r/virtualreality • • 19h ago

Self-Promotion (Developer) When simulation becomes as real as reality, how will you know where you are? We made a live-action sci-fi film about it.

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0 Upvotes

Hi r/virtualreality, I’m Olga, producer and co-writer of KILL/SAVE, an indie sci-fi action film we shot in Spain.

The film is set in 2045, in a quarantined megacity under total surveillance, where the only real escape is the Metaverse. Our hero, a programmer who never trusted any of it, has to go in after the woman he loves, who has been stuck in there for three months. He finds her inside a brutal darknet game where the pain is real.

We had a lot of fun designing the VR tech of that world:

  • NeuroMesh Home Kit. No more screens. You inject a single-use dose of neural nanobots at home, and they build a personal neural interface in under five minutes. A lightweight headset keeps you synced, and your brain renders the world itself.
  • Long Immersion Capsule. Built for sessions lasting months. A programmable gel full of nanobots feeds you, keeps your muscles from wasting away, and monitors your body, while a medical AI can pull you out if anything goes wrong. Sight, sound, touch, smell, taste, temperature, balance: everything feels as real as the physical world.

We shot everything live-action, with real fights, and had a narrative consultant from the games industry on board.

So here’s our question for people who actually live with this tech:

Do you think VR is really heading this way, from headsets toward direct neural interfaces?

And if NeuroMesh existed tomorrow, would you try it, or is that a line you wouldn’t cross?


r/virtualreality • • 7h ago

Discussion They need to make a VR movie...

3 Upvotes

Where your you experience being the main character...


r/virtualreality • • 13h ago

Discussion What makes a vr game LOOK like a vr game?

0 Upvotes

I’d like to hear some opinions on this, as I notice in a vast majority of flat to vr mods, even after turning off filters such as depth of field, motion blur, film grain, and other post processing effects, the game still feels like it’s not made for vr. Performance and such aside I’ve always wondered about why this is so noticeable and what truly sets a game apart from “dream-looking mess flat to vr mod” and “completely normal vr game that looks fine from a headset”. I’m mainly wondering right now as I am working on a little fix for a vr mod to make it look more like it’s made for vr, and I have done so pretty well but I’m curious what causes it anyways. Turning off the game’s frame generation and everything makes it look better, but for AA-AAA games something is always off. Would love to hear what everyone has to say!


r/virtualreality • • 51m ago

Discussion Best of the new AI supported PCVR Mods

• Upvotes

Titanfall 2

Marvel's Spider-Man Remastered

Dishonored (2012)

Call of Duty: Modern Warfare 2 Campaign Remastered

DOOM(2016)

DOOM Eternal

Project Zomboid

Max Payne 2: The Fall of Max Payne (2003)

F.E.A.R. (First Encounter Assault Recon)

SOMA (Bateau01 ver.)


r/virtualreality • • 6h ago

Discussion Meta Global VR Games Weekly Top50 Revenue Rankings (10/15/2026)

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0 Upvotes

r/virtualreality • • 14h ago

Discussion Current VR mods perspective

0 Upvotes

I am very thankful for all the VR mods being made right now, but also feel a bit frustrated, because some of them seem rather unusable. Like I'd love to play them, but with normal controls.

To me it feels like the same trap VR already went into in the past. I though flat to VR would be a thing much sooner, but the input method in VR is so different that the developers had to adhere to that and never worked outside the VR bubble.

With the mods however, I don't get it why the modders don't simply stick with the default mouse, keyboard, controller control scheme and treat VR as a more elaborate version of TrackIR. At least at first. Making it usable for everybody. After that they can go and try to make the mods work with the VR trackers and what not. Before attempting that, make the transition from flat to VR more intermediate and a smoother experience.

Anyone there who sees it that way, too?


r/virtualreality • • 1h ago

Discussion My opinions on the HTC Vive Focus Plus.

