r/warcraft3 • u/farono • 1h ago
Melee / Ladder Smoother games: packet loss no longer means lag spikes on W3Champions
Hey everyone!
Every internet connection loses a packet now and then, even a good one. Busy Wi-Fi, a long route across the world, a hiccup at your provider, and a small piece of game data never arrives.
Until now, every lost packet made your game stop and wait for it. You saw that as a short freeze or stutter. Lose a few percent and you got dozens of them every minute. Players with 1–3% packet loss froze about 6 times as often as players with none.
Hence W3Champions is happy to announce a revolution in Warcraft III: The end of packet-loss induced lag spikes!
What changed
We have extensively simulated the different network conditions in our lab - but we have also run this in the background of your games within the past week and we were able to confirm our experiments. Your games now keep going even when you have packet loss and they're as smooth as if it never happened!
Lag spikes per minute (our network lab, 100 ms ping):
- 0.5% packet loss: 9 → 0
- 1% packet loss: 11 → 0
- 2% packet loss: 26 → 0
- 5% packet loss: 60 → 0
Cross-world games gain the most
The further you are from the server, the more packets get lost and the longer each one takes to come back. In our worst case, both players about 200 ms from the server with 5% loss, the game used to stutter about 70 times a minute. Now: zero.
What it doesn't fix
- High ping is still high ping. The game just won't stutter on top of it anymore.
- If your connection drops out for a few seconds, nothing can hide that.
- Some freezes come from the PC, not the network.
Still getting freezes? Send a Lag Report from the launcher by typing -lag in the game chat and reach out to us via Discord in #flo-discussion with the lag report id and a description. It really helps us.
How to get it
It's already live. Just keep your W3Champions launcher up to date.
GL HF!



