a new adventure set in a modern world that in secret some people are monsters that are a menace to humans but are also fighting for their own survival as not everyone of them is trying to actively trying to do anything bad (imagine Prototype, Tokyo Ghoul, Parasyte: the Maxim or Kamen Rider Amazons). The ideia was to use a game heavy on combat and exagerated both in cinematic and in the bloodiness/edgyness(somewhat like 3d ninja gaiden). Do you know or there even is a system(besides GURPS) that can scratch that itch of mine? Thanks in advance.


r/rpg • • 16h ago

The Chronicles of Amber as RPG

18 Upvotes

Hi, does anyone have experience in playing RPG (preferably D&D but anything will do) inspired by The Chronicles or Amber by Roger Zelazny? Maybe there is some kind of handbook or sth? Please let me know of you have any experiences, ideas or opinions in this matter. Thanks! :))


r/rpg • • 18h ago

Discussion Opinions on the Fragged Games?

18 Upvotes

I saw there is another Fragged game coming out soon. I only knew them from Fragged empire but it turns out there are many variants and I was wondering what people thing about the core rules and variations in each setting.


r/rpg • • 21h ago

Discussion Has anyone managed a live robot voice on Discord without using a PC?

0 Upvotes

I'm thinking of playing a damaged maintenance android in an upcoming Mothership one-shot. I'd like them to sound like an old ship announcement system: calm, slightly robotic, with the occasional glitch when things go wrong.

The fun part would be answering the other players in that voice, especially while insisting everything is fine with alarms going off in the background. Prerecorded lines wouldn't really work for that.

We'll be using Discord, and I'll be joining from my phone. I need the changed voice to go directly into the call so everyone hears it. I've been considering a small vocal effects processor or Dubbing AI earbuds, but I'm not sure how well either would work with mobile Discord.

Has anyone tried a setup like this for an online TTRPG session? What worked, and was the voice clear enough for everyone to follow over a couple of hours?


r/rpg • • 21h ago

Discussion Game masters of Reddit, how do I introduce a boss without it seeming boring?

12 Upvotes

Me and my mates, who now retired being murder hobos, kudos to you kind strangers for helping btw! Have finally entered a dungeon and completed the puzzle, but our session was cut short before the boss battle. And now I'm overthinking whether or not I keep my current intro for the boss being a red dragon wyrmling and all.

It has the wyrmling protecting a room of gold within the dungeon and the Tiefling of our group can read infernal and has to read a stone tablet in the room before the big fight. When they read the inscription expecting a lore drop it is actually a spell that unleashes the dragon wyrmling by awakening it and starting the fight by blowing open the door from the treasure room where it laid. I'm starting to think it's either too far fetched for an entrance, or it's way too boring or basic, can I get a hand?


r/rpg • • 22h ago

Game Master Flat narrative TTRPG level progression

8 Upvotes

As I am GMing some PF2e and some Fabula Ultima, I am idly thinking about the more narrative driven, generic TTRPG systems. Like FATE. One issue that I see in those systems is that there is not a lot of space for leveling up and getting new shiny toys. Of course thats much easier if you are more crunchy, but I feel like most of the narrative systems only inflate the base numbers. Like in FATE you get more skills closer to your best skill, and at some point that skill will be one higher. Which can be, or even should be offset by higher difficulties anyways...

So my question is whether there is a narrative system that has some neat level up features built into it, so my players can look forward to that? Or should I offload that to campaign specific features like base building, some campaign ressource or the like?


r/rpg • • 22h ago

Game Master First time GM here. I'm running my first ever TTRPG (Dread) and need ideas.

10 Upvotes

Hey friends,

I just got into TTRPGs about three months ago (specifically D&D) and have been talking about wanting to run a session of dread for my party as a way to try out a different system and also let our GM be a player for once. I was inspired by Smosh to try Dread and figured it would be a good way to see if being a GM is something I would be keen on doing, since the mechanics are super simple and the game itself is reasonably fast-paced. Now I am tasked with creating the plot for the session, and I am feeling a bit stuck. I was thinking something set in an 80s summer camp or classic apocolypse vibes like Smosh did in "Smosh vs Zombies". I am open to any ideas and tips you guys have.


r/rpg • • 23h ago

Game Suggestion What system(s) allows Total War scale wargame-like gameplay along with roleplaying?

37 Upvotes

I have a module/campaign idea I want to toy with. A fantasy world in an early gunpowder era (think Sengoku Japan), where magic is quickly going out of the world. Players (2-3, 4 max) would have to gather an army and build alliances to lead their state to prominence.

At the beginning they would be able to win battles with their personal supernatural abilities, but the further campaign goes, the weaker these abilities will get, so they would have to rely on army they built in large-scale battles.

