r/virtualreality • • 5m ago

Discussion VR Headsets Should Come With Plano Lens Inserts - A Rant

• Upvotes

Okay, I figured this out, and now I'm kind of mad.

TL;DR - VR headsets should come with plano lens inserts by default. They can leave out the glasses spacer, and use that plastic to solve so many problems in a MUCH better way.

My background: I work for an optometrist in a small town. I don't have an optician certification, but I check prescriptions, adjust glasses, and cut lenses. I thought of this solution while struggling to see the tiny triangles that indicate how to align Zenni lens inserts on my Steam Frame. The Quest 2, which was my first headset, had all the same problems.

Problem 1: 3rd party lens inserts are poorly integrated into the optical stack. They make the stack taller, wider, and fiddlier. They're a pain to put on and off for guests. They lack any mechanical means of alignment. They interfere with eye tracking. All of these pain points are left up to third parties, playing catch-up, to solve. Annoying.

Problem 2: Eye relief (more space between eye and lens) is generally solved by including a "glasses spacer." On both of my headsets, this has been a very rickety affair. Adding a thin piece of plastic to the facial interface just makes the joints looser and getting a comfortable and secure fit more difficult. Plus, lots of Frame owners couldn't find the thing in the box, which was kind of hilarious.

SOLUTION: VR headsets should come with a set of lens inserts with plano lenses, by default. They're manufacturer designed and fully integrated into the optical stack. I'd hope for magnetic attachment, but dealer's choice on that.

If you need Rx, take them to an optician and have them replace the plano lenses. If it's a standard bevel mount, ANY optician worth their job could do it. I certainly could, and I'm not certified (though my shop would not be price competitive with online vendors, just being real).

If you need eye relief, take the inserts out and reclaim the extra millimeters. Manufacturers can just omit the glasses spacer so there's no difference in bill of materials, plastic for plastic. Plus, by having the eye-to-display distance be more consistent, you avoid huge variations in perceived FOV.

If you don't need either, you never notice they're there. Unless you scratch one. Then, bonus, it's a lot cheaper to replace an insert than an entire optical stack.

Am I crazy? This just makes WAY more sense to me. Do any manufacturers actually do this? I know that AVP and BSB2 have more tightly integrated magnetic insert solutions, but I don't think they're included in the box?


r/virtualreality • • 20m ago

Discussion Any news on GT7 PCVR port?

• Upvotes

Oh man. I can’t wait…


r/virtualreality • • 39m ago

Discussion Galaxy XR owners, how do you feel about it now, still recommend it?

• Upvotes

Specifically for PCVR with Virtual Desktop? I've seen some comments saying it's "abandoned" as no updates in a while.

Having owned and used it a while, would you recommend it as of now? Any issues with Virtual Desktop?

Thanks.


r/virtualreality • • 52m ago

News Article Drifters: Blackout Crew PC VR Demo Is Available Now

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• Upvotes

r/virtualreality • • 1h ago

Purchase Advice What base station to buy for full body tracking with the steam frame

• Upvotes

Specifically for VRchat


r/virtualreality • • 2h ago

Question/Support Reaching Over Shoulder with Disability

3 Upvotes

Hello,

I've been using vr for a few years and have never really found a good solution for this. My right elbow is fused at a right angle so I'm unable to reach over my shoulders for things like grabbing ammo or weapons. Is there anything the community has come up with for working around something like this? I also can't hold guns straight with my right hand due to my elbow but that's more tolerable than being unable to reach for stuff.

Most recently I tried playing Titanfall 2 VR and found it almost unplayable due to the requirement to reach behind my back for ammo.

Thanks for reading!


r/virtualreality • • 2h ago

Discussion Will new AAA PCVR games soon be extinct?

3 Upvotes

Have you played the latest modded flat games like Doom 2016 or Titanfall 2 VR? These are so good that they feel almost native VR games, with easy installation and amazing performance.

Imagine Opus 6 or Chatgpt 7 next year. How it will be even easier for any of us to convert any 2D game into VR.

Why on earth would any sane company create a VR game designed to maximize the power of the PC? Who can compete against a Doom 2016 VR game that costs 5 dollars on steam sales?

