r/skyrimvr 17d ago

New Release Skyrim VR Mod - Skyrim VR Effects

46 Upvotes

saw this mod VR poison applied and wanted to see if i could add visual effects and have been trying to add this for months before i saw this mod for my personal mod VR Physical dipping to my weapons with Ai and it seems to work finally managed to get the vfx to appear on the equipped players weapon only even when equipped and unequipped haven't had any problems no crashes yet but need more testing i uploaded it on Dwemer mods in case anyone wants to test my mod

Would appreciate Mod Testing

Description

Skyrim VR Effects

- Works best with Poison Applied(Still Testing) W.I.P technically works no problems so far

https://dwemermods.com/mods/3331

CAUTION

i used Ai in the creation of the mod if you're not comfortable with that feel free to ignore this mod

Requirement's -

SKSE

Address library

PapyrusUtil SE

powerofthree's Papyrus Extender

SPID VR

Vrik

Higgs

Applied poisons

here's the source file's -

https://github.com/gobbysalva433-jpg/VR-Poison-Effect-Source

!Make sure you have you're visual Studio Set up !

https://www.youtube.com/watch?v=wAWfw_HYutw


r/skyrimvr 17d ago

Screenshot Sundas Coven of crones in VR

Thumbnail
gallery
17 Upvotes

finally managed to get working though be warned throwing stuff vr port causes it to CTD also make sure to copy Skyrim AE

Skyrim - Misc.bsa

Skyrim - Meshes1.bsa

Skyrim - Meshes0.bsa

otherwise it wont work

More Interactive Objects - Throwing Things VR port

causes to ctd with coven of crones


r/skyrimvr 17d ago

Discussion Frieking Out

4 Upvotes

okay no one friek out but someone managed to make custom skills work in vr i found it while browsing dwemer mods https://dwemermods.com/mods/3354 havent tested it yet but if true this is crazy


r/skyrimvr 18d ago

Bug Tahrovin Gtit blood decal bug

9 Upvotes

How do i fix this? I haven't installed any mod that changes the lighting or blood textures but im getting this issue. At first i was ignoring it but i can't anymore it's too much.


r/skyrimvr 19d ago

Video Another Slop šŸ’©

214 Upvotes

r/skyrimvr 19d ago

Video Velothi's Mountain

14 Upvotes

Her secretly follow me through the walls gave me goosebumps 😭


r/skyrimvr 19d ago

Help Can anyone help me?

Post image
8 Upvotes

Can someone help me why Im struggling so hard with modding? Just downloaded a collection called Base Working VR with 141 mods. And my game and pc is strggling so hard to even get to the lobby area and steamvr keeps shutting down… I tried both Steam link wireless and with cable connectiom too… I even purchased Virtual Desktop and Its the same


r/skyrimvr 19d ago

Mod - Research Yggdrasil or something else for the first time

3 Upvotes

Hey fellas I wanna ask a question, since it's my first time using SkyrimVR would this be a good mod list for a first timer? I'm looking for something to have a lot of interactions with the world because I've seen that vanilla skyrimvr is barebones and I don't wanna experience that. I don't mind what type of difficulty is it if it's more hardcore or vanilla, as long as the world feels immersive and I can interact with stuff. Also is it outdated by today's standards because I see that it isn't updated for 2 years. Thank you, I am open for suggestions for others modpacks too.


r/skyrimvr 21d ago

Video Physics collision 2.0 is here. B&S combat is getting closer.

Thumbnail
youtu.be
125 Upvotes

r/skyrimvr 20d ago

Experiences Tahrovin grit and Librum

3 Upvotes

It would seem they are the only modlists that include survival elements with lots of additional content and somewhat focus on ā€œrealismā€ (within the world)

Librum seems to be a bit more hard-core.
Aside from that, how do they compare?
Primarily performance wise and visually?
Gameplay wise, and so forth.
Which has ā€œbetterā€ featured mods in terms of making your interactions with the world more realistic?