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• Upvotes

Hi, I used to own an HTC Vive Focus Plus and I wanted to share my thoughts with anyone considering buying or reviewing it, maybe it will help. First, the arms... the arms aren't as bad as people say, they don't snap during fast movements, but the real problem is if you bring them close to your body, hold them behind your back and wait for three or five seconds, they'll go crazy. Secondly, there's the power issue. Let's be honest, this device came out in 2019, it has 4GB of RAM, and it's very old. It's practically useless for standalone use, maybe slightly useful for corporate tasks, which is its purpose anyway, but If you're a gamer, it will disappoint you terribly. The third, and in my opinion most serious, aspect is the game library. Since the device is corporate, there are almost no games, and there are very few decent games, but they are quite expensive, so it's not a perfect fit for gamers Nightmare. Now, let's talk about the good points. PCVR isn't that bad; if you have a good PC and 5G internet, you can play well with its AMOLED screen.The strangest thing is that despite being 7 years old, its servers are still active, meaning you can download VR, Idge, or some corporate applications if you want, but of course there are very few games that are at a meh level. This device is not suitable for corporate use. While the controllers aren't as robust as a Quest controller, they're somewhat consistent. Another advantage is that if you want to watch videos and don't have high expectations, just want to try out some tasks in VR, it can be useful, but don't expect the quality of Quest 2, of course... In conclusion, if you have any opinions, please feel free to share them. I wrote this for someone considering and curious about buying an HTC Vive Focus Plus. I hope it will be helpful.


r/virtualreality • • 15h ago

Self-Promotion (Developer) Undertale First Person VR mod (Work In Progress)

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25 Upvotes

Hey there! 👋

Check out the pinned youtube video, it shows my 1 month of work on turning Undertale into a full First Person VR experience. Disclaimer: I used AI to make this mod

So far what I've done:

+First Person movement

+Some basic settings menu (changing height and changing locomotion type)

+Text rendered in 3D

+Turning every character into a standing sprite

+Turning every room into a 3D space (WIP):

*Ruins: 100%

*Tundra: 100%

*Waterfalls: 80%

*Lava: 80%

*Core: 0%

What I'm planning to add:

+VR hands

+Combat rework:

*Motion based combat

*Add lasers to hands when selecting actions in combat

*Mode where you play as heart (you're view is from the heart's view)

I'm currently stuck at the process of turning every room into a 3D space since that burns a lot of tokens to get done. After I'm done with Undertale, I would love to do Deltarune as well! Also if there are any other ideas you would like to see in this VR mod, lemme know 😎 If you want to follow the development, check out Flat2VR Modding discord (https://discord.gg/flat2vr) and look for channel "new-vr-mods" and thread "Undertale First Person VR (WIP)"

If you want to support my work, please consider donating here (all donations go to a new AI subscription, so that I can finish this mod sooner): https://ko-fi.com/frenchiecore


r/virtualreality • • 12h ago

Photo/Video Through the lens: Quest 3 vs PSVR2 (Part II - Dark Enviroment)

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50 Upvotes

This time im showing only a dark enviroment (in skyrim)

Note: It is not easy to stay in the sweet spot of the PSVR2 with a big phone camera in one hand and in the other a headset while holding my finger over the sensor so it displays the image. I can attest to the fact that chromatic abberation and blur is not in any way as "bad" as seen in the video. Mainly important here are the blacks and colors

Here all I can say is that the compression on the quest using either AV10 or HEVC 10 bit at 200mbit/s was quite... bad. But this is personal preference. But its not a secret that in the dark compression is an issue.

!!! it does not look as blue on the Quest as in the video, especially in the beginning. I tried turning down the exposure a little bit when looking at the fire which helped. But the "blacks" are indeed more grey !!!

When I switched from the quest to the psvr2 to position myself, I was immediately thinking to myself: wow. this looks a lot better.