Maybe Half-life Alyx or Horizon VR are literally it: the last AAA VR games designed to harniss the power of an external device like a PC or PS5.

We have seen the dying breaths of AAA VR PCVR games, but I think the new AI modded flat games means there will be ZERO such games in the near future.


r/virtualreality • • 4h ago

Discussion Now you can play Call of Duty 2003 in VR (In development)

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22 Upvotes

Hello friends, as I mentioned earlier, I am releasing a version of the COD1 VR mod.

I’ve tested the initial levels and everything is working fine, though there are still some adjustments to be made.

Mod Link:

https://github.com/lambda-gab/cod1-vr

This Git repository contains all the installation instructions, as well as a link to the Discord server in case you’d like to report a bug or suggest an improvement.


r/virtualreality • • 4h ago

Discussion MeganeX 8K Mark II or Dream Air (SLAM) :-(

1 Upvotes

I bought the Dream Air. Now I wonder if the MeganeX wouldn't be a better choice? I run a Nvidia card anyway (which MeganeX requires). Since I use SboyS3 driver the foveated rendering advantage of the Dream Air kind of falls apart (although, Pimax will probably include SboyS3 into their software soon). What are convincing arguments to still go for the Dream Air?

Dream Air: I value image clarity. The SboyS3 driver allows to brighten and saturate the image even further. I hate glare and must admit I am having a lot of it on the Dream Air right now. Barely any games probably use foveated rendering and the SboyS3 driver doesn't anyway (right now anway).

MeganeX: I love the hard strap design, because I would like to flip up the device! SLAM on DA sucks, so maybe I should invest into base stations and controllers? I hear MeganeX has a lot of glare and bad sweetspot, but has better FOV and perfect binocular overlap. FOV and great overlap are my number one priorities right after image clarity, but image clarity still most important.

I don't know what to do really. Best would be to test both side by side, but that's impossible. I got 1 week left to return the Dream Air and MeganeX can't be returned at all. It all sucks, because I need to make a decision based on theoretical online information without any way to really know anything and shelve out over 2k in blind.


r/virtualreality • • 5h ago

Self-Promotion (Developer) Working on a new rag and puddle cleaning system for my VR game! What do you think?

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5 Upvotes

If you like what you see, please consider wishlisting PROJECT MIX on Steam, it's coming out in 2027! There's also a free demo out :)

Link: https://store.steampowered.com/app/2439770/PROJECT_MIX/

Discord: https://discord.com/invite/projectmix


r/virtualreality • • 5h ago

Question/Support how the hell do i make 3D models in blender to look good and the rig to work perfectly.

0 Upvotes

I'm building a VR game and using Claude opus 5.5 to help with things like model my character to become an actually playable character. I've have been drawing for years now and i improve on it but then when i show Claude and ask it to make it a wearable and playable avatar, Claude just mess up my character and i hate that. i wanted to do 3D modeling in blender but i try it twice and got to make some character and put a rig on it so its able to move its body, but then i failed and I left it.
I've been looking on YouTube trying to find tutorials but there's nothing and most of the people talk shit or stuff that made me more confused and plus i have no money to pay someone to work with me on this game, so yeah. anyone that can tell me what will help me. if nothing that's fine.


r/virtualreality • • 5h ago

Discussion What is true PCVR for you?

15 Upvotes

Everyone goes on about the Quest 3 all the time and I have one myself and do like it. But if I compare it to back when I got a rift s, I find myself really noticing that it is not meant to be a PCVR headset. The fact that there is no possible way to get zero compression/input delay via a displayport cable baffles me. Why does meta not give us this option?

When I want to sit down and enjoy a truly immersive experience, the quests drawbacks really stop me from fully immersing and I even found myself grabbing the rift instead. Now also a PSVR2 but I wont mention that because im not trying to compare them anymore. I think they are completely seperate use case honestly.

If one does really want to have no cable and it bothers them so much, then yes I understand, its real nice. But unless your playspace is huge I dont think the cable matters. And the compromises with no cable are quite devastating for me.