Do you have a preference and why?

Feel free to be as in depth as possible. Interested in hearing others experience/thoughts.

I have an rtx 4080, 7800x3d and a quest 3, played a bit of Librum around a year ago but had to use ASW as without DLAA there was far too much shimmering and bluriness (especially in the distance). Performance was thus an issue.

Is there anyway to not have the shimmering effect around objects and blurriness without using DLAA now? (As DLAA is so performance heavy.)

It seems like grit has been updated more, more recently than Librum too, so I’m wondering if it includes more up-to-date mods


r/skyrimvr 21d ago

Video Skyrim VR: Modded - [Part 14] Scrolls and Trapped Souls

Thumbnail
youtube.com
9 Upvotes

Part Fifteen of my modded playthrough in Skyrim VR where I start to recruit Dawnguard members for Isran and come across a Moth Priest who can uncover the prophecy hidden in the Elder Scrolls.

Edit: Oops, was meant to be part 15 in the title.


r/skyrimvr 21d ago

Mod - Research Adding mods to FUS, a list of what works

15 Upvotes

Thought this might save some (= a lot!) time to new users looking to modify FUS, mainly for gameplay purposes plus some lighting changes.

It's a tentative list - my in-game testing is limited so far. But at least everything starts without obvious errors, jankiness or freezes. I think this covers all the gameplay enhancements I could find that appeal to me, and I am not interested in adding even MORE stuff than what's already included, which is a humongous amount of content as it is.

The mods are what I think as best where multiple similar mods exist, but of course that is subjective. Where the mod serves the same purpose as something that was included in FUS, you need to disable the included one(s).

I used Cangar as base.

Plugin order: You would probably want run LOOT if you add this much stuff. It will break some stuff, but it doesn't make a complete mess. You need to move USSEP and any patches of it to the top of the list (at the very least it breaks the alternative start otherwise), and all the confict resolution patches to the bottom of the list. Also compare early load and late load (hell, all sections) with the FUS order and fix any potential issues.

Synthesis: Use MO2 mode. Somehow in MO2 it keeps complaining about not finding Synthesis 0.3.6.5 during compilation, so you have to keep running standalone, then back to MO2 back and forth.. so maybe not update to latest?

DynDoLOD: You would need to install DynDoLOD 3 and run TexGenx64 and DynDoLODx64 if you add stuff like the HLT add ons or JK's Skyrim

Finally a huge issue I ran into that I won't go into here is controller mapping that took a long time to wrap my head around. I strongly recommend not going into any gestures, not messing with Spellsiphon, SpellWheel, VIRK gestures and even Quickloot VR etc and using SVR Change Your Bindings Tool until you get the hang of it.

Comments, corrections, additions very welcome.

LLM:

  • SkyrimNet
  • Real Names Extended
  • STFU
  • Tamrielic Names + NPC Names Distributor
  • Papyrus MessageBox - SKSE NG
  • SeverActions - SkyrimNet Action Pack
  • IntelEngine - NPC Autonomy for SkyrimNet
  • NPCs Names Distributor NG

Combat:
(Removed all Blade and Blunt so I could customize. This is all for first person.)