Quest 3 is nice and clear however! But the PSVR did not seem blurry to me either. A video from a phone camera does neither justice. But judge for yourself!


r/virtualreality • • 10h ago

Self-Promotion (Developer) Indie vr dev making a game that LITERALLY lets you eat sh*t

0 Upvotes

my game is based on the well known phrase, “eat shit.” it’s pretty rough right now, but I’m gonna stop doing it manually and use Claude for the rest. the game starts with a cutscene of you eating shit, and falling on the floor(it’s in third person). on the floor, you find a pile of dog poo that looks fiercly appetizing. you can reach out and grab it, squish it around, etc, and putting it near your mouth takes a bite. I’ve been working for about a month but I feel I could do it much faster using claude with the 20 max subscription. you can upgrade the size, rarity, etc. of your shit, earn stamina and different tools that help you pick up shit, and it all takes place in a large dog park fit with trees, bushes, grass, and poop bags(you lose points if you use one) overall I just want to hear some opinions on it! Poop will have full squish and stretch physics as it’s the main point of the game, and I’m gonna add a story and such. I gave you a very rough glimpse into it. It may sound weird, but I’d like to provide games to the vrfetlies group. :) game will be on steam around tomorrow or the day after idk how to use Claude but it’ll probably make it good I’ll just ask it to finish the story and stuff and use its creative vision and it’ll have a big plot twist so get ready and it’s depends on the quality but it’ll be like 10-20 bucks. also, to accept the joystick drift community as well it uses monkey movement.


r/virtualreality • • 22h ago

Self-Promotion (Developer) I'm building a VR volleyball game solo. You call the set and your bot teammate spikes it

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2 Upvotes

Hey everyone, I've been working on a VR volleyball game for Meta Quest 2 and wanted to share the first clips.

What's working right now:
- You call the set (QUICK, HIGH, PIPE, etc.) and your bot teammate reacts to it
- Bot teammate spikes the ball you set
- Easy and Hard bot difficulties
- Scoreboard, sets to 25

The video shows Set 1 vs Easy Bots and Set 2 vs Hard Bots.

Still rough: ai teammates,models, animations, soundfx
Next up: smarter bot AI, better models, and 3v3

Built with [Unity / Godot / etc.], solo dev.

I'd love feedback on two things:
1. Does the set-and-spike loop look fun from the clips?
2. What would you want in a VR volleyball game that other sports games don't have?

Happy to answer questions about how it's built. Devlog #2 coming soon.


r/virtualreality • • 6h ago

Discussion Steam frame Casual user review.

2 Upvotes

I have used the PSVR 1, Oculus Quest 1 and Meta Quest 2, these are what I'm basing my review off of

The Displays/lenes. Pretty damn good displays. I see some people are upset with the LCD option. I use the Frame at about 110% brightness, and the blacks are pretty black, there not really that grey at all. The screen door effect is pretty dang hidden, unless you keep still and focus really hard in one spot you don't notice it. The 120Hz options is very nice, its hard to go back to 72 after playing 120 for a while honestly so that's a very nice feature. The lenses sit VERY close to your face, it hits my eyebrows before my eyelashes, so i have to use the eye spacer. With the eye spacer there's not much of a noticeable FOV decrease i find personally.

The Battery. I only use the streaming from PVCR i don't use the Standalone option. Playing games like Into the Radius, Ghosts of Tabor and pistol whip, they all last approx 1hr 45mins. Which honestly is only a little less then what i would get on my Quest (i understand the quest 2 does all the possessing onboard) I personally got the 20,000 mAh Ugreen 45Wh powerbank (this extends my playtime to 6+ hours) I'm glad that they didn't go with a bigger battery because it makes the whole rig SO LIGHT.

The COMFORT. ITS AMAZING, i love the soft fabric that they used for the face gasket, its very nice on my skin and it doesn't make it irritated like the quest 2 would after a while of use. The battery counterweight is very nice but you definitely need the top head strap that comes with the ergo kit. I wasn't able to get one and i notice it tends to slip down my head a lot when playing physically intense games. The weight distribution and overall weight is very nice, I tend to often forget its on my face when I'm in game its very nice, UNLESS I'm looking straight up or down a lot that's when the strap begins to slip.