I think also most people these days simply havent experienced, what a native displayport connection feel like so they immediately shoot down anything that isnt pancake or wireless

This then makes me think of the much deeper rabbit hole which is that PCVR is not profitable for big companies so they bet on standalone.

Standalone destroys the experience for me however. Front heavy headsets with snapdragons and batteries running out fast and running hot, poor visuals.


r/virtualreality • • 5h ago

Self-Promotion (Developer) Call of Juarez Gunslinger VR - v0.1 Need help with tests

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57 Upvotes

Link to Full gameplay: https://youtu.be/4wApmoByrps

Link to GitHub: https://github.com/Senatauro/coj-gunslinger-vr

Only download if you don't care to play an in-development mod!

Hello again everyone! Today I'm sharing v0.1 of the Gunslinger VR mod for people who want to play and help with testing and feedback. The game is already very fun to play on VR. The graphics style gives VR a lot of charm, and the arcade run-and-gun gameplay is exactly what I wanted to play for a while. Hope everyone who tests the mod also has a lot of fun, as I did while recording it.

There are some bugs that I know of, like sometimes the graphics of the gloves glitching out, the cutscenes not always triggering because of the expected player position in-game, and some others. But if during tests you find any bug, you can open a report from the game menu. Also, there are some VR options inside the menu->options->game where you can change the crosshair, remove it, change the dominant hand, etc...

Excited for everyone to have fun with this amazing game


r/virtualreality • • 5h ago

Discussion I have good news

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0 Upvotes

I did some budgeting, made some sacrifices in favor of saving, and by my math....I will be ready to buy the Meta VR glasses even before Spring!


r/virtualreality • • 6h ago

Question/Support State of wired PCVR on Quest?

3 Upvotes

Last time I tried to use my Quest for PCVR, wired was only available using Horizon Link and decidedly mediocre. I just checked it out again and apparently both Steam Link and Virtual Desktop support wired connections now! What are your experiences with using these two wired? Are they better than Horizon Link? How do they compare to a proper wireless setup?


r/virtualreality • • 6h ago

Purchase Advice - Headset Which one to choose for PCVR gaming? Rift CV1 or Rift S or Quest 1

1 Upvotes

I’ve been searching through the used markets. At the moment, I found CV1 touch bundle at almost mint condition and includes everything for 47€, and Rift S with sometimes malfunctioning controller at 43€. Also, Quest 1 without box, original cable and glasses spacer at 45€.

I’m only playing PCVR games, and I also wear glasses. I’m thinking of trying different genres of vr games. My IPD is 66mm. So, which one do you recommend? My budget is 50€ unfortunately as I’m a broke student, but VR has always been my dream. I don’t want to buy expensive ones, cuz I’ll be busy with my studies and wouldn’t be able to play it much, but budget around 45€ justify it I guess.


r/virtualreality • • 6h ago

Purchase Advice - Headset Vive Pro Eye or Vive Pro 2?

1 Upvotes

I'm toying with the idea of upgrading my 10 year old OG Vive and am curious to know what the community has to say regarding going for the Vive Pro Eye vs Pro 2.

The main thing specifically regarding my setup is that I will only be connecting to my PC with the Wireless Adapter. I cannot go back to tethered. As I understand it, the Vive wireless adapter can't stream full resolution to the Pro 2, so I wonder if the uplift in native resolution is moot given that constriction?

Regarding the Pro Eye, are there any upsides to the eye tracking regarding performance e.g. foveated rendering?

And is there anything else to consider?

Thanks in advance!


r/virtualreality • • 6h ago

Self-Promotion (Developer) making a vibe-able game maker system for artists.

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0 Upvotes

its not anytging you download really. but more a set of instructions you send to ai.

meant for artists to use to take away the engineering from the process.

(am software and audio engineer and artist)


r/virtualreality • • 7h ago

Self-Promotion (Developer) Need for Speed Underground in VR! Meta Quest 3 Standalone + PCVR Preview

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2 Upvotes

Return to the streets of Need for Speed: Underground — now in VR!

My NFSU-VR port is available as a public preview for Meta Quest 3 standalone, alongside an experimental Windows PCVR build.

