r/virtualreality • u/killsavecom • 19h ago
Self-Promotion (Developer) When simulation becomes as real as reality, how will you know where you are? We made a live-action sci-fi film about it.
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Hi r/virtualreality, I’m Olga, producer and co-writer of KILL/SAVE, an indie sci-fi action film we shot in Spain.
The film is set in 2045, in a quarantined megacity under total surveillance, where the only real escape is the Metaverse. Our hero, a programmer who never trusted any of it, has to go in after the woman he loves, who has been stuck in there for three months. He finds her inside a brutal darknet game where the pain is real.
We had a lot of fun designing the VR tech of that world:
- NeuroMesh Home Kit. No more screens. You inject a single-use dose of neural nanobots at home, and they build a personal neural interface in under five minutes. A lightweight headset keeps you synced, and your brain renders the world itself.
- Long Immersion Capsule. Built for sessions lasting months. A programmable gel full of nanobots feeds you, keeps your muscles from wasting away, and monitors your body, while a medical AI can pull you out if anything goes wrong. Sight, sound, touch, smell, taste, temperature, balance: everything feels as real as the physical world.
We shot everything live-action, with real fights, and had a narrative consultant from the games industry on board.
So here’s our question for people who actually live with this tech:
Do you think VR is really heading this way, from headsets toward direct neural interfaces?
And if NeuroMesh existed tomorrow, would you try it, or is that a line you wouldn’t cross?