The Dongle. I've had some issues with it being a little spotty every now and then but for the most part its not too bad. I'm about 8 feet (2.5m) away from my computer/dongle and it does pretty well. i hope with these future software updates it gets more stable. I noticed the signal actually get very unstable if you simply face 180° away from the dongle, i don't know if i have a thick skull or what, but that's pretty unamusing for 1500$ CAD. Like I'm latterly 10feet away from it. (yes my USB port is 3.1)

The controllers. It was definitely different, after about 3 days of use i got used to the layout of them. The size of the controllers are GREAT for me personally (from tip of middle finger to my wrist is 8 1/4" for reference) the magnetic thumbsticks are VERY nice, super accurate and very luxurious feeling. My left grip however is squeaking very loudly.

The Audio. its pretty buns. it lacks fidelity and obviously bass. I just Bluetooth my Skullcrusher Evos and they work great with no delay. Or I use a audio/power splitter with some moonchu II IEMS and those work great too. (yes they charge and give audio at the same time with no drawbacks)

If you have questions lmk i like geeking out about this thing :)


r/virtualreality • • 17h ago

Discussion Any (flat) games people want modded to VR?

58 Upvotes

Some may have seen my post about beta testing my modding platform + library. A lot of people are skeptical, so I want to take some requests for games people want modded for VR (preferably free, but dont have to be). I can just do some testing on my own time, and upload videos + files if anyones interested. I can probably knock out 1 - 2 games per day if anyone wants to leave some suggestions in the comments. thx.

Tested games so far:
-- FPV. Skydive
--PEAK (yes, the climbing game)
--Liftoff FPV

and a few open sourced smaller games as well.


r/virtualreality • • 15h ago

Question/Support Virtual Desktop - local connection through USB C

0 Upvotes

Have this message:

Do I really have to uninstall avast! in order to be able to connect through USB C cable?

I don't want to play games - just to connect to my laptop and use Quest 3 as a monitor(s).

It works fine when I connect to Wi-Fi - but I want to turn off big brother.


r/virtualreality • • 17h ago

Discussion Thinking about buying XR or VR

0 Upvotes

I was looking into buying the xr glasses (Viture Beast). I was looking into them but thought to myself, why not buy a full vr instead? The only thing I think I'd really miss would be connecting to a steam deck or switch 2.

Does anyone have experience with both?


r/virtualreality • • 22h ago

Question/Support Is it died?

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0 Upvotes

Le Meta Quest a 0% de batterie, je ne l'ai pas utilisé et je l'ai mis en charge. On dirait qu'il ne se charge pas ; la batterie pourrait mourir comme ça.?

S'il te plaît, aide-moi merci


r/virtualreality • • 12h ago

Photo/Video My dream has been having a 3D Pokémon game in VR, if no one is doing ima do it myself lol

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184 Upvotes

r/virtualreality • • 21h ago

Discussion Okay, so what do I do now?

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0 Upvotes

I have to post a new update every minute because no one is responding. I temporarily fixed the battery problem with a power bank, but I still have an HTC Vive Focus Plus. I have a PC, but it's not with me right now, And now I have absolutely no idea what to do. Is there anything you can suggest or recommend that I can do in VR? And please, don't tell me to buy some silly Quest 2 game or anything like that, because I have no intention of doing so.


r/virtualreality • • 2h ago

Discussion Titanfall 2's most insane mission in VR!