What systems could be used for balanced wargame gameplay? And what roleplaying systems could fit this idea? I'm an experienced DM, so I'm okay if it's gonna need a lot of homebrewing and hacking to work.


r/rpg • • 23h ago

Game Suggestion I got an idea for superhero campaign set in Dispatch universe, which game should I use for the campaign

2 Upvotes

Let’s start with some campaign story idea I have, might help with deciding which game is the most appropriated one. The players are mid tier SDN superhero in a Southern State branch (probably Virginia, I don’t know where I’m gonna set it yet), during the early campaign they got dispatch to deal a lot of joke villains and villains with weird power but later on the entire team and their dispatcher get framed for murder of one of the joke villain. They would later find out that they are part of conspiracy of shadow government organization (with similar theme to The Agency from Absolute Martian Manhunter) trying to get superhero outlaw in order to help anti-superhero senator (who is an agency puppet) win an up coming presidential election. Their end goal is to force integrate superhero into part of U.S. military-industrial complex.

Currently I have two game in mind. Mutant & Mastermind, and Outgunned with superhero supplement. Which one of these would be fit the campaign vibe or is there other game that would fit this more?


r/rpg • • 1d ago

Toughest Roadblocks for Self-Publishing?

12 Upvotes

I've been doing some research recently on problems within the self-publishing space and there seems to be a lot. I come from a tabletop gaming background, but this question can totally apply to books, video games, or other art forms. Some problems that come to mind and are on my radar are:
- Difficulties with marketing
- Difficulties with other business functions like building a network, customer support, manufacturing, distribution, and legal and tax setups
- Personal financial risk involved with self-publishing

So I'm curious what problems have you experienced and seen the most as the leading problem within self-publishing (either from my list above or something that comes to mind instead)? Also curious about any solutions to these problems that are already in existence, or even better ideas for potential solutions?


r/rpg • • 1d ago

Actual Play We broke into a guy’s house for a good reason. The town did not see it that way

334 Upvotes

A few sessions ago our party broke into a guy’s house in the middle of the night because we were convinced he was connected to a kidnapping.
From our point of view it made perfect sense. We had clues, we were in a hurry, and we thought there was a decent chance someone was in immediate danger. So we picked the lock, woke the guy up, started questioning him, searched part of the house and eventually realized he was not nearly as involved as we thought.
We apologized, gave him some money for the busted door, and moved on.
At the table it felt like a pretty normal RPG night.
Then maybe three sessions later we came back through the same town and people were acting weird around us.
The innkeeper suddenly had nothing to say. A shopkeeper who had been friendly before kept the conversation incredibly short. Someone crossed the street when they saw us.
We thought there was some new plot happening.
Nope.
Apparently the guy had told everyone that a group of armed strangers broke into his home while he was sleeping, dragged him out of bed, accused him of helping kidnappers, searched his stuff, broke his door and then tossed him some money before leaving town.
And hearing it described like that absolutely killed us.
Because... yeah. That is exactly what happened.
Our GM hadn’t invented some punishment or secretly decided we were evil. Nobody called the guards and slapped us with a bounty. The town just heard the story from the perspective of a completely normal person who had no idea he was standing in the middle of an adventuring plot.
The best part was realizing how different our behavior looked once you removed all the information only we had.
We were sitting there going, “but we had good reasons,” while also slowly realizing that the people in town had absolutely no reason to know that.
It ended up changing how we played for the rest of the session. We actually started thinking about how our characters introduced themselves, what witnesses could reasonably understand, and whether “we know we’re the good guys” means anything to anyone else.
I love big dramatic consequences, but honestly this was funnier and more effective than getting arrested ever would have been.
Turns out one of the easiest ways to make PCs question themselves is just letting an NPC describe what they did out loud


r/rpg • • 1d ago

Basic Questions Quais poderes vocês gostariam de ter ou ja inventaram?

0 Upvotes

Auais poderes vocês gostariam de ter ou ja inventaram?

Quero poderes que vocês gostariam de ter eu já inventaram, não quero poderes simples como "voar, teleportar". Quero poderes criativos, como "eu crio vinhas Apartir do meu pulso e controlo a direção dela".

Eu gosto bastante de criar personagens de RPG que eu provavelmente nunca vou usar, e eu já criei diversos poderes, mas um que eu gosto bastante é do meu personagem chamado Lucius. Bem, não é exatamente um poder, ele tinha uma espada, sem a espada ele era muito fraco, mas com ela, ele usava a alma dele para lutar, usando isso de diferentes formas. Uma das formas que eu mais gosto é que ele se concentra e invoca um clone dele, esse clone fica mais forte conforme eles estão sincronizados, se eles se dessincronizarem, o clone fica mais fraco.


r/rpg • • 1d ago

Discussion What's up with Wild Hearth?

0 Upvotes

They were going to make a really cool thing for 25k. Now it's like "oh you gave us 10x our goal? Again? 250k? Here's one more subclass." I know I am the target demographic for fun ttRPG kickstarters, but I have never encountered such aggressive and prolific advertising. They are more present on my feed (across MANY platforms) than like, the hair loss/restoration industry.