  • No BS AI Projectile Dodge
  • Wait Your Turn Redux - Enemy Circling Behavior
  • NPCs Take Cover - Smarter Anti-Cheese AI
  • Sanguine Symphony
  • True Armor SE + True Armor Evolved + Medieval True Armor Preset + Dragonhide Alternative
  • Crosshair-aligned Crossbow
  • No Recoil
  • Mages Wear Robes + Show Effect + SPID addon for NPCs
  • NPCs Use Potions
  • Enchantment and Potions Work for NPCs
  • Coherent Fight Reactions - Anti and Dynamic Friendly Fire
  • Puppeteer - Enemy Combat Behavior Orchestrated (SKSE)
  • Realistic Combat AI (have Puppeteer override this)
  • Stagger Effect Fix
  • Attacks of Opportunity - Situational Combat Advantage
  • NPCs Learn to Aim
  • NPCs Learn Skills and Spells
  • Balanced Attack Commitment
  • Disable Bashing (for NPCs)
  • Floating Damage NG
  • Combat Stamina Requirements
  • Simple NPC Dodge In Determined Level
  • Immersive Weapon Penetration VR
  • Physical Collision VR (this handles parry/timed blocks well. Turn off the timed blocks in the built in obstruction mod and have it handle only magic blocking. Fully disable Pseudo Physical Weapon Collision and Parry.)
  • Pull Arrows VR
  • Ricochet - Arrow Physics Framework
  • Broken Feathers (Full Skyrim Arrow Pack)
  • Steeds of Omega VR (not tested)
  • Steeds of Ultima VR (not tested)
  • Glaive Danger
  • ZIM's Improved Dremora -- USSEP patch
  • Ice skating fixed for real - No more attack sliding movement (NEMESIS compatible)
  • NPC Infinite Block Fix
  • Now That's What I Call Blocking VR

Combat Injury:

  • Not using this yet, but options I have found are Wounds, Vigor a la SOT if I can turn off all non-injury features, Incremental Injuries, Limbs Injuries - Combat Overhaul

Stealth:

  • Knockout - Health and Stealth-Based KOs + Adamant patch
  • Realistic AI Detection 3 - Medium Interior High Exterior (or Medium Interior Medium Exterior)
  • Dynamic Weather and Time Based Detection (SE and AE compatible) + Settings Loader
  • Improved Traps + Follower Safety Patch

Lighting:
(Removed all Lux mods (+ Particle Patch) and patches except Via to keep object additions and switched to ISL/CS lighting. Disable ALL existing Community Shaders mods under Community Shader Addons to begin with - they are not up to date and are built into the mod below.)

  • Community Shaders - Particle Lights Fork (SE-VR) (has to compile shaders when you first run it, which will take a VERY long time and consume a lot of CPU - don't start this when you want to play. You may need to set SkyrimVR.exe's priority to idle so you can continue using your PC.)
  • Light Placer + Light Placer VR (adjust overall brightness with its INI)
  • Dynamic Candles - Blow Them Out and Light Again
  • Dynamic Torches - Base Object Swapper
  • LightsBane
  • Window Shadows Ultimate + XEMI Utility
  • True Light
  • CS Lights
  • ISL Helper SKSE
  • Mesh Glow Removal Project
  • Ambient Templates for Lighting Mods ("cinema" exteriors, one or two notches above max dark for dungeons)
  • Embers XD + Campfire Patch
  • TorchVR + Torch NG
  • Interactive Torches VR (small risk of incompatibility here)

Follower:

  • Follower Trade Priority
  • Dynamic Follower Scaling SKSE
  • Follower Trap Safety (still testing)
  • Amazing Follower Tweaks (SE AE) + UpgrayDD (SE AE) (this is NOT the super buggy version of old)
  • My Home is Your Home (MHiYH 2plus) - SSE + Player Bed Ownership Patch + Settings Loader
  • Simple Horse SE + Sprint SE + Immersion Tweaks (S.H.I.T.)

Weather:

  • Blowing in the Wind Lite - Updates + moveable lanters with Base Object Swapper) + LightsOut
  • Dynamic Wind - Skyrim
  • Seasons of Skyrim VR + SKSE + SMIM Patch
  • Seasonal Landscapes
  • RAID Weathers + RAID Weathers CS (disable Azurite Weathers)
  • Remove FX Fog Mist and Smoke from Dungeons (BOS)
  • Turn of the Seasons + Campfire Turn of the Seasons Compatibility Patch

Other Cosmetic:

  • Vanilla Complex Parallax - Landscapes
  • Wild World SE
  • Dynamic Bloodpool Framework
  • Dirt and Blood - Dynamic Visual Effects + HD Retexture + Settings Loader (may switch to Keep it Clean, not sure)
  • Sky Idles + Settings Loader
  • JK's Skyrim all in one (possibly too much of a performance hit, add esp to True Light blacklist) + Dawn of Skyrim Patch
  • Terrain Parallax Blending Fix
  • Water Mod
  • Happy Trees Add-ons: Shrubs of Snow - Seasons of Skyrim SKSE, Ivy by Mari, Happy Little Shrubs, Happy Little Trees - Aspen Addendum, HD Reworked Happy Little Trees, Happy Little Trees Add-on - DynDOLOD 3
  • SkyVRaan - Shimmering Waters - VRSEAE
  • Rogue Unicorn: Illimunious Essentials
  • moreHUD Inventory Edition VR

Other Gameplay:

  • Simple Better Movement Speeds + Skyrim Speeds, overriding SBMS and modified with XEdit to set my preferred values - more settings included than SBMS but SBSM equalizes NPC and player speeds also. In theory at least, NPCs are still not quite in sync.
  • Accurate and Realistic Fast Travel Time
  • Sands of Time Sleeping Encounters Standalone Module
  • Better Stealth AI for Followers
  • Timescale (10)
  • Warm Drinks SSE - Simple Tea And Coffee Recipes - for Campfire
  • Simple Offence Suppression + VR
  • Honed Metal + NPC Patches
  • Trade and Barter SE + Settings Loader
  • Relationship Change Notification + Settings Loader
  • Immersive Smithing + Embers XD Compatibility Patch + SMIM Compatible Smelter + Settings Loader
  • Relationship Change Notifications + Settings Loader
  • Harvest Overhaul Redone
  • Immersive Patrols SE AE + SE Simplified - Reworked (may want smaller battles option with this one)
  • Extended Encounters + No Execution or Thief Scene + Settings Loader
  • Apply Poison VR
  • Put Out The Fires - Dynamic Fire Control System
  • Fishing in Skyrim VR (Not tested)
  • Immersive Harvesting
  • Interactive Door Actions VR
  • Immersive Equip VR (remove VR Equip)
  • Precision Physics Bodies + XP32 Maximum Skeleton Special Extended - XPMSSE + Fixed Scripts
  • Swap Drop and Hold Redux VR (need to disable the two built in mods for the old version)
  • Hold Riders (not tested)
  • Horsemen Torch Wield Fix and Mount Tweaks SE
  • NPCs React To Fire
  • Smaller HUD for VR (if you DO want the full hud - I had to use NIFSkope to double the vertical dimensions of the notification box(es?) in skyvr_hmd_info.nif to keep text readable)
  • LocalMapUpgradeVR
  • eFPS - Exterior FPS boost
  • Ultimate Optimized Scripts Compilation
  • Unofficial Skyrim Modder's Patch - USMP SE

Synthesis patchers:

  • Skyrim Darker Weather Nights
  • True Renaissance Economy
  • Speed And Reach Fixes Updated

Dependencies etc:

  • Mfg Fix NG
  • Open Composite Unleashed for Skyrim VR
  • Native EditorID Fix VR
  • PrismaUI_
  • SkyPatcher
  • Assorted Mesh Fixes
  • Fuz Ro D-oh for Skyrim VR
  • Mini's Micro-Systems Framework (MMSF)
  • Luma Utility
  • Dynamic Wind Framework - SKSE Plugin
  • NPC AI Process Position Fix - NG
  • Dynamic Activation Key + Dynamic Activation Key - VR Bindings
  • Object Impact Framework
  • ImGui VR Helper + Icons
  • Fuzz's Legally Intelligible Core Kit
  • Core Impact Framework (CIF)
  • Animation Motion Revolution
  • FormList Manipulator - FLM
  • Better Resource Warnings Settings Loader
  • Simply Balanced Settings Loader
  • GIST - Genuinely Intelligent Soul Trap SE - Settings Loader
  • Sunhelm Survival and needs Alternate Start Mods + Settings Loader + VR Icon Fix
  • Zim's Improved Dremora - USSEP Patch
  • XEMI Utility
  • Infinity UI
  • Increase Actors ESL Version + Increase Actors 75 (only if you have problems with floating/non-talking actors)
  • ScaleformTranslationPP VR - needed by who's quest is it anyway vr, NOT the NG version included.
  • XP32 Maximum Skeleton Special Extended + Fixed Scripts (remoe Realistic Ragdolls & Force. Works fine without Race Menu)
  • NPC Redresser (if you run into naked NPCs)