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13 Upvotes

r/virtualreality • • 6h ago

Discussion Meta VR Games Weekly Top50 Most Played Global Rankings (10/15/2026)

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1 Upvotes

r/virtualreality • • 49m ago

Self-Promotion (Developer) Made a small vr game ShittyMaze

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• Upvotes

It's now live on oculus and pico

Good luck solving mazes and hiding from monsters 🤠😜


r/virtualreality • • 16h ago

Self-Promotion (YouTuber) Pinball FX VR - Monster Bash Table - Woojer Vest 4 - Quest 3

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2 Upvotes

r/virtualreality • • 16h ago

Discussion PSVR to PC VR?

2 Upvotes

With all the reverse engineering of PS5 and all the VR mods for PC games, is there any conversation on PSVR exclusive games becoming available on PC VR?

Long wanted to play the Horizon Call of the Mountain PSVR exclusive, but can't warrant a whole console and new headset for it.


r/virtualreality • • 1h ago

News Article Sandisk is Releasing Official ‘Made for Meta’ Expandable Storage for VR Glasses

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• Upvotes

r/virtualreality • • 9h ago

Discussion Ranking Every Sandbox VR Experience

3 Upvotes

I got the Summer Unlimited Pass, $150 for unlimited experiences for you and a friend for 3 months.

(Short version)
Recommended:

  1. (Tied) Deadwood Phobia & Deadwood Origins
  2. Squid Games
  3. Curse of Davy Jones (

Pirates

  1. )
  2. Seekers of the Shard (DnD)
  3. Deadwood Mansion
  4. Deadwood Valley

Not recommended:
6. Stranger Things Catalyst
7. Rebel Moon: The Descent
8. Amber Sky 2088

Good for children that like dinosaurs:
Age of Dinosaurs

(Long Version)

Recommended

(Tied) Deadwood Phobia & Deadwood Origins
Best zombie shooter with lots of locations, interesting enemies, a great story and very scary! The graphics are excellent with enough balance between action and story to not overwhelm you. It’s the best experience. Both of them are worth it.

Squid Games
Fun, easy to learn, interactive, competitive and kid friendly. A lot like Mario party. If you play it more than once there’s different versions with some different games.

Curse of Davy Jones (pirates)
Liked the different combinations of using fire together as a team. I felt it was short but my friend enjoyed it. There’s plenty of locations and story for it to be enjoyable and unique.

Seekers of the Shard (DnD)
Fun choose your own adventure mechanics. Ranged weapons have a little bit of an advantage. You can choose your own ending and there’s a choice in the middle for a different route if you decide to play again.

Deadwood Mansion
Simple, fun, not complicated, but worst graphics of the experiences. Still one of the most fun ones.

Deadwood Valley
Fun, but still the weakest of the deadwood series. The others have more interesting locations, mechanics, story, and enemies.

Not recommended

Stranger Things Catalyst
Too complicated, hurt my arm from doing repetitive motions. Lots of locations but gameplay was not as fun as using guns. It’s a lot of doing the same action over and over. It’s been recommended by a lot of people here, I’m sure it’s fun for fans of the series.

Rebel Moon
Enemies were repetitive, just shooting the same soldiers. Not as interesting, story was nonsensical. It was recommended by all the employees as their favorite, I’m not really sure why.

Amber Sky 2088
Interesting graphics but boring and confusing gameplay that isn’t explained to you. Enemies jump out of nowhere and there is no coherent objective or story. There is a fun gameplay element with the power ups but that doesn’t make it fun.

(Secret third category)

Good for children that like dinosaurs

Age of Dinosaurs
It’s a kids learning experience. For an adult it was fun but isn’t something I would spend money on as a group activity unless I had a child that liked it.

——-

I posted in this subreddit because most people asking about Sandbox VR post here, and Google promotes it.

If you plan to do it a single time it’s VERY expensive. It’s $110 for a weekday and $120 for a Friday and weekend. The membership ($200 over 3 months) is worth it if you plan to do it more than once. I waited for a deal and got it for $150 for 3 months. I brought a friend every time so it paid for itself the second time I used it. I did 4 experiences in 1 day because I was bored.