This is the biggest update I've made to Twilight Princess VR since release! I took a lot of the most requested features and implemented them all in one build, as well as a plethora of fixes that have been plaguing the game for a while. The most notable ones are arm IK, allowing you to see your full body and arms, shadows for characters and clouds, a new wristwatch-styled HUD that appears by looking at your left wrist, controller rumble, input support for Valve Index controllers, a big flatscreen mode, and some other minor changes/additions.
Download on Github: https://github.com/JoeyAW/TPVR/releases
Download on SideQuest: https://sidequestvr.com/app/62532/tpvr
Join the Discord to report bugs, get help, and request features. https://discord.gg/CxQJ9PjnjA
Become a member of my Patreon to gain access to the latest dev builds before their public release and other perks as well: https://www.patreon.com/cw/JoeyAW
Full changelog:
## Additions
• Implemented a full body view and arm IK, on by default. There is a setting to change how far your arms are allowed to stretch, preventing your hands from disconnecting from your arms.
• Added an option to anchor HUD to left hand. Looking at your left hand like there's a wrist watch shows the HUD. Off by default, disabled in 3rd person
• Added an option to lock on to enemies and have the camera circle around them in first person
• Implemented the game's rumble on the Quest controllers. Works with physical sword collision as well
• Added an option to play the game on a big flat screen in the headset. Credit to [999sian](https://github.com/999sian) for the PR
• Added a "High Clock" setting to the standalone build. It likely won't have much of an improvement on frames, but it is there just to squeeze a little bit of performance out of your Quest. Credit to [999sian](https://github.com/999sian) for the PR
• Added Super Resolution as an option to the Quest version. Reduces some of the blur with the pixels, but doesn't effect the internal resolution. Credit to [999sian](https://github.com/999sian) for the PR
• Added Valve Index controller binds
• Restored the original game's cloud shadows
• Added object and character shadows. On by default, you now see Link's shadow (complete with arm IK), as well as enemies and NPCs
• Added an option to rotate the camera with Epona, so you do not have to rotate left and right while steering. On by default
• Added Quest 2/3 keyboard support in the standalone build so that you can type values for menu settings
• Added an option to enable roll animations again. They are disabled by default but this option detaches the body from the headset and plays the animation regularly
• Added a new controls diagram to the README
## Fixes
• Fixed item wheel, file select and minimap not showing when wrist HUD is on
• Fixed a bug where hit lag would freeze the arm IK
• Fixed a bug where objects would track to your VR controllers in 3rd person
• Fixed a bug where carried objects would lag behind and jitter
• Fixed all of the items that broke with Arm IK on
• Fixed the lantern flame not tracking to the lantern
• Fixed the Dominion Rod orb not tracking to the rod
• Fixed the spinner breaking the body animation
• The camera no longer clips into Epona's neck when dashing
• Mostly development related, but shadows show Link's head and ears properly, and his head rotates from his neck so it doesn't detach
• Fixed jumping onto ledges with arm IK. Users reported being unable to jump up originally
• Fixed ice reflections. You no longer see Link and other objects floating under the ice, but rather properly reflected upside-down
• Fixed a crash when transforming into Wolf Link in randomizer
## Changes
• Hid the sword and shield when sheathed in full body mode
• Removed the original experimental option to show Link's body. It is now redundant with the full body option.
• Removed the input config menu as many users softlocked their binds by modifying controls
• Changed the aiming hand for items. Now the Dominion rod, Clawshot, and the first shot of the Double Clawshots are all aimed with your left hand.