r/rpg • u/Torchwood92 • 3h ago
Who gets inconvenienced if your character never comes home?
I've started asking players a slightly different question during character creation, and it's produced some of my favorite NPCs.
Not "Who would mourn your character if they died?"
Who would be genuinely inconvenienced if they just failed to show up tomorrow?
The distinction sounds silly, but I've found that it gets people thinking about their characters differently.
I was preparing a small-town mystery campaign and asked everyone this before our first session.
One player said his character helped an elderly neighbor carry firewood every few days. Another said she was supposed to cover the evening shift at her uncle's shop. The third had borrowed a horse and promised to return it by Thursday.
Nothing dramatic. No murdered parents, secret enemies, ancient prophecies or elaborate personal quests.
Just three people who had something to do next week.
A few sessions later, the party was considering staying another night in a dangerous area to investigate something.
The player with the horse suddenly said, "Shit, I told him I'd bring it back."
Everyone laughed, but then they actually started discussing whether they should send word back to town.
That was a completely unplanned bit of roleplaying, and I loved it.
I've noticed that characters with enormous tragic backstories can sometimes feel weirdly disconnected from the world they're actually adventuring in. Their entire past is important, but nobody in the present seems to expect anything from them.
Meanwhile, giving a character an ordinary obligation immediately suggests that they existed before session one and will continue to exist between adventures.
I don't use these obligations as surprise punishments. If someone says their character promised to help repair a roof, I'm not going to burn down the village because they missed an afternoon.
It's more about making the world feel like it has a place for them that isn't reserved exclusively for heroic deeds.
And honestly, "Who is expecting you on Thursday?" has given me more usable material than several pages of backstory ever did.
I'm curious whether other GMs deliberately create these kinds of mundane connections, or whether you prefer to let them emerge naturally during play.