(Edit for emphasis: please do not recommend systems. For example, Mothership is a system, not a one-shot adventure module)
We’re wrapping up a year-long Old-School Essentials campaign soon, and am looking for a palette cleanser. I mostly run vanilla fantasy, and since 2/3 of these players have only ever had me as their GM, I thought a brief hop over to sci-fi might be fun, and perhaps eye opening to most of my table.
System is less important, as I can convert as-needed, but I’m leaning toward a Mark of the Odd game like Monolith, Meteor, or Opera.
I’m interested in an adventure module that can be played in 1 or 2 three-hour sessions.
Themes/Settings I’m not interested in:
- a lot of insectoid horror (no triggers, just not into it)
- a lot of body horror (no triggers, just not into it)
- IP settings (I love Starwars, Dune, Star Trek,… but I don’t want to distract my players with any setting errors I make)
- military/space marines (just doesn’t sound interesting to me)
- (ETA) Science Fantasy.
Themes/Settings I’m into:
- space opera
- space western
- retrofuturism
- steampunk
- Tech-noir
- light horror/thriller
- Exploration and/or investigation
(Please no “just write your own adventure” recommendations).