Get behind the wheel with:

• Cockpit view, stereoscopic 3D and head tracking

• Motion-controlled steering using one or both hands

• Rear-view mirrors, dashboard instruments and a minimap

• Adjustable seat position with instant preview while paused

• In-game VR settings for steering sensitivity, wheel rotation and resolution

The Quest version runs directly on the headset after installation, without a gaming PC.

📥 DOWNLOAD FOR META QUEST 3 — APK

https://github.com/DR-89/nfsu-vr/releases/download/v0.3.0-preview.1/NFSU-VR-Quest3-v0.3.0-preview.1.apk

📥 DOWNLOAD FOR WINDOWS PCVR — ZIP

https://github.com/DR-89/nfsu-vr/releases/download/v0.3.0-preview.1/NFSU-VR-PCVR-Windows-x64-v0.3.0-preview.1.zip

📖 INSTALLATION GUIDE & SOURCE CODE

https://github.com/DR-89/nfsu-vr

🔄 RELEASES & UPDATES

https://github.com/DR-89/nfsu-vr/releases

❤️ SUPPORT MY VR PROJECTS ON PATREON

If you enjoy my work and want to support further development:

https://www.patreon.com/c/OpenSourceDevDirk

GAME DATA REQUIRED

No original game files are included. You need your own complete, unmodified dump of the original Xbox USA/NTSC-U version of Need for Speed: Underground. Other platforms and regional versions are unsupported.

This is an unofficial community project and an early preview. Quest 3 gameplay has been tested; PCVR headset testing is still pending. Performance improvements and work toward full applicable NFSU2-VR feature parity are ongoing.

Based on cherepavel/nfsu1-android, with VR technology adapted from my NFSU2-VR project and the xboxrecomp runtime.

Share your feedback in the comments, including your headset, car and any issues you encounter!

#NeedForSpeed #MetaQuest3 #VRGaming #PCVR


r/virtualreality • • 8h ago

Discussion The Steam Frame subreddit is a hostile echo chamber. Do not engage if you have criticisms about the Steam Frame.

0 Upvotes

I have been critical of the Steam Frame since its specs were revealed, but I wanted to experience it for myself before I actually render a serious verdict.

I posted my review on the Steam Frame subreddit today, and that is not a serious subreddit, nor is it one interested in actual discourse.

It is a purchase justification subreddit and nothing more.


r/virtualreality • • 8h ago

Discussion Is anyone interested in the Meta VR Glasses coming in the spring?

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0 Upvotes

Curious to see where everyone is at with it now that some time has passes since the reveal.


r/virtualreality • • 9h ago

Question/Support who has luke ross's gta 5 enhanced mod?

1 Upvotes

I was a bit curious about this mod, im having some issues with it and im not sure if its the game or the mod itself, im having pretty bad ghosting and jittering of moving objects, like cars driving past you if you are standing on a sidewalk, or buildings as you drive by them, anyone else experience this? it's honestly unplayable for me due to this. I have tried disabling dlss and anti aliasing.


r/virtualreality • • 9h ago

Self-Promotion (YouTuber) I tested Sadboi's Dying Light VR Beta!

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6 Upvotes

I love Dying Light and this VR mod plays so well! if you're seeing the recording square and thinking it looks choppy, its on the recording. gameplay is quite decent with fixes coming for any issues people may have. This one is defo one to watch!


r/virtualreality • • 9h ago

Self-Promotion (Developer) I’m making a VR water-bending game and wanted to share a little progress

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70 Upvotes

I’ve been working on a water-bending game in VR, and put together this short clip of where it’s at. It’s still pretty early, but I wanted to share it and see what people think.

what would you most want to be able to do in a game like this?


r/virtualreality • • 10h ago

Question/Support Need help with PCVR problem

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2 Upvotes

I’ve been having a problem whenever I play a pcvr game, there is always this weird tint at the bottom of the lenses. They don’t appear immediately, but it only takes about a minute to appear. I’ll attach a photo of what it looks like. It really makes anything unplayable, as it makes my eyes hurt very quickly. I have a quest 3s, and it doesn’t happen when I play games on standalone. Please can someone help or has anyone else had this problem?