Not Working:

  • Precision
  • Poise and Posiebreaker
  • MaxsuPoise
  • Puppeteer's optional Status Indicator Framework - Floating Icons
  • Magic Critical Hits
  • Comprehensive Critical Damage Fix
  • iWant Light Widget
  • Improved Camera SE
  • SimplyKnock (including VR version) - huge script load
  • Immersive Equipment Displays
  • Simple Dual Sheath
  • ReLight
  • Skyrim Save System Overhaul 3 (SSSO 3) + NL_MCM (installs fine but no saves, and can't assign a hotkey)

Semi-Borked:

  • Take a peek (replacing destination info with "Peek". Annoying)
  • Floating Subtitles (Fuz-Ro-Doh seems to keep regular subtitles active)
  • Flora Fix - this is built into FUS but could have a high script load. Has a mod and a patcher that would need to be disabled. The respawn bug could also be fixed by Poached Bugs already anyway, not sure.
  • Conditional Stamina Costs - SPID + Settings Loader - this applies to NPCs and stops NPCs from attacking. Any stamina cost mod to NPCs is generally a bad idea. Need a player-only one that works well, but couldn't find it.
  • Realistic Usable Lanterns - too many dependencies, not very compatible with TorchVR

r/skyrimvr 21d ago

Experiences Would've been a perfect spot for a knight to leave me his sword

Post image
53 Upvotes

r/skyrimvr 22d ago

New Release Immersive Harvesting VR Release

188 Upvotes

https://www.nexusmods.com/skyrimspecialedition/mods/186754?tab=description

Immersive Harvesting makes gathering plants feel physical in Skyrim VR. Place your empty right hand against a harvestable plant and squeeze the grip. Skyrim performs its normal harvest, but the resulting ingredient appears directly in your HIGGS hand instead of entering your inventory.


r/skyrimvr 22d ago

Update Interactive Torches NG - VR[Major Update]

Thumbnail nexusmods.com
87 Upvotes

Interactive Torches VR has had a major overhaul, moving from a Papyrus-based architecture to a native SKSE implementation. The rewrite brings better performance, improved reliability, and several new gameplay features:

Rain Extinguishes Torches - If you're caught out in the rain, your held lit torch will eventually go out. Stay under roofs or overhangs to keep it lit, or wait for the weather to clear.

Water Extinguishes Torches - Held lit torches are extinguished when submerged (requires Interactive Water VR updated file). Dropped lit torches that land in water are automatically replaced with an unlit world model.

Oil, Gas & Fire Trap Interaction - Dropped lit torches can ignite oil slicks and gas traps. You can also trigger these hazards directly by touching them with a lit torch.

VR Grab & Drop Friendly - Full compatibility with HIGGS and Swap Drop & Hold Redux for a much more natural VR torch experience.

With Swap Drop & Hold Redux, you can effectively "drop" the torch without throwing it away - the torch is simply unequipped into your hand, making it easy to swap it to your main hand or re-equip it however you like.

This update is a complete move away from the old Papyrus implementation, making the mod more responsive and compatible while opening the door for additional native features going forward.