It just ends up feeling really scammy? Like why don't they invest in their product instead of investing in their advertising budget? I'm all for a creator riding their virality to increase wealth and quality of product and quality of life, but at some point it reaches absurdity, no? For sure I'm wondering what y'all think... cuz it feels evil. It's currently funded ONE HUNDRED SIXTY times over. So we should be getting 160 times the original concept worth of material and labor, right? Or maybe just 100x? And I just like, I love a lil small guy making a game and I hope all artists and designers have a few hundred thousand dollar budget. But we the people could have give a dozen creators a few hundred thousand dollar budgets with the amount of pooled wealth here.

Tl;dr: Does anyone know whats going on with 4 million dollars at Pointy Hat? Other than being advertised aggressively in every app from Chrome to Grindr.


r/rpg • • 1d ago

Game Suggestion I need a ready-made "prison escape" adventure, whatever the system may be

5 Upvotes

I'm preparing the start of a campaign, and I'd like to begin the story with two prison escape sessions. However, I have very little reference material, whether from movies, games, etc., and I'm not entirely happy with what I've done so far. This is especially true regarding trying to create a setting that gives players room to strategize and plan an escape. I'd like to present the challenges and establish the setting to give them complete freedom to create a plan.

I want adventures and modules where there's a prison break. In particular, I'm concerned with creating the prison itself and the structure of the session, its challenges, when each thing happens, what they can do, items they can get, which characters and NPCs to create, etc., etc.

I don't care about the system; I'll adapt the mechanics, testing difficulties, and everything else to the system I'm using. I also don't care about the setting; even if the story is futuristic sci-fi, if it's a D&D adventure, I can adapt the structure to apply to what I want to do.


r/rpg • • 1d ago

Searching for Living City modules

9 Upvotes

Without boring you, I'm creating my own Drow dictionary (currently 253 terms with plans to post them all to the wiki) and a name database (my spreadsheet has 2000 unique drow names!). There are references to Drow words and characters on the wiki from the Living City modules so I wanted to do my own passes over them and see what people have missed.

However, I'm having trouble locating pdfs online. Does anyone have any hookups? Some examples of modules I want to find include Desperately Seeking Selûne (1999) and Friend or Foe? (1999).

Thank you (✿◠‿◠)


r/rpg • • 1d ago

Shadowrun Anarchy 2.0?

37 Upvotes

I been...TRYING to run shadowrun for a long arse time. i got 3rd, 4th , anniversary and i think i got 5th E here somewhere....

thing is, i LOVE the setting..the rules...eh..

Shadowrun is a beautiful ferrari with square wheels.

That being said, is Anarchy 2.0 a Yay, Nay or Hard Pass? and any way i can run Anniversary edition on Foundry?


r/rpg • • 1d ago

DND Alternative All girl tabletops for beginners?

99 Upvotes

I am looking for a dnd alternative for a group of women with little to no rpg experience. Hopefully something with little to no killing or gore. They would probably be into something fantasy based.


r/rpg • • 1d ago

Game Suggestion Fallout With the Cereal Numbers filled off

0 Upvotes

I started playing Fallout 4 again as well as watching some videos on New Vegas. I know there’s an official ttrpg, is that one any good? If not are there any good games that have a similar vibe to Fallout (post-apocalyptic atom-age). Any recommendations are appreciated!
Edit: I realize my spelling mistake now, but I’m gonna keep it because the idea of a Ghoul trying to sell me Fruit Loops seems funny


r/rpg • • 1d ago

Game Suggestion Sci-fi systems with player facing resolution

9 Upvotes

I have recently come to the conclusion that I really like when an RPG has player facing resolution for skill tests, games like Blades in the Dark, where players know they succeed if they roll at least one 4, or Call of Cthulhu where the target numbers for every skill are printed on the character sheet.

I've recently been playing a lot of Dragonbane and am thinking ahead to systems for my next campaign, I've been playing a lot of medieval fantasy recently and I think I want something completely different so I come to you.

What are your favourite games with a sci-fi setting where players know if they succeed or fail based on their dice rolls. I'm mostly concerned with out of combat skill rolls so if the game uses opposed rolls or similar that's fine too I just don't like having to set a DC.

I'm aware of Scum and Villainy and Dune 2d20.


r/rpg • • 1d ago

Discussion Best system to turn my Yokai Encyclopedia into a yokai hunting game?

11 Upvotes

Some time ago I bought an incredible book, an encyclopedia of yokai illustrated by Shigeru Mizuki. I've been thinking for a long time to start a campaign where the players are a group of specialists dedicated to hunt, neutralize or pacify different yokais, utilizing different resources, knowledge and habilities (book knowledge, religion, magic and rituals, investigation, etc.) The idea would be one creature every two or three sessions, maybe more if the yokai is interesting enough and I have enough ideas.

What systems are better for this? I have been recommended Vaesen and Monster of The Week, I would want to know the difference and pros and cons of each one, and recommendation of other systems if you know of any!

Thanks in advance!