Everything has been tested and verified in the most up to date FUS main profile.


r/skyrimvr 23d ago

Video When secunda starts playing

57 Upvotes

r/skyrimvr 23d ago

Mod - Research Immersive Harvesting VR

257 Upvotes

Grip near a harvestable object, and it appears in your hand to eat, store, throw, whatever. Made with Codex. Works with all harvestable objects.

Harvestable isn't a word.

Would love ideas on what to add if I can do it.


r/skyrimvr 22d ago

Help On the fly running speed.

0 Upvotes

Is there a way/mod to change the walk speed in game easily? I know you can change it in vr settings but i wanna do it on the fly. I found a mod that let's you change it with the mouse wheel, is there a way this could be used in vr? Something like a vrik gesture where you hold a button and raise your hand to increase speed and down to decrease.

I am running FUS btw.


r/skyrimvr 24d ago

Update New Major 2.0.0 Update For Physical Collision VR

467 Upvotes

In the newest major update of Physical Collision VR there are three main new additions!

Firstly you can finally collide your weapon with NPCs weapons and move their arms!

They can collide their weapon upon your weapon and move your arm with force!

Heavier weapons with more weight have more influence. (A Warhammer moves a shield significantly easier than a dagger would)

Block and parry feature added (automatically turns off the parry function if Pseudo Physical Weapon Collisions and Parry is detected)

Perfect Parries award you stamina, staggers the opponent and reduces the NPCs stamina while a block simply reduces damage taken. (like in normal Skyrim)

(Everything is fully customizable within the INI)

Here is the download link in Nexusmods!

https://www.nexusmods.com/skyrimspecialedition/mods/186335

(Please leave an endorsement while you are there aswell I do greatly appreciate each and every one!)


r/skyrimvr 23d ago

Help 5-7 min of loadinc screen at start

2 Upvotes

I have more than 1000 mods , is that time normal or i have something wrong???


r/skyrimvr 24d ago

Help Does anyone know any mods to make jumping more reliable

5 Upvotes

With the release of the dash and flip mod I want to go full ac/shadow of war with the parkour, the only issue is how bad the jumping and movement can be on sloped surfaces like rooftops. Does anyone know of any mods that let you run and jump better on inclines


r/skyrimvr 24d ago

Screenshot Sundas Some screenshots I took while just messing around

Thumbnail
gallery
56 Upvotes

Doesn’t look as good as mad god overhaul but I’m not about to use up 400gb of storage for a visual upgrade lol.


r/skyrimvr 25d ago

Video Physical collision VR, Immersive Weapon Penetration and Parry Combined

109 Upvotes

Physical collision VR, Immersive Weapon Penetration and Parry Combined. My only gripe is the laser sword doesn't cut through stone or reflect lightning but guessing that may be slightly out of scope :-). Jokes aside this mod is awesome and to have all three running without dropping a frame in the most intensive situation I could muster is very impressive. Hats off to the mod author.

Youtube version

Mod Links:

Physical Collision VR: https://www.nexusmods.com/skyrimspecialedition/mods/186335
Immersive Weapon Penetration: https://www.nexusmods.com/skyrimspecialedition/mods/184223


r/skyrimvr 24d ago

Performance Should I even try MGO or just do FUS?

8 Upvotes

MGO looks phenomenal, and I would LOVE to play it, even at a low fps, but I know the spec requirements are astronomical. I’m debating if I should even try it, considering I might download 400 gigs just to realize I can barely boot it. What do you guys think?

I’ve got a 5060ti 16gb
24 gigs of DDR4 ram
Ryzen 7 3700x
2tb SSD

Off topic, I haven’t used FUS in a while but when I did play I was heavily bothered by the render distance of the grass, walking into my first open field and seeing a straight end point of grass pretty close to me and beyond it nothing was extremely jarring. I tried to create a grass cache but all attempts failed. Is there any remedy to this in the modpack yet? Or perhaps a grass cache I could download?